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Iron Banner Tips (Destiny)

by CruelLEGACEY @, Toronto, Thursday, August 27, 2015, 15:01 (3165 days ago)

With another Iron Banner week upon us, I thought I'd do a little post with some tips. I'd love to hear from all of you as well; if you've got any other pointers, please feel free to post them!

I've uploaded 4 videos to use as references. I'll post the full videos here in this thread, and I'll be linking to specific time codes throughout the post.

If you watch 1 full video, this is the one that best exemplifies the tactics I'll be covering in this post.

I'll embed the other 3 reference videos at the bottom of this post.


1. Kill stuff, don't die

I'm borrowing a catch phrase from the best Crucible player I know: Cyber. While it might not sound like particularly helpful advice, it is actually the most important lesson to learn. We all know that "Kill stuff, don't die" is the basic idea to any PvP game mode, but few of us actually take it to heart in our moment-to-moment decision making. I'm just now starting to get the hang of playing more thoughtfully.

If I see 2 teammates rush a capture point and die, my instinct is to rush in after them and see if I can do better than they did. But in most cases, that is a horrible decision. They went in together and got wiped out... why should I expect to do any better?

The temptation to treat death in a PvP mode as "no big deal" is strong. We just respawn a few seconds later, right? But every single time you die, that is a more points for the enemy team, and more points that you didn't get. I am a naturally aggressive player... often too aggressive. But ever since I started prioritizing self preservation (thank you, Trials of Osiris) I've been amazed by the results. My K/D has shifted from averaging 1.0-1.2 up to anywhere from 2.0-5.0. I now finish at or near the top of the score board more often than not. Here's why:

Map control is incredibly important when it comes to success in the Iron Banner (more on that in a bit), but if you are constantly dying and respawning it is impossible to maintain control. Check out the video above. I start the match by establishing a point to control (note that this is not neccessarily a capture point, but any advantageous position on the map). My first death happens at the 5:30 mark (a surprise Nova Bomb, but I still managed to take the bomber out with me). In the remaining 5 minutes, I die 6 more times, often because I am struggling to retake the position I originally held. More importantly, watch my team's score. We go from a 1700 point lead at the time of my first death to a neck-and-neck finish, even falling behind a few times. All the time I spent trying to get back into position was time I could have spent getting kill after kill. That is why staying alive is so important.

TL;DR - Make staying alive a priority. Play less recklessly, be smart about choosing when to push and when to retreat. Maintain your positioning.


2. Put yourself in the action

I was originally going to call this section "Be aggressive", but that tends to imply lots of "rushing forward", which is not what I'm talking about here. Try to think in terms of "with my skills, gear, and abilities, where on the map can I make the most impact?"

Check out 0:34-1:15 of reference video 1. The great thing about the control gametype is you know where the enemy is going to go, and you know the direction they are going to be coming from, all based on who controls the various capture points. In this example, I set up shop next to the C point and wait for the enemy to come to me. I'm not hiding, or playing sneaky. I'm standing in plain sight, but at a range where I feel confident out-gunning anyone who comes at me (given my choice of weapon). I'm still following my natural aggressive instincts by putting myself right in the middle of the action, but I'm being thoughtful about by placement and sight-lines. This is the essence of map control. Think about where the enemy is, and where they want to go. Put yourself in the best position to engage them as they move. This rarely means sitting on a capture point.


3. Don't let yourself get sandwiched

Part of knowing how to hold a position is being able to defend it when you get pressed. You will very often be in situations where the enemy is trying to flank you from multiple directions at the same time. Holding your position against impossible odds doesn't do much good. The better option is to pick one of advancing enemies and attack. A series of 1v1 fights is always preferable to a 3v1 pounding (if you are the "1", obviously).

Check out 3:56-6:18 of this video. This was a brutal match against a well coordinated team. Watch how I constantly dart in and out of the "B" room to intercept attackers before they are able to get the jump on me. This is what allowed us to capture B at all; if we had just sat on it hoping for a quick capture, we would have been crushed and the enemy would have retaken it as soon as we died. Instead, we focused on keeping them out of the room all together.


There is a ton more I could possibly cover, but I think these 3 key points are some of the most important things to keep in mind as you play Iron Banner. Hope this is helpful. Again, please feel free to respond with any other tips or suggestions!

Here are the 3 remaining reference videos in full. Some fun gameplay in there... worth watching if you have the time.



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Iron Banner Tips

by BeardFade ⌂, Portland, OR, Thursday, August 27, 2015, 15:11 (3165 days ago) @ CruelLEGACEY

Not dying is so important! I don't know how people don't get this. When you die, the other team gets points. You need to value your "life" more in Crucible and retreat from an engagement from time to time.

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Eh

by ZackDark @, Not behind you. NO! Don't look., Thursday, August 27, 2015, 19:05 (3164 days ago) @ BeardFade

Not dying on purpose can be a lot more tedious than dying by playing haphazardly. And some people care a lot more about having fun than winning.

Either way, those are solid advises for winning.

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What's fun about dying?

by BeardFade ⌂, Portland, OR, Thursday, August 27, 2015, 19:09 (3164 days ago) @ ZackDark

Seriously? Outliving someone in a gun fight, being crafty and getting away to come back and kill them with full health, that's a lot of fun.

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Not dying is fun.

by unoudid @, Somewhere over the rainbow, Thursday, August 27, 2015, 19:16 (3164 days ago) @ BeardFade

Being able to hold my Jolder's Hammer for 6+ minutes a game is fun. Snipe on long ranges, pulse rifle/handcannon for medium range, machine gun for medium/short range is a blast. plus you can protect your heavy round after round. Not dying leads to some extremely enjoyable matches.... especially when you cause the other team to rage and feed you kills.

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Not dying itself, mind you, playing haphazardly

by ZackDark @, Not behind you. NO! Don't look., Thursday, August 27, 2015, 19:26 (3164 days ago) @ BeardFade

It's not like I die 100% of the times I do. Hell, I die not much over 50% of those times.

EDIT: Actually, I die 100% of those times. What I meant is that I usually don't die without taking at least one of them with me.

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Not dying itself, mind you, playing haphazardly

by CruelLEGACEY @, Toronto, Thursday, August 27, 2015, 19:32 (3164 days ago) @ ZackDark

I'd love to hear you expand on that :)

To me, when I think about playing "haphazardly", that means a lot of running in head first and playing generally chaotically. Thing is, unless you are playing against a really bad team, OR you are insanely good at playing that way, you are going to get gunned down before you are able to do anything cool most of the time. Once in a while something awesome/funny might happen, but more often than not it is just a lot of dying and respawning.

But again, this is all based on my interpretation of "playing haphazardly", which might not at all be what you are describing :)

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That's pretty much it

by ZackDark @, Not behind you. NO! Don't look., Thursday, August 27, 2015, 19:46 (3164 days ago) @ CruelLEGACEY

I usually have a grenade ready before any rush-ins, though, thanks to Voidfang, so there's that. If I were any good with Blink, I might even increase my odds of surviving.

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Eh

by CruelLEGACEY @, Toronto, Thursday, August 27, 2015, 19:15 (3164 days ago) @ ZackDark

Not dying on purpose can be a lot more tedious than dying by playing haphazardly. And some people care a lot more about having fun than winning.

Either way, those are solid advises for winning.

Personally, I don't need to win in order to have fun, but I do need to try to win to have fun. Not knocking your preferences at all, I just don't personally see the fun in going into a competitive game mode and not competing :-/

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This was a lot of fun

by BeardFade ⌂, Portland, OR, Thursday, August 27, 2015, 19:51 (3164 days ago) @ ZackDark

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Oh, I'm not saying it isn't

by ZackDark @, Not behind you. NO! Don't look., Thursday, August 27, 2015, 20:15 (3164 days ago) @ BeardFade

Just saying people probably "get it" and just don't care.

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I sometimes "forget it" and play haphazardly.

by dogcow @, Hiding from Bob, in the vent core., Thursday, August 27, 2015, 20:45 (3164 days ago) @ ZackDark

I still have fun, but not as much fun when I'm being dumb and getting a low KDR. (not saying that people w/ low KDRs are dumb, because I... yeah) It's more fun to do well.

Great tips

by TheeChaos @, Thursday, August 27, 2015, 15:24 (3165 days ago) @ CruelLEGACEY

If I were to add anything it would be an elaboration on why staying alive is so important in Iron Banner. For instance, I, and many of you I am sure, have help 2/3 control points the majority of the Match (majority being 75% or more of the match) and still lose! This is because people keep dying. This happens alot when the team with the most points is playing too aggressively. On Anamoly, I actually prefer to only have 1 point. This allows me to sit and watch B and rack up on kills because the team will be coming back and back to defend it. Of course my team has to have the same mentality, and the enemy team has to keep coming back.

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Perfect Timing

by peaksutah, Thursday, August 27, 2015, 18:20 (3164 days ago) @ CruelLEGACEY

Thanks for posting this, very helpful. I was feeling a bit frustrated after the last few rounds of IB last night. Now I'll have new techniques to practice.

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