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<title>DBO Forums - Challenge: Invent faction specific weapons and armor perks</title>
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<title>Challenge: Invent faction specific weapons and armor perks (reply)</title>
<content:encoded><![CDATA[<p><span style="font-size:large;">Factions:</span></p>
<ul>
<li><strong>New Monarchy</strong><br />
<em>Armor Perk:</em> The Regiment<br />
Do increased damage against enemies already damaged by allies. Gain more Super energy from Assists.<br />
<br />
</li><li><strong>Dead Orbit</strong><br />
<em>Armor Perk:</em> No Turning Back<br />
Greatly increased armor when player is the last living member of their Fireteam. Grants the user +2 Agility.<br />
<br />
</li><li><strong>Future War Cult</strong><br />
<em>Armor Perk:</em> To War<br />
All ammo pickups have a chance to grant extra ammo. +1 Recovery.</li></ul><p><em>*Armor perks do not stack. Only one faction perk can be active at any time (determined by currently-allied faction).<br />
</em></p>
<p><em><br />
</em></p>
<p><br />
<span style="font-size:large;">Foundries:</span></p>
<ul>
<li><strong>Häkke:</strong><br />
<em>Weapon Perk:</em> More Däkka<br />
Missed rounds have a slight chance to be returned to the magazine. (Mulligan as an intrinsic perk across all weapons, even Auto Rifles. Can stack with actual Mulligan perk).<br />
<br />
</li><li><strong>Suros:</strong><br />
<em>Weapon Perk:</em> And Look Good Doing It.<br />
Doing damage with Suros weapons has a chance to return a slight amount of health, but does not trigger health regeneration (Reduced Recovery stat while weapon is equipped).<br />
<br />
</li><li><strong>Omolon:</strong><br />
<em>Weapon Perk:</em> Shmafety First<br />
Rapidly firing the weapon without manual reloading causes it to overheat, dealing increased damage, but with a chance to damage the user.</li></ul>]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=111033</link>
<guid>https://destiny.bungie.org/forum/index.php?id=111033</guid>
<pubDate>Thu, 28 Apr 2016 20:42:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>That&#039;s great. (reply)</title>
<content:encoded><![CDATA[<p>I can't think of any right off the top of my head, so I'll have to ponder, but I like the ones you've come up with.</p>
<p>This is the sort of stuff I hope we see in Destiny 2.   Make me actually care about and feel involved in the factions I choose.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=111029</link>
<guid>https://destiny.bungie.org/forum/index.php?id=111029</guid>
<pubDate>Thu, 28 Apr 2016 18:54:24 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<item>
<title>Challenge: Invent faction specific weapons and armor perks</title>
<content:encoded><![CDATA[<p>Just for fun, although it would be cool if the factions had some unique perks for their weapons and equipment.  </p>
<p>For example:</p>
<p>Omolon<br />
Bungie's theme: Mad science! Integrate with guardians abilities<br />
Perk: Arc Amp<br />
Kills with arc abilities change weapon damage type to arc for 10 seconds</p>
<p>New Monarchy<br />
Bungie's theme: None right now, but NM seems to emphasize leadership and teamwork<br />
Perk: Lead from the front<br />
Allies in close proximity take less damage when they are behind the wearer.  </p>
<p>Dead Orbit<br />
Bungie's Theme: None right now, but DO seems to emphasize mobility and exploration<br />
Perk: Stare into the Abyss<br />
While Sprinting, gain advanced tracking</p>
<p>FWC<br />
Bungie's Theme: None right now, but FWC seems to emphasize combat and temporal schennanigans<br />
Perk: Schrodinger's bullet<br />
Rounds have a small chance of splitting into 3, each on a slightly different trajectory.  Only the bullet that does the most damage will have that damage applied.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=111028</link>
<guid>https://destiny.bungie.org/forum/index.php?id=111028</guid>
<pubDate>Thu, 28 Apr 2016 17:46:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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