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At least the terminals were in-game... (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, November 25, 2015, 22:27 (3067 days ago) @ ZackDark

They added much-needed depth and layering to the story and universe lore.

But yeah, the story took a weird turn that frustrated me. The Prophet of Truth was one of the best villains of the time during Halo 2 because his motives were mysterious, but not ambiguous. He knew way more that he was letting on, and used his own allies as pawns... Then in Halo 3 he was a boring old zealot who wanted to activate the Halo rings. That was an odd change, and I blame the need to appeal to a bigger crowd for that.

Reach had its own issues for those of us who held Nylund's TFoR as sacred, but for what it's worth, the good in that game vastly outweighed the bad.


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