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<title>DBO Forums - The Witness</title>
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<title>The Witness (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm not really finding the game that much fun to play. I don't like the environment, and there is little sense of satisfaction or meaningful progression in the exploration. The look sensitivity is criminally slow, and there is not option to change it. That is inexcusable. It's maddening waiting to turn around. </p>
</blockquote><p>Given that The PC version has sliders for both 2D and 3D mouse sensitivity, it's really inexcusable.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105196</link>
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<pubDate>Thu, 11 Feb 2016 08:51:23 +0000</pubDate>
<category>Gaming</category><dc:creator>CyberKN</dc:creator>
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<title>The Witness (reply)</title>
<content:encoded><![CDATA[<p>I'm officially stuck now. I am somewhat happy that the game doesn't care if you are stuck or not… you just have to plow through and come up with the answer. I do not intend to use any hints.</p>
<p>However.</p>
<p>I'm not really finding the game that much fun to play. I don't like the environment, and there is little sense of satisfaction or meaningful progression in the exploration. The look sensitivity is criminally slow, and there is not option to change it. That is inexcusable. It's maddening waiting to turn around. </p>
<p>I've given it a chance. Thumbs down.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105190</link>
<guid>https://destiny.bungie.org/forum/index.php?id=105190</guid>
<pubDate>Thu, 11 Feb 2016 07:07:26 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>+1 (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=104464</link>
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<pubDate>Wed, 03 Feb 2016 02:53:29 +0000</pubDate>
<category>Gaming</category><dc:creator>someotherguy</dc:creator>
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<title>It&#039;s a game by Blow. (reply)</title>
<content:encoded><![CDATA[<p>Not good, but not inherently bad either. If it doesn't stop me enjoying the art, it's just there. If someone thinks their game is the second coming of Christ, that's probably pretentious. But if I enjoyed it anyway, it's irrelevant.</p>
<p>So pretentious =/= a bad product, I guess is more accurate.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104462</link>
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<pubDate>Wed, 03 Feb 2016 02:46:39 +0000</pubDate>
<category>Gaming</category><dc:creator>someotherguy</dc:creator>
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<title>pretentious: (reply)</title>
<content:encoded><![CDATA[<blockquote><p><em><strong>pretentious:</strong> attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed</em> </p>
<p><br />
Jonathan Blow clearly possesses all the talent he claims, and his accolades are all surely deserved, so I'm not sure the definition fits.  </p>
<p>It's not pretentious just because you don't like it.</p>
</blockquote><p>He definitely has the talent, but are we just ignoring the rest of the definition?</p>
<p>And I think I've already mentioned that I like his games, so it's probably not because I &quot;don't like it&quot;.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104461</link>
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<pubDate>Wed, 03 Feb 2016 02:42:18 +0000</pubDate>
<category>Gaming</category><dc:creator>someotherguy</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[<p>Side note: Amy Jo Johnson came into my shop a while back to get her guitar repaired. One of the repair guys mentioned something about loving Power Rangers and being a big fan of hers. As he tells it, her reaction was a stern &quot;I'm a musician now!&quot;. Good info for anyone hoping to snag an autograph :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104375</link>
<guid>https://destiny.bungie.org/forum/index.php?id=104375</guid>
<pubDate>Tue, 02 Feb 2016 02:43:41 +0000</pubDate>
<category>Gaming</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Well, that&#039;s something I didn&#039;t know I was into. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=104374</link>
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<pubDate>Tue, 02 Feb 2016 02:37:08 +0000</pubDate>
<category>Gaming</category><dc:creator>ProbablyLast</dc:creator>
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<title>It&#039;s a game by Blow. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I just watched 13 Hours. There's a Joseph Campbell line that gets repeated a few times, and it comes across as a little pretentious because there is nothing else in the movie like that. In a different movie, it would not have been pretentious at all.</p>
<p>Pretentiousness isn't good.</p>
</blockquote></blockquote><blockquote><p><br />
Fun fact: while working on that film last year, Michael Bay said that he thought he had a shot to win an Oscar for it, in all seriousness. It was delayed enough that that can't happen in 2016, so we'll see next year… </p>
<p>Could explain the quote.</p>
</blockquote><p>It's good but not Oscar material IMHO.</p>
<p>Since it left Netflix as of today, I also watched The Hurt Locker over the weekend. It's a better movie. Neither is as good as American Sniper or as entertaining as Three Kings, as long as we're talking war films.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104373</link>
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<pubDate>Tue, 02 Feb 2016 02:28:47 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>It&#039;s a game by Blow. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I just watched 13 Hours. There's a Joseph Campbell line that gets repeated a few times, and it comes across as a little pretentious because there is nothing else in the movie like that. In a different movie, it would not have been pretentious at all.</p>
<p>Pretentiousness isn't good.</p>
</blockquote><p>Fun fact: while working on that film last year, Michael Bay said that he thought he had a shot to win an Oscar for it, in all seriousness. It was delayed enough that that can't happen in 2016, so we'll see next year… </p>
<p>Could explain the quote.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104363</link>
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<pubDate>Tue, 02 Feb 2016 00:58:18 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>It&#039;s a game by Blow. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It's definitely pretentious. But so was Braid, and Braid was great.</p>
<p>Pretentious =/= Bad</p>
</blockquote><p>Well, no. Pretentiousness isn't a good thing. No one sets out to make art that is pretentious.</p>
<p>I didn't finish Braid, but I like what I played and I also like what I know about The Witness. I haven't read any interviews with Blow, and maybe he comes across as pretentious, but interviews aren't games. I like what I like.</p>
<p>I just watched 13 Hours. There's a Joseph Campbell line that gets repeated a few times, and it comes across as a little pretentious because there is nothing else in the movie like that. In a different movie, it would not have been pretentious at all.</p>
<p>Pretentiousness isn't good.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104357</link>
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<pubDate>Mon, 01 Feb 2016 23:59:51 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Vanquish sucked. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I bought it and finished it last year in hopes of catching all the hype everyone seems to have for it.</p>
<p>Was the first encounter fun? Yes! </p>
<p>Was the rest of the game? I can't remember anything about it, which leads me to believe that it was so repetitive that at some point my brain stopped storing it to my long term memory.</p>
<p>I do remember that the story was cringe-worthy and riddled with cliche. Oh, and there was a boss fight at the end where I was fighting two of the same guy. That's about it.</p>
<p>Edit: After having my morning coffee, this post seems uncharacteristically grumpy of me. Still don't like Vanquish.</p>
</blockquote><p>I was somewhat unimpressed at first but only at first. The combat system is incredibly deep, incredibly flexible, and incredibly fun. Try upping the difficulty, and you'll be forced to learn the nuances of the systems. Every gun has a purpose, as does every move. You'll feel like a badass soon enough.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104354</link>
<guid>https://destiny.bungie.org/forum/index.php?id=104354</guid>
<pubDate>Mon, 01 Feb 2016 23:47:55 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>For those who find Cody to be pretentious... (reply)</title>
<content:encoded><![CDATA[<p>Everything I say is my opinion, and I can totally see how someone can have fun with this game. I can also totally understand how someone could not like Vanquish. But when comparing like to like - Vanquish to other 3PS games and The Witness to other puzzle games, Vanquish towers over the competition, whereas so far The Witness is less interesting to me than Myst.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104353</link>
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<pubDate>Mon, 01 Feb 2016 23:43:51 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>pretentious: (reply)</title>
<content:encoded><![CDATA[<p><a href="http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/308928/">Jonathon Blow story @ The Atlantic from 2012</a></p>
<p>This article makes him sound pretentious.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104352</link>
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<pubDate>Mon, 01 Feb 2016 23:42:58 +0000</pubDate>
<category>Gaming</category><dc:creator>marmot 1333</dc:creator>
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<title>Vanquish sucked. (reply)</title>
<content:encoded><![CDATA[<p>I bought it and finished it last year in hopes of catching all the hype everyone seems to have for it.</p>
<p>Was the first encounter fun? Yes! </p>
<p>Was the rest of the game? I can't remember anything about it, which leads me to believe that it was so repetitive that at some point my brain stopped storing it to my long term memory.</p>
<p>I do remember that the story was cringe-worthy and riddled with cliche. Oh, and there was a boss fight at the end where I was fighting two of the same guy. That's about it.</p>
<p>Edit: After having my morning coffee, this post seems uncharacteristically grumpy of me. Still don't like Vanquish.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104350</link>
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<pubDate>Mon, 01 Feb 2016 23:17:15 +0000</pubDate>
<category>Gaming</category><dc:creator>CyberKN</dc:creator>
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<title>For those who find Cody to be pretentious... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Bullshit.</p>
</blockquote><p>
Good morning to you, too, sir!<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>Sorry,</p>
</blockquote><p>
We all know you're not <em>actually</em> sorry about whatever is going to follow this, but I understand the sentiment. Let's continue...<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>but even if that's true the game is no fun, which makes it terrible.</p>
</blockquote><p>
Really? I'm having a total blast with it. Just like I said in the post above. Maybe <em>you're</em> not having fun with it, but that does not make the game &quot;objectively bad&quot; on a universal scale. Lots of people are really enjoying this game.<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>The puzzles are all super easy too, and the game pretty much tells you how to solve them by easing you in to them.</p>
</blockquote><p>
What, you want to <em>brute-force</em> these things? Let me know how much fun you have with that approach. Breadcrumbs are important. One element of good game design is like a symphony; early on you ease the player into a theme and then you progress, developing and iterating that theme over time into something more complicated and climactic. You vary the approach and intonation along the way, sometimes going off in unexpected directions, but always looping it back to the theme. Think about Beethoven's 5th. The Witness does this very well (and in ways that I'd wager you probably aren't fully aware of yet).<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>Over 100 solved</p>
</blockquote><p>
<img src="http://i.imgur.com/uidFVSFm.jpg" alt="[image]" /><br />
Hey, mine is bigger!<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>and I haven't had to put on a thinking cap yet.</p>
</blockquote><p>
I think we plebeians simply fail to understand the grandeur and expanse of your towering intellect, Cody.<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>If it doesn't get harder soon I'm gonna give up.</p>
</blockquote><p>
Wait, what? It's so <em>easy</em> that you surrender? Let me get this straight; you haven't seen a <em>single</em> puzzle that you don't know how to solve yet? How much of the island have you even explored? Oh, right, 100-ish puzzles’ worth. If you do stick it out, tell me about the Red Door.<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>I'm assuming it gets much harder based on what people are saying,</p>
</blockquote><p>
Yeah, it gets more difficult. <em>That's why people are saying that.</em> Coincidence? I think not! Call me when you bust out the ole pencil and paper. But remember, none of it is <em>impossible</em> (and it's not supposed to be). Look, it's a game, it <em>should</em> have a solution to every puzzle, and none of it should require calculus. See the comment about progression above.<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>but if I don't like the environment (it is really not appealing),</p>
</blockquote><p>
Fair enough, it's a subjective thing. You don't like the environment, I do. We can agree to disagree.<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>nor the [movement] (you can't walk off ledges and it sucks getting around),</p>
</blockquote><p>
There are a few points here and there where I'd like to shortcut a path, too, but why the hell would you want to walk off a ledge?<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>why would I stay to solve the puzzles?</p>
</blockquote><p>
Right, if you're not having fun, then it's okay to not play it! I have stopped playing many games because I wasn't having fun with them. Games that other people have enjoyed and finished (the first Mass Effect immediately comes to mind). If you don't like it, then that's okay. You're not obligated to finish it.<br />
<span style="color:#cff;">.</span></p>
<blockquote><p>Also Vanquish was released in 2010, so it's pretty much impossible for any other game to be game of the decade.</p>
</blockquote><p>
Haven't played Vanquish. But I wasn't saying that The Witness was the game of the decade. I said, &quot;I think The Witness may be the best game <em>I've played in the past decade</em>, bar none.&quot;</p>
<p>Edit: I really should add that this game is about the journey, not the destination. Solving puzzles is simply the mechanic; the meaning is found in the experience and exploration.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104348</link>
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<pubDate>Mon, 01 Feb 2016 23:02:08 +0000</pubDate>
<category>Gaming</category><dc:creator>Beorn</dc:creator>
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<title>Way ahead of you (reply)</title>
<content:encoded><![CDATA[<p>Love the dude.</p>
<p>:)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104347</link>
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<pubDate>Mon, 01 Feb 2016 21:59:39 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>Start with The Character of Physical Law (reply)</title>
<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=JzWzLyGuPRY&amp;list=PL7BF07F016E2BF97E">https://www.youtube.com/watch?v=JzWzLyGuPRY&amp;list=PL7BF07F016E2BF97E</a></p>
<p>It's a nice survey of scientific laws. There's a companion book to buy if you wish as well.</p>
<p>Do not, under any circumstances, read The Feynman Lectures on Physics <em>unless you know physics.</em> Feynman was a great educator and could pull off what is the wonkiest structure of intro physics courses ever, but it's much easier to pick up a Young and Freedman University Physics 11th edition.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104339</link>
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<pubDate>Mon, 01 Feb 2016 20:08:33 +0000</pubDate>
<category>Gaming</category><dc:creator>Funkmon</dc:creator>
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<title>They ignore it for Neil DeGrasse Tyson. (reply)</title>
<content:encoded><![CDATA[<p>All the smartest people adore Tyson. If you don't, you is dumb. QED</p>
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<link>https://destiny.bungie.org/forum/index.php?id=104336</link>
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<pubDate>Mon, 01 Feb 2016 19:20:27 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>No idea, but I guess it can&#039;t hurt, right? (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=104335</link>
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<pubDate>Mon, 01 Feb 2016 18:04:35 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>For those who find the game to be pretentious... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I think <em>The Witness</em> may be the <strong>best game I've played in the past decade, bar none</strong>. I was looking forward to a Myst-like game from Thekla, but I didn't realize how profoundly deep this game would go. In fact, I'm still figuring some of this out and I've &quot;finished&quot; the game. I don't want to ruin it by calling things out directly, but <em>The Witness</em> has <em>layers upon layers</em>, and everything from the art direction to puzzle design to overarching thematic structure and even the game's title are elegantly tied together and immaculately intertwined. It is nothing short of a masterwork.[/spoiler]</p>
</blockquote><p>Bullshit. Sorry, but even if that's true the game is no fun, which makes it terrible. The puzzles are all super easy too, and the game pretty much tells you how to solve them by easing you in to them. Over 100 solved and I haven't had to put on a thinking cap yet. If it doesn't get harder soon I'm gonna give up. I'm assuming it gets much harder based on what people are saying, but if I don't like the environment (it is really not appealing), nor the moment (you can't walk off ledges and it sucks getting around), why would I stay to solve the puzzles?</p>
<p>Also Vanquish was released in 2010, so it's pretty much impossible for any other game to be game of the decade.</p>
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<pubDate>Mon, 01 Feb 2016 14:14:34 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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