


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - But not the post being replied to</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>But not the post being replied to (reply)</title>
<content:encoded><![CDATA[<p>I guess I read it in relation to the idea of Bungie playing with drop rates. Again, I don't think it's likely to happen, but if it does <em>that's</em> exactly what I was worried about. We all know why p2w is bad, but people keep talking like cosmetics are harmless, which they aren't if it encourages manipulative design.</p>
<p>I think I'd honestly rather they kept paid cosmetics separate - I still wouldn't like it, but at least the inherently addictive elements of the game have less influence on your decision to buy them. Not none mind you, but less.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109656</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109656</guid>
<pubDate>Mon, 11 Apr 2016 20:37:07 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
</item>
<item>
<title>But not the post being replied to (reply)</title>
<content:encoded><![CDATA[<p>I think he was responding directly to this:</p>
<p><em><strong>This is the exact scenario those of us who are against micro-transactions wanted to avoid. It wasn't because we were cheap or stingy. It was because it can directly impact the quality of the user experience.</strong><br />
</em></p>
<p>Korny's response makes sense in that case. He disagrees that the user experience is negatively affected by the system where cosmetic items can be purchased rather than &quot;earned.&quot; This probably has more to do with with a difference in how a person perceives the value of cosmetic items than any attempt to ignore someone's argument. In this sense, the p2w title of the thread is playing out even in this conversation- hence why I mentioned it.</p>
<p>I care about aesthetics. But I don't think I'll ever pay for this stuff. I certainly won't begrudge someone who does and I won't begrudge bungie for not only offering it as a transaction, but also offering it to all players through normal means. Sure the first hit is free, but its my responsibility to ascertain the value of the item's cost after that hit. The only impact on user experience I have now is to decide the value of taking an alternate route to something that is cosmetic.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109594</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109594</guid>
<pubDate>Sun, 10 Apr 2016 12:15:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
</item>
<item>
<title>But not the post being replied to (reply)</title>
<content:encoded><![CDATA[<p>Hence my confusion. If it was meant to go somewhere else then I'd completely get what Korny's saying, it just seemed weird as a reply to Cyber's totally valid, non-P2W-themed post.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109559</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109559</guid>
<pubDate>Sun, 10 Apr 2016 07:36:40 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
</item>
<item>
<title>p2w is the subject of this thread... (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109556</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109556</guid>
<pubDate>Sun, 10 Apr 2016 07:30:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
</item>
<item>
<title>Missing the point? Or ignoring it? (reply)</title>
<content:encoded><![CDATA[<p>Cyber's saying there's a financial benefit to players who want this gear not getting it. He said nothing about this gear being an advantage or of &quot;your experience being compromised&quot; by another player owning it. Whether the gear is of any non-cosmetic value is irrelevant, what matters is that Bungie have a financial incentive to give you bad drops where these items are concerned (whether or not they'd do anything about it is another matter. Im inclined to think not, but who can tell where Activision is involved).</p>
<p> Were you meaning to reply to someone else? Or just running the &quot;it's only cosmetic&quot; argument on autopilot?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109554</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109554</guid>
<pubDate>Sun, 10 Apr 2016 07:17:03 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
</item>
<item>
<title>Would a scrapbook suffice? (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109400</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109400</guid>
<pubDate>Sun, 10 Apr 2016 00:09:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Pyromancy</dc:creator>
</item>
<item>
<title>I demand an org chart (reply)</title>
<content:encoded><![CDATA[<p>and an HR manual, while you're at it.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109389</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109389</guid>
<pubDate>Sat, 09 Apr 2016 05:58:21 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
</item>
<item>
<title>They need to explain responsibilities for Bungie teams (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Have they ever actually said what the Live team does, what other teams who are not the live team are called and how we can delineate which teams have and will worked on each? </p>
</blockquote><p>We don't know for sure what the other teams are called (I would imagine they either have code names OR something really simple like &quot;Destiny 2 Team&quot;), but they won't talk about those teams much as most companies don't. As far as the responsibilities of the Live Team, if you just search Bungie Destiny Live Team on Google there are a few articles that mention what they worki on, here's an example:</p>
<p>&quot;David Dague, who is also known as Deej, explains that the focus is on the delivery of Sparrow Racing, which goes live on December 8, and the big update for the month of December and that announcements about year two activities will be delivered at a later date, with every new piece of content handled by the live team.&quot;</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109387</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109387</guid>
<pubDate>Sat, 09 Apr 2016 04:10:23 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
</item>
<item>
<title>Nope (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>If you watched the stream, then you know that there was no indication at all that the weapons would be in the Steling Treasures - only the armor (which will drop at 3 light).</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Still gear for money. Down one more rung on the slippery slope. </p>
</blockquote></blockquote><blockquote><p><br />
Up one more shelf on the mixed metaphor tree.</p>
</blockquote><p>Oh quiet. Make a like a tree and get outta here.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109383</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109383</guid>
<pubDate>Sat, 09 Apr 2016 03:34:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>They need to explain responsibilities for Bungie teams (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I'm actually all for Bungie completely focusing on Destiny 2.  I just wish they'd quit trying to blow smoke up my ass about all the amazing things they're still doing with Destiny 1.   </p>
</blockquote></blockquote><blockquote><p><br />
There is always the implication from fans that making content, or changing things that aren't X means that X is somehow being ignored or put on the back burner. As someone who has worked at several software companies that is rarely (if ever) the case. For one thing this update was primarily conceived and built by the live team, not the Destiny 2 team. There's not actually a scenario where if they put everyone &quot;on&quot; Destiny 2 that it would come out 3 months earlier, or be 20% better, that's not how software development works.</p>
</blockquote><p>I agree with all of this, but it is based on a lot of guesswork for me.  Have they ever actually said what the Live team does, what other teams who are not the live team are called and how we can delineate which teams have and will worked on each?  I never much cared, but if they are going to say that Eververse funds one &quot;team&quot; and certain content is distinguished by coming from that &quot;team&quot; I feel like I need to know this info to even understand the updates they post on the blog and to make purchasing decisions.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109382</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109382</guid>
<pubDate>Sat, 09 Apr 2016 03:26:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
</item>
<item>
<title>Nope (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>If you watched the stream, then you know that there was no indication at all that the weapons would be in the Steling Treasures - only the armor (which will drop at 3 light).</p>
</blockquote></blockquote><blockquote><p><br />
Still gear for money. Down one more rung on the slippery slope. </p>
</blockquote><p>Up one more shelf on the mixed metaphor tree.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=109380</link>
<guid>https://destiny.bungie.org/forum/index.php?id=109380</guid>
<pubDate>Sat, 09 Apr 2016 03:16:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
</item>
<item>
<title>Found it! (reply)</title>
<content:encoded><![CDATA[<p>Sorry I was late! I only just saw your post, and apparently Crazed didn't, so yeah. :P</p>
<p><img src="http://s2.quickmeme.com/img/68/6890238a19f066b77cd019a1540447ce13036ca427bf1384555bfc847c51596a.jpg" alt="[image]" /></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108892</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108892</guid>
<pubDate>Tue, 05 Apr 2016 06:22:21 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
</item>
<item>
<title>Such as? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I mean, isn't that kinda a bold claim to make? Especially at the end of a topic that is ultimately discussing whether a move by a game dev is yet another small cut keeping people away from a game?</p>
</blockquote><p>I'd agree.  Especially in Destiny's case.  All we see is the thousand cuts.  It's all anyone ever talks about since Destiny launched.  It's a non-stop hissy fit (by the community at large).   A lot of it is warranted, but there's a reason this is the only Destiny related place I visit on the internet.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108791</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108791</guid>
<pubDate>Sun, 03 Apr 2016 19:37:55 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Such as? (reply)</title>
<content:encoded><![CDATA[<p>I mean, isn't that kinda a bold claim to make? Especially at the end of a topic that is ultimately discussing whether a move by a game dev is yet another small cut keeping people away from a game?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108782</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108782</guid>
<pubDate>Sun, 03 Apr 2016 07:35:09 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
</item>
<item>
<title>Death by a thousand tiny cuts (reply)</title>
<content:encoded><![CDATA[<p>It's very interesting how people consistently appreciate and praise the tiny things game makers get right, but then forget to condemn the little throngs the get wrong. We see success by a thousand tiny massages, yet miss the death by small cuts.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108781</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108781</guid>
<pubDate>Sun, 03 Apr 2016 06:46:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Also just for the record (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>We've got <a href="https://www.reddit.com/r/CruciblePlaybook/comments/3ovllw/the_iron_banner_drop_rate_is_1_this_is_an_average/">people playing thousands of games of Iron Banner reporting a 1%-2% drop rate for IB gear</a>, and that's just 1 of many examples. </p>
</blockquote></blockquote><blockquote><p><br />
That doesn't seem right at all. (Maybe it was right 5 months ago; my short-term memory is not what it used to be.)</p>
<p>So far, this Iron Banner, I've played 52 games. I've had no weapon drops yet, but I've gotten 6 chests, 2 arms, 1 helmet.</p>
<p>That's WAY higher than 1-2%.</p>
</blockquote><p>Yeah they made an update in November to fix this Iron Banner issue, I specifically remember them discussing it, and <a href="https://www.bungie.net/en/News/Article/13940/7_Destiny-Update---11172015">here's</a> the patch notes that mention it. And the relevant text:</p>
<p>Iron Banner<br />
* Increased drop rate for Legendary Gear in the Iron Banner playlist<br />
* Increased Iron Banner reputation gain from games by 20%<br />
* Added a package at Ranks 3 &amp; Rank 5 that grants additional rewards to the player<br />
* Known issue: Some of the items from the Rank 5 package will not be awarded when you open it until you return to orbit <br />
* Added an Iron Banner Ghost Shell that can also drop in the playlist at Rank 5<br />
* Gear that buffs Iron Banner Faction reputation gain now have corresponding perk description and icons<br />
* Fixed an issue where Tempered Buff was not correctly appearing in the Character Screen</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108779</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108779</guid>
<pubDate>Sun, 03 Apr 2016 05:58:38 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
</item>
<item>
<title>Also just for the record (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>We've got <a href="https://www.reddit.com/r/CruciblePlaybook/comments/3ovllw/the_iron_banner_drop_rate_is_1_this_is_an_average/">people playing thousands of games of Iron Banner reporting a 1%-2% drop rate for IB gear</a>, and that's just 1 of many examples. </p>
</blockquote></blockquote><blockquote><p><br />
That doesn't seem right at all. (Maybe it was right 5 months ago; my short-term memory is not what it used to be.)</p>
<p>So far, this Iron Banner, I've played 52 games. I've had no weapon drops yet, but I've gotten 6 chests, 2 arms, 1 helmet.</p>
<p>That's WAY higher than 1-2%.</p>
</blockquote><p>It sounds low to me too. I'd need to read through the thread more thoroughly (it's a MASSIVE wall of text). It's possible they're tracking 1%-2% drop rate <em>per item</em>, which sounds closer to my anecdotal experience.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108770</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108770</guid>
<pubDate>Sun, 03 Apr 2016 01:42:58 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
</item>
<item>
<title>Also just for the record (reply)</title>
<content:encoded><![CDATA[<blockquote><p>We've got <a href="https://www.reddit.com/r/CruciblePlaybook/comments/3ovllw/the_iron_banner_drop_rate_is_1_this_is_an_average/">people playing thousands of games of Iron Banner reporting a 1%-2% drop rate for IB gear</a>, and that's just 1 of many examples. </p>
</blockquote><p>That doesn't seem right at all. (Maybe it was right 5 months ago; my short-term memory is not what it used to be.)</p>
<p>So far, this Iron Banner, I've played 52 games. I've had no weapon drops yet, but I've gotten 6 chests, 2 arms, 1 helmet.</p>
<p>That's WAY higher than 1-2%.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108769</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108769</guid>
<pubDate>Sun, 03 Apr 2016 01:37:07 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
</item>
<item>
<title>Also just for the record (reply)</title>
<content:encoded><![CDATA[<p>Mass Effect 3 is a really interesting case. </p>
<p>I hear lots of press complain about the F2P-style monetization... but only from those who didn't really play the game. Everyone I talk to who actually spent time with ME3's multiplayer seems to love the way BioWare handled their support of the game, myself included. Yet the buzz around Destiny is constantly negative or at least contentious. I think you already nailed one of the reasons: Many players felt let down by Destiny (even some of those who ultimately love the game). ME3's multiplayer was a happy surprise for the fan base. Most people didn't expect it to be any good, yet it ended up being one of the highlights of the game. But I don't think that is the only reason for the differences in perception. </p>
<p>BioWare never charged a dime for any of the follow-up Multiplayer content. And yet, it was all really good despite being free. Bungie has had more mixed results with the content they've added to Destiny, both paid and free. TTK was the only update that seems to have made the majority of the community happy, at that cost $40-$60 (not that any of the ME3 MP content was anywhere close to the scale of TTK, but you get my point). </p>
<p>There is also the common perception that Destiny is a bit stingy when it comes to giving out loot to the player. We've got <a href="https://www.reddit.com/r/CruciblePlaybook/comments/3ovllw/the_iron_banner_drop_rate_is_1_this_is_an_average/">people playing thousands of games of Iron Banner reporting a 1%-2% drop rate for IB gear</a>, and that's just 1 of many examples. So I get why some people feel their blood pressure rising at the very suggestion of paying extra money for any kind of loot, cosmetic or not. ME3 didn't have that problem. New gear came easily and often, even without buying the packs. Plus, there wasn't nearly as much gear to acquire in ME3, which I think worked to the game's advantage. Even though the drops were RNG based, the loot pool was small enough that you could get all the gear in the game without spending ludicrous amounts of time grinding. Finally, ME3 had no PvP component... it was purely co-operative. I think any game with a competitive mode will come under extra scrutiny when any whiff of a &quot;pay to win&quot; scenario comes along.</p>
<p>Like you, I spent a decent chunk of money on ME3 microtransactions, but I was getting so much fun and so many hours of enjoyment from it that I was more than happy to throw some love at the developers. I never cared what specific characters or items I got from the packages, because I knew I'd have them all within a month or so.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108768</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108768</guid>
<pubDate>Sun, 03 Apr 2016 01:21:41 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
</item>
<item>
<title>Also just for the record (reply)</title>
<content:encoded><![CDATA[<p>I spent quite a bit extra on Mass Effect 3's micro transaction system during the first year of that game. Had to have the <strike>Defender Titan</strike> Asari Justicar and N7 Shadow, to name a few. Probably spent at least another $60 on the game. Really I'd estimate closer to $100 or more. Amusingly, I don't think the random drops I paid for ever actually got me the classes or guns I was looking for! </p>
<p>But the thing was, I was happy to spend the money. I was spending to try and get the new classes early, but each time they released a new set of classes, weapons, and maps I handed over a good $5 to $10 in appreciation of the ongoing support and content. (Remember, the weekly balance updates and all other content was free.) </p>
<p>I've been doing similar with Destiny. I bought the Ghost edition initially because I wanted that physical Ghost. It's my 2nd favorite extra to ever come with a game. (Halsey's Journal being the first, of course.) And, like basically everyone, I paid for The Taken King. But I also pitched in a few dollars for the Sparrow Racing League, and at least the minimum amount for the 2nd Festival of the Lost. Again, not so much because I wanted a blue flame-y mask (I never actually got it) but because it's my way of showing thanks for and hopefully encouraging continued support and updates.  </p>
<p>I do agree that whether or not we've crossed a Pay to Win line, it is probably detrimental to the perception of the game any time Bungie does something that causes the discussion to pop back up. Maybe it wouldn't be so much of an issue if it had been in at the start? I'm not going to drag up the sources right now, but the concepts of micro transactions were discussed by Bungie before Destiny's launch. I'm fairly certain that emotes being things we pay for was in the original concept for Destiny as well. Remember the Wizard Ice Bucket Challenge video? It ended with a Guardian performing the Slow Clap emote something like two years before we got access to it... </p>
<p>But getting back to the point, if Destiny had launched with stronger content (like the higher quality mission of The Taken King) and had launched with the micro transactions from the beginning I wonder if people would have been driven away. A few, of course, but I think most would recognize that you couldn't actually Pay to Win and the content of the game (in addition to the always strong movement / gunplay) would have lead most to accept the selling of emotes and reputation boosters and so on and would have caused much less of a stir than this sorta gradual phasing in of additional ways to Pay. </p>
<p>Or, at the very least, we would have had this conversation two years ago and people would made their decisions to stay or leave Destiny by now... :)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=108765</link>
<guid>https://destiny.bungie.org/forum/index.php?id=108765</guid>
<pubDate>Sun, 03 Apr 2016 00:08:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
</item>
</channel>
</rss>
