Can someone explain the ToO consumables? (Destiny)
I get what each one does individually, but what I'm wondering is how it works across a team. Does each member have to use the consumable for it to work? Take this scenario for example: a team hits three losses, which should mean their Trials run is over, but one member of the team uses the consumable to get the loss forgiven. Does the whole team get to keep playing until they get another loss? Or are they done?
Also, do you have to use the consumables before the games start, or can you use them anytime during?
Can someone explain the ToO consumables?
I get what each one does individually, but what I'm wondering is how it works across a team. Does each member have to use the consumable for it to work? Take this scenario for example: a team hits three losses, which should mean their Trials run is over, but one member of the team uses the consumable to get the loss forgiven. Does the whole team get to keep playing until they get another loss? Or are they done?
Also, do you have to use the consumables before the games start, or can you use them anytime during?
Your buffs from the consumables and your ticket are all your own. When you get three losses, you have to go get another ticket to keep playing regardless of the rest of your team.
Can someone explain the ToO consumables?
I assume that the consumables only affect your personal score-card-thingy. Since you don't have to run it with the same people for the entire duration of the card.
Can someone explain the ToO consumables?
That makes more sense. And now I feel pretty silly having not figured that out already. Somehow, I had it in my head that if you stopped a Trials run without finishing all the matches, that you would have to start over. Thanks for clearing it up.
You don't?
For some reason I was under the impression you did. That was a deal-breaker for me. Guess I might dabble in the Trials after all. :)