Tweaking current game types to be more objective-based? (Destiny)

by Dan de Board @, Friday, May 01, 2015, 13:49 (3282 days ago)

I know after the reveal of Trials of Osiris, a lot of people were clamoring for more Objective game types.The current game types, outside of Rumble and Clash, have their roots in old-school objective game types. I find Control similar to Halo 2's Territories, and I find Salvage has similarities to Assault (plant your "bomb" and defend it until it "explodes" before the other team can diffuse it). What if Bungie released versions of these game types where scoring wasn't based on kills?

Control would be classic Halo 2 Territories. Claim a control point and for every second you have it you earn 10 points. Having more control points gives you a time multiplier. Neutralizing and capturing control points can also earn your team points to promote offensive play styles, similar to standard Control. I feel like these changes would allow people to focus on two control points and try and have a good defensive game, or play a good offensive game and simply try to capture points.

Salvage would focus entirely on earning points for scanning relics. Successfully claiming a relic and denying the other team their relic would earn you big points, much bigger than currently.

A spin on this would be to make Salvage almost like King of the Hill, where the Relics never disappear, they simply change based on a timer. Players plant their Ghosts on the active Relic and earn points for the amount of time their ghost is scanning the Relics.

Of course, this obviously wouldn't be easy to implement. That said, there may be some inherent functionality already in the game that we haven't seen yet because we don't have access to custom games.

What do you guys think?

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Tweaking current game types to be more objective-based?

by Blackt1g3r @, Login is from an untrusted domain in MN, Friday, May 01, 2015, 15:59 (3282 days ago) @ Dan de Board

I think you can't get rid of the points kills are worth without having situations like happened in Halo. If you played a game of CTF and the other team was particularly good, they would often just rack up kills and ignore the objective until time ran out to extend the game. Instead, if kills were also worth some amount of points (but less than the objectives) then the game would end before the time ran out.

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Tweaking current game types to be more objective-based?

by Durandal, Friday, May 01, 2015, 16:26 (3282 days ago) @ Blackt1g3r

I think there is some untapped potential for objective based games. The objectives are there to promote map movement and force player interaction.

I've played plenty of COD sniper deathmatch where both teams hide in brush, and the first team to move around is the one that usually loses. It becomes a contest of wills, and boredom.

It would be very interesting to have a Control type game where the objectives are random things like the Mass Effect 3 MP objectives. Every two minutes or so players get notified that there is an objective inbound and it could be any of the following:

1. Escort a drone from point A to point B. The drone moves faster the more players are near it, and shields players near by.

2. A dozen objects spawn about the map, and teams rush to "claim" them, adding bonuses to health, shield regen, etc as they rack up more.

3. Classic control point: teams must occupy a area and rack up points/player/second in the uncontested zone.

5. Bomb Squad: bombs spawn all over the map, players must disarm some to make a safe space, or rearm one's in enemy territory. After a set time all bombs explode killing any players in the area.

6: Retrieval: A item appears somewhere on the map, a player must pick it up and bring it back to the home spawn, but can't run or double jump or they will drop it. They can still shoot/melee and do bonus damage. After the first item is retrieved another will spawn up to 3 times.

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I would also like to see a game type where each side spawns with Kabr's relic and Crota's sword, and the goal is to get sword kills. The team with the most sword kills at the end wins. Obviously the teamwork would entail using the shield's protective sphere to prevent the other team from sniping out your sword bearer.

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Tweaking current game types to be more objective-based?

by Chewbaccawakka @, The Great Green Pacific Northwest!, Saturday, May 02, 2015, 16:38 (3281 days ago) @ Durandal

I would also like to see a game type where each side spawns with Kabr's relic and Crota's sword, and the goal is to get sword kills. The team with the most sword kills at the end wins. Obviously the teamwork would entail using the shield's protective sphere to prevent the other team from sniping out your sword bearer.

Kabrs bubble deflects sword swings and keeps sword-bearer out! :D

Tweaking current game types to be more objective-based?

by Dan de Board @, Friday, May 01, 2015, 18:57 (3282 days ago) @ Blackt1g3r

I would keep these variants in a separate playlist so that people who are die-hard objective players (like many people here) can enjoy them without having to deal with standard Salvage or Control. Yay, options!

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