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Since We're All Doin' This Criticism Thing... (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, November 29, 2017, 11:54 (2348 days ago)

I really don't have a lot. I've found D2 a lot of fun to play and hope it continues providing fun for a long time like D1 did. If I could make changes though, here's what I'd want:

Stop dropping piles of duplicate guns and armor on me.

I absolutely do not want to go back to random rolls on guns. I think it was a system that made it very hard to properly balance certain weapons and was a system that seemed to cause technical issues with guns from time to time. (Like Fusion Rifles or Shotguns occasionally doing the exact opposite from what the perks said.)

That said, returning to the tower and offloading then deleting the same guns over and over isn't much fun. It's gotten to the point that I dread cleaning out my postmaster because there is almost never anything there worth my attention.

What I'd like to see is something more clever than just having random guns and armor thrown at me. Wouldn't it be neat if you could do something like designate a Foundry you want to earn guns from or mark an armor set that you have a piece of as the set you want to work towards?

End result, I'd rather have a small number of meaningful drops that I work specifically towards than having to delete dozens of guns per play session because they are all duplicates of something I have.

Re-calibrate the Supers Timer

I'm basically ok with grenades and melee taking as long as they do to recharge. A small 25%ish reduction in recharge time would be nice but isn't like critical or anything. But Supers... only getting one per match in most matches is a pretty big drag. If you screw up your Super or miss you don't get another one right now.

I'd like to see the recharge sped up by another 50% or so. What I'd be targeting is earning 1.5 Supers by default per game with most players earning 2 and players or teams doing really good getting 3.

Make Iron Banner Great Again

It needs some twist beyond swapping Shaxx for Saladin. Oh, and let us directly buy the gear over multiple weeks... this random drop stuff is not working.

Nerf the Pulse Grenade.

'Cause, seriously...

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Since We're All Doin' This Criticism Thing...

by ZackDark @, Not behind you. NO! Don't look., Wednesday, November 29, 2017, 11:59 (2348 days ago) @ Ragashingo

You know, I generally agree with all of your points, but...

Nerf the Pulse Grenade.

'Cause, seriously...

Bungie, seriously.

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Since We're All Doin' This Criticism Thing...

by Harmanimus @, Wednesday, November 29, 2017, 13:30 (2347 days ago) @ ZackDark

Delay after the first pulse but not subsequent pulses (Void Grenades do this, I think Solar do, too) and remove stacking damage in PvP (so they can no longer do double damage to one spot) and I would be pretty happy.

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Since We're All Doin' This Criticism Thing...

by MacAddictXIV @, Seattle WA, Wednesday, November 29, 2017, 13:32 (2347 days ago) @ Harmanimus

Delay after the first pulse but not subsequent pulses (Void Grenades do this, I think Solar do, too) and remove stacking damage in PvP (so they can no longer do double damage to one spot) and I would be pretty happy.

Also nerf smoke grenades. If I get trapped in a smoke grenade it 90% time means death.

Stack damage?

by ChrisTheeCrappy, Wednesday, November 29, 2017, 14:09 (2347 days ago) @ Harmanimus

What do you mean? I have noticed sometimes I get like 55, sometimes 90. is there a reason for this?

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Stack damage?

by Harmanimus @, Wednesday, November 29, 2017, 14:17 (2347 days ago) @ ChrisTheeCrappy

Because Titans can run double Pulse Grenades if they overlap them anyone touched by both takes damage from both. Logically this follows, but is one reason why the meta Titan is double Pulse.

I would actually have the damage stacking be removed from same-type Aoae grenades in general, personally. Playing against a party of double pulse Titans with Mask of the Quite One on is an irritating experience.

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Stack damage?

by MacAddictXIV @, Seattle WA, Thursday, November 30, 2017, 09:11 (2347 days ago) @ Harmanimus

Because Titans can run double Pulse Grenades if they overlap them anyone touched by both takes damage from both. Logically this follows, but is one reason why the meta Titan is double Pulse.

I would actually have the damage stacking be removed from same-type Aoae grenades in general, personally. Playing against a party of double pulse Titans with Mask of the Quite One on is an irritating experience.

Worse than double pulse and Uriels + War Rig? :P
Also, depending on the game type, You would be stupid to use 2 pulse grenades on a single player. Mainly because it would take the rest of the game to get them back.

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Stack damage?

by Harmanimus @, Thursday, November 30, 2017, 13:33 (2346 days ago) @ MacAddictXIV

Well they still run Uriels but by killing them I am giving them grenades back faster.

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Stack damage?

by MacAddictXIV @, Seattle WA, Thursday, November 30, 2017, 13:39 (2346 days ago) @ Harmanimus

Well they still run Uriels but by killing them I am giving them grenades back faster.

I mean the headgear helps, but not as much as you might think it does. The only reason I would ever use that headgear on my titan is so that I could get a super before someone else.

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This all works for me.

by unoudid @, Somewhere over the rainbow, Wednesday, November 29, 2017, 12:00 (2348 days ago) @ Ragashingo

- No text -

Pulse grenades forever!

by CougRon, Auburn, WA, USA, Wednesday, November 29, 2017, 13:17 (2347 days ago) @ Ragashingo

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