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<title>DBO Forums - Got it</title>
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<title>Got it (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=113189</link>
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<pubDate>Thu, 09 Jun 2016 06:36:46 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Is Chrono Trigger non-linear storytelling? Nope. (reply)</title>
<content:encoded><![CDATA[<p>It's actually very linear.  You can't go back in time to beat the boss before you're supposed to beat the boss until after you've already beaten the boss once, for example.  Including time loops in your gameplay story is fine when those loops can only really be performed after a specific sequence of events has already unfolded.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113181</link>
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<pubDate>Thu, 09 Jun 2016 05:31:10 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Is Chrono Trigger non-linear storytelling? (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=113165</link>
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<pubDate>Thu, 09 Jun 2016 02:41:55 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Bungie&#039;s story goals (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I believe vanilla Destiny would have been much better if it had been a linear mission start to finish focused only on the black garden, upon completion of which unlocked all of the other mission chains.  It would have been a slightly more satisfying ending and then an excellent opening of the game world and revisiting of places you'd already explored.</p>
</blockquote></blockquote><blockquote><p><br />
So much this.  Especially now that the expansions have been worked into vanilla destiny.  For example, when playing through Destiny w/ my Bro-in-law we played the Sword of Crota mission, suddenly a Dark Below quest-line was opened up to us.  It was quite confusing to find out we were on an expansion quest line when we hadn't even yet finished vanilla destiny.  I did not like it, nor did he.  I think we ended up doing one of the warmind missions accidentally too.  The IDEA of a non-linear story presentation sounds good, but in practice I think it's just confusing and makes any plot/story even harder to understand.</p>
</blockquote><p>Yeah.  Non-linear storytelling isn't, pretty much by definition, storytelling.  I had actually beaten Vanilla Destiny before I ever realized that stars with laurels were &quot;main story missions&quot; and stars by themselves were &quot;side story missions.&quot;  The storytelling made so little sense that it didn't even occur to me that there was a main story or side stories.  It was just &quot;well, this unlocked so I guess it's next.&quot;</p>
<p>Caveat:  Parallel storytelling is GREAT and can work really really well if done properly.  Take a gander at StarCraft 2's &quot;optional&quot; missions where you decide if you do mission X or mission Y and get different results going into mission Z afterwards (but you can't do both until you've beaten the whole game or start over from an old save).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113156</link>
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<pubDate>Thu, 09 Jun 2016 02:10:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>I wasn&#039;t going to be the one to say it... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Although Cody can't possibly analyze and compare the plots and game quality, since Warframe has microtransactions. :P</p>
</blockquote><p>Nope. I'd never ever play that game for fun. </p>
<p>The only way I'd ever play it is for research for some sort of academic piece of writing. Thankfully I don't think I'll ever have to write about it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113052</link>
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<pubDate>Tue, 07 Jun 2016 23:54:57 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>I wasn&#039;t going to be the one to say it... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The similarities are so striking that I have to think someone high up and Bungie or Activision played Warframe and then commanded Destiny to &quot;be like that.&quot;</p>
</blockquote><p>The folks at DE <a href="https://www.youtube.com/watch?v=4m0fDWsZzNA">confirmed</a> that some folks at Bungie are Warframe players, and have complemented them about the game.</p>
<p>But yeah, remember the early comparison that I made to the way the tutorial plays out in Warframe?</p>
<blockquote><p>You are awakened by an AI as enemies close in on your position. You don't know who you are or what's happening, but it turns out that you are a warrior from an older era, where a Golden Age was brought down by a massive-yet-vague conflict. The AI that helps you is a product of this era. You have to fight through enemies, collecting weapons before you find an old ship that you have to steal to fly out. Once free, you learn that you are not alone. There are many other re-awoken warriors like you, and you must take the fight to the forces that have taken over the Solar System so that you might reclaim the glory of what was before...</p>
</blockquote><p><br />
The similarities don't end there, with possibly-rampant AI allies, beyond-system motherships, An enemy faction made up of &quot;Taken&quot; enemies from all other factions, a large, white, broken sphere that is the source of the Warframes' power, and so on...</p>
<p>The only difference is that the latest story content moved Warframe players to tears because of the surprising impact and new content, while Destiny players were moved to tears because of the surprising lack of new content. :P</p>
<p>Although Cody can't possibly analyze and compare the plots and game quality, since Warframe has microtransactions. :P</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113032</link>
<guid>https://destiny.bungie.org/forum/index.php?id=113032</guid>
<pubDate>Tue, 07 Jun 2016 22:06:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>Bungie&#039;s story goals (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I believe vanilla Destiny would have been much better if it had been a linear mission start to finish focused only on the black garden, upon completion of which unlocked all of the other mission chains.  It would have been a slightly more satisfying ending and then an excellent opening of the game world and revisiting of places you'd already explored.</p>
</blockquote><p>So much this.  Especially now that the expansions have been worked into vanilla destiny.  For example, when playing through Destiny w/ my Bro-in-law we played the Sword of Crota mission, suddenly a Dark Below quest-line was opened up to us.  It was quite confusing to find out we were on an expansion quest line when we hadn't even yet finished vanilla destiny.  I did not like it, nor did he.  I think we ended up doing one of the warmind missions accidentally too.  The IDEA of a non-linear story presentation sounds good, but in practice I think it's just confusing and makes any plot/story even harder to understand.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113029</link>
<guid>https://destiny.bungie.org/forum/index.php?id=113029</guid>
<pubDate>Tue, 07 Jun 2016 21:56:38 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>A legit responce (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I think it's obvious that more story was originally intended to be told in the game (especially in year one), but I really hope all the narrative seeds planted from the start take root and grow into something that blows our minds in year 10.</p>
</blockquote></blockquote><blockquote><p><br />
My thoughts when I finished vanilla Destiny:  &quot;Ok, so Bungie didn't tell me a great story, but they really set up an intriguing universe.  That felt more like reading a prolog than the ending of the first book in a series.&quot;</p>
<p>I wanted to feel like I reached the ending of the first book, instead I got the setup for some great stories in the future.  I'm not complaining here.  Think of it like this, I knew I was getting desert, I was hoping to be served cheesecake, however they served ice cream.  Both are enjoyable, cheesecake is better, but ice cream is still a good experience.</p>
<p>After throwing out the book, Bungie was still able to rescue the universe and introduce us to it.  I feel like that was a pretty decent accomplishment on Bungie's part (but gosh darn it, I still wanted the book ;-) ).</p>
</blockquote><p>See, I felt like the ads said &quot;there's a crapload of amazing cheesecake here&quot; and then when I got there I got a pretty restaurant (gorgeous, in fact) with only cream of wheat to eat, all served by a robot staff.  The silverware is expensive and refined.  The place setting immaculate.  Heck, the smells from the kitchen are beyond mouth-watering, but the actual food is kind of boring, bland, and not at all what I was expecting.  But because it's a prix-fix menu, I keep sitting down and hoping the chef will send out a filet, or maybe - just maybe - that damn cheesecake.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113028</link>
<guid>https://destiny.bungie.org/forum/index.php?id=113028</guid>
<pubDate>Tue, 07 Jun 2016 21:55:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>An actual case study (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p>I should start finding excuses to repeat myself and link to old content too...</p>
</blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Yes, because Naughty Dog's new game and its success where Bungie failed or Rise of Iron has been mentioned before in the context of Bungie's story goals. NOT.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Are Destiny's narrative deficiencies going to require repetition each time another studio publishes a successful game with a good story?</p>
<p>Maybe just write a shell script to do it, I don't know.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Possibly. In 2013 it had never been done. Now it has and we can see the decisions and design that led to it. We have an actual case study which surpassed even what I thought was possible. I think to compare is valuable.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
... in 2013 what had never been done? Nobody had made a game with a better story than Destiny?</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
No, I think Cody's referring to comparisons being made between Naughty Dog's latest game and non-gaming story works.</p>
</blockquote></blockquote><blockquote><p><br />
Correct. Nobody had made a game that could live up to the goals Bungie stated in the portion I quoted.</p>
</blockquote><p>Oh man, I don't know.  Final Fantasy 7 and 8 had incredible stories.  Chrono Trigger was amazing.  The world and lore of the Witcher and Witcher 2 (both out before Destiny) is literally the stuff of legends though I'm unsure if that counts since they are based on literature and not the other way around.  How do we feel about fully integrated worlds, like Full Metal Alchemist, which was conceived as a TV series and toy series and video game all at once?  Silent Hill 2 still haunts me in ways that Destiny never will.  Resident Evil was at the forefront of the resurgence in zombie pop-culture popularity.</p>
<p>And, let us not forget the 800 lb gorilla:  World of Warcraft.  Novels after novels, and now a movie.</p>
<p>There are games that have created worlds so compelling they spawned entire genres.  I remember when FPS shooters were for PC only.  The concept of a &quot;console shooter&quot; was a laughingstock.  And then Halo came out.  It was vast, fun, epic, and had so much depth and mystery that it, too, got the novel treatment and several films (if not a major theatrical release...  Yet).</p>
<p>I believe that there are games that lived up to the goals Bungie stated.  I believe Bungie has created some of those.  Which is why Destiny missing the mark is so bewildering to me.  The pedigree was there.  The execution was not.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113026</link>
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<pubDate>Tue, 07 Jun 2016 21:45:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Warframe. (reply)</title>
<content:encoded><![CDATA[<p>The similarities are so striking that I have to think someone high up and Bungie or Activision played Warframe and then commanded Destiny to &quot;be like that.&quot;</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113022</link>
<guid>https://destiny.bungie.org/forum/index.php?id=113022</guid>
<pubDate>Tue, 07 Jun 2016 21:38:07 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Bungie&#039;s story goals (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I, for one, do not get why nearly every game &quot;ends&quot; its story right around the same time the player hits max level (or, in the case of vanilla Destiny, before then).  Why have levels at all if they're just placeholders that match your progression through the story?  Why have a story that ends just as the player is becoming truly powerful?  Why not give endgame players something to do that furthers the plot?  It's all a wasted opportunity and a disappointing fact:  Destiny is a game about loot, not about epic storytelling.</p>
</blockquote></blockquote><blockquote><p><br />
DIdn't TTK kind of do this? When you complete Regicide, you are not very powerful. You continue to gain levels in the subsequent quests leading up to the raid which are story based. I get what you are saying though, because story progression stops when you start to level up to tackle the hard raid. I guess if you just played the game and beat the raid once on normal, that would approximate the experience you are after.</p>
<p>But what you are asking goes against the broken design of the game. You're asking for a path to max level with no repetition or grinding. That's not going to happen.</p>
</blockquote><p>TTK did do it to a small degree, I'm pretty sure i mentioned that, speaking of Touch of Malice, Beltrane, Sleeper Simulant, the swords, and No Time to Explain (which I called Fate of All Fools), all of which were great but none of which furthered the plot of the game.</p>
<p>That being said, it's totally easy to make max level happen without repetition or grinding.  You just gate the experience such that you're done leveling up well before you're done with the story missions.  In WoW when you hit max level suddenly a whole bunch of additional quests appear and dungeons unlock.  There is no reason not to have the plot continue after you hit max level.</p>
<p>I believe vanilla Destiny would have been much better if it had been a linear mission start to finish focused only on the black garden, upon completion of which unlocked all of the other mission chains.  It would have been a slightly more satisfying ending and then an excellent opening of the game world and revisiting of places you'd already explored.</p>
<p>Back to the subject:  I feel like the leveling up process is sort of a stand-in for a tutorial.  You're acquiring and learning new skills.  The only reason to keep the &quot;levels&quot; going once all of the skills are acquired is because players like to see that glowy &quot;ding&quot; of leveling up - it's purely for the dopamine, which means it serves no real gameplay purpose at that point (and thus falls into what I consider to be the &quot;abusive&quot; category of game elements).</p>
<p>Or look at it in terms of gear.  Levels in Destiny are literally only tied to the quality of gear you can equip and difficulty of enemies you face.  They are are meaningless in all other regards.  The gear grind is so long in this game that reaching max level instantly would not negatively affect most gameplay, other than letting you use your preferred weapons immediately rather than only after using some crappy green of a type you don't like for a few hours.  Similarly, the level disparities between the player and enemy minions are handled in such a way that you never out-level an enemy.  In fact, character level is so meaningless that they had to add light levels to the game to give you some indication of player power - and it's based on gear, not experience.  All of which begs the question:  Why even have levels in the game?  They really serve very little purpose.</p>
<p>Heck, there's a third metric I use to evaluate guardians - grimoire score.  Again, way more indicative of player power and skill than the character's level.  I don't know why the biggest number is the most useless, but I know it is.</p>
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<pubDate>Tue, 07 Jun 2016 21:36:06 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Well said. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=113004</link>
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<pubDate>Tue, 07 Jun 2016 20:10:09 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>A legit responce (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I think it's obvious that more story was originally intended to be told in the game (especially in year one), but I really hope all the narrative seeds planted from the start take root and grow into something that blows our minds in year 10.</p>
</blockquote><p>My thoughts when I finished vanilla Destiny:  &quot;Ok, so Bungie didn't tell me a great story, but they really set up an intriguing universe.  That felt more like reading a prolog than the ending of the first book in a series.&quot;</p>
<p>I wanted to feel like I reached the ending of the first book, instead I got the setup for some great stories in the future.  I'm not complaining here.  Think of it like this, I knew I was getting desert, I was hoping to be served cheesecake, however they served ice cream.  Both are enjoyable, cheesecake is better, but ice cream is still a good experience.</p>
<p>After throwing out the book, Bungie was still able to rescue the universe and introduce us to it.  I feel like that was a pretty decent accomplishment on Bungie's part (but gosh darn it, I still wanted the book ;-) ).</p>
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<pubDate>Tue, 07 Jun 2016 20:05:49 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>A legit responce (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>You're making tons of great points and interesting comments... I wish I had time to respond to them all, but I don't at the moment. So I'm just going to address 1 point in particular:</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p>I don't think people are caring about the Destiny universe in the same way that they care about the three universes mentioned in the quote. They haven't really succeeded here. <a href="index.php?id=81284" class="internal">I've written about why I think this is the case</a>. But to say people don't care about the Destiny universe at all is wrong. They clearly do. Just not in the manner they were aiming for.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Here is where I disagree. Strongly. Perhaps it's because I don't know Harry potter, but I have a feeling that I still know what makes Star Wars and TLOTRs great, and it's NOT the main story arc. It's really not. The main story arc is incredibly straight forward if not boring. The character development is bland, and the characters are near forgettable. No, what makes Star Wars and TLOTRs great is the <em>universe that has been created around the story.</em> This is particularly true in TLOTRs, which goes out of its way <em>repeatedly</em> to drop hints or clues as to bigger things, and give you NO conclusion. Tolkien posits way more questions and mystic than he ever bothers to explain to the reader, and THAT'S what makes it an interesting universe and world. To (a much lesser) extent this is what makes Star Wards great too. The FOrce? Wtf is that? Who knows, it just is, and we the viewer don't and can't understand it, which means it's allowed to surprise us. This is in part why the whole &quot;midiclorians&quot; (sp?) pissed so many people off. It'd be like if the Hobbit movie tried to answer the questions of who Tom Bombadil or who Beorn (not <em>our</em> Beorn, the Hobbit one that his name sake comes from) is. It'd be stupid because it would take the mystery out of the universe. </p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
This is I feel completely differently than you do. For me to be remotely invested in the worlds of LotR, Star Wars, or any other fantasy/fiction/sci-fi/whatever, I need to care about the characters. I agree that the plots in many of the most celebrated franchises are nothing remotely special, but it is the characters themselves that pull me in and make me care. Without Gandalf and Aragorn, Han Solo and Darth Vader, these stories mean absolutely nothing to me. And that is where Destiny is truly lacking, IMO. Yes, Vanilla Destiny had a painfully undercooked plot. But for me, that isn't nearly as bad as the fact that I came out of the game not giving a damn about any of the characters. I can read grimoire cards and appreciate them to an extent (I think a lot of fascinating writing went into them), but they don't really help me <em>care</em> about Destiny. Not the way I would if there were a single character to latch on to.</p>
<p>Just my thoughts on it. Appreciate your post :)</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I would have to say that some characters need more expanding. I really like where they go, like Holliday (this is where I start butchering names) or really any of the Vendors. I feel like I spend a ton of time with them yet I never get to hear their story. I think that is very important and there has to be a way to tie in more to their story. With the Gunsmith (Banshee?) We learn about him from what he says every so often, that's great, but I need more. In that sense, I completely get you. Need more.</p>
<p>Then there are others like, the most prominent, Eris Morn. We know a lot about her, and it's great. She embodies a tortured soul. She has deep emotion but still has a drive to move forward for revenge. The Exo Stranger is another character that, unlike Eris, has very little history but at the same time, I feel like I know a heck of a lot about her compared to other characters I see on a daily basis.</p>
<p>There is a big difference between characters that I know very little about but I know I shouldn't and characters that I know little about but I feel like I should know more by this point. That is the difference between The Stranger and say, Zavala. </p>
<p>Although maybe that is the plan for some of the expansions, maybe we won't really know until more about them until then. We don't know anything about Saladin, but maybe we will get to know more about him in the next release. Although I would like more information about the characters, I'm also excited to have some characters star in new expansions (like Cayde-6).</p>
</blockquote></blockquote><blockquote><p><br />
I think it's obvious that more story was originally intended to be told in the game (especially in year one), but I really hope all the narrative seeds planted from the start take root and grow into something that blows our minds in year 10.</p>
</blockquote><p>Oh yeah, I think the 3, 5 and 10 year plan is still in place and functioning. I just think they kinda screwed up on the baseline.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113002</link>
<guid>https://destiny.bungie.org/forum/index.php?id=113002</guid>
<pubDate>Tue, 07 Jun 2016 20:04:12 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>A legit responce (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>You're making tons of great points and interesting comments... I wish I had time to respond to them all, but I don't at the moment. So I'm just going to address 1 point in particular:</p>
</blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p>I don't think people are caring about the Destiny universe in the same way that they care about the three universes mentioned in the quote. They haven't really succeeded here. <a href="index.php?id=81284" class="internal">I've written about why I think this is the case</a>. But to say people don't care about the Destiny universe at all is wrong. They clearly do. Just not in the manner they were aiming for.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Here is where I disagree. Strongly. Perhaps it's because I don't know Harry potter, but I have a feeling that I still know what makes Star Wars and TLOTRs great, and it's NOT the main story arc. It's really not. The main story arc is incredibly straight forward if not boring. The character development is bland, and the characters are near forgettable. No, what makes Star Wars and TLOTRs great is the <em>universe that has been created around the story.</em> This is particularly true in TLOTRs, which goes out of its way <em>repeatedly</em> to drop hints or clues as to bigger things, and give you NO conclusion. Tolkien posits way more questions and mystic than he ever bothers to explain to the reader, and THAT'S what makes it an interesting universe and world. To (a much lesser) extent this is what makes Star Wards great too. The FOrce? Wtf is that? Who knows, it just is, and we the viewer don't and can't understand it, which means it's allowed to surprise us. This is in part why the whole &quot;midiclorians&quot; (sp?) pissed so many people off. It'd be like if the Hobbit movie tried to answer the questions of who Tom Bombadil or who Beorn (not <em>our</em> Beorn, the Hobbit one that his name sake comes from) is. It'd be stupid because it would take the mystery out of the universe. </p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
This is I feel completely differently than you do. For me to be remotely invested in the worlds of LotR, Star Wars, or any other fantasy/fiction/sci-fi/whatever, I need to care about the characters. I agree that the plots in many of the most celebrated franchises are nothing remotely special, but it is the characters themselves that pull me in and make me care. Without Gandalf and Aragorn, Han Solo and Darth Vader, these stories mean absolutely nothing to me. And that is where Destiny is truly lacking, IMO. Yes, Vanilla Destiny had a painfully undercooked plot. But for me, that isn't nearly as bad as the fact that I came out of the game not giving a damn about any of the characters. I can read grimoire cards and appreciate them to an extent (I think a lot of fascinating writing went into them), but they don't really help me <em>care</em> about Destiny. Not the way I would if there were a single character to latch on to.</p>
<p>Just my thoughts on it. Appreciate your post :)</p>
</blockquote></blockquote><blockquote><p><br />
I would have to say that some characters need more expanding. I really like where they go, like Holliday (this is where I start butchering names) or really any of the Vendors. I feel like I spend a ton of time with them yet I never get to hear their story. I think that is very important and there has to be a way to tie in more to their story. With the Gunsmith (Banshee?) We learn about him from what he says every so often, that's great, but I need more. In that sense, I completely get you. Need more.</p>
<p>Then there are others like, the most prominent, Eris Morn. We know a lot about her, and it's great. She embodies a tortured soul. She has deep emotion but still has a drive to move forward for revenge. The Exo Stranger is another character that, unlike Eris, has very little history but at the same time, I feel like I know a heck of a lot about her compared to other characters I see on a daily basis.</p>
<p>There is a big difference between characters that I know very little about but I know I shouldn't and characters that I know little about but I feel like I should know more by this point. That is the difference between The Stranger and say, Zavala. </p>
<p>Although maybe that is the plan for some of the expansions, maybe we won't really know until more about them until then. We don't know anything about Saladin, but maybe we will get to know more about him in the next release. Although I would like more information about the characters, I'm also excited to have some characters star in new expansions (like Cayde-6).</p>
</blockquote><p>I think it's obvious that more story was originally intended to be told in the game (especially in year one), but I really hope all the narrative seeds planted from the start take root and grow into something that blows our minds in year 10.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=113001</link>
<guid>https://destiny.bungie.org/forum/index.php?id=113001</guid>
<pubDate>Tue, 07 Jun 2016 19:55:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>A legit responce (reply)</title>
<content:encoded><![CDATA[<blockquote><p>You're making tons of great points and interesting comments... I wish I had time to respond to them all, but I don't at the moment. So I'm just going to address 1 point in particular:</p>
</blockquote><blockquote><blockquote><blockquote><p>I don't think people are caring about the Destiny universe in the same way that they care about the three universes mentioned in the quote. They haven't really succeeded here. <a href="index.php?id=81284" class="internal">I've written about why I think this is the case</a>. But to say people don't care about the Destiny universe at all is wrong. They clearly do. Just not in the manner they were aiming for.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Here is where I disagree. Strongly. Perhaps it's because I don't know Harry potter, but I have a feeling that I still know what makes Star Wars and TLOTRs great, and it's NOT the main story arc. It's really not. The main story arc is incredibly straight forward if not boring. The character development is bland, and the characters are near forgettable. No, what makes Star Wars and TLOTRs great is the <em>universe that has been created around the story.</em> This is particularly true in TLOTRs, which goes out of its way <em>repeatedly</em> to drop hints or clues as to bigger things, and give you NO conclusion. Tolkien posits way more questions and mystic than he ever bothers to explain to the reader, and THAT'S what makes it an interesting universe and world. To (a much lesser) extent this is what makes Star Wards great too. The FOrce? Wtf is that? Who knows, it just is, and we the viewer don't and can't understand it, which means it's allowed to surprise us. This is in part why the whole &quot;midiclorians&quot; (sp?) pissed so many people off. It'd be like if the Hobbit movie tried to answer the questions of who Tom Bombadil or who Beorn (not <em>our</em> Beorn, the Hobbit one that his name sake comes from) is. It'd be stupid because it would take the mystery out of the universe. </p>
</blockquote></blockquote><blockquote><p><br />
This is I feel completely differently than you do. For me to be remotely invested in the worlds of LotR, Star Wars, or any other fantasy/fiction/sci-fi/whatever, I need to care about the characters. I agree that the plots in many of the most celebrated franchises are nothing remotely special, but it is the characters themselves that pull me in and make me care. Without Gandalf and Aragorn, Han Solo and Darth Vader, these stories mean absolutely nothing to me. And that is where Destiny is truly lacking, IMO. Yes, Vanilla Destiny had a painfully undercooked plot. But for me, that isn't nearly as bad as the fact that I came out of the game not giving a damn about any of the characters. I can read grimoire cards and appreciate them to an extent (I think a lot of fascinating writing went into them), but they don't really help me <em>care</em> about Destiny. Not the way I would if there were a single character to latch on to.</p>
<p>Just my thoughts on it. Appreciate your post :)</p>
</blockquote><p>I would have to say that some characters need more expanding. I really like where they go, like Holliday (this is where I start butchering names) or really any of the Vendors. I feel like I spend a ton of time with them yet I never get to hear their story. I think that is very important and there has to be a way to tie in more to their story. With the Gunsmith (Banshee?) We learn about him from what he says every so often, that's great, but I need more. In that sense, I completely get you. Need more.</p>
<p>Then there are others like, the most prominent, Eris Morn. We know a lot about her, and it's great. She embodies a tortured soul. She has deep emotion but still has a drive to move forward for revenge. The Exo Stranger is another character that, unlike Eris, has very little history but at the same time, I feel like I know a heck of a lot about her compared to other characters I see on a daily basis.</p>
<p>There is a big difference between characters that I know very little about but I know I shouldn't and characters that I know little about but I feel like I should know more by this point. That is the difference between The Stranger and say, Zavala. </p>
<p>Although maybe that is the plan for some of the expansions, maybe we won't really know until more about them until then. We don't know anything about Saladin, but maybe we will get to know more about him in the next release. Although I would like more information about the characters, I'm also excited to have some characters star in new expansions (like Cayde-6).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=112997</link>
<guid>https://destiny.bungie.org/forum/index.php?id=112997</guid>
<pubDate>Tue, 07 Jun 2016 19:08:16 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>+1 (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=112994</link>
<guid>https://destiny.bungie.org/forum/index.php?id=112994</guid>
<pubDate>Tue, 07 Jun 2016 12:07:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>An actual case study (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Does shooting for that goal and not achieving it make the entire cause a failure?</p>
</blockquote><p>Only if you do not learn why you failed.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=112993</link>
<guid>https://destiny.bungie.org/forum/index.php?id=112993</guid>
<pubDate>Tue, 07 Jun 2016 12:04:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>An actual case study (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p>I should start finding excuses to repeat myself and link to old content too...</p>
</blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Yes, because Naughty Dog's new game and its success where Bungie failed or Rise of Iron has been mentioned before in the context of Bungie's story goals. NOT.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Are Destiny's narrative deficiencies going to require repetition each time another studio publishes a successful game with a good story?</p>
<p>Maybe just write a shell script to do it, I don't know.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Possibly. In 2013 it had never been done. Now it has and we can see the decisions and design that led to it. We have an actual case study which surpassed even what I thought was possible. I think to compare is valuable.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
... in 2013 what had never been done? Nobody had made a game with a better story than Destiny?</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
No, I think Cody's referring to comparisons being made between Naughty Dog's latest game and non-gaming story works.</p>
</blockquote></blockquote><blockquote><p><br />
Correct. Nobody had made a game that could live up to the goals Bungie stated in the portion I quoted.</p>
</blockquote><p>Does that make it an unworthy goal?</p>
<p>Does shooting for that goal and not achieving it make the entire cause a failure?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=112992</link>
<guid>https://destiny.bungie.org/forum/index.php?id=112992</guid>
<pubDate>Tue, 07 Jun 2016 10:20:15 +0000</pubDate>
<category>Destiny</category><dc:creator>Earendil</dc:creator>
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<title>A legit responce (reply)</title>
<content:encoded><![CDATA[<blockquote><p>You're making tons of great points and interesting comments... I wish I had time to respond to them all, but I don't at the moment. So I'm just going to address 1 point in particular:</p>
</blockquote><blockquote><blockquote><blockquote><p>I don't think people are caring about the Destiny universe in the same way that they care about the three universes mentioned in the quote. They haven't really succeeded here. <a href="index.php?id=81284" class="internal">I've written about why I think this is the case</a>. But to say people don't care about the Destiny universe at all is wrong. They clearly do. Just not in the manner they were aiming for.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Here is where I disagree. Strongly. Perhaps it's because I don't know Harry potter, but I have a feeling that I still know what makes Star Wars and TLOTRs great, and it's NOT the main story arc. It's really not. The main story arc is incredibly straight forward if not boring. The character development is bland, and the characters are near forgettable. No, what makes Star Wars and TLOTRs great is the <em>universe that has been created around the story.</em> This is particularly true in TLOTRs, which goes out of its way <em>repeatedly</em> to drop hints or clues as to bigger things, and give you NO conclusion. Tolkien posits way more questions and mystic than he ever bothers to explain to the reader, and THAT'S what makes it an interesting universe and world. To (a much lesser) extent this is what makes Star Wards great too. The FOrce? Wtf is that? Who knows, it just is, and we the viewer don't and can't understand it, which means it's allowed to surprise us. This is in part why the whole &quot;midiclorians&quot; (sp?) pissed so many people off. It'd be like if the Hobbit movie tried to answer the questions of who Tom Bombadil or who Beorn (not <em>our</em> Beorn, the Hobbit one that his name sake comes from) is. It'd be stupid because it would take the mystery out of the universe. </p>
</blockquote></blockquote><blockquote><p><br />
This is I feel completely differently than you do. For me to be remotely invested in the worlds of LotR, Star Wars, or any other fantasy/fiction/sci-fi/whatever, I need to care about the characters. I agree that the plots in many of the most celebrated franchises are nothing remotely special, but it is the characters themselves that pull me in and make me care. Without Gandalf and Aragorn, Han Solo and Darth Vader, these stories mean absolutely nothing to me. And that is where Destiny is truly lacking, IMO. Yes, Vanilla Destiny had a painfully undercooked plot. But for me, that isn't nearly as bad as the fact that I came out of the game not giving a damn about any of the characters. I can read grimoire cards and appreciate them to an extent (I think a lot of fascinating writing went into them), but they don't really help me <em>care</em> about Destiny. Not the way I would if there were a single character to latch on to.</p>
<p>Just my thoughts on it. Appreciate your post :)</p>
</blockquote><p>And I appreciate you :)</p>
<p>I suppose I should clarify a tiny bit about the story. I do believe you need characters to care about, but I think the way TLOTR portrayed characters was a little bit as pawns in a bigger story, which I believe was a good thing. Let me explain. In TLOTR the thing we did not want to happen was for evil to get the ring. This isn't even like a lot of modern grey scale stories, where it's us vs the &quot;enemy. In the case of TLOTR, the Dark Lord is pure evil, period. The point of armies dying, and the reason a character like Gandalf <span class="spoilertext">would give his life</span> is because that was so important. What made the protagonist endearing was that he really wasn't all that special (like you and me). He was small, no magic, no real skills besides being undetectable, and generally had a strong anti-evil persona that helped him deal with the ring. We rooted for Hobbits because they were like us. But Frodo? Exactly what makes us want him to live otherwise? His family? His kids? He had a job or mission back home that wasn't complete? He's a boring guy from a boring village! He doesn't have so much as a picture of a girl-back-home to point to. I'd argue that the <em>point</em> of the character was to be simple and boring (again, not unlike the average reader) and yet still able to take on a grand adventure and conquer evil. </p>
<p>So I suppose what I mean when I say the characters are simple and straight forward is not to say they are unimportant. Gandalf is important, if only because he is mysterious and powerful. He's like a father figure that, <span class="spoilertext">if he dies you feel lost and the world feels even bigger and more terrifying than before</span>, yet that choice adds a lot of weight to the job of destroying the ring. Hobbits are by their nature supposed to be us, and that is an important part of their role and character. </p>
<p>It works for Destiny too. We are simple nobodies raised from the dead. Why us? We don't know. We know Guardians can be great, and there are in fact amazing guardians that came before us. Guardians can't (or have a hard time) dying. So what would make the mythical amazing guardians risk and sometimes acquire death? What was their mission, their idea, their knowledge? Are they even dead? </p>
<p>I think, and I hope, that what Bungie has intentionally done is set themselves up for a sort of Simarillion story. The universe is there, all we need are the epic stories to fill in some (but not all!) of the history, complete some of the mysteries. Our own character never has to be amazing, never has to have a family to go home to. I don't need to survive so that I can go back to &quot;what once was&quot;, instead I need to defeat evil, and for that, I will give my life.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=112991</link>
<guid>https://destiny.bungie.org/forum/index.php?id=112991</guid>
<pubDate>Tue, 07 Jun 2016 10:17:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Earendil</dc:creator>
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