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<title>I&#039;m in (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=105318</link>
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<pubDate>Fri, 12 Feb 2016 04:57:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>I&#039;m game! (reply)</title>
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<pubDate>Fri, 12 Feb 2016 04:45:25 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>On an unrelated note. (reply)</title>
<content:encoded><![CDATA[<p>BlackTig3r and I were doing really well last night in CDs, and made me think that the three of use should give Trials a try sometime and see how we do.</p>
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<pubDate>Fri, 12 Feb 2016 04:23:32 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>Firebolt Grenades, too. (reply)</title>
<content:encoded><![CDATA[<p>The fact that a armor-maxed hunter burns to death from those things is so annoying. There's nothing I can do if I get hit with one, I just try and find a good spot to die in that can be covered and res'd.</p>
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<pubDate>Fri, 12 Feb 2016 04:22:34 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>I agree with you (reply)</title>
<content:encoded><![CDATA[<p>I played on my level 35 (now level 37) warlock last night as was just laying waste to people with minimal effort.  Thorn, Praedith's Revenge, and the MG-18A Harm's Way, combined with a max armor/max recovery build and dear god was it a horror show.  I got my first hate mail in months and beat a pair of modern-day lighthousers with my buddy.  Neither of us are that good.  After maining a hunter all the time, playing sunsinger felt like cheating.  It's OP as F, especially in elimination modes.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105285</link>
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<pubDate>Fri, 12 Feb 2016 02:46:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Handy when a match ends in a draw - BOOM, auto win (reply)</title>
<content:encoded><![CDATA[<p>Had a match with Black Tiger last night that went into overtime. We were on Bannerfall, and it was 1v2 with black tiger down in the inside heavy courtyard. I shadowshot the warlock in the zone just after I revived Tiger, he Rez' I shadowshot #2 which took away his super and then hit him again with #3 just after he finished capping the zone. Man, that was frustrating.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=105284</link>
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<pubDate>Fri, 12 Feb 2016 02:45:25 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>What are people&#039;s thoughts on Self-Rez Warlocks in CDs? (reply)</title>
<content:encoded><![CDATA[<p>Also, firebolt grenades are made for this. There were a few times last night when it was 2v1 against me, and i would firebolt both of them, and they would high tail it out of there, and i would get the revive. I guess the fear of burning with me having the buff, and the <em>possibility</em> of self-rez made them think twice about pushing.</p>
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<pubDate>Fri, 12 Feb 2016 02:24:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
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<title>Handy when a match ends in a draw - BOOM, auto win (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=105280</link>
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<pubDate>Fri, 12 Feb 2016 02:20:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
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<title>What are people&#039;s thoughts on Self-Rez Warlocks in CDs? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I've noticed that self-rez warlocks seem to be at an even greater advantage now in the 2v2 elimination gametype. I think it was Beardfade and I playing a few nights ago where we would have won easily had it not been for the ability to self-rez on the other team. We clearly out played them, but because they could self-rez we ended up losing battles that should have been over already.</p>
<p>In Trials it's easy to leave on person on the self-rez warlock and let your other two teammates go after the others. In 2v2, this becomes much harder since the other person gets such a massive buff in recovery making 1v1 battles swing in favor of the person with the buff.</p>
<p>Anyway, how do others feel about this?</p>
</blockquote><p>Not a massive issue. Sure, It takes about four melees to bring one down, but Rezzed sunsingers are still outnumbered (especially if you're watching the orb, which is easy to do since their partner can only come from one direction, and can't take you by surprise. I've only run a self-rez Warlock, and it's failed me just as often as it's given me an advantage, so it's about even.</p>
<p>The more frustrating match was one last night where we ran into two Hammer Titans with Armamentarium and Fusion Grenades. Those douches deserved to lose. &gt;:)</p>
<p>But yeh, every Super's overpowered Nature is extra painful when it's just two of you going up against them (especially Gunslingers).</p>
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<pubDate>Fri, 12 Feb 2016 02:02:14 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>What are people&#039;s thoughts on Self-Rez Warlocks in CDs? (reply)</title>
<content:encoded><![CDATA[<p>I hadn't thought about it when it happened to us last night, but you are right. If the self-res warlock is alone they get the enraged buff plus their self res buff. No wonder they could easily take us out...</p>
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<pubDate>Fri, 12 Feb 2016 01:53:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>What are people&#039;s thoughts on Self-Rez Warlocks in CDs? (reply)</title>
<content:encoded><![CDATA[<p>I've noticed that self-rez warlocks seem to be at an even greater advantage now in the 2v2 elimination gametype. I think it was Beardfade and I playing a few nights ago where we would have won easily had it not been for the ability to self-rez on the other team. We clearly out played them, but because they could self-rez we ended up losing battles that should have been over already.</p>
<p>In Trials it's easy to leave on person on the self-rez warlock and let your other two teammates go after the others. In 2v2, this becomes much harder since the other person gets such a massive buff in recovery making 1v1 battles swing in favor of the person with the buff.</p>
<p>Anyway, how do others feel about this?</p>
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<pubDate>Fri, 12 Feb 2016 01:30:19 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>So uh, Crimson Doubles (reply)</title>
<content:encoded><![CDATA[<blockquote><p>One of the things I find easier in doubles is the ability to get 2 on 1 situations when one of the opponents gets out of position. If I recognized a flank, I would call for us to focus on one target and beat them to the spot.</p>
<p>On the flipside, I found flanking much easier in 2v2 than 3v3.</p>
<p>Overall, I'm finding doubles easier than Trials. I think the big difference is 2v1 is a much stronger position than 3v2. It's much easier to prevent your opponent from getting a resurrection in this format.</p>
</blockquote><p>That is often true, but on the other hand I've had plenty of 2v1 situations that get suddenly turned around thanks to a smart play by the lone wolf. In Trials, if one team gets a single kill they can often form up around the orb and play the waiting game. In doubles, it isn't quite so easy. All it takes is a good grenade or snipe or a super and the tide completely changes. There's something a bit more volatile and un-predictable about the 2v2 format that I really enjoy. I find Trials a bit more methodical.</p>
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<pubDate>Fri, 12 Feb 2016 00:58:07 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>So uh, Crimson Doubles (reply)</title>
<content:encoded><![CDATA[<p>One of the things I find easier in doubles is the ability to get 2 on 1 situations when one of the opponents gets out of position. If I recognized a flank, I would call for us to focus on one target and beat them to the spot.</p>
<p>On the flipside, I found flanking much easier in 2v2 than 3v3.</p>
<p>Overall, I'm finding doubles easier than Trials. I think the big difference is 2v1 is a much stronger position than 3v2. It's much easier to prevent your opponent from getting a resurrection in this format.</p>
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<pubDate>Fri, 12 Feb 2016 00:41:35 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>So uh, Crimson Doubles (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It's missing the dynamic strategy of splitting into 2 and 1 to create flanking opportunities.  If you try to do that in this gametype, it creates a lot more risk since you are both alone.</p>
</blockquote></blockquote><blockquote><p><br />
I don't know. I kind of liked how risky separating was. When BeardFade and I were playing last night we definitely felt the risk when separating would get one of us killed, but when you separate and it works, it feels really good. I did pull one of my favorite moves on Asylum. At the beginning of the match, I used the Titan skate to quickly move up behind the enemy team while BeardFade went through the middle like normal, we wiped them out very quickly as a result. Just don't try it twice in a row.</p>
<p>I kind of think of it as Trials lite since light level doesn't matter. You still have to strategize and working with your partner is key. Plus you get the adrenaline rush of trying to survive when you are the last man standing.</p>
</blockquote><p>Yeah, I wouldn't say doubles is necessarily any less strategic than Trials. A bit less intricate because of fewer moving parts, but still plenty of room for coordination and teamwork. It does put more direct pressure on each individual player than most other modes (less room to be &quot;carried&quot; by teammates). Although in some ways, it is easier for a single player to really dominate the match if they outclass both opponents. Slycrel and I <a href="https://www.bungie.net/en/Legend/PGCR?instanceId=4634812562&amp;characterId=2305843009220905535">played a game last night</a> where I finished with 11 kills and 2 deaths. So there is more room for a single player to have a really good game and control the flow of the entire match.</p>
<p>Overall, I really like the unique dynamic to the 2v2 elimination game mode.</p>
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<pubDate>Thu, 11 Feb 2016 23:47:17 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>So uh, Crimson Doubles (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It's missing the dynamic strategy of splitting into 2 and 1 to create flanking opportunities.  If you try to do that in this gametype, it creates a lot more risk since you are both alone.</p>
</blockquote><p>I don't know. I kind of liked how risky separating was. When BeardFade and I were playing last night we definitely felt the risk when separating would get one of us killed, but when you separate and it works, it feels really good. I did pull one of my favorite moves on Asylum. At the beginning of the match, I used the Titan skate to quickly move up behind the enemy team while BeardFade went through the middle like normal, we wiped them out very quickly as a result. Just don't try it twice in a row.</p>
<p>I kind of think of it as Trials lite since light level doesn't matter. You still have to strategize and working with your partner is key. Plus you get the adrenaline rush of trying to survive when you are the last man standing.</p>
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<pubDate>Thu, 11 Feb 2016 23:00:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>Hahaha, that was brutal.  Someone call the burn ward. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=105221</link>
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<pubDate>Thu, 11 Feb 2016 15:06:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>It&#039;s for Valentine&#039;s, so why would Bungie show any love? (reply)</title>
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<pubDate>Thu, 11 Feb 2016 09:56:06 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>^ (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=105208</link>
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<pubDate>Thu, 11 Feb 2016 09:42:43 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
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<title>That&#039;s exactly what I thought the event was going to be. (reply)</title>
<content:encoded><![CDATA[<p>So disappointed, and I didn't even need a 320 ghost.</p>
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<pubDate>Thu, 11 Feb 2016 09:32:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Underwhelming, to be sure. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>So the live team, since SRL, has basically made a fancy skin for the tower that looks like a 9 year old girl's fantasy come true, 2 shaders, and emblem, and...  not much else.  I guess there are new emotes to pay for.  This nonsense about 320 ghosts is also lame.  I got a 298 ghost (I don't need a 320, but it was supposed to be the big draw here as far as rewards go).  Maybe I misread and it was only a &quot;chance&quot; at a 320 ghost?  I'm assuming that was it.</p>
</blockquote></blockquote><blockquote><p><br />
In terms of Crimson Doubles as a special &quot;event&quot;, I have to agree with you. This really isn't the kind of content I was hoping for from the live team. I've heard whispers floating around that the live team is a lot smaller than most players assume it is (I keep hearing things like &quot;there are 8 people at Bungie currently working on supporting Destiny year 2&quot;, not including the engineers running the servers and stuff like that). I would never put too much weight into rumors like that, but the content we've seen out of the live team does lead me to believe it is a very small team. Whatever the case, I feel like the whole &quot;microtransactions will pay for free content&quot; argument is working out to be a far better deal for Bungie than it is for the player base :-/</p>
</blockquote><blockquote><blockquote><p><br />
Lastly, the PvP change to special ammo is not good and does not change very much.  The very first round features icebreaker, invective, or sidearms, and ever round after that is exactly like it was before the patch.</p>
</blockquote></blockquote><blockquote><p><br />
So far, specials have not been an issue for me at all. I'd guess it's a mix of luck and my playstyle. I play very aggressively, which means most rounds are over before the special ammo boxes have spawned. I ran into 1 or 2 Ice Breakers and 1 Invective last night, no sidearms. The gametype has been 99% primary-weapon dominated so far, which I quite enjoy.</p>
</blockquote><p>Man, your games were the opposite of ours.  At least three of our games had every match run to near the end of time, if not end by point capture.  One team we played on Asylum actually turtled in their spawn until they got the special, then ran to the special in the water downstairs, and then to our spawn to get all three specials the first match.  It was smart, and we were dumb not to realize what they were doing.</p>
<blockquote></blockquote><blockquote><blockquote><p><br />
We did see a healthy mix of weapons and enemies, and faced a couple of very good opponents...  and two teams clearly cheating with lag-switching... why on earth isn't the damage referee part of the elimination mode where it matters so much more than control???</p>
</blockquote></blockquote><blockquote><p><br />
Overall, our match quality was quite good last night. 1 or 2 laggy games, but solid for the most part. Didn't run into any obvious lag switchers.</p>
</blockquote><p>Other than the two teams of lag switchers we had no noticeable lag or latency.  The lag-switchers though... UGH.  I emptied my Invective into a guy that would have won us the match only to have him teleport behind me and instantly double-melee me AND my teammate to death.  That was the worst, but the others were pretty atrocious too.</p>
<blockquote></blockquote><blockquote><blockquote><p><br />
And there's also no new quests at rollover, so after tonight's run through literally all of the content in just a few hours, I'm probably going to be playing helldivers or Hand of Fate for the rest of the week.  I guess it was an interesting diversion, but this isn't a game mode I'm going to be seeking out in the future.</p>
</blockquote></blockquote><blockquote><p><br />
I really enjoy the gametype, I just think artificially hyping it up by making it a &quot;special event&quot; is misguided. None of the dog-and-pony show around it makes it any more enjoyable or fun. I would have been happy with a doubles elimination playlist being added to the mix. No need for the other stuff along with it.</p>
</blockquote><p>I don't mind the dog and pony show at all, but if putting roses all over the tower is preventing Bungie from fixing art bugs (Birth of History ffs) or adding new maps, I'm against it.  Frankly, I was really surprised and disappointed at how short and easy the quest was (one step, basically).  Even the Red Bull quest is more involved.  This would have been the perfect opportunity to have people 2-man a strike or something.</p>
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<pubDate>Thu, 11 Feb 2016 09:31:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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