


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - That&#039;s a terrible idea.</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>That&#039;s a terrible idea. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>… is the implementation of two-rider sparrows, one person drives, one person shoots.  Something akin to rocket racing in Halo, but with Destiny weapons / physics…</p>
<p>Or maybe that's a terrible idea!</p>
</blockquote><p>I need heavies to consistently kill someone on a Sparrow. (I've done it with a sniper, but it's luck.)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=102018</link>
<guid>https://destiny.bungie.org/forum/index.php?id=102018</guid>
<pubDate>Thu, 31 Dec 2015 14:42:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
</item>
<item>
<title>That would be really fun. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=102016</link>
<guid>https://destiny.bungie.org/forum/index.php?id=102016</guid>
<pubDate>Thu, 31 Dec 2015 14:11:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>What I would really like to see... (reply)</title>
<content:encoded><![CDATA[<p>… is the implementation of two-rider sparrows, one person drives, one person shoots.  Something akin to rocket racing in Halo, but with Destiny weapons / physics…</p>
<p>Or maybe that's a terrible idea!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=102012</link>
<guid>https://destiny.bungie.org/forum/index.php?id=102012</guid>
<pubDate>Thu, 31 Dec 2015 07:48:51 +0000</pubDate>
<category>Destiny</category><dc:creator>nico</dc:creator>
</item>
<item>
<title>I could not disagree more - I loved every second of SRL (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>One minor gripe:  The red bull sparrow actually had higher boost stats than any other trick sparrow.  And my buddy with it absolutely smoked in races. </p>
</blockquote></blockquote><blockquote><p><br />
Isn't it the same as Timebreaker? I've noticed that Timebreaker handles considerably differently than the new sparrows. But if you want the absolute best times, Timebreaker is what you need.</p>
</blockquote><p>Completely different.  It's a stunt sparrow like the tumbler, but with a faster boost speed.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101997</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101997</guid>
<pubDate>Wed, 30 Dec 2015 11:05:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
</item>
<item>
<title>Just ask anyone on PS4 how I feel about it… (reply)</title>
<content:encoded><![CDATA[<blockquote><p>also, add more fan-blades.</p>
</blockquote><p>There is a special place in hell for people like you :)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101980</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101980</guid>
<pubDate>Wed, 30 Dec 2015 06:36:43 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>Just ask anyone on PS4 how I feel about it… (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Cyber tossed out the idea of making collision physics nonexistent like the Tower and I swear if he had been looking for disciples in that moment I'd be following him around making a journal right now.</p>
</blockquote><p>I've reconsidered my opinion on this, actually. As a few people have pointed out above, disabling collision would effectively turn it into a time-trial mode with ghosts.</p>
<p>There's a certain art to jockeying for position with a rival as you approach an impending fan-blade. That's not to say the sparrow physics/networking don't need to be vastly improved, but I would like to see some other strategic element added to allow for overtaking. And no, not power-ups.</p>
<p>also, add more fan-blades.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101979</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101979</guid>
<pubDate>Wed, 30 Dec 2015 06:08:09 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
</item>
<item>
<title>Just ask anyone on PS4 how I feel about it… (reply)</title>
<content:encoded><![CDATA[<p>Cyber tossed out the idea of making collision physics nonexistent like the Tower and I swear if he had been looking for disciples in that moment I'd be following him around making a journal right now.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101978</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101978</guid>
<pubDate>Wed, 30 Dec 2015 05:50:34 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
</item>
<item>
<title>Sparrow physics are the main issue (reply)</title>
<content:encoded><![CDATA[<p>I think it was repeatedly said that your sparrow is a feather and everyone else's is a rock, or at least that is how I felt.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101974</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101974</guid>
<pubDate>Wed, 30 Dec 2015 04:04:23 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
</item>
<item>
<title>One thing that would have made SRL better... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The idea about disabling collisions would work, but also take some of the chaos out of the game.</p>
</blockquote><p>I fail to see how that's a bad thing. ;)</p>
<blockquote><p>- I really wish there was a system that would throw your guardian off the sparrow when you are spinning out of control. I had a race last night on Venus that I was leading from the start and never had anyone even on my radar from the first s-turn. I hit the last warp gate a little off or something and when I came out on the other side I proceeded to spin out of control for probably 8-10 seconds. This ended up costing me a race that had been a blow out. It would have been great to be thrown from the sparrow and forced to respawn instead of being stuck in an out of control spin I can do nothing about.</p>
</blockquote><p>FYI, you can actually dismount the sparrow in SRL, and it'll cause you to immediately die and respawn. The only tricky part is knowing how long you could be stuck in the spin - it may or may not be faster to just let it go. There's not really any way to know for sure while it's happening.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101955</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101955</guid>
<pubDate>Wed, 30 Dec 2015 01:15:26 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>I could not disagree more - I loved every second of SRL (reply)</title>
<content:encoded><![CDATA[<blockquote><p>One minor gripe:  The red bull sparrow actually had higher boost stats than any other trick sparrow.  And my buddy with it absolutely smoked in races. </p>
</blockquote><p>Isn't it the same as Timebreaker? I've noticed that Timebreaker handles considerably differently than the new sparrows. But if you want the absolute best times, Timebreaker is what you need.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101953</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101953</guid>
<pubDate>Wed, 30 Dec 2015 01:02:39 +0000</pubDate>
<category>Destiny</category><dc:creator>naturl selexion</dc:creator>
</item>
<item>
<title>I could not disagree more - I loved every second of SRL (reply)</title>
<content:encoded><![CDATA[<p>Man did this bring me back to old F-Zero days!</p>
<p>- I had fun the whole time.  Last place?  Still fun.  Lost by 0.005?  Still fun.  Had a perfect race going until I hit the final fan in lap 3?  Still fun!<br />
- The sparrows are all basically identical, which meant the deciding factor in races was skill more than anything else.<br />
- The rewards were plentiful and felt powerful for the game mode.  Even if you lost you knew the odds were good that you were getting something sweet anyway.<br />
- Racing with friends was a blast.  There just are not enough PvP modes where I can challenge my friends at something in this game (Rumble and SRL, basically).  It's a lot more fun to talk trash to your buddies when your own success isn't married to theirs.<br />
- Normally I like a racing game with tight controls, but the really loose sparrow controls felt great.  The &quot;Bungie steering&quot; system is really nice and intuitive.<br />
- I loved the track design.  Putting secret passages with &quot;slow down goo&quot; bombs tied to the first place player's passing meant players in back had a decision to make about whether or not to take the passage, while players in front were punished for it.<br />
- Increasing gate size for players in back is a MUCH better way to balance the race and keep everyone involved than rubber-banding, which is what most racing games do.  I really liked that the races were fair for all players.  If I lost, I didn't feel cheated; I felt like the other guy was just amazing.</p>
<p>One minor gripe:  The red bull sparrow actually had higher boost stats than any other trick sparrow.  And my buddy with it absolutely smoked in races.  This felt a bit pay-to-win-ish, but I also saw a guy with the exact same sparrow as me (the lightning one) beat my buddy's best ever time by 5 seconds, so it clearly wasn't the only factor.  Still, learning about the higher stat made me disappointed.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101951</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101951</guid>
<pubDate>Wed, 30 Dec 2015 00:03:21 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
</item>
<item>
<title>On SRL &amp; collision detection between players (aka bumping) (reply)</title>
<content:encoded><![CDATA[<blockquote><p>- The bumping is very bothersome, but mainly because the wild drivers seem to not be penalized for hitting someone. The idea about disabling collisions would work, but also take some of the chaos out of the game. Not really sure what my happy compromise would be. </p>
</blockquote><p>I agree, it's frustrating that others don't seem to be negatively affected by collisions.  I'm sure they are though and we just don't see it because of latency, perspective, or other reasons.</p>
<p>The bumping is frustrating, but in defense of collision detection between players, it's an important part of the game, it adds the need to use various tactics to deal with those other players during the race. If there were no collisions then we'd essentially be running a solo-time-trial with 'ghosts' of other players on screen.  While solo-time-trials would be a fun game mode &amp; it would grant you the chance to really nail down your lines, it doesn't sound nearly as fulfilling to me.  Actual competition against live people is much more gratifying than being rank #20,451 in a time-trial, at least to me it is.</p>
<p>Things I'll do to deal with the frustration of other racers:<br />
1- Go slow at the start, be just behind the pack so you don't get bounced around, this will also give you wide gates to make it easy to boost past the pack into the lead once things thin out a bit after the first couple gates.<br />
2- Make sure I'm not caught on the outside of another racer as a turn comes up.<br />
3- Stay ahead of the pack so you don't get bumped around, if things are rough maybe I'll drop into second and wait for a good opportunity to get a good lead on the person currently contending with you for first place.  Better to be in 2nd than for both of you to get bumped back to 3rd &amp; 4th due to your fighting for 1st.</p>
<blockquote><p>- I really wish there was a system that would throw your guardian off the sparrow when you are spinning out of control.</p>
</blockquote><p>You can just dismount like you regularly do.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101950</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101950</guid>
<pubDate>Wed, 30 Dec 2015 00:02:57 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
</item>
<item>
<title>I think there&#039;s opportunity here... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I had no problems with the gates and planned my lines accordingly. What I'm thinking is that they should have changed the gates. Perhaps weekly, or daily. Really force you to rethink your lines. It would be a way to get more out of the same two courses than they did.</p>
</blockquote><p>Yup, I think changing the gates would have been great.  Especially in those places where you can take an alternate route (like by the walker &amp; servitors).  Gee, even just a little bump to one side or another would be enough to change it up.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101948</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101948</guid>
<pubDate>Tue, 29 Dec 2015 23:41:58 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
</item>
<item>
<title>I think there&#039;s opportunity here... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I had no problems with the gates and planned my lines accordingly. What I'm thinking is that they should have changed the gates. Perhaps weekly, or daily. Really force you to rethink your lines. It would be a way to get more out of the same two courses than they did.</p>
</blockquote><p>I like this a lot.  More on track dangers to go along with that could have increased the variety.  </p>
<p>Though with only two tracks, and Destinies reputation, it would have felt like stretching.</p>
<p>With 4 tracks total, changing configurations?  That'd be pretty amazing, and deeper then some dedicated racing titles.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101946</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101946</guid>
<pubDate>Tue, 29 Dec 2015 22:54:43 +0000</pubDate>
<category>Destiny</category><dc:creator>electricpirate</dc:creator>
</item>
<item>
<title>One thing that would have made SRL better... (reply)</title>
<content:encoded><![CDATA[<p>For the most part I've really enjoyed SRL. Not sure I would have played as much if I didn't have the chance to get 310-320 helmets and class items though. Overall, the majority of my complaints revolve around some weird physics in the game. So, in no particular order here are my suggestions.</p>
<p>- Make your rider/sparrow more visible. At the start of the race on Venus, whenever everyone hits that first s-turn, it's just a complete visual clusterf***. I can't tell you how many times I lost my sense of direction at the beginning of Venus. First person would fix this, but you could easily highlight the character in a subtle way also.</p>
<p>- The weird landings are just painful. A little rock being able to stop all forward momentum is so infuriating. Also, the explosions on landing are about as random as can be also. This is pretty much the same problem as when you die from jumping and landing on something on patrol or during regular missions. Guessing there are some weird geometry issues that cause this?</p>
<p>- The bumping is very bothersome, but mainly because the wild drivers seem to not be penalized for hitting someone. The idea about disabling collisions would work, but also take some of the chaos out of the game. Not really sure what my happy compromise would be. </p>
<p>- I really wish there was a system that would throw your guardian off the sparrow when you are spinning out of control. I had a race last night on Venus that I was leading from the start and never had anyone even on my radar from the first s-turn. I hit the last warp gate a little off or something and when I came out on the other side I proceeded to spin out of control for probably 8-10 seconds. This ended up costing me a race that had been a blow out. It would have been great to be thrown from the sparrow and forced to respawn instead of being stuck in an out of control spin I can do nothing about.</p>
<p>I'm sure there will be some other things I think of, but for now this will do.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101945</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101945</guid>
<pubDate>Tue, 29 Dec 2015 22:31:25 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>What we need is free Starwood points for winning. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101943</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101943</guid>
<pubDate>Tue, 29 Dec 2015 20:18:35 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>Nah, what we need is some power-ups (reply)</title>
<content:encoded><![CDATA[<p>I agree all of your points detract from the racing aspect of SRL, but let's be honest here, Destiny isn't robust enough to handle serious racing. So I suggest it goes the completely opposite way into wackiness.</p>
<p>&quot;But, Zack&quot; I hear you ask &quot;implementing power-ups will be a major pain in the ass!&quot;</p>
<p>Not so fast, my non-Cody friend! I'm sure we can come up with some minor hacks to make it fun! Most of the hacks I came up with are pretty much the Supers we know and love (perhaps to hate) our very own Guardians already have! Let's use Mario Kart as template, shall we?</p>
<ul>
<li>Red/Green Shell: Lance Nova Bomb with the tracking perk/sped up Axion Bolt/sped up tracking Hammers<br />
</li><li>Banana peel: Ward of Dawn with Saint-14 debuff<br />
</li><li>Lightning Bolt: instant Landfall (one of the perks for Stormtrance) on every enemy<br />
</li><li>Temporary Invincibility/Star Power: same as Banana Peel, but it stays on your Sparrow</li></ul><p>Tricky bit would be assigning them a button and figuring out how to make them available without without screwing everything else. I'd go as far as creating a separate instance to current Super based on last power-up ran over, keep Super regen at zero and making an instant Super (like when you level up) when you run over power-ups.</p>
<p>What say you? What more can you come up with?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101940</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101940</guid>
<pubDate>Tue, 29 Dec 2015 15:25:55 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>No, but maybe I should check it out. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101938</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101938</guid>
<pubDate>Tue, 29 Dec 2015 14:16:37 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
</item>
<item>
<title>One thing that would have made SRL better... (reply)</title>
<content:encoded><![CDATA[<p>Totally agree. Despite some rubber-banding and shenanigans, SRL (when it's not being thrown into chaos by collisions) is mostly about a good line and driving precisely. Games like that do NOT benefit from randomness and unpredictability. That just makes it feel like everything you're doing is pointless.</p>
<p>I would actually take it one step farther and just disable collisions with other players entirely, until some way can be found to make it NOT feel like random bullshit every time someone touches me.</p>
<p>I also think that other than this issue, SRL was great. I hope to see it return.</p>
<p>Also, are you on Forza? I should probably add you if so.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101937</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101937</guid>
<pubDate>Tue, 29 Dec 2015 13:48:57 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>I think there&#039;s opportunity here... (reply)</title>
<content:encoded><![CDATA[<p>I had no problems with the gates and planned my lines accordingly. What I'm thinking is that they should have changed the gates. Perhaps weekly, or daily. Really force you to rethink your lines. It would be a way to get more out of the same two courses than they did.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=101936</link>
<guid>https://destiny.bungie.org/forum/index.php?id=101936</guid>
<pubDate>Tue, 29 Dec 2015 13:08:18 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
</item>
</channel>
</rss>
