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Cosmodrome Twitch stream in 15 minutes! (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, July 20, 2016, 14:45 (2836 days ago)
edited by Korny, Wednesday, July 20, 2016, 14:50

Bungie legends Shiek Wang and Steve Cotton will be the tour guides.
Check it here!

Remember, it's just a tour of the new Cosmodrome changes, so don't get your hopes up for a huge list of reveals (although one or two things have been teased)...

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10 minute countdown just started.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 14:53 (2835 days ago) @ Korny

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Winter is coming

by CougRon, Auburn, WA, USA, Wednesday, July 20, 2016, 14:59 (2835 days ago) @ Korny

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Year 3 Thunderlord confirmed as a PS4 exclusive.

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, July 20, 2016, 15:03 (2835 days ago) @ Korny
edited by Korny, Wednesday, July 20, 2016, 15:13

Not really, kek, but that Iron Gjallarwing Sparrow looks freakin' sweet (included with RoI pre-order)...

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White version available from Eververse:

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Seriously, though - re: PS4 Exclusives...

by Speedracer513 @, Dallas, Texas, Wednesday, July 20, 2016, 17:25 (2835 days ago) @ Korny

Looks like it's an exclusive ship, crucible map, questline, and "reward" (which may just be the ship?).

Source: https://twitter.com/xxhavoc83xx/status/755825077548097537

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Wish we didn't have exclusive Crucible maps...

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, July 20, 2016, 17:40 (2835 days ago) @ Speedracer513

Exodus Blue is a great Trials map, and we couldn't see it in Trials for a year.

Sector 618 is an excellent Elimination map, and we haven't gotten to see it in Trials for a year.

Now there's going to be another...

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More preorder bonuses. :P

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 15:04 (2835 days ago) @ Korny

Iron Banner/Lords sparrow

Preorder and get a Gallarjhorn and a Galler-wing

by CougRon, Auburn, WA, USA, Wednesday, July 20, 2016, 15:04 (2835 days ago) @ Korny

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You can pre-order RoI on Xbone "soon"

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 15:07 (2835 days ago) @ Korny

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Pre-ordering: the latest PS4 timed-exclusive content

by CruelLEGACEY @, Toronto, Wednesday, July 20, 2016, 19:27 (2835 days ago) @ CyberKN

I'm only half joking, by the way.

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Spending some time talking about concepting the RoI Sparrow

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 15:12 (2835 days ago) @ Korny

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Drink every time they say speed or elegance.

by Funkmon @, Wednesday, July 20, 2016, 15:12 (2835 days ago) @ Korny

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Now THAT is snow.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 15:13 (2835 days ago) @ Korny

Light snow, but snow.

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I hope all the icicles are destructible, like in Halo 3

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 15:18 (2835 days ago) @ CyberKN

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I hope Gjallarwing has proximity detonation.

by Funkmon @, Wednesday, July 20, 2016, 15:21 (2835 days ago) @ CyberKN

BTW: should be gjallarvængr.

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releases tiny wolfpack sparrows that seek out targets

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 15:24 (2835 days ago) @ Funkmon

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It's not just whether they're destructible that matters.

by uberfoop @, Seattle-ish, Thursday, July 21, 2016, 02:29 (2835 days ago) @ CyberKN

It's whether you can jump off them as they fall!

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Drink every time Deej says "indeed"

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 15:26 (2835 days ago) @ Korny

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I haven't even watched this yet, but...

by stabbim @, Des Moines, IA, USA, Thursday, July 21, 2016, 04:14 (2835 days ago) @ CyberKN

[image]

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Whoever's playing the Titan just activated a Debug Camera.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 15:27 (2835 days ago) @ Korny

Theater mode. Bungie Plz.

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Plz with sugar on top.

by Kermit @, Raleigh, NC, Wednesday, July 20, 2016, 15:31 (2835 days ago) @ CyberKN

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I Still Think That's Too Much.

by Morpheus @, High Charity, Wednesday, July 20, 2016, 18:45 (2835 days ago) @ CyberKN

Crucible, maybe. But Strikes, Patrols, Challenge...Raids?! All the requirements needed for something like that would be just overwhelming.

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Archive here.

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, July 20, 2016, 15:44 (2835 days ago) @ Korny

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Ty

by Funkmon @, Wednesday, July 20, 2016, 18:23 (2835 days ago) @ Korny

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Deej with the brilliant gameplay.

by ProbablyLast, Wednesday, July 20, 2016, 15:44 (2835 days ago) @ Korny

Average reaction time of 10 seconds or so.

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More importantly, he plays inverted, the correct way.

by Funkmon @, Wednesday, July 20, 2016, 18:36 (2835 days ago) @ ProbablyLast

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Explains the awful reaction times.

by ProbablyLast, Wednesday, July 20, 2016, 20:57 (2835 days ago) @ Funkmon

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Deej's Light level was 355, if anyone cares.

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 16:00 (2835 days ago) @ Korny

Dev build tho, so subject to change.

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Any thoughts on what they showed?

by CruelLEGACEY @, Toronto, Wednesday, July 20, 2016, 19:24 (2835 days ago) @ Korny

Haven't had time to watch it myself yet... how was the stream? Don't think I've ever seen so little discussion about a Bungie broadcast here. I'm guessing it was uneventful?

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Any thoughts on what they showed?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 20, 2016, 19:30 (2835 days ago) @ CruelLEGACEY

Haven't had time to watch it myself yet... how was the stream? Don't think I've ever seen so little discussion about a Bungie broadcast here. I'm guessing it was uneventful?

There was a part where Deej fell out of the map, but was invincible because debug mode, and got stuck there.

This felt like a stream for stream's sake. Not much point to it, and it showed.

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Any thoughts on what they showed?

by cheapLEY @, Wednesday, July 20, 2016, 21:52 (2835 days ago) @ CyberKN

This felt like a stream for stream's sake. Not much point to it, and it showed.

That's kind of how all of them have felt, to be honest.

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Any thoughts on what they showed?

by Kahzgul, Wednesday, July 20, 2016, 22:27 (2835 days ago) @ CruelLEGACEY

Haven't had time to watch it myself yet... how was the stream? Don't think I've ever seen so little discussion about a Bungie broadcast here. I'm guessing it was uneventful?

First we saw some new armor and guns. They're getting a tad more creative, but still well within the established "look" of each class. They go on for goddamn ever about how amazing the new gjaller-bicycle is and show the preview trailer for it twice because why the fuck did they show it twice? Ugh. Anyway, it's a lot of time spent on a cosmetic thing that in no way indicates any sort of gameplay or plot element. Frustrating. Even more sad is the fact that DJ simply never sounds excited. He's like "let's watch it again because when I see something awesome I always want to watch it again on the internet" but it sounds like "fuck I'm bored. This is boring. Am I done yet?" I get that he was hired for his writing and not his on-camera persona, but they could really benefit from finding someone who enjoys being filmed to host these things. Deej just seems so uncomfortable and, for lack of a better word, disengaged from it all.

There was a cool bit where they showed concept art for the gjaller bike. I'd enjoy a bike like the second one they showed. Mmmm... Gjallerharleyhornbike.

Moving on from my editorial commentary:

So we saw how they changed the familiar areas of the cosmodrome. I was a bit surprised at how much of those areas had changed. They started inside the wall at about the same place the player begins the game at (where dinklebot "rubs some sticks together"). More explorable, a bit more free-roamy in this area (you can jump down to an area that in vanilla would kill you, for example). Lots of shanks are cutting apart the wall; it's unclear why, but they've certainly been busy. Also wherever they used a cutting torch, the metal is permanently glowing hot now, which seems like an oversight. It looks cool though, so I'll say they use some kind of glowing nano tech to cut the metal rather than a normal torch.

From the wall they walked through the fan tunnel. Fans are now frozen in place but, this being a test build, the shadow of the fan is still rotating, which was weird to see. Also lots of glitchy illumination textures in here - they talked about those on the stream. Test build, test build.

Into the Divide. The entire divide is updated with snow, welding shanks, the new enemy variant of the fallen called splice fallen or something like that (I forget, even though they said it like 50 times), and some new changes to the existing map. We see the new player for Team Evil, which also has a name, but I forget it, too. Some acronym that starts with S. SHIMA? Someone here will fill it in for me. It's just like a red arterial nano-growth. It looks pretty cool, but doesn't do anything that we can see. More just a change in the map geometry rather than an interactive thing.

They they went into the rocketyards. Again, totally redone. Here we got to see an actual hole in the wall that the welding shanks had opened up, which led to an entirely new play area that they looked at and shot into but did not enter because they weren't supposed to go into there in this stream. There were enemies inside including a yellow bar named dude (I couldn't read the name cause of resolution issues with my stream).

Back to the rest of the rocketyards. They didn't mention it, but there was a visible door/hallway thing they walked past at one point that appeared to have fallen trip mines inside of it. They moved into the sepiks prime strike area, which has also been fully redone. We they some invisible spicers and showed us a few more fallen splicer troop variants. It's similar to the changes between original enemies and Taken versions. Nothing wholly new, just variations on existing units. The map, however, had some new pathways opened up by the changes which make it more interesting to traverse, so that's cool. They went up to where the spider tank spawns in the strike and ended it there (no splicer tank appeared, much to my disappointment).

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Here are my thoughts:

- It was cool to see the growth of the map and refinement of it. Very interesting. I actually really dig this sort of iterative map design. That being said, I think it was stupid how Deej said "see? When we told you that this would be a living world, we meant we'd periodically update the maps." So stupid. A living world does that on its own, not as a result of paying $$$ for expansion packs. This is just a new static world dropped on top of the old static world. I also resent the amount of time and focus spent on the gjallerbike. It made the entire ride along feel more like a bad infomercial trying to convince us to pre-order than a real effort to show some pride in their work and share some of the upcoming xpac with us.

Unfortunately, even though they were "showing us" the map changes and updates, they spent almost no time looking at them. The only thing they really examined was the SHIMA (or whatever it's called) the first time they saw it, but they spent no time zooming in, showing attention to detail (which you can tell was there, but want to see), or discussing the type of work done by the artists. I recall one of the rock designers in destiny 1 posting a whole thing about how he studied geology to ensure everything looked perfect... that was really interesting! But with this it's like "oh there's snow and then these shanks are busy welding stuff apart, there's one. Okay let's move on." What are we moving on to? The whole point is to show these changes! Grrr. So many times I wanted them to just stand still and look at the stuff, and discuss things I saw, like how it was snowing at the start, or how the guardians are making tracks in the snow when they walk through it. That was really cool stuff. Like I wanted them to shoot the snow with different guns to see if it reacted differently to bullets vs. solar weapons or something. But none of that happened.

We did see some cool stuff from the concept art and how those concepts translated into the game world. This is a gorgeous game. I just with the "let's see how the world has changed" actually examined the world instead of simply strolling through. It felt like more time was spent shooting enemies than showing off the changes, and it also felt very, very ad hoc. I do not think they had a plan on what to show beyond "sell moar gjallertrikes."

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Tldr

by Funkmon @, Thursday, July 21, 2016, 02:11 (2835 days ago) @ Kahzgul

deeJ tried to sound like a Twitch Streamist, tried to sound excited, but was actually bored and the whole point was pretty much to highlight the new preorder bonus. They barely showed anything but tried to pad it out. Coolest stuff was concept art and discussion of the Skooma or whatever.

Any thoughts on what they showed?

by marmot 1333 @, Thursday, July 21, 2016, 14:25 (2835 days ago) @ Kahzgul

I get that he was hired for his writing and not his on-camera persona, but they could really benefit from finding someone who enjoys being filmed to host these things. Deej just seems so uncomfortable and, for lack of a better word, disengaged from it all.

I disagree pretty strongly here. I don't get that sense at all.

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Any thoughts on what they showed?

by Kahzgul, Thursday, July 21, 2016, 14:52 (2834 days ago) @ marmot 1333

I get that he was hired for his writing and not his on-camera persona, but they could really benefit from finding someone who enjoys being filmed to host these things. Deej just seems so uncomfortable and, for lack of a better word, disengaged from it all.


I disagree pretty strongly here. I don't get that sense at all.

Agree to disagree on this one then. He's not unwatchable to me, but he's certainly not the person I'd pick to give guided tours of my game. He seemed more interested in how ad hoc the addition of the art director was to the stream than in showing off the game to the audience. I'm of the opinion that, whenever hosting anything, you need the audience to feel like the show is all for them, and you have to project their desires into your questions for the guests. It's an art form and it's difficult to master, and I just don't feel like Deej has any sort of practice or training at it. He's not a bad person (in fact I bet he's a very good guy irl), he's just not a professional TV host, and when streaming content to potentially millions of fans, it's worthwhile to hire someone who is.

Thinking about the stream in general, I wish there was a lot less talk from the players about the act of playing the game "guys over here, shoot this one, help help" - none of that was needed. I think they should seriously re-evaluate their formula and have players stay silent while the designers (who are not playing) discuss what's being done or looked at, or to at least minimize "game-chatter" coming into their discussion.

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Any thoughts on what they showed?

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Thursday, July 21, 2016, 15:03 (2834 days ago) @ Kahzgul

Thinking about the stream in general, I wish there was a lot less talk from the players about the act of playing the game "guys over here, shoot this one, help help" - none of that was needed. I think they should seriously re-evaluate their formula and have players stay silent while the designers (who are not playing) discuss what's being done or looked at, or to at least minimize "game-chatter" coming into their discussion.

Yeah, I think the closest Bungie came was last year during the (first couple) HoW livestreams, but even those could be improved.

IMO, the ideal setup is a panel consisting of designers, Deej/Cozmo and a community guest- you know, someone who is actually curious about the content being shown- watching, commentating on, and answering questions about a live playthrough by testers- people who are familiar enough with the content to show it off in a cool way, without the distraction of trying to verbally describe what's going on.

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Any thoughts on what they showed?

by kidtsunami @, Atlanta, GA, Thursday, July 21, 2016, 15:51 (2834 days ago) @ CyberKN

Thinking about the stream in general, I wish there was a lot less talk from the players about the act of playing the game "guys over here, shoot this one, help help" - none of that was needed. I think they should seriously re-evaluate their formula and have players stay silent while the designers (who are not playing) discuss what's being done or looked at, or to at least minimize "game-chatter" coming into their discussion.


Yeah, I think the closest Bungie came was last year during the (first couple) HoW livestreams, but even those could be improved.

IMO, the ideal setup is a panel consisting of designers, Deej/Cozmo and a community guest- you know, someone who is actually curious about the content being shown- watching, commentating on, and answering questions about a live playthrough by testers- people who are familiar enough with the content to show it off in a cool way, without the distraction of trying to verbally describe what's going on.

Just want them to avoid loud obnoxious streamers. They're unbearable and I avoid all of the streams because of how awful the initial ones were.

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+1000 Please no obnoxious streamers.

by dogcow @, Hiding from Bob, in the vent core., Thursday, July 21, 2016, 18:47 (2834 days ago) @ kidtsunami

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HoW streams were great.

by ProbablyLast, Thursday, July 21, 2016, 18:37 (2834 days ago) @ CyberKN

So was one of the TTK streams. You're right that they need to have a community guest on the stream, but since everybody complained about all of the non-triplewreck guests I'd imagine they are avoiding it for now.

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Any thoughts on what they showed?

by cheapLEY @, Thursday, July 21, 2016, 16:35 (2834 days ago) @ Kahzgul

You nailed it.

They need a Greg Miller type for their streams.

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Funny thing about Greg Miller

by kidtsunami @, Atlanta, GA, Thursday, July 21, 2016, 18:47 (2834 days ago) @ cheapLEY

You nailed it.

They need a Greg Miller type for their streams.

I've avoided anything everything Kinda Funny because they choose this as their main marketing image when they launched:
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Is he as obnoxious as that image makes it seem?

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Funny thing about Greg Miller

by cheapLEY @, Thursday, July 21, 2016, 19:39 (2834 days ago) @ kidtsunami

You nailed it.

They need a Greg Miller type for their streams.


I've avoided anything everything Kinda Funny because they choose this as their main marketing image when they launched:
[image]

Is he as obnoxious as that image makes it seem?

Lol, I've never seen that. I just found Kinda Funny through their podcasts.

I don't think he's annoying at all, but I could see how someone might. He's very energetic and always "on," but in a good way that hosts should be. I like the way they produce content, too. I'd recommend picking one of their Gamescast or PS I Love You (PlayStation specific) videos and giving it a shot. You'll probably know within the first minute of it's for you or not.

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Of particular interest to folks here at DBO...

by CruelLEGACEY @, Toronto, Thursday, July 21, 2016, 19:46 (2834 days ago) @ cheapLEY

Greg Miller's rant against Kanye West is the very first thing that got me interested in Taylor Swift :)

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and.... yup, just not for me

by kidtsunami @, Atlanta, GA, Thursday, July 21, 2016, 19:48 (2834 days ago) @ CruelLEGACEY

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and.... yup, just not for me

by Kermit @, Raleigh, NC, Thursday, July 21, 2016, 20:25 (2834 days ago) @ kidtsunami

You could really get the wrong impression if you're judging him by that picture and the Kanye rant, which struck me as a campy put-on, knowing Greg Miller. If I wasn't familiar with Greg Miller, though, I think I'd be put off, too.

Greg Miller is absolutely one of the nicest guys in game journalism. Colin Moriarity, too, although Colin does have more of an edge, but he is never mean-spirited or screechy--they're both mild mannered, sweet guys. (And I've met them a few times--their personalities are the same in person.) They are also honest-to-God best friends, and their mutual love and respect show through in their broadcasts. I listen to them even though I usually care about only half of what they talk about. (Neither is big on Destiny, BTW.)

Watch this:

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Cool, I'll give kinda funny a look next time it pops up

by kidtsunami @, Atlanta, GA, Thursday, July 21, 2016, 20:45 (2834 days ago) @ Kermit

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Of particular interest to folks here at DBO...

by Kermit @, Raleigh, NC, Thursday, July 21, 2016, 20:05 (2834 days ago) @ CruelLEGACEY

Greg Miller's rant against Kanye West is the very first thing that got me interested in Taylor Swift :)

What's really hilarious about the ending of that is that Kanye does have a video game now, so Greg has to make good on his promise!

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We talked at a urinal once.

by Funkmon @, Thursday, July 21, 2016, 19:50 (2834 days ago) @ cheapLEY

I was guardianing at RTX using the toilet. Gameovergreggy showed up and went to the urinal near me. Some guy said "Greg Miller! Woo!" then walked out of the bathroom.

"That was weird," I said.
"It was," said he.

Then we washed our hands at approximately the same time, and then I left and told some guy working Security for Becca Frasier (that's her name right?) and Jason Saldana's signing that someone wanted him and I would take over temporarily, and had them sign my stuff.

I never saw Greg Miller again. I heard he died.

Only about 85% of this story is true.

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Any thoughts on what they showed?

by breitzen @, Kansas, Thursday, July 21, 2016, 02:41 (2835 days ago) @ CruelLEGACEY

It really felt like if Frankie had put on a stream back in the day. Not much of a script + DeeJ getting stuck + fun new (old) environments. I honestly enjoyed it a lot more than the PR-scripted streams. Just MHO. They embraced the goofiness and had fun, trying to not reveal too much but clearing wanting to share stuff. It was a nice change of pace.

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I like snow.

by narcogen ⌂ @, Andover, Massachusetts, Thursday, July 21, 2016, 07:46 (2835 days ago) @ breitzen

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Any thoughts on what they showed?

by Funkmon @, Thursday, July 21, 2016, 09:40 (2835 days ago) @ breitzen

That's a more positive outlook. I also agree with it. I think the whole point was to promote the gjallarvængr, but they really did show us some cool unfinished junk and concept art. Where kahz saw boredom, I actually saw "oh man. What can we give these guys in addition to the dumb sparrow?" It was kind of endearing how they tried. Unfinished lighting, obvious mistakes, I liked it.

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Any thoughts on what they showed?

by Kahzgul, Thursday, July 21, 2016, 14:55 (2834 days ago) @ Funkmon

That's a more positive outlook. I also agree with it. I think the whole point was to promote the gjallarvængr, but they really did show us some cool unfinished junk and concept art. Where kahz saw boredom, I actually saw "oh man. What can we give these guys in addition to the dumb sparrow?" It was kind of endearing how they tried. Unfinished lighting, obvious mistakes, I liked it.

Hey now - I appreciated the concept art!

I just felt like they didn't know what they wanted to show once they got into the game world, and the stuff they did show wasn't really examined or "showed off" so much as mentioned in passing "oh yeah the shanks are still working... doot doot" I'm tuning into the stream about changes to the cosmodrome... go full Art Nerd on me! There's nothing more interesting than watching someone who loves their subject talk go full geek about it.

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Any thoughts on what they showed?

by Kermit @, Raleigh, NC, Thursday, July 21, 2016, 16:18 (2834 days ago) @ CruelLEGACEY

I scanned through to see about ten seconds of the snow falling. Honestly, I don't want to see or know any more at this point. I'll pay attention to tips I see about getting ready, but I want it to be a surprise as much as possible.

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Agreed.

by MacAddictXIV @, Seattle WA, Thursday, July 21, 2016, 16:24 (2834 days ago) @ Kermit

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Yep.

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, July 21, 2016, 19:51 (2834 days ago) @ Kermit

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