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Wow! GameInformer article discussion . . . *SP* (Destiny)

by cheapLEY @, Thursday, August 06, 2015, 20:13 (3195 days ago)

Spoilers and info from the GI article beyond this point!


So, I just finished reading the article. There's not a whole lot of new big information over what has been stated in interviews and articles we've seen before, but there is a lot of little bites that haven't been mentioned elsewhere yet.

One of the most intriguing things to me is the repeated mentions of the 8 campaign missions we've heard about being only a "first act" of a larger narrative structure, with end game content being brought into that as well. We saw a bit of this in The Dark Below with the Omnigul Strike and, obviously, Crota's End. And then in House of Wolves with continuing the Skolas fight in Prison of Elders. The way they keep talking about it, though, gives the impression that it will go deeper that either of those instances.

. A dedicated cinematic scene involving the Vanguard leaders offers more character development than all of the base game’s storyline put together, establishing relationships, antagonism, and humor amongst the guardians’ leaders.

I'm am really stoked to hear stuff like this. This is exactly what Destiny needs. As epic as the space battle scene looks, I'm much more excited for this one. Destiny really needs to show us how its characters relate to one another and the world around them. I'm optimistic about this, and the fact that it sounds like you'll actually be hearing from the Vanguard during missions.

Existing Year One legendary weapons and armor are still equippable, but expect to find gear with higher attack and defense values with which to replace it very early. Those items may even be white and green commons.

I am definitely excited for this. No longer just blatantly dismantling anything below purple because I know it's worthless to me.

Also of note: we'll be going to Mercury to hunt down the Sunbreakers, which sounds like it'll be pretty awesome. The Hunter mission sounds cool too. Warlock mission sounds a little less cool, but I'm sure it will be fun to play.

The Dreadnaught sounds like it will truly be awesome to explore and play in.

I'm excited for September 15! It's going to be a rough fall. So many games to play, too little time in which to play them! It's looking like Destiny is going to stay at the top of my play list, despite Forza 6 releasing on the same day, Halo 5 the month after, an expansion for the Witcher 3 coming up, probably some more stuff I'm missing.

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Full of win :) *TKK SPOILERS*

by CruelLEGACEY @, Toronto, Thursday, August 06, 2015, 20:22 (3195 days ago) @ cheapLEY

Loads of great info in there.

The part that I find the most interesting is the bit regarding the Dreadnought and how it fits into the "end game". I believe the comparison they used was

it's like "you've killed Dracula, so now you get to explore his castle".

To me, this sounds like our time exploring the dreadnought will mostly take place after we complete the raid. There's the implication that the raid itself will be more prominently featured within the story arch of TKK, which is a first for Destiny. Even in The Dark Below, you could play through the story missions and feel like you'd reached the "end" of the plot line. You wouldn't really know that there was more to do unless you went out of your way to complete Crota's End.

It sounds to me like perhaps Bungie is trying to create more incentive for the larger player base to make the effort to complete the raid at least once, by tying it directly into the main story arch.

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Full of win :) *TKK SPOILERS*

by cheapLEY @, Thursday, August 06, 2015, 22:22 (3195 days ago) @ CruelLEGACEY

it's like "you've killed Dracula, so now you get to explore his castle".

That quote is interesting. I can't see them locking off patrol like that, though.

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Full of win :) *TKK SPOILERS*

by Beorn @, <End of Failed Timeline>, Thursday, August 06, 2015, 22:24 (3195 days ago) @ cheapLEY

it's like "you've killed Dracula, so now you get to explore his castle".


That quote is interesting. I can't see them locking off patrol like that, though.

They specifically mention that one of the missions is to place the bounty beacons that you use later in Patrol. I think Patrol will be available after that mission. Maybe defeating Oryx in the raid gives a buff for the rest of the week that helps you puzzle-hunt in the Dreadnaught?

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Full of win :) *TKK SPOILERS*

by cheapLEY @, Thursday, August 06, 2015, 22:31 (3195 days ago) @ Beorn

They specifically mention that one of the missions is to place the bounty beacons that you use later in Patrol. I think Patrol will be available after that mission. Maybe defeating Oryx in the raid gives a buff for the rest of the week that helps you puzzle-hunt in the Dreadnaught?

That would actually be a neat idea. Not sure what kind of exploration buff they could give you, but it's a great idea. Give people even more incentive for doing the raid, if the Raid gear isn't enough.

I would think the tie in would be different

by Earendil, Friday, August 07, 2015, 15:44 (3194 days ago) @ Beorn

Maybe defeating Oryx in the raid gives a buff for the rest of the week that helps you puzzle-hunt in the Dreadnaught?

I see raids and puzzles/exploring to be very different activities, and if a player wants a relaxing patrol I can see a tie in to a raid as being rather obnoxious.

That said, it does seem like they are going to use the raid to provide a benefit beyond just end-of-raid-drops. It'd be cool if doing the raid put you into patrol instead of orbit, and allowed you to explore both the raid area and areas that are perhaps beyond the final area? I've always found it dumb that both raids to date force you into orbit instead of letting you explore a little.

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