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<title>Nevermind (reply)</title>
<content:encoded><![CDATA[<p>Seems better than the alternative in many ways.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=184462</link>
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<pubDate>Sat, 10 Oct 2026 21:07:28 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Nevermind (reply)</title>
<content:encoded><![CDATA[<p>I swear, Cody, you&#039;re going to end up living in the woods with a beard down to your waist.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=184461</link>
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<pubDate>Sat, 10 Oct 2026 20:17:53 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Nevermind (reply)</title>
<content:encoded><![CDATA[<blockquote><p>There&#039;s no way all developers aren&#039;t already using them heavily, they are too good not to use.</p>
</blockquote><p><img src="https://thumb.wikimedia.org/wikipedia/commons/thumb/1/18/%22Citation_needed%22.jpg/960px-%22Citation_needed%22.jpg?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=thumbnail&amp;_=20150830231505" alt="[image]"  /></p>
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<pubDate>Sat, 10 Oct 2026 20:10:12 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Nevermind (reply)</title>
<content:encoded><![CDATA[<p>If you aren&#039;t playing games that were developed use AI coding assistants, I guess you&#039;re done with this hobby. There&#039;s no way all developers aren&#039;t already using them heavily, they are too good not to use.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=184459</link>
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<pubDate>Sat, 10 Oct 2026 17:10:43 +0000</pubDate>
<category>Gaming</category><dc:creator>squidnh3</dc:creator>
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<title>Nevermind (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Pretty much anything that fans are doing that seems unusually ambitious or fast is happening because of Claude Code. It&#039;s pretty amazing at stuff like this.</p>
</blockquote><p>DON&#039;T PLAY THIS GUYS IT SUCKS ASS</p>
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<link>https://destiny.bungie.org/forum/index.php?id=184458</link>
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<pubDate>Sat, 10 Oct 2026 15:02:48 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>They did it with Claude (Code) (reply)</title>
<content:encoded><![CDATA[<p><a href="https://kotaku.com/we-might-be-cooked-as-these-vibe-coded-web-browser-ports-of-halo-the-simpsons-hit-and-run-and-gta-vice-city-seem-to-work-perfectly-2000743300">Vibe-Coded Browser Ports</a></p>
<p>Pretty much anything that fans are doing that seems unusually ambitious or fast is happening because of Claude Code. It&#039;s pretty amazing at stuff like this.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=184457</link>
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<pubDate>Sat, 10 Oct 2026 13:23:08 +0000</pubDate>
<category>Gaming</category><dc:creator>squidnh3</dc:creator>
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<title>+1 (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=184456</link>
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<pubDate>Thu, 08 Oct 2026 04:01:43 +0000</pubDate>
<category>Recruitment</category><dc:creator>Robot Chickens</dc:creator>
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<title>amazing! (reply)</title>
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<pubDate>Tue, 06 Oct 2026 16:49:35 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>It&#039;s back (reply)</title>
<content:encoded><![CDATA[<p><a href="https://openhaloce.com/">https://openhaloce.com/</a></p>
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<link>https://destiny.bungie.org/forum/index.php?id=184454</link>
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<pubDate>Tue, 06 Oct 2026 15:22:47 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Nice metaphor (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>The Activision Halo games will be like Mission Impossible 2. Absolutely insane high octane action that&#039;s nothing like the rest of the franchise.</p>
<p>Get ready for a guilty pleasure.</p>
</blockquote></blockquote><blockquote><p><br />
Arbiter removes his helmet, to reveal a Spartan helmet underneath. Master Chief takes off his helmet to reveal he&#039;s been Sergeant Johnson the whole time. Slow-mo dual-wielding pistols confirmed. Doves?</p>
<p>Oof, that was a wild ride of a movie that I remember very little about.</p>
</blockquote><p>Afterwards, we will have a dark ages of truly terrible Halo games, only to be rescued again with three of the greatest FPS games of all time. Then, a boring overstuffed final Halo that sucks and will have redid the finale from the previous one but worse.</p>
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<pubDate>Tue, 06 Oct 2026 14:34:27 +0000</pubDate>
<category>Recruitment</category><dc:creator>Cody Miller</dc:creator>
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<title>Nice metaphor (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The Activision Halo games will be like Mission Impossible 2. Absolutely insane high octane action that&#039;s nothing like the rest of the franchise.</p>
<p>Get ready for a guilty pleasure.</p>
</blockquote><p>Arbiter removes his helmet, to reveal a Spartan helmet underneath. Master Chief takes off his helmet to reveal he&#039;s been Sergeant Johnson the whole time. Slow-mo dual-wielding pistols confirmed. Doves?</p>
<p>Oof, that was a wild ride of a movie that I remember very little about.</p>
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<pubDate>Tue, 06 Oct 2026 06:21:03 +0000</pubDate>
<category>Recruitment</category><dc:creator>Robot Chickens</dc:creator>
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<title>Nice metaphor (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Get ready for a guilty pleasure.</p>
</blockquote><p><img src="https://media3.giphy.com/media/11QU3xdhhG4kHC/giphy.gif" class="left" alt="[image]"  /></p>
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<pubDate>Mon, 05 Oct 2026 02:59:51 +0000</pubDate>
<category>Recruitment</category><dc:creator>Schooly D</dc:creator>
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<title>Nice metaphor (reply)</title>
<content:encoded><![CDATA[<p>The Activision Halo games will be like Mission Impossible 2. Absolutely insane high octane action that&#039;s nothing like the rest of the franchise.</p>
<p>Get ready for a guilty pleasure.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=184450</link>
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<pubDate>Mon, 05 Oct 2026 02:20:48 +0000</pubDate>
<category>Recruitment</category><dc:creator>Cody Miller</dc:creator>
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<title>[TSD] Cruise Control: Volume 5 (reply)</title>
<content:encoded><![CDATA[<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/4xLZj1c9yMA?autoplay=0&start=" referrerpolicy="strict-origin-when-cross-origin" ></iframe></p>
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<pubDate>Sun, 04 Oct 2026 17:24:55 +0000</pubDate>
<category>Recruitment</category><dc:creator>Schooly D</dc:creator>
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<title>YAY (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Sorry to litigate, but I&#039;d like to see the source for that. Who boasted about hiring people who hated Halo? </p>
<p>I remember 343 leadership saying they had hired people outside the gaming industry with the goal of creating a diverse team. I remember some quote stating that some people had been hired who weren&#039;t Halo fans when hired. And so what? Tony Gilroy wasn&#039;t a Star Wars fan when he was hired, and he ended up making the best Star Wars creation since 1980.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Man, I said I was only gonna say the one thing. And HBO and Google exist. But Frankie said it, and yes, he used the word hate. You can hire people who aren’t fans of a thing and have that be great. But hate? That’s quite the word.</p>
</blockquote></blockquote><blockquote><p><br />
Here&#039;s a copy of the article in question:</p>
<p><a href="https://web.archive.org/web/20141014092328/http://www.gamasutra.com/view/feature/191234/making_halo_4_a_story_about_.php?page=3">https://web.archive.org/web/20141014092328/http://www.gamasutra.com/view/feature/191234/making_halo_4_a_story_about_....</a></p>
<p>Frank said &quot;We had people who we hired who <em>hated</em> Halo because of &#039;X&#039;, but what that really meant was, &#039;I feel like this game could be awesome because of &#039;Y input&#039; that I&#039;m going to bring into it. I want to prove it, and I&#039;m passionate about proving it.&#039; So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team.&quot;</p>
<p>I think if you&#039;re interpreting that as &quot;we hired people who hated Halo because we hate our fans&quot;, I think you&#039;re missing the forest for the trees.</p>
</blockquote><p>No, but &#039;hate&#039; is still a load-bearing word in that paragraph.</p>
<p>How should I put this... There&#039;s a difference between iterating on a previous formula because you think the formula would work well with new elements, and forcing new elements into a formula (Or replacing it altogether!) because you think it&#039;s lacking without them.</p>
<p>It&#039;s the fine line of fans who want to see a Halo game that does X cool thing, and non-fans who don&#039;t like Halo because it&#039;s <em>not</em> CoD or CSGO or Overwatch. The latter probably aren&#039;t going to make a good Halo game because they don&#039;t love it enough to understand what made it work in the first place. </p>
<p>And Halo 4 was rife with that problem. Every gun in the sandbox, every enemy you fought, just felt wrong. Jaime Greisemer said that there wasn&#039;t a single good thing added to the sandbox, and I can&#039;t disagree with him.</p>
<p>Everything looked wrong, too, because most of the artists working on the game didn&#039;t have respect for what came before. That&#039;s why the Forward Unto Dawn was completely changed, because one of the artists decided that UNSC ships should look like more than &quot;Just an aggregate of boxes&quot;. That&#039;s why the Covenant were beaten with the ugly stick. </p>
<p>The Covenant vehicles had to wait until 5 to get beaten with the ugly stick, but that&#039;s only because 4 was developed on a bit of a time crunch.</p>
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<pubDate>Sat, 03 Oct 2026 02:14:59 +0000</pubDate>
<category>Destiny</category><dc:creator>Quirel</dc:creator>
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<title>They didn&#039;t age well. (reply)</title>
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<pubDate>Sat, 03 Oct 2026 01:53:08 +0000</pubDate>
<category>Destiny</category><dc:creator>Quirel</dc:creator>
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<title>Activision taking over Halo (reply)</title>
<content:encoded><![CDATA[<p>This will be the second time Activision will publish a game after the previous game release by the developer ran on the Halo Reach version of Blam</p>
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<pubDate>Fri, 02 Oct 2026 04:33:09 +0000</pubDate>
<category>Destiny</category><dc:creator>FyreWulff</dc:creator>
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<title>Jason Jones has a new studio (reply)</title>
<content:encoded><![CDATA[<p>I can&#039;t get past the lead robit having a lit cigar and sunglasses on :P</p>
<p>It&#039;s pretty intriguing though. Like an AI apocalypse Bad Batch or something. They definitely give me rag tag hero vibes.</p>
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<pubDate>Thu, 01 Oct 2026 18:26:38 +0000</pubDate>
<category>Destiny</category><dc:creator>ManKitten</dc:creator>
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<title>Jason Jones has a new studio (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>The Los Angeles-based studio is a partnership with Margaret Stohl, a Bungie veteran who has written 14 books as well as numerous games and Marvel Comics in her career. She serves as Stone Kite&#039;s CEO. “I&#039;ve spent my career creating books, games, comics, film and television, and I&#039;ve seen how often the medium that tells the first story ends up defining everything that comes after it,” she said. “Stone Kite is about breaking down those old media silos. Instead of starting in one medium and adapting outward, we bring the best global creators from different disciplines into the room from day one to shape the world together. We change the conversation. We never say that’s how it’s traditionally done. We build communities, and we listen to them. That’s how we’re creating worlds that people can explore for decades, in whatever ways they want.”</p>
</blockquote></blockquote><blockquote><p><br />
I&#039;m getting flashbacks. I went to an event in the VERY early days of 343 Studios (as in, before Halo 4 was released) where Bonnie and Frank were talking about how transmedia storytelling was the future of entertainment.</p>
<p>And now here it is, 15 years later, and Jason Jones has started a new studio, and his CEO is saying exactly the same thing.</p>
</blockquote><p>Some of the books published during their era were good, but I didn&#039;t like their approach to different media on the same platform. Their terminals and even their cutscenes would often break immersion for me.</p>
<p>Glad that Jason isn&#039;t sitting on his duff. I&#039;ll pay attention. Might even pay money.</p>
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<pubDate>Thu, 01 Oct 2026 18:20:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>Jason Jones has a new studio (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I&#039;ll need to see how this plays out I guess, but I&#039;m not able to identify anything disruptive or novel in the initial offering: it&#039;s a short comic series which, if successful, may be adapted in different media? Not only does that sound like &quot;starting in one medium and adapting outward&quot;</p>
</blockquote><p>In theory I understand. Different media have different strengths, so if you as an artist have an idea, you&#039;ve often got to ask &quot;How do I best express this idea?&quot;. </p>
<p>It could be a movie, a book, a song, whatever. But a given idea will always have a medium best suited for it. Being limited to one (video game) means you are limited in your ideas.</p>
<p>Call me when you get to TV or movies Jason!</p>
<blockquote><p>Don&#039;t we already have an example of their mission statement with Halo which launched with a game and a book simultaneously, with the story and IP being developed in both formats for years before branching off to webisodes, comic books, and ARGs? I&#039;m definitely missing something.</p>
</blockquote><p>Yeah. You forgot the Halo TV show!</p>
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<pubDate>Thu, 01 Oct 2026 17:24:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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