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by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, February 17, 2013, 14:26 (4084 days ago)

The fact that Destiny is not subscription based actually worries me greatly. What is their business model going to be? How will they pay for this always connected world? Old style buy the $60 game and play the entire game forever? (although even that will not be a possibility since without the servers you can't play the game, and they won't be around forever) Or will we be treated to micro transactions for gear and stuff?

One of these choices ($60 for a full game) gives me hope that destiny might not be shit after all. The other (micro transactions), nessesarily means the game will be shit (if this happens, I'll explain in detail, don't worry).

Once the business model is revealed, I'll have everything to know whether or not Destiny will be good given what we know so far.

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Can't wait for you to tell us Cody… *NM*

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, February 17, 2013, 14:28 (4084 days ago) @ Cody Miller

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by Flynn J Taggart, Sunday, February 17, 2013, 14:32 (4084 days ago) @ Cody Miller

My guess is the $60 buys you everything relevant to gameplay and the additional pay/DLC content is merely cosmetic in nature (but there might be a lot of it).

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by Claude Errera @, Sunday, February 17, 2013, 14:36 (4084 days ago) @ Cody Miller

One of these choices ($60 for a full game) gives me hope that destiny might not be shit after all. The other (micro transactions), nessesarily means the game will be shit (if this happens, I'll explain in detail, don't worry).

The press event last week made it very clear - there will not be microtransactions.

This game is gonna rock, Cody.

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by Jillybean, Sunday, February 17, 2013, 14:40 (4084 days ago) @ Claude Errera

This game is gonna rock, Cody.

But it violates Cody's View Of The World (TM) . . . I do not understand how it can rock?

Sorry - just testing NM

by Claude Errera @, Sunday, February 17, 2013, 14:42 (4084 days ago) @ Jillybean

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Bandwagon?

by Jillybean, Sunday, February 17, 2013, 14:44 (4084 days ago) @ Claude Errera

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wut?

by UnrealCh13f @, San Luis Obispo, CA, Sunday, February 17, 2013, 14:44 (4084 days ago) @ Jillybean

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Fancy.

by Jak Redlevske, South of I-10, Sunday, February 17, 2013, 14:45 (4084 days ago) @ Jillybean

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Cool

by Xenos @, Shores of Time, Sunday, February 17, 2013, 16:22 (4084 days ago) @ Jak Redlevske

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Looks like it works.

by Claude Errera @, Sunday, February 17, 2013, 14:45 (4084 days ago) @ Claude Errera

Don't worry about Cody's worldview - his world doesn't intersect with yours very often. :)

NM messages are now possible - looks like they don't need a 'NM' tag because they have an obvious x through the preview icon.

I also bumped up saved read messages to 500/cookie. Should help with the 'losing info' stuff.

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Looks like it works.

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, February 17, 2013, 14:52 (4084 days ago) @ Claude Errera

Don't worry about Cody's worldview - his world doesn't intersect with yours very often. :)

It's based on facts, not my worldview. Certain business models encourage the games to be bad, and some actually REQUIRE them to be bad. I've never seen this explored or explained, so maybe I should at some point.

If there's no subscription or micro transactions, then nothing about Destiny's business model will inherently negatively affect the game's quality.

I'm much more excited than I was before. At least now I know it very well could be a good game, but just not a game that interests me. And that's ok with me.

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Looks like it works.

by Jillybean, Sunday, February 17, 2013, 15:07 (4084 days ago) @ Cody Miller

It's based on facts, not my worldview. Certain business models encourage the games to be bad, and some actually REQUIRE them to be bad. I've never seen this explored or explained, so maybe I should at some point.


As always, I would be fascinated by your explanation.

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Looks like it works.

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, February 17, 2013, 16:07 (4084 days ago) @ Jillybean

As always, I would be fascinated by your explanation.

Check back here tomorrow then. I need time to write it up.

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Looks like it works.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, February 18, 2013, 10:38 (4083 days ago) @ Jillybean

It's based on facts, not my worldview. Certain business models encourage the games to be bad, and some actually REQUIRE them to be bad. I've never seen this explored or explained, so maybe I should at some point.

As always, I would be fascinated by your explanation.

Pay to Play

Example: any arcade game.

Business model encourages good games. Players directly pay for playtime, and if it's not good they won't play. The game has to be fun immediately, and throughout. Making unfair games that kill the player randomly in an effort to extract more coin get labeled quarter suckers and are avoided. The better your game, the more people want to play it and the more money you make.

Pay to Own

Example: most console or PC games.

Business model encourages good games. Players put down a lot of money, and so expect quality. If the game is bad, word of mouth diminishes sales, and developer's subsequent games suffer. The better your game, the more people want it and the more money you make.

Ad supported

Example: beats me I don't know any because they suck

Requires games to be worse than they could be. Nobody like ads interrupting their playtime, and all other things being equal, a game without ads is superior to one with ads. So developers choose to make their game worse than they could to make money.

Freeware

Example: Nethack

There is no business model, so it does not affect game quality.

Subscription:

Example: World of Warcraft (formerly)

In theory encourages good games, since if the game isn't fun then players will stop playing and cancel their subscription, but in reality it encourages bad games that string the player along, stretching everything out in order to lengthen the amount of time a player plays, and thus increase his subscription revenue.

Micro transactions for items not available in game

Example: League of Legends.

Encourages the base game everybody gets to be worse than the optimal game if you pay for everything. Consider that whatever is available for purchase must make the game better or more interesting, or else there would be no incentive to buy it. This means, developers intentionally leave out the interesting parts of their games and hide them behind a paywall. This means the version of the game you first play is necessarily worse than a version of the game with all the additional stuff. The stuff could very well be included, since it's available for purchase right away. This is the developer compromising their base game for the sake of money, which is selling out by any reasonable definition.

Micro transactions for stuff available in game

Example: Crimson (from your pals at Certain Affinity), Farmville

The worst business model, which actually REQUIRES games to be bad. If items that can be purchased can also be obtained by playing (gold in the case of Crimson), then what players are doing when they buy stuff is paying to NOT PLAY the game. This should sound strange, because it is. The only reason someone would pay to not play a game, is if paying to not play is somehow more pleasant than actually playing. This therefore, REQUIRES elements of the game to be unpleasant, i.e. bad, or else players would just have fun playing the game and think it insane to pay not to play. Gold in crimson steam pirates requires grinding and killing monsters. Items and action points in sims social require tons of time to obtain. Games of this type need to be purposely bad, and this is not only selling out, but morally unacceptable since you are purposely wasting people's time.

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Let me make sure I understand...

by Xenos @, Shores of Time, Monday, February 18, 2013, 11:04 (4083 days ago) @ Cody Miller

So you're saying DLC that they plan on releasing later (meaning adding new content that is not done when the game is released) is a microtransaction? That doesn't make any sense. That's like saying Brood War was a microtransaction for Starcraft. I don't think you'll find anyone that agrees that Brood War made Starcraft worse because it wasn't included when the game came out. If the DLC introduces new elements or content that is fun into a game that was already fun and feature rich it is an expansion not just money-grubbing.

Looks like it works.

by kapowaz, Sunday, February 17, 2013, 15:12 (4084 days ago) @ Claude Errera

NM messages are now possible - looks like they don't need a 'NM' tag because they have an obvious x through the preview icon.

I'm not sure why exactly, but this icon seems to convey something far more critical or authoritarian than that the reply had no content. Like maybe the post was censored or something?

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Looks like it works.

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, February 17, 2013, 15:14 (4084 days ago) @ kapowaz

NM messages are now possible - looks like they don't need a 'NM' tag because they have an obvious x through the preview icon.


I'm not sure why exactly, but this icon seems to convey something far more critical or authoritarian than that the reply had no content. Like maybe the post was censored or something?

Indeed. I thought, for a moment that Cody had been ban hammered or something.

Two thoughts for empty messages

by scarab @, Sunday, February 17, 2013, 15:26 (4084 days ago) @ Claude Errera

  • Don't even try to open the msg when link is clicked on - use a different url to go direct to a special reply editing page
  • Don't use visited/unvisited colors as visiting an empty msg would be an invalid concept

Notes:

Don't even try to open the msg

  • empty msg reply page would not need quote message 'button'.
  • The text at the top of the page could read: Post reply to the empty message by User Name
  • there would be no need for the msg preview bubble
  • all these changes suggest 2 reply pages: one for full msgs and one for empty

Don't use visited/unvisited colors
this would save space in cookies (or wherever the visited msgs info is held)

Two thoughts for empty messages

by Claude Errera @, Sunday, February 17, 2013, 15:41 (4084 days ago) @ scarab

  • Don't even try to open the msg when link is clicked on - use a different url to go direct to a special reply editing page
  • Don't use visited/unvisited colors as visiting an empty msg would be an invalid concept

Notes:

Don't even try to open the msg

  • empty msg reply page would not need quote message 'button'.
  • The text at the top of the page could read: Post reply to the empty message by User Name
  • there would be no need for the msg preview bubble
  • all these changes suggest 2 reply pages: one for full msgs and one for empty

Don't use visited/unvisited colors
this would save space in cookies (or wherever the visited msgs info is held)

These are all really cool ideas - but somewhat beyond the scope of management at the moment. This is an off-the-shelf forum; so far, I'm just turning on/turning off options, and tweaking settings. What you're asking for is actual recoding. That's not going to happen any time soon, unless someone steps up and offers to do the work. (Nobody has, so far.)

On the plus side, the source code is available, so if a programmer DOES step forward, it should be relatively straightforward to get to work. :)

Two thoughts for empty messages

by scarab @, Sunday, February 17, 2013, 16:50 (4084 days ago) @ Claude Errera

On the plus side, the source code is available, so if a programmer DOES step forward, it should be relatively straightforward to get to work. :)

I setup a very small LAMP database about 7 years ago at work. I'm not a web guy (C/C++ programmer). I was asked to do it because the database was my idea. "Your idea smart Alec: you do it!"

I'm also busy with work right now, but...

If nobody else steps up then I could have a look at it whenever work permits.

Have you considered using VirtualBox? It runs on: Windows, Linux, and Macs. If you setup a LAMP mini-forum running on the local machine... then you should be able to export the state of the machine and then devs could import it on their machines and would have a working, already setup, test system to develop on.

Once they get their changes working they could export their changes and you could load it on your own machine to try it out.

My email address is enabled on my profile.

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Two thoughts for empty messages

by General Vagueness @, The Vault of Sass, Wednesday, February 20, 2013, 15:51 (4081 days ago) @ Claude Errera

These are all really cool ideas - but somewhat beyond the scope of management at the moment. This is an off-the-shelf forum; so far, I'm just turning on/turning off options, and tweaking settings. What you're asking for is actual recoding. That's not going to happen any time soon, unless someone steps up and offers to do the work. (Nobody has, so far.)

On the plus side, the source code is available, so if a programmer DOES step forward, it should be relatively straightforward to get to work. :)

cool, where is it?

Two thoughts for empty messages

by Claude Errera @, Wednesday, February 20, 2013, 15:54 (4081 days ago) @ General Vagueness

On the plus side, the source code is available, so if a programmer DOES step forward, it should be relatively straightforward to get to work. :)


cool, where is it?

http://mylittleforum.net/download

Two thoughts for empty messages

by kapowaz, Sunday, February 17, 2013, 15:46 (4084 days ago) @ scarab

  • Don't even try to open the msg when link is clicked on - use a different url to go direct to a special reply editing page
  • Don't use visited/unvisited colors as visiting an empty msg would be an invalid concept

Notes:

Don't even try to open the msg

  • empty msg reply page would not need quote message 'button'.
  • The text at the top of the page could read: Post reply to the empty message by User Name
  • there would be no need for the msg preview bubble
  • all these changes suggest 2 reply pages: one for full msgs and one for empty

Don't use visited/unvisited colors
this would save space in cookies (or wherever the visited msgs info is held)

I applaud you thinking out loud, but none of this seems very intuitive; if it's right, it should be obvious.

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The NM posts look more important than the normal ones now!

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, February 17, 2013, 15:04 (4084 days ago) @ Claude Errera

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Makes it seem like everyone's getting banned.

by Grizzlei ⌂ @, Pacific Cloud Zone, Earth, Sunday, February 17, 2013, 15:10 (4084 days ago) @ Ragashingo

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Who says you're not?

by Jillybean, Sunday, February 17, 2013, 15:12 (4084 days ago) @ Grizzlei

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Call it intueri horribilis

by Grizzlei ⌂ @, Pacific Cloud Zone, Earth, Sunday, February 17, 2013, 15:16 (4084 days ago) @ Jillybean

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Makes it seem like everyone's getting banned.

by kapowaz, Sunday, February 17, 2013, 15:13 (4084 days ago) @ Grizzlei

I'm not alone in feeling this way, I think.

My suggestion would be rather than to denote it with an icon, show the title in some other fashion. Maybe not a bold link? Less saturated / opaque link colour or something.

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Makes it seem like everyone's getting banned.

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, February 17, 2013, 15:17 (4084 days ago) @ kapowaz

I'm not alone in feeling this way, I think.

My suggestion would be rather than to denote it with an icon, show the title in some other fashion. Maybe not a bold link? Less saturated / opaque link colour or something.

Make the title NOT a link. If there's no text, there should be nothing to link to. That would distinguish it.

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How should the reply interface work then?

by uberfoop @, Seattle-ish, Sunday, February 17, 2013, 15:18 (4084 days ago) @ Cody Miller

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I got this covered

by scarab @, Sunday, February 17, 2013, 15:32 (4084 days ago) @ uberfoop

see

Makes it seem like everyone's getting banned.

by kapowaz, Sunday, February 17, 2013, 15:19 (4084 days ago) @ Cody Miller

Make the title NOT a link. If there's no text, there should be nothing to link to. That would distinguish it.

Except that would prevent people from replying to a no-content post.

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Makes it seem like everyone's getting banned.

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, February 17, 2013, 15:19 (4084 days ago) @ kapowaz

There was this one forum I spent a decade with that put *NM* after contentless posts. That seemed to work well. :p

Makes it seem like everyone's getting banned.

by Claude Errera @, Sunday, February 17, 2013, 15:43 (4084 days ago) @ Ragashingo

There was this one forum I spent a decade with that put *NM* after contentless posts. That seemed to work well. :p

Don't worry - you'll get used to this. :)

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Haha!

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, February 17, 2013, 15:52 (4084 days ago) @ Claude Errera

- No text -

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Pushing the test a bit

by ZackDark @, Not behind you. NO! Don't look., Sunday, February 17, 2013, 15:11 (4084 days ago) @ Claude Errera

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    Hehe, broke it

    by ZackDark @, Not behind you. NO! Don't look., Sunday, February 17, 2013, 15:11 (4084 days ago) @ ZackDark

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    You jerk! *NM*

    by UnrealCh13f @, San Luis Obispo, CA, Sunday, February 17, 2013, 15:22 (4084 days ago) @ ZackDark

    I think you and I have different definitions of 'broke'

    by Claude Errera @, Sunday, February 17, 2013, 15:45 (4084 days ago) @ ZackDark

    You put content in your post. It wasn't visible in a normal browser window, but that doesn't mean it wasn't there. So you had a message, albeit a hard-to-see one.

    Why should the forum mark that 'no message'?

    And how is the fact that it DIDN'T mark it that way "broken"?

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    I think you and I have different definitions of 'broke'

    by ZackDark @, Not behind you. NO! Don't look., Sunday, February 17, 2013, 16:13 (4084 days ago) @ Claude Errera

    Nah, I know.
    I was just testing to see how far the auto-NM would go, if it would cover the previous NM method. As I suspected, it didn't, for the same reason the method worked in the first place.

    And then made fun of it. :P

    I think you and I have different definitions of 'broke'

    by Claude Errera @, Sunday, February 17, 2013, 16:20 (4084 days ago) @ ZackDark

    Nah, I know.
    I was just testing to see how far the auto-NM would go, if it would cover the previous NM method. As I suspected, it didn't, for the same reason the method worked in the first place.

    And then made fun of it. :P

    The reason the previous method worked is because webBBS strips out all HTML coding in replies - this forum doesn't.

    Neither one is 'broken', or more or less functional, really - they just work differently.

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    I think you and I have different definitions of 'broke'

    by ZackDark @, Not behind you. NO! Don't look., Sunday, February 17, 2013, 17:56 (4084 days ago) @ Claude Errera

    I was referring to the previous NM method we used here. The one that passed the "no message" check, thus allowing the message to be posted, but presented no message when viewed, not the method from HBO.

    But yes, the new method isn't broken, since we were only doing that because we had no other recourse. Now we do. And a pretty nifty one at that, too. :)

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    No Subscription

    by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, February 17, 2013, 14:47 (4084 days ago) @ Claude Errera

    The press event last week made it very clear - there will not be microtransactions.

    This game is gonna rock, Cody.

    This makes me very very happy to hear.

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    This is a relief! I hate Microtransactions!

    by katancik ⌂ @, Portland, OR/ University of Texas, Sunday, February 17, 2013, 14:53 (4084 days ago) @ Claude Errera

    - No text -

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    Do a brief write up

    by biggy ⌂ @, Tinseltown, Sunday, February 17, 2013, 14:57 (4084 days ago) @ Claude Errera

    Somehow the press sites seemed to miss that part. What else did they miss, hmmmmm?!

    Do a brief write up

    by Claude Errera @, Sunday, February 17, 2013, 15:47 (4084 days ago) @ biggy

    Somehow the press sites seemed to miss that part. What else did they miss, hmmmmm?!

    Heh. Good question.

    There was a LOT of information - and only audio recording was allowed. It was pretty easy to miss things.

    We'll see - there are still a LOT of things that need doing... I may or may not get to a writeup. (I wasn't there officially as press, anyway.)

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    Wu is best press

    by RC ⌂, UK, Sunday, February 17, 2013, 17:10 (4084 days ago) @ Claude Errera

    I mean, you is best press, Claude.

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    by ZackDark @, Not behind you. NO! Don't look., Sunday, February 17, 2013, 15:14 (4084 days ago) @ Claude Errera

    What?

    Then I share the worry Cody has: how will it pay itself?
    ViDoc suggests new content won't arrive via payed DLC, but I worry retail might not be enough to cover it.

    Remember what happened to Brink? Or APB? *shudders*

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    by Ragashingo ⌂, Official DBO Cryptarch, Sunday, February 17, 2013, 15:18 (4084 days ago) @ ZackDark

    Well logically there is no way they're going to give us 10 years of content for $60. I fully expect paid DLC. What I wonder is how a persistent 10 year game handles new versions and sequels to the game. Can I still play Destiny when Destiny 2 comes out? That will be the interesting part.

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    No Subscription

    by ZackDark @, Not behind you. NO! Don't look., Sunday, February 17, 2013, 15:29 (4084 days ago) @ Ragashingo

    Paid DLC as humanity progresses technologic/occupationally?

    That would be cool, but would segregate the client-base far too much.

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    by scarab @, Sunday, February 17, 2013, 15:42 (4084 days ago) @ Ragashingo

    What I wonder is how a persistent 10 year game handles new versions and sequels to the game. Can I still play Destiny when Destiny 2 comes out? That will be the interesting part.

    If console part is just a rendering and player input engine then as long as engine can handle the polys streamed from the server...

    and as long as server can stream different LOD depending on capabilities of console/phone/tablet/whatever...

    then the console part never goes obsolete. It just becomes a bit sub-par looking compared to younger consoles.

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    by Claude Errera @, Sunday, February 17, 2013, 15:52 (4084 days ago) @ Ragashingo

    Well logically there is no way they're going to give us 10 years of content for $60. I fully expect paid DLC. What I wonder is how a persistent 10 year game handles new versions and sequels to the game. Can I still play Destiny when Destiny 2 comes out? That will be the interesting part.

    Who said anything about 10 years of content?

    I'd guess there'll be a new 'game' every year or two.

    In the meantime, though...

    One of the points they made was how easy it has become to create new content for existing spaces. The tools to build the spaces are light-years beyond the tools that built Halo - and lots and lots of stuff that took effort after creation (like, say, AI pathfinding) is now built in, automatic.

    So pushing out new playspaces on a regular basis costs WAAAAY less than it used to.

    I don't know what the marketing model is yet - but they were clear that it wasn't subscription-based, and it wasn't microtransactions. I'd guess more information will be forthcoming. :)

    Sessler quote on microtransaction question

    by Flynn J Taggart, Sunday, February 17, 2013, 16:18 (4084 days ago) @ Claude Errera

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    This means on of two things

    by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, February 17, 2013, 16:41 (4084 days ago) @ Flynn J Taggart

    Adam Sessler talks about information told to him by Activision's CEO on Destiny's cost.

    This either means:

    1. Simply buying the content is enough to support such a game, and MMOs like WOW have been charging you a subscription fee for nothing.

    2. Bungie has some other way to make money which I can't yet imagine. They wouldn't be stupid enough to place ads in the game, so if it's not ads, and it's not micro transactions, I'm at a loss to imagine what it would be.

    This means on of two things

    by kapowaz, Sunday, February 17, 2013, 16:53 (4084 days ago) @ Cody Miller

    This either means:

    1. Simply buying the content is enough to support such a game, and MMOs like WOW have been charging you a subscription fee for nothing.

    I'm not sure how you've managed to conclude this given how little is yet known about Destiny's mechanics for ongoing player participation. WoW is built around a platform that is not only constantly evolving from a gameplay mechanics perspective, but is also continually being augmented with new content. Every two years they deliver a new expansion which adds a lot of new content and mechanics, but these things are also added to the game gradually. It's possible Bungie intend to do this too, but we've no basis for drawing that conclusion yet.

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    This means on of two things

    by narcogen ⌂ @, Andover, Massachusetts, Monday, February 18, 2013, 10:03 (4083 days ago) @ Cody Miller

    Adam Sessler talks about information told to him by Activision's CEO on Destiny's cost.


    This either means:

    1. Simply buying the content is enough to support such a game, and MMOs like WOW have been charging you a subscription fee for nothing.

    I'm going to guess that WoW's infrastructure has higher requirements than Destiny's, as a start.

    In addition... yes. WoW makes considerably more margin than non subscription games. There are other challenges-- ongoing support, service availability, and churn, but if these are properly managed, recurring revenue always trumps one-time revenue.

    Time WoW players spend playing just ensures they will keep playing, and thus keep paying.

    Time WoW players spend not playing is free money.

    Eve's infrastructure probably costs more per player than WoW's because of their single shard architecture and lower player base, but they've still managed to be stable over time where plenty other wanna-be WoW killers bite the dust.

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    No Subscription

    by Harmanimus @, Sunday, February 17, 2013, 15:29 (4084 days ago) @ ZackDark

    The issues with Brink and APB were much more deeply rooted in the games themselves than in being a multiplayer game using a retail-only model.

    No Subscription

    by SquallLeonE, Sunday, February 17, 2013, 14:41 (4084 days ago) @ Cody Miller

    If Destiny has microtransactions, they don't have to suck. There are current PC games that do them well, such as DotA 2 and Path of Exile. As long as microtransactions aren't "pay-to-win" and they don't have a direct impact on gameplay, I think they'll be fine.

    No Subscription

    by kapowaz, Sunday, February 17, 2013, 14:42 (4084 days ago) @ Cody Miller

    The fact that Destiny is not subscription based actually worries me greatly. What is their business model going to be? How will they pay for this always connected world?

    I'm not sure what is worrisome about this. There is no subscription cost for the multiplayer in any of Bungie's Halo titles, so why would there need to be here? What's more there are already examples of MMOs* that are financed exclusively through the sale of retail boxed copies (Guild Wars springs to mind); the leaked court documents talked about paid updates (‘Comet 1’, ‘Comet 2’ etc.) coming between the release of the full games, which could be analogous to an MMO's expansion packs.

    *Before anyone leaps in and yells ‘It's not an MMO!’ I want to clarify that I'm using this to establish context in the sense of what the ongoing server costs might be for an MMO, not that Destiny is such a thing. If we consider that the infrastructure requirements of an MMO represent one possible extreme, and match-made console multiplayer represents the other end of the scale, then it's clearly possible to make money from a game that is somewhere in the middle, but doesn't charge a subscription fee.

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    No Subscription

    by stabbim @, Des Moines, IA, USA, Sunday, February 17, 2013, 15:30 (4084 days ago) @ kapowaz

    I'm not sure what is worrisome about this. There is no subscription cost for the multiplayer in any of Bungie's Halo titles, so why would there need to be here? What's more there are already examples of MMOs* that are financed exclusively through the sale of retail boxed copies (Guild Wars springs to mind); the leaked court documents talked about paid updates (‘Comet 1’, ‘Comet 2’ etc.) coming between the release of the full games, which could be analogous to an MMO's expansion packs.

    Yep. They'll likely make money the same way they have on Halo. The initial sales of the game and DLC packs. And don't forget, Bungie had another method of generating revenue during the latter Halo years - Bungie Pro. While we don't know anything concrete yet about precisely how the B.Net and mobile features might work, it's not a stretch to imagine that this new game and associated platforms might have something analagous to Bungie Pro.

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    Almost anything is better than subscription-based.

    by SIX min WHISTLE @, Michigan, Sunday, February 17, 2013, 15:22 (4084 days ago) @ Cody Miller

    Look at the MMOs of the last year or two, anything that isn't WoW tanks and goes F2P because no one wants to keep paying for a service. XBL is bad enough. As long as it isn't P2W I don't really care how they deal with it.

    Atlus is still running Demons' Souls servers.

    by Beckx, Sunday, February 17, 2013, 17:06 (4084 days ago) @ Cody Miller

    - No text -

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    by narcogen ⌂ @, Andover, Massachusetts, Sunday, February 17, 2013, 23:32 (4084 days ago) @ Cody Miller

    The fact that Destiny is not subscription based actually worries me greatly. What is their business model going to be? How will they pay for this always connected world? Old style buy the $60 game and play the entire game forever? (although even that will not be a possibility since without the servers you can't play the game, and they won't be around forever) Or will we be treated to micro transactions for gear and stuff?

    As Claude pointed out, no micro transactions. Good call, says I.

    I think we may need more information on what Destiny's network model is, rather than its business model.

    They've said it's not an MMO, so I don't think there is going to be a single, unified, persistent world that tracks everything, for everyone, everywhere, like Eve Online does. Probably not even shard servers that do the same for WoW on a smaller scale.

    Perhaps the lobby will be replaced by an instanced areas that members of a faction have access to. Gameplay areas would be instanced and handled entirely on the console, but at certain predetermined intervals it might be possible for players part of the same faction, or party, or from your friends list, to share the same instance-- like drop-in drop-out coop the way Journey does it.

    The shared universe persistence could come from saving some of the results of those instanced encounters to a meta world shared by everyone, sort of the way multiplayer results in Mass Effect 3 impact the "readiness level" in the single player campaign.

    I'm not sure they're going to need big iron the way Eve does to track what is going on in your Destiny world; probably the competitive/cooperative multiplayer action will be handled by XBL matchmaking and the equivalent on PSN, and Bungie.net will handle the metaworld stuff. Certainly Bungie tracked lots of information and content about the Halo games that went way above and beyond simple matchmaking, and nearly all of that was free except for the extra space and features that were part of Bungie Pro.

    Color me cautiously optimistic.


    I notice nobody's said the word "episodic" yet although there were mobile notifications about Chapters. Perhaps Destiny will do what Valve sort of hinted at they'd do with Half-Life, and sort of what 343 is doing with H4's Spartan Ops-- chapters that will spread out the single player campaign over a certain period of time, with periodic big drops of new content-- the Comet DLC packs.

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    by Jillybean, Monday, February 18, 2013, 02:43 (4084 days ago) @ narcogen

    I have a question about this shared world idea.

    Is it going to be akin to the Fable series where your character can ask to join somebody else's world and then toodle about for a bit, earning mana/gold/leprechauns until they bugger off back to their own dimension? That isn't very new, but is more like what we see on consoles.

    Or will the world persist when I am not in it? This is much more novel for a console games, although MMOs and text-based roleplaying games have been doing it for year. If the world does persist when I am not in it, what does this mean for the story I am following? No chapter can truly have that much impact on the world and that doesn't seem to me to be the sort of thing that would be worth of the name Destiny.

    What is my world and how do I share it?

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    by narcogen ⌂ @, Andover, Massachusetts, Monday, February 18, 2013, 03:55 (4084 days ago) @ Jillybean

    I have a question about this shared world idea.

    Is it going to be akin to the Fable series where your character can ask to join somebody else's world and then toodle about for a bit, earning mana/gold/leprechauns until they bugger off back to their own dimension? That isn't very new, but is more like what we see on consoles.

    Or will the world persist when I am not in it? This is much more novel for a console games, although MMOs and text-based roleplaying games have been doing it for year. If the world does persist when I am not in it, what does this mean for the story I am following? No chapter can truly have that much impact on the world and that doesn't seem to me to be the sort of thing that would be worth of the name Destiny.

    What is my world and how do I share it?

    I have a feeling it may be a little of both.

    Probably each chapter has some seminal encounters or events that every player can and should experience. These will probably wait for you-- they'll still be around if you don't do them right when they're available, and who knows, maybe you can play through them more than once.

    There might be other things, though, that go on without you and that affect the persistent world-- arena areas where players battle it out, and perhaps other areas where territorial struggles go on between factions.

    I'm hoping they find a balance that works. The only thing I can end up thinking of are WoW boss encounters, where you put the Big Bad in the ground on Tuesday only for him to resurrect for the next bunch of players to kill on Thursday.

    Has to be a way to do this and make it seem organic and emergent without making the events seem insignificant and canned.

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