DBO Forums https://destiny.bungie.org/forum/ Bungie.Org talks Destiny en Done done Dune (reply) Final review: to not see it on IMAX (or close) is not to really see it. I feel sorry for agoraphobics.

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https://destiny.bungie.org/forum/index.php?id=182057 https://destiny.bungie.org/forum/index.php?id=182057 Tue, 19 Mar 2024 01:24:30 +0000 Off-TopicKermit
What a talent! (reply) https://destiny.bungie.org/forum/index.php?id=182056 https://destiny.bungie.org/forum/index.php?id=182056 Mon, 18 Mar 2024 15:30:08 +0000 DestinyKermit "The Best Raid Explanation I've Ever Heard" (reply) Definitely entertaining, and with a little work, maybe useful.

This remains the most helpful illustration for that encounter that I've seen.

https://destiny.bungie.org/forum/index.php?id=174058

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https://destiny.bungie.org/forum/index.php?id=182055 https://destiny.bungie.org/forum/index.php?id=182055 Mon, 18 Mar 2024 15:26:53 +0000 DestinyKermit
It's been a year Let's take a moment and remember the OG Zavala, Lance Reddick.

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https://destiny.bungie.org/forum/index.php?id=182054 https://destiny.bungie.org/forum/index.php?id=182054 Sun, 17 Mar 2024 16:06:35 +0000 DestinyCody Miller
Halo Season 2, Ep 7 (reply)

Only half way through the episode. I still don't understand how the humans seem to know so much about Halo, and that it has the capability to kill everything.

So I'm asking if I've missed something, can anyone fill me in?

Yes when I watch it tonight. Sorry, I’ve been playing FF7 Rebirth to the exclusion of all other media.

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https://destiny.bungie.org/forum/index.php?id=182053 https://destiny.bungie.org/forum/index.php?id=182053 Sun, 17 Mar 2024 02:16:46 +0000 Fan CreationsCody Miller
"The Best Raid Explanation I've Ever Heard" (reply) There's a guy in the D1/D2 clan I was in—he's almost exactly like that, and it's beautiful. He used to give out the most randomly entertaining, simple yet silly encounter guides ever(still does, too!) and we made up ridiculous callout locations and raid mechanics. There's even a Discord channel with a glossary for it. It was immature, and more than likely wasted time, but it sure as hell stuck in our heads and I'm pretty sure that allowed us to coordinate better. Whatever works! ;-)

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https://destiny.bungie.org/forum/index.php?id=182052 https://destiny.bungie.org/forum/index.php?id=182052 Sun, 17 Mar 2024 01:46:34 +0000 DestinyMorpheus
Adept Trials weapons now available to everyone. I've hardly heard anyone discussing the two new/Overhauled Trials Passages added to the game in last week's update. You guys should definitely be going for the Summoner this week, since if you pick one up with Onslaught, you will have the Doctrine of Passing from D1, and more (900 RPM Auto Rifle? Oh yeah...)
It has a great loot pool regardless, even rolling Incandescent for the PVE-only afficionados, and the adept version guarantees two perks in the fourth column, so you really can't lose! And to top it all off, it has Wild Card as an Origin trait.


On to the Passages:



Passage of Persistence -

Losses following a win remove the win from the card. Reaching seven wins rewards the weekly Adept weapon. Reaching seven wins without having a win removed grants access to the Lighthouse. This passage cannot be used to focus Adept weapons.

What this card means is that you can simply throw yourself at Trials, and as long as you eventually win enough matches, you're guaranteed the weekly Adept weapon. You can then buy another card and grind it out for another adept, not the most efficient farm, but Adept Trials weapons are on the menu now. It is slightly bugged though (according to Bungie), since you have to get two wins initially before you can Lock in the Adept for the seventh win on the card. If you lose either of your first two matches, you need to reset the card.

And

Passage of Ferocity -

If you have not gone flawless this week, losses after three wins reset you to back to three wins.

This one used to be fairly useless, just granting you a free win after three consecutive wins. Now, once you hit three wins, you're locked into a checkpoint, and your card can no longer be "Flawed", so you only need four consecutive wins to go to the Lighthouse. Want to change teams, characters, or return on another day?
You only need four wins regardless of what you do, and the Lighthouse is yours. You can then keep winning matches for more Adept drops (which have received a significant boost this update by removing non-adepts from the pool), or turn it in to Saint for a Focused Adept drop.

Summoner was already an S-tier weapon, but with the added perks, it has now even surpassed the Doctrine of Passing as the greatest AR in Destiny. Go get you one!

Also, I'm trying to reach out to an old team that have carried some less-than-great-at-PvP friends to the Lighthouse before. If they get back on Destiny this weekend, I'll hop online and shoot some carries to folks that I see on. If you've never been flawless, let me know and I'll prioritize you if I see you!

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https://destiny.bungie.org/forum/index.php?id=182051 https://destiny.bungie.org/forum/index.php?id=182051 Sat, 16 Mar 2024 13:13:12 +0000 DestinyKorny
Final Fantasy 7 Rebirth Final Fantasy 7 Rebirth is in a way, the opposite of Halo Infinite. Both games reference and recreate beloved games - wanting to rekindle your passions, but the effect while playing could not be more different.

Infinite was a rather dull affair, which simply reminded you that Halo was a great game. It tried its best to bring you to that familiar place, but ended up feeling insubstantial on its own merits. The experience was melancholic, knowing the best for Halo is long behind us.

Contrast this with Rebirth, which I would dare to say is now the definitive Final Fantasy 7 experience. It embraces and extends, taking your feelings and amplifying them, deepening the story in dramatic and vivid ways. It expands the character’s personalities, desires, and conflicts both internal and external. It’s such an emotional experience seeing the characters and story come to life in a way beyond your imagination. Many of the additions seem so natural, so fitting, that going back to the original reveals the cracks. The experience is new and fresh, which perhaps is why there is a sense of awe, connection, and wonder that Halo Infinite lacked completely.

Having finished the game I’m still thinking about it. It is among the top video game experiences I’ve ever had, yet not without faults.

The open world is a mixed bag. On one hand, it is so large that it preserves the illusion of planet wide travel. The early 3D Final Fantasy games didn’t sit right with me, since in 3D it becomes apparent that a cluster of 4 houses isn’t really a village. It felt small. That is not the case here. You believe everything.

It’s the open world objectives that are a drag. There just so many, and yet they are all so similar. It’s exhausting, but not in a good way. Things improved slightly when certain regions made travel more of a puzzle. You know where a thing is, but HOW do you get there?

The towers could go. The springs could go. These are nothing but open world bullshit, do nothing, and are the exact same thing across the entire series of zones. Don’t need them. The protorelics were fine, since they were at least unique in each zone and offered novel challenges. Cut the summon crystals to one; have that be where you find and challenge the summons. Have the tough monsters exist in the zones as well, but don’t mark anything down. This should all be pure exploration, and not tracked or labeled. What could have been a wonderful world to explore was just a checklist.

Traversal can itself feel a bit janky and less refined. Sometimes you can’t climb over things you think you should, and can over things you think you can’t. Invisible walls preventing you from jumping off cliffs are just not great. Let us fall, kill us, then put us back at the top.

The world map in the original game was more of an abstraction, design to give you the illusion of traveling from one end of the planet to the other. Functionally, there wasn’t much hidden on it. There were occasional entrances to unique places you could find, but for the most part it itself hid few secrets. The entrances themselves held the treasure, with the optional areas and dungeons being the things you explored.

In fact, the portion of the game the OG covered was basically linear despite the world map. It was carefully curated, opening up more of it as you progressed the story and got better transportation. You go from foot, to Chocobo, to buggy, to the tiny bronco that could traverse the shallow waters near the shore. There simply wasn’t much to do off the beaten path until you got the Highwind.

The open world started eating into the story. I imagine replaying via a new game+ would be a much better experience, with the story unfolding at more propulsive pace. Folks did not like the linearity of Remake, but I considered that a strength.

The actual sidequests are mostly good. Many have interesting story elements, and are performance captured with good delivery and editing / cinematography. It’s not like FF16 where it was mostly canned animations with autocutscenes. A lot of effort was put in. Not all are a hit, but most are.

The combat is just so bonkers good. It’s the perfect blend of action elements, and RPG elements. It’s been refined over remake, with the old characters getting minor overhauls, with Red XIII and Cait Sith being newly designed. The systems are extremely fun, deep, and fast paced. There was enough the same to be able to jump in, but enough different to have plenty to learn and experiment with.

The number and quality of the minigames is quite frankly, insane. Queen’s Blood is just flat out incredible. A dedicated team spent a year on it, and it shows. It’s easy to learn, hard to master, and it’s the epitome of multiplicative design. There are so many way to play, build your deck, and make strategies to win. While the main quest line was fairly easy, the optional challenges and survival modes are very very tricky, and almost belong in puzzle games. It’s fantastic.

The OG had many mini games that were just half baked. I would say that doesn’t apply to any here. Some are better than others, but all pass a certain quality bar. If you choose to do them, you will spend more time on them collectively than most entire games.

The story is a high point. Let’s put ending talk under spoiler tags. Absolutely phenomenal, nailing the characters, the writing, and the new additions while keeping their cores true to form. These versions of the characters feel like the definitive versions. The sense of humor is so great, and it rides that line of being too wacky, or Flanderizing too much without actually going over. It’s such a great mix.

Of a particular high point are the relationships between the characters that are further explored. You are going to love each and every one, and the ones you already loved you'll feel for even more. There are several changes to the plot that likewise make the experience better, more streamlined, and more believable.

The ending. Oof. I did not know what to feel. I honestly kept thinking about it. I’m firmly on the side of “I don’t know if it was the right choice or not”. Some people are declaring it a travesty, but I am going to see where they go with it. They aren’t wrong when they say “that” moment was robbed of its emotion, but could you ever really feel that way again? Especially when it’s what you suspect? The only way to do that would be to actually commit to a change (Sephiroth killing Tifa might have done just this. It would be so impactful after how they developed her in this game, could still preserve the themes of death and memory, and also make sense from a narrative perspective with Sephiroth trying again, since it was basically Tifa who stopped Sephiroth by bringing Cloud back. It seemed like they were hinting at this… but no).

Part of me is disappointed that not much really lived up to the “unknown future” promised in Remake’s end. And yet, I understand not going that way. But they way they did it… the confusion… the strange boss fights, I’ve got to take pause. On the other hand, I can see this being just as effective if they play their cards right in the final installment. After all, as mentioned above you’re never going to make people feel the same way they did in 1997. Aerith’s death but in HD is what you think you want, but probably would not be what you thought it’d be when you get it.

And so, I have hope that it will be addressed later. Perhaps when Cloud is in the Lifestream with Tifa, or maybe on the revisit to the City of the Ancients with Bugenhagen. It has the potential to be devastating in a totally unique way, given Cloud wasn’t necessarily ‘present’ for it, and he’d have to work through that.

I can imagine a path forward, but to me it seems perilous. The final installment will see if they make it across, and so I do my best to reserve judgement. But I’m only human, and the initial feeling as the credits rolled were not those of excitement and satisfaction as in Remake, but of unease and trepidation.

Plus, Hollow is a better credits song than No Promises to Keep.

The bottom line, is that it’s kind of like a dream. I’m amazed it exists the way it does, but like all great dreams some things are odd, and there’s sadness in waking up.

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https://destiny.bungie.org/forum/index.php?id=182050 https://destiny.bungie.org/forum/index.php?id=182050 Fri, 15 Mar 2024 23:16:58 +0000 GamingCody Miller
"The Best Raid Explanation I've Ever Heard" Weather you agree or not, I think it fair to say it's certainly an entertaining explanation.

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https://destiny.bungie.org/forum/index.php?id=182049 https://destiny.bungie.org/forum/index.php?id=182049 Fri, 15 Mar 2024 18:45:29 +0000 DestinyINSANEdrive
Balatro I'm without a console right now and only have my laptop with me, so my gaming has been pretty limited so far this year. Getting some Morrowind in, which is always great.

I bought Balatro earlier this week, though, and man . . . it's just an addicting game. It's a kinda deck building roguelite based on poker hands. You just build scores with multipliers based on the strength of your hands, along with some power ups based on pulling Jokers and Tarot cards.

If you're looking for something cheap and fun, I recommend checking it out. If you can manage to not do the whole "just one more run" thing, it's a great way to just kill 15 or 20 minutes, but resisting the one more run is difficult.

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https://destiny.bungie.org/forum/index.php?id=182048 https://destiny.bungie.org/forum/index.php?id=182048 Fri, 15 Mar 2024 01:30:08 +0000 GamingcheapLEY
Thanks! (reply) https://destiny.bungie.org/forum/index.php?id=182046 https://destiny.bungie.org/forum/index.php?id=182046 Thu, 14 Mar 2024 20:41:28 +0000 Off-TopicKermit Halo Season 2, Ep 7 (reply) Only half way through the episode. I still don't understand how the humans seem to know so much about Halo, and that it has the capability to kill everything.

So I'm asking if I've missed something, can anyone fill me in?

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https://destiny.bungie.org/forum/index.php?id=182045 https://destiny.bungie.org/forum/index.php?id=182045 Thu, 14 Mar 2024 18:27:28 +0000 Fan CreationsManKitten
Done done Dune (reply) I think he has a thing on his website for that.

Most recommended starting with Mistborn (The Final Empire), as it’s a fairly breezy read and gives you a good taste of his style. If you like it, finish that trilogy. I started with Stormlight (Way of Kings), but those are much larger, dense epic fantasy books. I think they are his best works so far, but it’s also not complete yet. The 5th Stormlight book releases later this year, and will wrap up the first half of the series, which is supposed to be a satisfying conclusion of the current arc, but there are 5 more books planned.

If you want a really easy read to give him a shot, I love Tress of the Emerald Sea and Yumi and the Nightmare Painter, which are stand alone books from his kickstarter last year. With the caveat that almost all of his books are in the same universe, The Cosmere, so there are connections between all of them. You’ll get a bit more out of the stand alone books if you’re aware of everything, but it’s slight and not worth worrying about for those two in particular.

It all seems more complicated than it is, but unlike with Dune, there aren’t any real skips.

This is also a source of constant debate, so someone else might chime in and say something totally different. As long as you don’t read books within a series out of order, I think you can really just pick one and start.

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https://destiny.bungie.org/forum/index.php?id=182044 https://destiny.bungie.org/forum/index.php?id=182044 Thu, 14 Mar 2024 18:20:42 +0000 Off-TopiccheapLEY
Done done Dune (reply) Started laughing before finishing the option 1 description, and didn't stop.

Do you have similar advice for Brandon Sanderson's work?

P.S. Those are the covers I grew up with.

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https://destiny.bungie.org/forum/index.php?id=182043 https://destiny.bungie.org/forum/index.php?id=182043 Thu, 14 Mar 2024 18:09:26 +0000 Off-TopicKermit
Done done Dune (reply) Heh, he’s talked about that a few times. He’s said he wouldn’t do it, even if asked. Which, I’m thankful for. I’d much rather read the end of Stormlight and the Cosmere at this point than Song of Ice and Fire

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https://destiny.bungie.org/forum/index.php?id=182042 https://destiny.bungie.org/forum/index.php?id=182042 Thu, 14 Mar 2024 17:11:36 +0000 Off-TopiccheapLEY
Done done Dune (reply)

tl;dr

Brian Herbert should finish Winds of Winter and A Dream of Spring.

Good lord, no.

Maybe Brandon Sanderson. But not Herbert.

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https://destiny.bungie.org/forum/index.php?id=182041 https://destiny.bungie.org/forum/index.php?id=182041 Thu, 14 Mar 2024 16:45:29 +0000 Off-TopicClaude Errera
Done done Dune (reply) tl;dr

Brian Herbert should finish Winds of Winter and A Dream of Spring.

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https://destiny.bungie.org/forum/index.php?id=182040 https://destiny.bungie.org/forum/index.php?id=182040 Thu, 14 Mar 2024 16:42:42 +0000 Off-TopicCody Miller
Didn't we already have a Ghostbusters ship? (reply) We had a Ghostbusters emote from a couple of years ago ("Buster Ray")... but I don't remember a ship.

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https://destiny.bungie.org/forum/index.php?id=182039 https://destiny.bungie.org/forum/index.php?id=182039 Thu, 14 Mar 2024 15:54:57 +0000 DestinyClaude Errera
Done done Dune (reply) This is pretty old (created long before the first of Villeneuve's movies was made), but decent advice.

[image]

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https://destiny.bungie.org/forum/index.php?id=182038 https://destiny.bungie.org/forum/index.php?id=182038 Thu, 14 Mar 2024 15:51:38 +0000 Off-TopicClaude Errera
Done done Dune (reply)

I read that part of the Villeneuve's shift was inspired by Herbert's feeling that people had misread the first book, and that's why he made Paul problematic sooner than later.

Exactly. Paul is the protagonist, but he's not a hero. I don't think the 1st book made that as clear as the 2nd. Villeneuve is using Chani to make that more clear sooner. I think it was a good change, so that the theme transfers to part 3 better than the shift that happens between books. It's also where the 1984 Dune movie totally whiffed.

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https://destiny.bungie.org/forum/index.php?id=182037 https://destiny.bungie.org/forum/index.php?id=182037 Wed, 13 Mar 2024 03:50:18 +0000 Off-Topicbluerunner