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Vehicles? (Destiny)

by cheapLEY @, Sunday, May 21, 2017, 20:13 (2530 days ago)

The Sparrow is okay for what it is. It honestly seems like an afterthought and is just a way to get around quickly once they realized how disjointed their patrol spaces are and how not fun it would be to actually walk from area to area.

The Cabal thing is just a worse version of the Brute Chopper (something I thought impossible). The Fallen Pike is a worse Ghost, but it's still at least mildly fun for short segments.

We got a brief glance at the new tank, and that's awesome. Hopefully it's as good as the Scorpion. I still find it really hard to believe that the team that created the best video game vehicle ever (That's the Warthog you mooks!) dropped the ball so hard with vehicles in Destiny.

Will Destiny 2 rectify that? Will we get more cool vehicles? Is there even a chance we see space combat? We saw the Cabal's giant fleet--I would love to see a Long Night of Solace style mission at some point in the game, but I'm not sure how you implement that in Destiny with its focus on repeatable activities that can be spread across the entire game. I suppose it could just be a one off story mission that you just select from the Director if you want to do space combat again, but that seems weird.

I think maybe Destiny just isn't the type of game where they want to focus on vehicles as much as they did with Halo, but that still disappoints me. I think it was one of the things that really set Halo apart from every other FPS game, and it's definitely something I miss and wish was in Destiny.

As with many things, it's not a deal-breaker, but it sure is something I want.

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Vehicles?

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, May 21, 2017, 21:59 (2530 days ago) @ cheapLEY

I still find it really hard to believe that the team that created the best video game vehicle ever (That's the Warthog you mooks!) dropped the ball so hard with vehicles in Destiny.

Hmm... You sure about that? The Falcon was very, very good! :)

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Vehicles?

by bluerunner @, Music City, Monday, May 22, 2017, 00:14 (2530 days ago) @ Ragashingo

I still find it really hard to believe that the team that created the best video game vehicle ever (That's the Warthog you mooks!) dropped the ball so hard with vehicles in Destiny.


Hmm... You sure about that? The Falcon was very, very good! :)

The Falcon was so much fun. I miss it so bad in the newer games. My favorite experiences in Reach revolved around it.

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Vehicles?

by cheapLEY @, Monday, May 22, 2017, 01:11 (2530 days ago) @ Ragashingo

It was just a flying Warthog--of course it was good! :P

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The problem with vehicles

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, May 22, 2017, 00:58 (2530 days ago) @ cheapLEY

Destiny is a game about light level and cool guns. I'm not sure vehicles have a place there because how do you fit in the vehicles. Either they will be too powerful, or they will be underpowered depending on the player's weapons/armor right? That is the problem in Destiny 1 anyway. None of the vehicles are fun because your weapons are way more powerful.

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Vehicles?

by Durandal, Monday, May 22, 2017, 12:50 (2529 days ago) @ cheapLEY

The presence of vehicles really requires specific level design. Look at all the vehicle heavy Halo levels and you will note that the vehicle sections are a pain to traverse on foot.

Likewise, the MP levels had to work hard to integrate vehicle and infantry space. it's a tough balance and I even see issues with it in Titanfall.

Destiny 1's current patrol spaces are too small for good warthog action. Most of them are too narrow to support even a warthog style design. It's only with RoI that we even started getting larger spaces with more open fields of view, and even that has two large transition levels.

I had really hoped that drop ships would have flown in and you could see Guardians getting off in the patrol spaces, and that you could summon and ride a hover warthog in D1. I think both of those ideas were sacrificed to the hardware limitations on the 360/PS3 much like driving around the whole halo ring on Halo CE.

In D2, I'm hoping we get more human vehicles, and larger, vehicle on vehicle maps. The promise of Lost Light and Bastion needs to be fulfilled. I really missed Halo's robust vehicle systems, with boarding and specific location damage. It's a pity no Halo games after Reach exist, NONE AT ALL. It's almost good in a way, like how Ridley Scott stopped after Aliens.

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Or how the Wachowski brothers stopped after The Matrix.

by Blackt1g3r @, Login is from an untrusted domain in MN, Monday, May 22, 2017, 13:13 (2529 days ago) @ Durandal

- No text -

Vehicles don't matter...

by electricpirate @, Monday, May 22, 2017, 13:52 (2529 days ago) @ cheapLEY

Okay, provocative title aside... The mechanic of vehicles doesn't really matter, but they brought important dynamics into Halo that are sorely missing in Destiny.

Put it this way. What goal did Vehicles serve in the Halo sandbox:

- The gave us sections that could feel different and break up the action.
- They provided on the moment options in the sandbox that created interesting play.

The thing is, Destiny doesn't need really developed vehicle play for the first. They kind of already do it in the first case, but it's done pretty poorly.

The second is kind of getting at a core issue of destiny. In a game designed to be replayed, and replayed a lot, it's sandbox still isn't really very dynamic. Thining to some of the larger fights in Halo games you could use vehicles in lots of crazy ways. Halo 3 often let you use ghosts, choppers, warthogs or tanks in the same setpiece fight. Halo also had a ton of verbs about vehicles, you could drive one, work the gun, board one to take it over, board it to destroy it, flip it over. Destiny really only lets you destroy them or pilot/shoot from them Destiny, especially in the heavily replayed elements, *needs* that kind of dynamism. They could do it other ways, but it's limited by lots of other design issues.

IMO, the dynamis is the issue here, not the vehicles. Vehicles would be a great method tot tackle it though.

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