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How did Bungie get SAG voice talent amidst the strike? (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, November 08, 2017, 16:27 (2374 days ago)

I just realized something… the SAG/AFTRA strike ended tentatively at the end of September. This is obviously after Des2ny shipped. So how did they get all these voice actors in the game, when Activision was one of the publishers being boycotted in the strike?

The vote to authorize the strike was on October 21, 2016.

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How did Bungie get SAG voice talent amidst the strike?

by Harmanimus @, Wednesday, November 08, 2017, 16:35 (2374 days ago) @ Cody Miller

Voice work completed prior to the strike/contract obligations?

Those would be what I'd spitball as probably causes.

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How did Bungie get SAG voice talent amidst the strike?

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, November 08, 2017, 16:37 (2374 days ago) @ Harmanimus

Voice work completed prior to the strike/contract obligations?

Those would be what I'd spitball as probably causes.

I would find it incredibly hard to believe that Bungie had all the dialogue recorded a year prior to release.

My only guess is:

Therefore, as of 12:01 a.m. PT today, SAG-AFTRA is on strike against the following video game employers with regard to all games that went into production after Feb. 17, 2015: ​

Maybe Des2ny got started before this date.

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How did Bungie get SAG voice talent amidst the strike?

by stabbim @, Des Moines, IA, USA, Wednesday, November 08, 2017, 18:36 (2374 days ago) @ Cody Miller

Therefore, as of 12:01 a.m. PT today, SAG-AFTRA is on strike against the following video game employers with regard to all games that went into production after Feb. 17, 2015: ​


Maybe Des2ny got started before this date.

I think you answered your own question. I mean, I'd be pretty surprised if SOME work hadn't started at that point.

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How did Bungie get SAG voice talent amidst the strike?

by Xenos @, Shores of Time, Wednesday, November 08, 2017, 21:31 (2374 days ago) @ Cody Miller

Therefore, as of 12:01 a.m. PT today, SAG-AFTRA is on strike against the following video game employers with regard to all games that went into production after Feb. 17, 2015: ​


Maybe Des2ny got started before this date.

It's also possible that the contract is between Bungie and the voice actors instead of through Activision. This happened quite a bit in the TV strike. Like when Letterman never stopped airing newly written episodes even though the writer's strike was going on because Letterman's company had already agreed to the new terms, even though CBS did NOT agree to the new terms. Bungie and Destiny could potentially be in a similar place where Bungie was already properly treating the voice actors and so the voice actors could still work for them.

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How did Bungie get SAG voice talent amidst the strike?

by Pyromancy @, discovering fire every week, Thursday, November 09, 2017, 00:00 (2373 days ago) @ Cody Miller
edited by Pyromancy, Thursday, November 09, 2017, 00:15

Voice work completed prior to the strike/contract obligations?

Those would be what I'd spitball as probably causes.


I would find it incredibly hard to believe that Bungie had all the dialogue recorded a year prior to release.

My only guess is:

Therefore, as of 12:01 a.m. PT today, SAG-AFTRA is on strike against the following video game employers with regard to all games that went into production after Feb. 17, 2015: ​


Maybe Des2ny got started before this date.

^
[image]

As far back as I could tell, Destiny 2 seemed to get started upon in March 2014?
(yes, prior to the wide spread proliferation of HDMI 2.0a and the HDR/HDR10 open standards).

A small group of the Destiny 1 team broke off from Destiny 1 and began on Destiny 2?

http://www.rollingstone.com/glixel/interviews/destiny-2-lead-luke-smith-we-want-to-unhide-the-fun-of-destiny-w482878

"JD: What was your role on Destiny 1 versus Destiny 2?

LS: My first job on Destiny was as the lead designer for the raids, and so that involved finding a bunch of talented folks who could join Bungie and become the raid team. Then we worked together on what raids would be in a first-person shooter, and we built a bunch of prototypes. Ultimately we built the Vault of Glass, which was Destiny's first raid, and basically while we were finishing that, in March of 2014, I was also working on the game that ultimately became Destiny 2.

"JD: How close is what you've done to that original scenario that you thought of back in 2014? Is it pretty close?

LS: Yeah, it is. It's the scenario that we sat down and wrote. That's Destiny 2.

As for when it truly went into "production", that is another question we might not be able to answer as easily.
The Taken King has to fit into the timeline somewhere, which Luke Smith was involved in. And there is also the rumored delay that Destiny 2 was subjected to.
If Bungie has the proper paperwork, I'd imagine they could prove that some type of production on the game Destiny 2 began prior to Feb. 17, 2015 - as far back as March 2014?
(We don't even know, maybe the unions 'production' requirement was at least one line recorded by one eligible voice actor in the Voice Actor's Union?)(I believe some lines from Destiny 1 are featured in Destiny 2 - or at least exist in the D2 file store? These D1 lines were recorded prior to Feb. 2015 and in some sort of loophole might even be enough to qualify the game Destiny 2 as being in production prior to the cut off date? Who really knows?)

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How did Bungie get SAG voice talent amidst the strike?

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, November 09, 2017, 08:51 (2373 days ago) @ Pyromancy
edited by Cody Miller, Thursday, November 09, 2017, 08:55

And there is also the rumored delay that Destiny 2 was subjected to.

This isn't rumored. It's literally why we had Rise of Iron in 2016, at least according to Jason Schrier. Des2ny wasn't happening, so they needed to ship SOMETHING. This is also supported by the contract mandating a yearly release alternating between sequels and comets.

Harold wasn't forced out for no reason…

It seems like the strike only hurt smaller games like Life is Strange then; Bigger productions are in development for years!

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How did Bungie get SAG voice talent amidst the strike?

by ZackDark @, Not behind you. NO! Don't look., Wednesday, November 08, 2017, 19:36 (2374 days ago) @ Cody Miller

You know, I've been wondering why the subclass quest dialogues for the Hunter aren't all done by Fillion. Maybe that's why.

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Is there a voice actor's guild?

by Schedonnardus, Texas, Wednesday, November 08, 2017, 22:20 (2374 days ago) @ Cody Miller

Or is the screen actors guild a catch-all?

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SAG-AFTRA is the catch-all. I'm a member, AMA.

by Kahzgul, Friday, November 10, 2017, 16:58 (2372 days ago) @ Schedonnardus

- No text -

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I blame the Vex

by unoudid @, Somewhere over the rainbow, Thursday, November 09, 2017, 07:55 (2373 days ago) @ Cody Miller

- No text -

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I dunno, they're the only enemy group that's a collective...

by zumphry ⌂ @, Saturday, November 11, 2017, 21:18 (2371 days ago) @ unoudid

Vex: Collective

Fallen: Monarchy (because, well, yknow...)

Cabal: (Military) Dictatorship

Hive/Taken: Capitalist Monarchy where the money is death because if we don't stop producing death the worms in our guts will literally devour us.

We're not so different, the Hive and us.

(I honestly was worried about D2's relationship to the strike, but given that SAG-AFTRA had a list of boycotted games and Destiny 2 wasn't on it, plus members of the union were still in the cast, I felt it was safe enough to pick up. Hope I wasn't wrong.)

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