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For the Xbox folks struggling with Crota... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, January 28, 2015, 06:12 (3393 days ago)
edited by Korny, Wednesday, January 28, 2015, 06:20

Ran it with a group of randoms this morning, and we got it on the second try (the first time we had a Crota shenanigan). Not as fast as the PS4 crew's method, but much safer.

00:01- Expose as little as possible. Some classes (such as Bladedancer and Striker) can try to make orbs by thinning out a few acolytes through the wall, but it's not recommended.

00:17- Prioritize Acolytes. They can throw a wrench in everything, but go down quickly themselves.

00:53- Leave the knights for those with Supers. More orbs. Defenders will need them.

01:50- Everybody to Middle Window. Track and kill the Swordbearer as soon as possible. He was stubborn on our go, but you've got plenty of time.

02:16- Defender Bubble near right boomers to attract aggro while team downs Crota. Swordman goes up right side if he can't make the jump from middle. While it only takes a little more than Two 331 Gjallarhorns to bring him down, there is a tiny delay between the initial blast and Wolfpacks, so have at least three rockets hit him (ideally four, just in case). Switching to primary after firing your rockets helps in a game of split-second timing.

02:20- R2, R2, R2, R2. No fancy shmancy combos. Four pure, unadulterated R2s. You're trying to control the timing and damage output for later. 8 hits on Crota is all you need.

02:36- Don't get greedy. Run left. While you can get a third down, this is the safest route, as the Titan's Bubble will run out soon, and you don't want to take risks. One player can stun the Boomers while the team runs left, if you want to be extra safe.

02:50- Recharge defender bubble. Try to make more orbs, if possible. Wait for Crota to start moving back.

04:05- Return to Middle and repeat the cycle, but only hit Crota 5 times, 6 max. Sure you could theoretically down him in this go if you ran a third drop on the first wave, but remember, playing it safe. Since you're controlling the damage, you can reduce the risk. Hit him 3 times the first drop, and 2 on the second (you risk a lot if you hit him more). When the team drops him the second time, they should move immediately.

04:39- Run to bottom tower and watch the back door. It can be a touch risky, but a player can stay behind and stun/blind the boomers, though it shouldn't be necessary. We had a Blessing Bubble for extra safety instead). Just get on top of the doors and train your shots on the door that the Ogre will spawn from.

05:21- OGREKILL. Boom. After this kill, your Heavy Synths should be back, if you used one at the beginning and haven't found any ammo.

05:30- If you have a Defender with Blessing, drop it off to the side of the door. Gives your team a touch of respite, and you can shoot down the second Ogre while he shoots at the bubble. I accidentally blocked too much of the door.

06:00- Back inside. Depending on your timing, Crota should either be in the middle again, or heading there from Left. You have plenty of time, so run back inside, build up a supply of orbs, and wait for him to cycle right, then back again. Once again, if you're all out of Heavy from the Ogres, you have a healthy window to get that back here. Just watch out for the Thrall that come inside.

07:19- Weapons/Blessing of Light at the door. I messed this up by dropping it a bit early. Since this is the last phase, depending on how coordinated you are, you can drop either a Weapons or Blessing to either survive the Boomers on your run back to middle, or you can focus on dropping the swordbearer quickly. Either/or, but if you only have one Defender, just stun the boomers and be on your way. Save the bubble for the Aggro.

08:20- Scoot up to the edge after dropping swordbearer. The thrall can hit you through the window, so scoot up as far as you can, just to be safe. If someone carefully dropped a Blind-o-vision bubble inside the room as you left, that's extra awesome, but it's fine if you don't have one.

08:24- R2, R2, R2. Play it safe, don't get greedy. Don't get freaked out by Oversoul. This is it. Three strikes, and you're outta there. If you got more than 5 hits in during phase 2, he'll enrage on the first swing, which will press your luck on timing, but you shouldn't have that problem. Drop him a second time, and he'll drop on the third/second hit.


Simple and super-safe strategy with plenty of time. Hope this helps, guys!

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We should try this

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, January 28, 2015, 06:30 (3393 days ago) @ Korny

Last night, we came very very close many times, but stupid shit kept getting in the way. Be that a disappearing sword, something random happening, etc. 2 rounds of 3 downs has little margin for error.

We should try this

by petetheduck, Wednesday, January 28, 2015, 06:34 (3393 days ago) @ Cody Miller

Last night, we came very very close many times, but stupid shit kept getting in the way. Be that a disappearing sword, something random happening, etc. 2 rounds of 3 downs has little margin for error.

My favorite so far was having all 6 Guardians with snipers aimed at the swordbearer, and he wouldn't enter the arena. Door was open, he just stood inside staring at us for 30 seconds.

We should try this

by someotherguy, Hertfordshire, England, Wednesday, January 28, 2015, 17:54 (3393 days ago) @ petetheduck

I've found if you fire a rocket at him he'll usually shift.

Then he'll run off and hide, and you'll have to start over anyway.

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We should try this

by Speedracer513 @, Dallas, Texas, Wednesday, January 28, 2015, 06:35 (3393 days ago) @ Cody Miller

Last night, we came very very close many times, but stupid shit kept getting in the way. Be that a disappearing sword, something random happening, etc. 2 rounds of 3 downs has little margin for error.

Yeah, let's try this method tonight. 12:30am EST once Cruel gets on? With (apparently) more margin for error, we might even let you take the sword Cody! :-P

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Works for me

by CruelLEGACEY @, Toronto, Wednesday, January 28, 2015, 06:48 (3393 days ago) @ Speedracer513

Sounds good.

For the Xbox folks struggling with Crota...

by ChrisTheeCrappy, Wednesday, January 28, 2015, 06:38 (3393 days ago) @ Korny

This is similar to what we have been doing, but knowing the NUMBER of strikes is helpful. We def had trouble getting 4 on him in 1 go, but that's just working on timing.

Any reason you don't do, 4, 3, 3, 3 but instead do 4, 4, 3, 2?

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For the Xbox folks struggling with Crota...

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, January 28, 2015, 06:42 (3393 days ago) @ ChrisTheeCrappy

This is similar to what we have been doing, but knowing the NUMBER of strikes is helpful. We def had trouble getting 4 on him in 1 go, but that's just working on timing.

Any reason you don't do, 4, 3, 3, 3 but instead do 4, 4, 3, 2?

It's flexible, though doing 2 on the last part gives the swordbearer time to hop down with the team into the Ogre room. I imagine that depending on a number of variables and timing, you can adjust on the fly. The swordbearer should be making most of the calls, so he'll know what's best. Ideally, you can get eight hits in early, to get as much health out of the way in case something goes south later, but it's a flexible schedule...

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For the Xbox folks struggling with Crota...

by Chappy, Arlington, VA., Wednesday, January 28, 2015, 07:20 (3393 days ago) @ Korny

This is very similar to the strategy my team has worked out, except we only have one defender titan per run. A few options:

Make sure the yellow knights are killed with a Gunslinger or Warlock super (not blade dancer) - this generates 4 orbs per kill instead of 2 for the blade dancer. Your Titan should save his super for defender bubbles. Hunters can switch to blade dancer (for invisibility safety) after the initial mob is dead.

You have time to grab ammo from both sides and use a syth after killing the initial mob - the Crota countdown doesn't start until you cross the threshold to the main area from left or right. If needed, switch to lower level armor that can turn orbs to health, recharge and switch back.

Start a stopwatch when you first leave the initial area into the main area - Crota moves every 60 seconds and this can help with your timing (just have one of the DPS team monitor it and call out when Crota's about to move).

If the timing isn't right (can't kill sword bearer quickly enough to get a full run at Crota), you have time to retreat and wait a cycle for Crota to move and move back (2 minutes). You can only wait once. The sword bearer tends to hang out in the middle if your fireteam stays in the center crystal room.

The defender Titan should put a shot into the boomers before popping his distraction bubble to ensure he draws their aggro before the sword carrier is exposed. He can also draw Crota aggro to help keep the sword carrier safe during his escape.

The sword carrier can hang out at the top of the bottom right Ogre spawn room between the first pair of Crota downs and the second pair of Crota downs (reducing risk he'll be picked off returning to center). Watch for thrall.

When running from the bottom Ogre room back to center after killing Shrek and Fiona, hug the left wall for safety, but watch for cursed thrall (and thrall inside).

Sacrifice a Guardian to the Boomers..

by petetheduck, Wednesday, January 28, 2015, 09:32 (3393 days ago) @ Korny

A "tip" from Reddit: Let a Guardian get killed by the Boomers on the steps. The Boomers will be inclined to continue to shoot their little orb.

You'll be down a player, but shouldn't have Boomer issues. I'd like to see Bungie patch a basic AI behavior that permeates the entire game..

Taunt Enemy Corpse

by scarab @, Wednesday, January 28, 2015, 10:16 (3393 days ago) @ petetheduck

  • that classic that got you blowed up escorting Keyes
  • the one that gets you killed in a hog when your gunner ignores living threats

It's about time it worked to our advantage :-)

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Sacrifice a Guardian to the Boomers..

by DiscipleN2k @, Edmond, OK, Wednesday, January 28, 2015, 10:48 (3393 days ago) @ petetheduck

I'd like to see Bungie patch a basic AI behavior that permeates the entire game..

I'm not sure whether to read that as, "Hah! I'd like to see them patch THAT!" or, "I would genuinely like to see that weird AI behavior patched throughout the entire game."

Either way, I think I agree :p

-Disciple

I thought it was a dumb bug too, and then...

by Earendil, Wednesday, January 28, 2015, 15:14 (3393 days ago) @ petetheduck

...I started using the Sunsinger class. @#$%.

But yes, assuming you give the AI the ability to distinguish between Guardians that can revive themselves or be revived, and those that are perma-dead, I would agree that it could be "fixed".

Sacrifice a Guardian to the Boomers

by someotherguy, Hertfordshire, England, Wednesday, January 28, 2015, 18:00 (3393 days ago) @ petetheduck

If you dont have enough Defenders, you can/should do this on the final Crota down (the Enraged one). After youve fired your rockets, have a couple of Guardians jump over the the boomers and spam them with whatever they've got to keep them distracted.

It wont matter if some/all of them die - the Oversoul is already out, anf the only person that matters once Crota's been downed is your swordsman.

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You Mean RB.

by Morpheus @, High Charity, Thursday, January 29, 2015, 06:00 (3392 days ago) @ Korny

- No text -

RT, surely? With default controls, at least.

by someotherguy, Hertfordshire, England, Thursday, January 29, 2015, 06:01 (3392 days ago) @ Morpheus

- No text -

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R2 is more universal when labeling, allows for additions...

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, January 29, 2015, 08:30 (3392 days ago) @ someotherguy

Example, the Templar room in VoG:

[image]

A controller works the same way, with a basic layout.


And while we're on the subject of control schemes, if you're using "Default" instead of "Puppeteer", you're objectively at a disadvantage in combat, since you have to take your finger off the thumbstick during a slide. Give it a try!

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R2 is more universal when labeling, allows for additions...

by Vortech @, A Fourth Wheel, Thursday, January 29, 2015, 08:51 (3392 days ago) @ Korny

I punch way more than I slide.

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Psst...guys, keep it down...

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, January 29, 2015, 08:54 (3392 days ago) @ Vortech

...you'll get those crazy bumper-jumper people all riled up again.

Once they get going you can't shut them up.

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Psst...guys, keep it down...

by SonofMacPhisto @, Thursday, January 29, 2015, 09:04 (3392 days ago) @ iconicbanana

DID YOU SAY BUMPER JUMPER

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Nothing to see hear folks. Move along.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, January 29, 2015, 09:05 (3392 days ago) @ SonofMacPhisto

DID YOU SAY BUMPER JUMPER

No...no I didn't...go away.

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Nothing to see hear folks. Move along.

by SonofMacPhisto @, Thursday, January 29, 2015, 09:06 (3392 days ago) @ iconicbanana

DID YOU SAY BUMPER JUMPER


No...no I didn't...go away.

I need to try out that slide one though, seriously. What's that called, Puppeteer?

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Nothing to see hear folks. Move along.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, January 29, 2015, 09:12 (3392 days ago) @ SonofMacPhisto

DID YOU SAY BUMPER JUMPER


No...no I didn't...go away.


I need to try out that slide one though, seriously. What's that called, Puppeteer?

I believe so?
[image]

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Nothing to see hear folks. Move along.

by SonofMacPhisto @, Thursday, January 29, 2015, 09:28 (3392 days ago) @ iconicbanana

Looks good. Do any put melee on the thumbstick and slide on the bumpers?

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Those jerk hunters do.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, January 29, 2015, 09:29 (3392 days ago) @ SonofMacPhisto

Looks good. Do any put melee on the thumbstick and slide on the bumpers?

Probably all those a-holes that keep shotgun-sliding me.

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Those jerk hunters do.

by SonofMacPhisto @, Thursday, January 29, 2015, 09:35 (3392 days ago) @ iconicbanana

Looks good. Do any put melee on the thumbstick and slide on the bumpers?


Probably all those a-holes that keep shotgun-sliding me.

Haha. I'm realizing that so much of Titan is lateral movements, I'm liking bumper jumper less and less. Now, if it was my Hunter we were talking about here, I'd have to use large text sizes.

Those jerk hunters do.

by someotherguy, Hertfordshire, England, Thursday, January 29, 2015, 21:35 (3392 days ago) @ SonofMacPhisto

Fun fact: Titans have the fastest lateral movement of any class. A titan with Increased Mobility (or whatever the second double jump perk is) can move faster than a Max Agility Bladedancer.

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Nothing to see hear folks. Move along.

by Morpheus @, High Charity, Friday, January 30, 2015, 01:23 (3392 days ago) @ iconicbanana

.....wow.


SERIOUSLY had no idea that there were multiple control schemes.

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Plant it with green thumb!

by dogcow @, Hiding from Bob, in the vent core., Thursday, January 29, 2015, 14:34 (3392 days ago) @ Vortech

Yeah, I had to go to greenthumb because I just couldn't un-learn planting my thumb to melee after a decade+ of doing it in Halo.

Sadly, now when I go back to Halo I find myself throwing grenades whenever I want to zoom. Gah.

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I knew I picked the right one!

by RaichuKFM @, Northeastern Ohio, Thursday, January 29, 2015, 19:47 (3392 days ago) @ Korny

As an added bonus, aiming with a trigger is very nice, and that was the only thing about Puppeteer I thought I'd dislike.

Puppeteer 4 lyfe

by someotherguy, Hertfordshire, England, Thursday, January 29, 2015, 21:33 (3392 days ago) @ Korny

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