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Leviathan Raid: Gauntlet Challenge (Destiny)

by Chappy, Arlington, VA., Wednesday, November 08, 2017, 13:28 (2374 days ago)
edited by Chappy, Wednesday, November 08, 2017, 13:38

This may be unnecessary, but I thought I’d post a note on the Leviathan Raid Gauntlet challenge. The challenge itself is straightforward – guardians may only stand on each of the raised circular platforms once during a running phase across the entire encounter. For example, if I stand on the “Axes” platform during the first running phase, I can’t touch that platform again during the second or third running phases. There’s no penalty for standing on the platforms when they’re recessed into the ground during the ad clearing phases.

I’ve used the following strategy to clear the challenge - raid spoilers follow:

The fire team splits into two teams of three guardians – the “Beast” team and the “Cup” team. There are three distinct jobs for each team of three, and for each of the three running phases people take a different job. During the each running phase, the three-person team moves clockwise around the map, with one person running in the outer gauntlet and the other two keeping pace in the center. The three jobs are:

1) Run the Gauntlet: After the initial psionic energy orb appears at the Beast and Cup gates, the “runner” picks up the orb to teleport into the gauntlet. They circle the room (avoiding any gaps in the floor), and pick up a new psionic energy orb at each of the next three gates and exit. When they reach each gate, they must call out which circular cutout is highlighted in red – either “Top”, “Middle”, or “Bottom”. If the guardians cannot identify each other by the sound of their voice, they can preface the callout with a team name (e.g. “Beast” or “Cup”) to indicate which of the teams they’re speaking to. It’s not necessary to call out which gate they’re facing, as the other members of their team will be keeping pace and will be in front of the same gate. Care should be taken not to speak over the other runner when calling out.

2) Melee the Psion: After the runner enters the gauntlet, the “melee” person stands near the gate, being careful not to stand on the circular platform. They should wait for the runner to call out a target. There are three triangles positioned on the wall in front of the gate positioned vertically- a “Top”, “Middle”, and a “Bottom” triangle. Do not shoot whichever triangle the runner calls out. Of the two remaining triangles, the melee person shoots the lower triangle (generally at the same time that the platform person is shooting the upper triangle). When the runner passes through the now-open gate, a psion appears below it. The melee person must melee this psion as soon as soon as it appears, and then move clockwise around the room and positions themselves so that they can shoot and melee at the next gate.

3) Activate the Platform. Also after the runner enters the gauntlet, the “platform” person stands on the platform in front of the first gate after it’s raised. They should wait for the runner to call out a target. There are three triangles positioned on the wall in front of the gate positioned vertically- a “Top”, “Middle”, and a “Bottom” triangle. Do not shoot whichever triangle the runner calls out. Of the two remaining triangles, the platform person shoots the upper triangle (generally at the same time that the melee person is shooting the lower triangle). When the runner passes through the now-open gate on prestige difficulty, a psionic projection appears in one of 5 location near it – the platform person must shoot the projection as soon as it appears. On either difficulty, after the triangles turn green (and the projection is dealt with if necessary) the platform person then moves clockwise around the room and positions themselves on top of the next platform so that they can shoot at the next gate. Standing on the platform is what highlights the correct cutout for the runner, so the platform person should move quickly*.

Completing the challenge using this strategy means that after completing a running phase, the three members each team must swap to a new role. With three running cycles in the encounter, each person will do each job once – runner, melee, and platform. Make sure to determine the order of the role changes before starting. For example, Runner becomes Melee, Melee becomes Platform, and Platform becomes Runner.


Notes:
The initial as-clearing phase does not affect the challenge – platforms can be stepped on without any concerns. On prestige difficulty, guardians may find it helpful to group together to manage the enemies as three-person teams. The three person team begins clearing ads at Beast or Cup, and after the initial waves are cleared they shift as a group to kill the enemies at Sun and Axes. They kill the yellow-bar enemy at Axes/Sun together, and then finally return to Beast or Cup to kill the yellow bar that spawned there. If there are any enemies remaining in the area, the platform and melee person can finish them off while waiting for the gauntlet to start.

The final group run through the gauntlet is also unaffected by the challenge. Guardians may find it helpful to remain in their three-man teams to manage which orbs should be skipped and by whom. The Beast team can skip orbs at the first gate, third gate, and finish line while the Cup team can skip orbs at the second and fourth gates. That way only three people need to talk to each other about which orb they’re going to take. On normal difficulty, there will be a fourth orb available for anyone who falls behind.

*on Prestige difficulty when the platform person must shoot the projection, the runner may reach the next gate before the platform person activates their platform. They simply need to wait until one of the cutouts turns red (via the actions of the platform person) and continue as normal. If this is bothersome, the platform person can run to the next platform immediately after the triangles turn green and then turn around and shoot the projection at the gate they just left, but this risks a wipe if they fail to get the kill before the projection detonates.

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tl;dr Do the alternate method, but swap roles each rotation.

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, November 08, 2017, 13:54 (2374 days ago) @ Chappy

If you're used to doing the alternate "run in a circle" strategy, this should be pretty simple. Everyone just has to be good at the three roles (plate, runner, melee).

lol

by Claude Errera @, Wednesday, November 08, 2017, 13:56 (2374 days ago) @ Chappy

I'm tickled by the fact that the "Chappy method" of clearing the gauntlet (from the beginning) is the one that most easily lends itself to the Challenge mode - the only real change is the job-swap. (I've now done the raid with more than half a dozen groups, and without exception, they all have used the other standard method (fixed platforms, shoot straight and right, melee straight), and all (when the "Chappy method" is described) have thought that standard way was a far easier choice.)

Now they all have to learn the Chappy method after all! :)

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lol

by squidnh3, Wednesday, November 08, 2017, 14:29 (2374 days ago) @ Claude Errera

Now they all have to learn the Chappy method after all! :)

I hope people enjoy it, I think doing it this way is a lot of fun! I've been doing all 3 roles for our past two clears, and the trickiest part is remembering which part of the sequence you are on (especially if you've been wiping a lot, i.e. Prestige mode).

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lol

by Kermit @, Raleigh, NC, Wednesday, November 08, 2017, 15:32 (2374 days ago) @ Claude Errera

I don't understand this always shoot to the right business. My blind team had a fairly easy time with the gauntlet and we split into two teams of two on the outside, plus the two runners.

On the outside teams person #1 shot high, person #2 shot low. Person #1 would be in front of the starting gate and person #2 would be to their right, which meant at the beginning person #2 would be shooting to their left. We'd follow the runner, open the second gate (person #1 shooting to their right and person #2 shooting straight ahead), and then we'd start over at person #1's starting gate, this time letting the second runner through.

It was easier to establish a rhythm working the same person every time, and we also knew to listen for the same runner's voice twice in a row.

EZPZ.

lol

by Claude Errera @, Wednesday, November 08, 2017, 15:41 (2374 days ago) @ Kermit

I don't understand this always shoot to the right business. My blind team had a fairly easy time with the gauntlet and we split into two teams of two on the outside, plus the two runners.

On the outside teams person #1 shot high, person #2 shot low. Person #1 would be in front of the starting gate and person #2 would be to their right, which meant at the beginning person #2 would be shooting to their left. We'd follow the runner, open the second gate (person #1 shooting to their right and person #2 shooting straight ahead), and then we'd start over at person #1's starting gate, this time letting the second runner through.

It was easier to establish a rhythm working the same person every time, and we also knew to listen for the same runner's voice twice in a row.

EZPZ.

It's sort of irrelevant how the two platforms covered are split up - you can do it the way I described, you can do it the way you described, you can do it where you shoot the platform to your left and then the platform in front of you. In all three cases, you're responsible for shooting two separate rows of arrows, and as long as you can keep them straight (and shoot high/low as needed), you're golden. They're pretty much all identical, though, in a practical sense - you have 3 jobs: you shoot two separate rows of arrows and you punch one councilor, while staying on one platform in front of one row of arrows.

This contrasts with the 'Chappy method', where you have ONE job (either shooting arrows, or punching councilors) on the outside - and you stick with a single runner throughout the whole cycle (instead of swapping between runners every other segment).

In other words: your blind group's method was pretty much the same as everyone else's method EXCEPT Chappy's.

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lol

by CruelLEGACEY @, Toronto, Wednesday, November 08, 2017, 15:55 (2374 days ago) @ Claude Errera


In other words: your blind group's method was pretty much the same as everyone else's method EXCEPT Chappy's.

Clearly, the Raid team read Chappy’s post about his group’s strategy and thought “that sounds so crazy, we should make that the prestige mode!”
;p <3

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lol

by Robot Chickens, Wednesday, November 08, 2017, 16:06 (2374 days ago) @ CruelLEGACEY


In other words: your blind group's method was pretty much the same as everyone else's method EXCEPT Chappy's.


Clearly, the Raid team read Chappy’s post about his group’s strategy and thought “that sounds so crazy, we should make that the prestige mode!”
;p <3

Heh, I was in Kermit's group and initially floated an idea similar to Chappy's before being shot down because it was too complicated. I look forward to trying it someday.

Heh - you joke, but you never know...

by Claude Errera @, Wednesday, November 08, 2017, 17:25 (2374 days ago) @ CruelLEGACEY

- No text -

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Same here

by RaichuKFM @, Northeastern Ohio, Wednesday, November 08, 2017, 16:14 (2374 days ago) @ Kermit

Shooting in a fixed direction seems strange and less than ideal, compared to the teams method.

The Chappy method seems interesting, though.

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Super easy to do the gauntlet this way. All Hail Chappy

by unoudid @, Somewhere over the rainbow, Thursday, November 09, 2017, 07:53 (2373 days ago) @ Chappy

- No text -

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Super easy to do the gauntlet this way. All Hail Chappy

by Kermit @, Raleigh, NC, Thursday, November 09, 2017, 07:59 (2373 days ago) @ unoudid

I usually like Chappy's strategies. They tend to favor ease of execution over quickness, which makes them quicker in the end.

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Super easy to do the gauntlet this way. All Hail Chappy

by Chappy, Arlington, VA., Thursday, November 09, 2017, 13:13 (2373 days ago) @ Kermit

Thanks, guys.

On a related note, I've been trying out several different strategies for Prestige Royal Pools. Nothing universally applicable has surfaced yet. The "normal" method with two teams of three, each rotating on a side is the most straightforward, but it demands a team where every person can solo multiple bathers and ads, keep their plates active, and stay alive. There are several alternative rotation strategies that provide additional ad clearing and/or or bather team-shots, but they're inherently more complicated and take longer (which in turn increases the difficulty). I wish I had a "Chappy Strategy" for that one*.

I did find it interesting that the challenge for the Royal Pools demands an approach closely resembling the 5-man rotation, 1 person ad-clear strategy (but with person clearing ads in the wrong place). So perhaps Bungie does look to some of the lesser-used strategies for challenge inspiration. :)


* My current Bathers recommendation uses a dedicated ad-clear person for the first 50 seconds of the encounter, and switches to a 6-man diagonal rotation (with ad-clearing in the center during transitions) for the remainder.

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This raid sounds really complicated.

by Funkmon @, Thursday, November 09, 2017, 20:08 (2373 days ago) @ Chappy

- No text -

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It's easy except...

by Kermit @, Raleigh, NC, Thursday, November 09, 2017, 21:32 (2372 days ago) @ Funkmon

when you have to count on my jumping skills.

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It's fun

by Robot Chickens, Friday, November 10, 2017, 10:36 (2372 days ago) @ Funkmon

The Gauntlet is very game-y in an American Gladiator kind of way.

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