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Let's Play: Final Fantasy 7 - Part 2 (Part 1) (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, October 19, 2023, 15:31 (191 days ago)
edited by Cody Miller, Thursday, October 19, 2023, 16:11

With Final Fantasy 7 Remake: Rebirth on the way in February, let's take a look at the section of the original it'll cover. With the Arbiter of Fate defeated, what changes will the remake bring? It’s stated that the game will end at the Forgotten Capital. Whether that means the story events there end the game, or merely some final scene takes place there, we don’t know. It’s where Disc 1 ends, so we end this let’s play before the northern crater.

We last left our crew as they departed Midgar, resolved to stop Sephiroth at any cost. What is Sephiroth up to? Why is the fate of the Planet at stake? Claude will explain once the group reaches the village of Kalm.

Midgar is but a small part of this massive game. The first part had you thinking that would be it - that Midgar would be where the whole game takes place, and that stopping Shinra was the end of the game. But here we are. Midgar is but one location on a World Map, filled with possibilities. This moment was as impactful as the opening cutscene revealing the entire city. This was when you realized the game had so much more in store for you.

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Kalm. A little village by the river. In the Remake we know the crew hitches a ride thanks to the ending of Intergrade. No such luck here! We are hoofin’ it on foot. Upon entering, Sammy tells Claude to go to the inn to rest and round everyone up. And indeed Korny and John 117 made it ahead of your trio. Korny chastises you for being late, and then asks Claude to tell his story about Sephiroth…

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The story begins five years ago. The game actually lets you PLAY the story as Claude is narrating it. An interactive flashback. This blew my mind the first time I played it, but my mind was blown once again to know how perfect this choice was in retrospect when the game’s narrative concludes (I won’t spoil it till Let’s Play Part 3, but hint: unreliable narrator).

Claude and Sephiroth are in a Shinra truck, being transported to Nibelheim, Claude’s hometown. Claude is antsy, eager to try out the new materia Shinra issued him (Sneak Attack!). Sephiroth is basically like, dude, you complete n00b calm the heck down. Sephiroth briefs Claude. They are to investigate the old Mako reactor nearby, as it has malfunctioned and the Mako spillage is creating mutated creatures. The truck stops; something is in the road. A big ass Dragon!

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The interactivity of the flashback includes the battles. While we control Claude, Sephiroth is controlled by AI. He’s out there casting level 3 spells, and doing massive damage while you barely scratch it. This is great storytelling through game mechanics people!

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At last, we arrive at Nibelheim. Sephiroth asks about how it feels to be home, just so he can spin his own sob story about how he’s got no home. No parents really. A deadbeat dad and a mom named ‘Jenova’. It’s not always about you dude, come on. Korny interrupts the story to astutely observe that Jenova was the name of the creature Shinra had in their headquarters, that Sephiroth busted out and took. Cleavage tells Korny very politely to shut up, listen, and save his questions till the end of the presentation, thank you very much.

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Sephiroth goes to the Inn, and tells Claude he can visit his friends and family, but they leave at dawn tomorrow. You can enter whatever houses you want and mess around till you’re ready to go. Going into Cleavage’s house prompts her to stop you and ask if you really went into her house. You can say just kidding, or keep it going. Let’s keep it going. Entering her room prompts a similar interruption. But let’s press on! Searching her drawers we find “Orthopedic Underwear”. Turns out this is a big translation error. The literal translation was “little bit back stretch underwear”, so I guess the translator did his best to figure out wtf that meant and came up with Orthopedics. But the idiom has to do with kids, who stand in their tippie toes and stretch their back a bit to appear taller. Older. So really, it was underwear a child would wear to appear or feel more like an adult. Cleavage is not amused, and asks you to get back on track.

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If you enter your own home, Claude reveals his mother died a few days later, and that his dad was gone. What plays is the full version of the flashback we saw back when Claude was unconscious after falling into the church. Retiring to the Inn, Claude chats with Sephiroth before going to sleep. He explains he hired a local guide to the reactor to make the journey go smoother, but that she was young.

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In the AM, they gather and get read to go out. Cleavage joins them as the guide, but Claude protests saying it’s too dangerous. Her outfit can only be described as “cowgirl”, with leather pants and a big cowboy hat. One of the townspeople asks for a picture before they head out, and the three of them pose while it is taken.

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The crew hikes up the mountainside, but the rope bridge collapses leaving them having to take the long way. We’ll notify OSHA later. One of the Shinra soldiers is missing, but Sephiroth is like “Just leave him, we must go on”. Pretty cold man. You’re just on a mountain, not Antarctica. Young Claude even gets his own portrait in the status screen. Level 1. And he’s in Soldier?! I’m sensing some holes in this story… but let’s move on.

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They stumble upon a natural Mako fountain, and Sephiroth explains how Mako is condensed into Materia. Claude asks some dumb ass questions, to which Sephiroth rightly replies in disbelief. You’re in Soldier and you don’t know this shit?

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They make it to the reactor. Only Claude and Sephiroth can go inside. Shinra secrets. No girls allowed. One of the Shinra guards keeps watch over her.

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At the top of the stairs, a door with the word JENOVA written over it sits closed. Sephiroth tells Claude to fix the malfunction. While Claude is working Sephiroth checks out the nearby pods. He laments Hojo is a lesser man than professor Gast, the previous head of science for Shinra. Sephiroth tells Claude to look through the pod. Inside, a hideous monster! After a few seconds, Sephiroth starts to get it. Putting two and two together, he wonders if he was not the creation of such experiments. A pod breaks open, revealing one of the monsters. Ok, a boss fight. No? Really? We’re just gonna ignore it? Uh, ok…

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Korny is of course not surprised Shinra was out there doing shady shit. Claude continues, saying that Sephiroth locked himself in the Shinra mansion - an old building nearby that used to house Shinra science employees. Claude enters the mansion, and looks around for Sephiroth, finding a hidden passageway to the basement. Spooky!!

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Claude finds Sephiroth in a research library. Sephiroth reads from the records how a 2000 year old organism was found buried, named Jenova by Gast, who (falsely) identified it as an Ancient. The records detail the Jenova project, which injected Jenova cells and Mako into Soldiers to attempt to give them powers of the Ancients. Was Sephiroth created this way too? He’s understandably sulky, having found out his whole life was a lie. Claude lets him be. But he was in there for days…

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So he comes back. Sephiroth gives him the rundown of the Cetra / Ancients. He’s convinced they are the rightful caretakers of the Planet. Since he was created from Jenova, the planet belongs to him. Ok… cool man. Like, are you sure? Sephiroth fucks off to go see Jenova, his “mother”.

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Nibelheim is one fire! Sephiroth! How could you! Here comes the legendary shot of him walking through the flames. Claude follows him to the reactor, but Cleavage is huddled over her father, slain by Sephiroth. She rushes Sephiroth, but what can she really do? Sephiroth slashes her down, and she falls down the stairs worse than John Wick in Part 4. Claude picks her up, and puts her to the side. She’s not in good shape. Remember the water tower 2 years ago? Remember how you said you’d promise to come for her if she were in trouble? You let her down man!

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Inside Jenova’s chamber, Sephiroth pulls off the decorative face revealing the actual Jenova. It’s a good thing the cinematics are super compressed, because the details are pretty icky. Claude confronts Sephiroth. They prepare to fight. And… the story ends.

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This leaves everyone confused. What happened? Did Claude win? Where’s Sephiroth? What happened to Cleavage? Claude doesn’t remember. Korny correctly states that “Don’t none of this make sense!” And yet, they all know Sephiroth can’t reach the Promised Land. That would be bad for the planet. Claude wants to find out what happened.

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Korny gives Claude a PHS, or Personal HandyPhone System. You use it to call people to switch party members. So 90s! The crew learn in town that a man in a black cape passed through. Sephiroth?! And so the manhunt begins.

The next stop is the Chocobo Ranch, a little farm on the edges of a marsh. Only way to go is across the marsh… but in it lives the dreaded Migar Zolom. There (isn’t supposed to be) any way to cross the marsh without encountering the beast, and at this stage in the game it will wreck you silly. Worse than what Elon did to Twitter. Like, it’ll totally destroy you. So… how to get around?

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Turns out, Chocobos are pretty fast. If we only had one we could outrun the Zolom! You talk to the owner, and he says to go to the stables to buy one from his grandson, Choco Billy. A family business I see. He advises you not to, and that he even saw a fella in a black cape head that way. Sounds like we are on the right track. Whoops! All the Chocobos are already sold. Only way forward is to catch one. Choco Billy sells you some Chocobo Lure materia and some greens to distract them, at a pretty steep price at this point in the game. So we go out, find a Chocobo, and basically kidnap it.

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Now we can ride that bay boy over the marsh and outrun the Zolom. But, it looks like we didn’t need it after all. Someone has already taken care of the beast… Another nice bit of storytelling through game mechanics.

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Across the marsh is a cave, leading you into the Mythril Mines. While navigating the caves, the crew runs into some familiar faces. Rude, from the Turks, and Elena, a new Turk filling in while Reno heals from the beating you gave him atop the sector 7 plate. Tseng shows up too, and tells them not to get sidetracked; they have likewise been tasked with going after Sephiroth, who is headed for Junon Harbor. They leave, and basically tell you to stay out of their way and not interfere.

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Exiting the caves, we come to Ford Condor. Sadly, this place is exceedingly lame. There’s a Mako reactor, but a big Condor has laid an egg on it. The people want to protect the condor, but Shinra wants the reactor back and the materia in it. They need help on the battlefield. Now, you can totally say no, skip it, and not be out anything really at all. The rewards are super lame, and the mini game is hot garbage. It’s like the worst RTS you can think of, and the Remake's version in the Yuffie DLC is 1000x better. You buy and manage an army to fend off Shinra’s. You issue them commands etc, it’s just lame as fuck. Moving on.

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Now, from here on out there are certain forests you can encounter that have a chance at giving a random encounter with a female ninja. Beating her lets you recruit her, but only if you make the right dialogue selections (and don’t use the save point). Choose wrong, and she’ll rob you and run away. Yuffie? Well, she’s small… so Small Arm? You can go the entire game without ever bringing her on your team. The first optional secret character!

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We approach Junon. A grand city built around a giant canon, with a poor fishing village down below underneath it. Sounds familiar. The CG here looks super dated, but your imagination fills in the gaps. The people of the town talk about how Rufus is here, and a parade welcoming him as the new president of Shinra is scheduled for tomorrow. The elevator up is blocked by a Shinra goon. Claude’s taken out many of them before… not sure why he can’t just bust his way in but whatever.

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The crew find a little girl, Priscilla, playing with her dolphin, Mr. Dolphin, by the water. A giant monster appears, and she runs in the save Mr. Dolphin, face plants, and starts drowning. This can actually be a tricky fight, as one of the attacks puts a water bubble over you draining your health over time. Not only that, but the thing is flying, so if you don’t have a gun / throwing weapon or long range materia, then you can’t hit it with physical attacks. Not to mention it hits pretty hard. 3rd hardest boss on Disc 1.

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Anyway, you beat the monster pull the girl out, and have to do mouth to mouth to bring her back to life. Claude is strangely apprehensive about it. The CPR minigame I hope is improved in the Remake. Her dad thanks you, and you’re allowed to stay in a nearby house for the night. Claude’s inner voice wonders about 5 yeas ago… and what actually happened to Cleavage. Why didn’t they see each other before the trek to the reactor? Hmmm…

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You wake up, and can hear things gearing up for the parade up above. But you can’t get up there! Korny suggests climbing a nearby support tower, but Priscilla tells him it’s electrified. But! She has a plan. She gives you her whistle, and says Mr Dolphin will jump you up to a safe part of the structure so you can climb. Handy little guy. Claude climbs the rest of the tower, and gets view of Shinra’s airship, not quite yet ready to fly.

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Claude makes his way into the barracks, where the soldiers are getting ready for the parade. Mistaken for one, the commander pulls Claude aside and gives him a uniform. In the locker room you go over the choreography for the parade. Because you’re late, you gotta slip into the back unnoticed. After 26 years, I still cannot do this perfectly. The TV cameras are watching, and if you mess up the producers will flip out.

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Rufus and Heidegger chat about the status of the airship, and about his new leadership style: fear. They task the soldiers with finding Sephiroth, whom they know to be in the city. But the commander has plans for you. For some reason, unknown to anyone, you are picked to help send Rufus off on a boat going across continents. You practice your moves, and toss in your finishing touch impressing everyone. You can wander around the town and shop in your disguise. Turns out, the Turks are chillin at the bar. Looks like Reno is getting better after that ass whoopin’.

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Claude makes his way to the boat, and gives Rufus a send off. If you nail it, Heidegger will give you a desirable weapon for Claude as a reward. Claude and the crew sneak on board the ship in disguises, and it sets sail for the new continent.

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In the cargo hold, Small Arm is getting sea sick. Sammy asks Claude if he saw the airship, and asks if they can go on it someday. You can promise to do it… a promise you can’t keep. Cleavage is chillin on watch duty. John 117 is doing his best to walk upright like a human. I can tell you the internet is going crazy wondering how this will look in the Remake. Korny is out there rocking a sailor suit. He and Claude overhear Rufus and Heidegger, and it just gets him so angry. Biggs. Wedge. Jessie. Dead because of them. But an alert goes out! A suspicious character is on the ship. Is it…?

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On the way to the hold, you can get into random battles. With monsters. On a ship secured since the president of Shinra is on board. Okay cool. Let’s roll with it I guess. They find Sephiroth in the back of the hold. Sephiroth doesn’t seem to know Claude though. He flies away, leaving behind a piece of Jenova to fight. The fight is fairly simple, but sometimes Jenova can act quickly twice in a row screwing you over. After the fight, Korny is once again (understandably) out of the loop as to wtf is going on. Claude explains Sephiroth is taking Jenova to the Promised Land, a place of plentiful Mako energy. Shinra wants it too. But he doesn’t trust either of them with it.

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The ship docks across the ocean to the resort town Costa Del Sol. Now see, this is a pretty goofy game as you may have noticed. But Costa Del Sol is where it starts to get really goofy. The crew tease Korny about his sailor suit, and decide to relax for a while. After all why not have a vacation. In the bar is a familiar face from the Honeybee Inn.

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On the beach, the crew sees something else that everyone is dying to know how the remake will handle. Hojo. With a harem of bikini clad hotties hanging off his arms. Claude approaches Hojo, and he asks Claude if he’s ever felt… something calling him? After a chat, they leave Hojo to work on his tan. Onward west to follow Sephiroth.

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We got Russian Nesting Eggs as enemies. Ok. The trail is hot, and Sephiroth is not too far ahead. The trail through the mountains leads you down to Corel’s Mako reactor. You have the option of stealing feathers from baby birds for phoenix downs. Times are tough right? Strangely, this horrendous act offers no negative consequences. There are also… floating bombs with faces that have the annoying habit of exploding right before you can kill them, doing massive damage and netting you zero exp. Dicks. Walking along some roller coasting lookin’ train tracks, you arrive at Corel Village.

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The townspeople don’t take too kindly to Korny. He’s sworn at. Spat on. Sucker punched. They blame him for the town’s sad sorry state. Someone sees a man in a black cape head for a nearby rope tram. Always one step behind. Korny takes the time to explain the situation. Korny’s flashback is NOT playable like Claude’s. Shinra wants to build a Mako reactor in Corel. Everyone is cool with it, except Korny’s best bud Dyne. He’s latching on to the coal mining like republicans in West Virginia. Ain’t no way Mako is gonna change the way of life in this coal town! Korny can’t talk him out of it, as he’s all in on Shinra’s might Mako future. SOMEONE tried to blow up the reactor, whose name rhymes with Mine. Shinra goes and burns the town to the ground in retaliation. Korny laments he was taken in, and should never have let the reactor be built. He lost everything when the town burned, including his wife. Naturally, the thing to do next is to go to an amusement park.

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The tram soars into the stratosphere, into a world of gold, wonder, fireworks, and fun. Sammy is elated, but Korny is still grumpy. He runs off all angry.

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The wondrous attractions are as follows: A spooooooky hotel. Chocobo Racing. The Wonder square full of games. The battle Arena. The event square for stage performances (pour one out for Remake Jessie). A roller coaster. And finally a gondola that tours the whole Gold Saucer. I’m poor and could barely afford the entry ticket, so we’ll come back and do the attractions when we revisit.

Outside the Roller coaster, you meet Dio, the owner. Just a well built man in only a skin colored speedo. Not weird at all. He keeps calling Claude ‘boy’ but I imagine this might turn to ‘bro’ in the Remake given Wedge’s liberal use of the term. He urges Claude to stop by the battle arena and test his might.

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Outside the wonder square you meet… a stuffed cat riding an animatronic moogle. He tells your fortune and says his name is Cait Sith. Apparently pronounced ‘ket shee’ because he’s Scottish. We can call him CheapLEY instead. Now, CheapLEY is just bonkers nuts and doesn’t make any sense. Claude and Cleavage apparently have no problem with a toy cat somehow being animated, controlling his robot moogle by screaming into a megaphone. Your fortune is ominous. Will it come true? He also just joins your party. Don’t ask why.

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Stopping by the battle square, you find a man. Shot dead. Going inside there are more. A survivor says it’s a man with a gun arm. Korny! Say it ain’t so! Dio figures them for the killers, and grabs everyone with security robots. They get dropped down to the prison in the desert below. Everyone confronts Korny, and he denies killing anyone, but runs off. This is not a nice place. It’s full of criminals. And one guy who follows you around uncomfortably close. Ewwwww. They find Korny, and he tells more of the story…

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Korny and Dyne see the town being burned from a distance, but are ambushed by soldiers led by Scarlet. Dyne slips, and Korny grabs him. Hanging over the edge, Scarlet shoots Korny and Dyne’s arms, leaving Dyne to fall into the ravine. Korny grafted a gun to the arm, and vowed revenge. But, he heard the doctor did the same to another man. He puts two and two together. Scarlet shot Dyne’s arm too. He must be alive.

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You head out in search. Mr. Coates, who lives in a truck, seems to run things. He says nobody gets out unless they win a Chocobo race, and fat chance getting a shot at that. Who makes these rules again?!

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After wandering through the desert, Korny finds Dyne. Dyne says he wants to end everything and everyone. There’s nothing worth living for. His wife and daughter Marlene are dead from the fire. Korny tells him Marlene is safe, that he found her and took care of her all these years. Dyne should see her again. No he says. You’re her father now, she wouldn’t even know me. They fight. A wounded Dyne inches closer to the cliff, and arms outstretched… leaps off.

Damn. This is heavy.

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Korny shows Mr. Coates Dyne’s medallion. Fearing that Korny is a badass motherfucker who will kill everyone else, he arranges for Claude to enter a race to win his freedom. A woman who is the walking manifestation of Easter walks in. She’ll be your manager for the race and get you entered. She’ll be your contact from now on when Chocobo Racing.

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The racing minigame is… okay I guess? This race is pretty easy. Claude races. He wins. Moving on.

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Ester clears everything up, and Dio gives you all pardons. How nice of him. For your troubles, he gives you a buggy that can cross deserts and shallow rivers. Oh, and he met Sephiroth and got his autograph. Said he was heading towards Gongaga. Sephiroth has a habit of not making his next destination very secretive, doesn’t he?

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Gongaga is a village around an exploded Mako reactor. The crew get the drop on the Turks, who are already there. They gossip about who they like. Tseng likes Elena. Rude likes Cleavage. In fact, if Cleavage is in your party whenever you fight Rude he’ll never attack her. Claude is noticed, and they fight. Of course you kick their asses again, and they run away.

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How’d the Turks know Claude was here? A Spy? Gee, who could it be? Maybe that random cat who just joined your party for no reason? “I trust everyone” says Claude. Uh… really?

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Part 2

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Let's Play: Final Fantasy 7 - Part 2 (Part 2)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, October 19, 2023, 15:34 (191 days ago) @ Cody Miller
edited by Cody Miller, Thursday, October 19, 2023, 16:11

Part 1

If you visit the village, which is totally optional at this point, you can find an older couple who recognizes Claude’s soldier uniform. They ask if he knows about their son Zack. If Sammy is in the party, an additional scene plays out. If Cleavage is there too, she likewise has a scene. Claude asks Cleavage if she knows Zack, which she unconvincingly denies. Sammy explains Zack was her first love. Soldier First Class, same as Claude. He went missing 5 years ago on a job, and never came back. 5 years ago you say…

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If you check out the exploded reactor, you can fight a Triceratops Tank. Hoping this one gets the Hell House treatment and becomes a full boss in Remake Part 2! Scarlet helicopters in, and checks for any materia left in the reactor.

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Moving on, we cross another river and enter some canyons. Too bad the buggy is a piece of shit and breaks down. Luckily, it looks like there is a settlement nearby.

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Cosmo Canyon. The home of John 117, or as we learn his real name is, Nanaki. The birthplace of Planetology - the study of the planet’s life energy. Bangin’ musical theme. John 117 tells the gang his tribe fought to protect this land. But his dad did them dirty and peaced out like a coward and a wastrel.

Wastrel - A wasteful or good for nothing person.
+1 to Vocabulary

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John 117 introduces Claude to his grandfather, Bugenhagen. He’s floating on a green ball of some kind. No big deal. Also human, which puts into question the idea of direct lineage… but whatever. I’m sure it’s grandfather in spirit, not genetics. He muses over the destruction of the planet, the cycle of life and death. You know, light conversation to get acquainted. When he hears you’re out to SAVE the planet, he invites you into his observatory.

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A 3D holoshow plays, outlining the process of life returning to the planet after death. The energy is called the ‘lifestream’. This is important. It will be on the test for Part 3. Without the lifestream, the planet dies. Mako is the forceful extraction of spirit energy. So Korny was right all along. The Shinra reactors ARE sucking the lifeblood of the planet. Maybe coal wasn’t that bad.

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By the fire Korny recounts how a fella from Cosmo Canyon came to Midgar to start Avalanche. Recruited him and Biggs, Wedge, Jessie. Claude chats with everyone by the fire. Bugenhagen comes by and beckons John 117 to come see something. He opens a sealed door, and invites you in. But you go first, it’s dangerous after all.

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This is one of the most annoying dungeons in the game. You can level up really fast, but the enemies hit hard and I swear the encounter rate is jacked up. So many fucking random battles. The enemies you face are the ghosts of the Gi tribe, which once sought to conquer the land. Yup. Between this and the Train Graveyard, ghosts are 100% real. It’s also totally filled with weird lookin marinara sauce. At the end of the dungeon, you fight a big spirit.

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Now, in final fantasy ghosts or the undead are generally hurt by healing magic. It’s opposite. And thankfully this boss has an easy cheese. If you toss a phoenix down on it to ‘revive’ it, then it suffers instant death instead. One item, and you’re done!

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Beyond the boss, Bugenhagen reveals John 117’s father, petrified stone having succumbed to the magical spears. He didn’t run, but he stayed and fought valiantly. The statue cries as John 117 howls at it. It’s a touching moment. But like… why was this a secret? Why did anyone think his father was a coward? Why? Makes no sense, but whatever.

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Bugenhagen has your buggy fixed, and you’re on your way. Your next stop is Nibelheim. Imagine everyone’s shock when it is still standing, just as Cleavage and Claude remember it. Didn’t Sephiroth burn it down? Why does nobody here look familiar or recognize either Cleavage or Claude? Why is it full of black cloaked figures moaning about a Reunion? Sephiroth seems to be inside the mansion. Let’s get em boys and girls and figure this shit out.

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You can do a little side quest first. Strewn about are clues to a safe combination. Gather them, and enter the combination in time (it is surprisingly tight), and you fight a boss. No, not the weird dude on top of some pit and the pendulum bullshit. This dude is like a goblin version of two-face. Extremely difficult at this stage in the game. Don’t try this at home. But I rule so it was no problem. Your reward is John 117’s level 4 limit break, and a key to the basement.

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This unlocks a room with 5 coffins. All of them have skeletons except… the one that has a vampire in it. Vincent… how about we name him Vortech? Vortech joins you having past beef with Sephiroth. We don’t get the deets until later in the game, but tl;dr he was sad about a girl and became an emo vampire. It’s like if Edward Cullen had guns. This concludes the recruitment of the optional characters.

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Moving on, we meet up with Sephiroth again. And once again he tells us where he’s going and flies off, mumbling about the ’reunion’ and the ‘calamity from the skies’. In the library you can read the records of two escapees, one of whom was shot and killed while the other is still at large. This may or may not be a huge plot point later on hint hint wink wink.

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Near the exit of the mountains, we have the Materia Keeper. This is probably one of the hardest bosses on Disc 1. Hits hard, is aggressive, and can cure itself. Fortunately, there’s a chest right nearby that gives the Powersoul, a very good weapon for Cleavage. It powers up when her health is low, which is going to be often in this fight. One might say this is good game design. That’s 1500 damage when everyone else is doing 400. Of course, you run the risk of DYING if her health is low, but what’s a reward without some risk?

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Next stop is Rocket Town. Because uh, there’s a leaning rocket in the town. You have questions, but everyone tells you to talk to “The Captain” as he’s in charge. You wander across a weird looking plane, the Tiny Bronco, and you just immediately ask to borrow it, because the heroes always get to take things in RPGs.

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You find him in the rocket. A gruff man. Angry. A smoker. Always yelling. We’ll rename Cid to… Cody. He tells the story about how he was supposed to take the rocket into space. The launch was aborted, and Shinra cut funding to the space program so his dreams were put on hold. He blames it on Shera, his assistant. Cody is NOT a nice guy in this game, just a heads up.

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We head back to Shera’s house to chat with her. Cody busts in and swears at her to get them tea, woman! Cody goes to tune up the bronco, and Shera tells the crew how the launch was aborted. She suspected a problem with an oxygen tank, and was taking too long to inspect it once the countdown had begun. Cody aborted to prevent her from being fried as the engines ignited. And boy was he pissed about it. The rocket engines are killed the second it starts to go up, and it lands again tilting sideways. And Cody comes back, also very pissed she still hasn’t served them tea.

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Shinra arrives, and Palmer comes in asking for an unusual addition to his tea. Outside, Rufus says he’s commandeering the Tiny Bronco to follow Sephiroth. Cody is devastated, but Shera pulls Claude aide and is like “Hey, you still want to borrow the Bronco? wink wink”. Palmer recognizes you, and fights you in front of the plane.

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Palmer is kind of a slippery weasel, with high evade despite being… well fat. Beating him has him mock you, then run off only to be killed by a truck. This game haha. It would have been funny if the truck got the exp.

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You all jump on and take off. Nobody can really fly it that well, and Cody runs after and makes his way on. The Shinra soldiers are able to shoot one of the engines, and so everyone crashes into the ocean. So basically, the Bronco can now float over shallow waters near the coast, enabling some further exploration of the world map. Claude says he’s still going after Sephiroth, and after that Rufus. Cody joins up because screw Rufus, he tried to take my plane!

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Rufus casually mentioned Sephiroth was headed for the Temple of the Ancients. That’s all you have to go on. At this point, you can take a side trip to Wutai to do a substantial set of side quests with Small Arm. But, Wutai won’t be in the Remake Part 2, so I guess that’s being tackled in Part 3. You can find the temple if you explore a little bit using the Bronco, but it is inaccessible. Some random guy in a house nearby who makes weapons says you need a keystone to get in, but that he sold it to Dio at the Gold Saucer. And so we head back.

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Welcome Welcome Welcome, to Gold Saucer Tonight. We might as well have some fun before we hit up Dio. The super dunk in the wonder square is probably the most lucrative game to earn GP (Gold Saucer money you trade for prizes). You just time your button press and shoot baskets. You can arm wrestle Mr. T. Do a 3D brawler game that is literally impossible to fully win due to a bug. Play an interactive story about a mog looking to get laid. Several other games open up in disc 2.

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The roller coaster where you shoot shit to earn points is something I never got good at. 5000 points gets you an umbrella for Sammy. That she can fight with. And it’s her best weapon in the game. But I can’t aim for shit. Oh well. There’s a cheese on the PC version and everything after it, but I’m on the original PS1 so sucks to be me.

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Claude goes over to Dio and asks for the Keystone. Dio says he’ll let you have it as long as you test your might in the battle arena! You can die right away, and while Dio will be disappointed, he’ll still give you the stone. Another translation error. Off course we proofread this! Ok cool we got the Keystone, let’s go to the temple. Whoops the tram its out, we’re stuck till it’s fixed. What if there’s a fire? There’s no stairs? I guess we’re spending the night in the spooooooky hotel.

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In the lobby, everyone goes over what’s happened so far and mentally prepares for what’s ahead. CheapLEY says Dio told him Sephiroth was looking fro the Black Materia. Why does Sephiroth tell everyone his plans again? Anyway. What’s the Black Materia? Tune in to find out.

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In the night there’s a knock on Claude’s door. Now, up to this point the game keeps track of affection points for Cleavage, Sammy, Korny, and Small Arm. Whoever you’ve been nicest to will come in and ask to go on a date. In this case, it happens to be Sammy. Which, canonically makes sense since that WAS the agreed payment for being her bodyguard.

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The decide to go to the Event Square for the show. Surprise! They are the 100th couple. They win parts in the show. Claude is… less than thrilled but plays along. An evil dragon has kidnapped the princess! Who can save her? You can play along, totally derail the play, or something in between. I’m feeling cheeky so let’s sabotage it. Sammy hams it up, and gets really pissed if Claude sandbags the play. She’ll slap Claude, punch the dragon, and save herself. What happens if you play along? I’ll leave that to you. Or to your youtube search.

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Sammy drags Claude to the Gondola. It’s a beautiful ride across the wonders of the Saucer, and she confides in Claude how weird it was that he looks just like Zack. She wants to get past that, and know the real Claude. It’s actually pretty touching, and it might make me cry in the Remake so I’d better try for a Cleavage date instead.

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On the way back to the hotel, they catch CheapLEY being all suspicious… He stole the Keystone! One Scooby Doo chase through the park later, CheapLEY tosses the keystone to a Shinra helicopter. Claude and Sammy confront him, and he’s like hey can we just continue on? Claude’s dumbfounded that’s an option and says no way. Of course, CheapLEY reveals his hand. Ok, so get this. The animated stuffed cat that is controlling the robot Moggle by shouting at it with a megaphone, is actually ITSELF controlled by someone in Shinra (You don’t know who yet, but find out later). Believe me when I say, nobody actually knows how it works. It’s literal magic.

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Anyway, he puts Marlene on the line, and says he stays with the group or Marlene gets it. Cold man. What choice do they have. Back at the hotel nobody seems to be that mad at him. You’d think Korny or Cleavage would have a fit! But… whatever. On to the temple.

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The group enters to find Tseng wounded and dying. He says Sephiroth did it, and gives Claude the Keystone to enter the temple. Inside, it’s an MC Escher type dungeon where you have to work out how to get from A to B. There are lots of frogs in here. Once you make it mostly through, Sammy can commune with the consciousness of the Ancients, and they show her Sephiroth. He of course tells Tseng his plan to join with the planet’s energy, then cuts him down.

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You make your way to the room he was in. Still there, Sephiroth explains everything. Using the black materia, he’ll summon the ultimate destructive magic Meteor, severely wounding the planet. To heal, the Planet will send massive amounts of spiritual energy to the injury, and Sephiroth will be there at the center to absorb it all. Claude starts to freak out a little. More so than usual. Sephiroth leaves and you fight a big red fire dragon.

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Sammy taps into the wisdom of the Ancients to confirm that the entire temple is the black materia. Solve a series of puzzles, and the temple shrinks more and more, until it’s small enough to hold. Then, you’ve got the black materia. But you have to do it from the inside! Claude asserts that Sephiroth has countless flunkies he can sacrifice to do this, so it’s up to them. Good thing we have a stuffed toy riding a robot! He can stay behind so no lives are lost.

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CheapLEY stays with you until you get to the exit, but you get out you have to fight a wall. It’s probably the second hardest boss fight in the game. After winning, CheapLEY reads your fortune one last time. He says Claude and Sammy are perfect for each other. A match! They exit, but CheapLEY stays behind and solves the puzzle, turning the temple into the materia crushing him.

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Claude and Sammy retrieve the materia, but Sammy says it needs to be used in a place of great spiritual power. Sephiroth shows up again, and now things get weird. Claude loses control, strangely compelled to obey Sephiroth. You control a projection of child Claude, begging him not to do it. To resist. But, Claude hands Sephiroth the Black Materia. Claude freaks out, and start wailing on Sammy. Major levels of battery here. All the while CheapLEY #2 shows up. Guess they got a lot of those at Shinra. Claude passes out.

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In a dream, Sammy comes to him, forgives him, and tells him she knows how to stop Sephiroth. But only she can go. As she leaves Sephiroth appears to have other ideas.

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Claude awakens in Gongaga. Torn, not understanding who he is and why he gave Sephiroth the materia, he contemplates giving up. Korny gives him a big old motivational speech to continue on, with a nice callback to the train metaphor back in Migdar. They agree that with Sephiroth knowing where Sammy is going, they have to go help her. And if Claude freaks out again? Korny will slap him upside his spikey haired head.

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The Sleeping Forrest is closed to non Ancients. But, if you have the Lunar Harp, you can get in. It’s buried somewhere, and you play a mini game to excavate it that involves setting off bombs and triangulating the reflected waves. Once you have it, the forrest awakens and you’re in.

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The city of the Ancients. The music is ominous. Creepy, yet slightly hopeful. Spiral shell buildings built into the rock. You explore and find nothing. Except a big plastic fish blocking your way. Weird. After resting…

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Claude feels her. Sammy. The plastic fish is gone, revealing stairs leading down. Everybody descends, deep underground. A small series of buildings surround an altar. An altar which Sammy is on.

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Claude approaches… but something inside him swells. He takes out his sword. You can fight it, but you must inevitably continue to raise your sword. Then… Claude goes to strike. The cries of his friends halt the blade’s descent. Claude steps back, bewildered. Sephiroth is in his mind manipulating him. And then…

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Sephiroth drops out of nowhere and skewers Sammy. As he withdraws the blade, her head snaps back. Her useless Materia, now glowing, separates from her hair ribbon and bounces into the water below. Sephiroth flies off and drops another piece of Jenova to fight. Sammy’s theme plays the whole time. On defeat, Jenova calls you a puppet. The moment slightly undercut by the misspelling of ‘because’.

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Korny hangs his head. Cleavage runs off crying. She’s gone.

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I’m not crying.

I’m not crying.

I’M NOT CRYING!!!!

😭😭😭😭😭😭😭

Claude lays her body into the water. She sinks and disappears into the darkness. Gone.

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Claude breaks down. He doesn’t understand what’s inside him. But he know one thing. Sephiroth has to pay.

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Insert Disc 2.

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And so here will end Part 2 of the Remake. What will change now that the future is unwritten? How will the Remake deviate?

Mom, is February 29th here yet? Is it here yet? Now? Now? It is here yet?!!!!

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Wait, Claude looks like who???

by ZackDark @, Not behind you. NO! Don't look., Friday, October 20, 2023, 02:56 (191 days ago) @ Cody Miller

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If only they let you pick Zack's name :-p

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 20, 2023, 13:29 (191 days ago) @ ZackDark

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