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<title>DBO Forums - Titanfall 2 Campaign is good, but it could have been great.</title>
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<title>Titanfall 2 Campaign is good, but it could have been great. (reply)</title>
<content:encoded><![CDATA[<p>If there is one phrase that popped into my head over and over as I played Titanfall 2's campaign, it's &quot;missed opportunity&quot;. I had some fears going into the campaign (which were only increased as I heard Cruel talking about it enthusiastically), and for the most part, those fears were confirmed.</p>
<p>It took me about five hours to beat on Hard difficulty (I ain't no beep), I found 29/46 collectables, and I achieved a time of 35.00 seconds on the tutorial gauntlet (heh!)</p>
<p><strong>The Good.</strong><br />
-The campaign was designed with gameplay first, story second. It's fun to play, and each mission feels fresh, and keeps the pace moving briskly.</p>
<p>-The collectibles often require a bit of parkour and improvisation to grab. You'll usually see them a mile away, but getting to them can be the tricky part. </p>
<p>-One of the things that I loved about Respawn back in the Infinity Ward days was that 80% of the writing in their games was a reference to 80s/90s films, and that trend continues here, from the dialogue to the Trophies, there's a lot of throwback to the good old B movies of yesteryear.</p>
<p><br />
<strong>The Bad</strong><br />
-The campaign was designed with gameplay first, story second. A lot of the story is paper-thin and unexplored, which is made worse by the fact that important plot details and twists are not even remotely explained. They just happen, are rarely questioned, and then the game moves on. That ties directly to the next point.</p>
<p>-Missed Opportunity. I could go on about this one for a while, and I'll say that I tried to judge the game primarily for what it is, rather than what I wish it was, but there's still a nagging in the back of my head about it.<br />
It starts with the gameplay. One of the big things about this campaign is that each mission introduces an interesting and often unique gameplay mechanic. The downside is that the mechanics tend to be exclusive to that one mission, so you're never really growing as a player, or expanding your arsenal outside of that one short mission, so by the time you're getting good at it, the game completely drops it, and it's never seen again. Now, that was something that I expected from this team (Modern Warfare 2 had a LOT of this), but it still bummed me out, because the things they introduce could have been applied very well in other sections of the game (and one unique tool's feature gets flat-out replaced by a simple button prompt further into the game). I wish they had done something similar to Portal 2, where each level had a unique gameplay mechanic, but players were learning and building off of each new thing that they learned. By the end of the game, everything was coming into play, and each new challenge was satisfying to solve. At the very least, the lessons that we were learning could culminate into a large, difficult scenario where we had to put the unique mechanic to the ultimate test, but it rarely even did that. Ultimately, the levels and their setpieces feel like chunks of other games that flesh out those mechanics, and to hear people talk about it like it's innovative or deep is a bit disheartening (i.e. <span class="spoilertext">You get to reshape the environment with cranes! You move a few platforms to the side, and that's it. Half Life 2 was doing this 12 years ago. Uhh, you get to manipulate time for navigating and comba- Timeshift. You get a tool that can manip- Half Life 2 again</span>).<br />
As for story, there are a number of shortcomings that irritated me. In particular, the characters in the game aren't interesting. Which is weird, because they go through the trouble of giving your enemies intro sequences like a Borderlands knockoff, but that's occasionally all you get from the characters, and they're so one-dimensional, that you don't really care about the fight (which is usually over in seconds, and doesn't usually require any more strategy than &quot;unload everything at them&quot;. The most interesting boss was an android, and I couldn't tell you anything other than &quot;she had control of a foundry, because reasons?&quot; Some of the bosses give you no more than an intro and a few cartoonish (and bad) lines of dialogue before you gun them down, never to know what made them special other than their slightly-more-armored Titan. Also, none of the bosses have anything to do with the mechanic of the level, so they're pretty interchangeable.<br />
Another story irritation is that nothing is explored. The Macguffin of the game is just there. Where did it come from? Nobody seems to know or care, and the game makes absolutely zero attempt to even imply a purpose or origin. The bad guys have it (how? don't ask), and they can use it against the good guys (how? don't ask). It's yet another <span class="spoilertext">Death Star</span>, somehow (how does it <span class="spoilertext">destroy planets if it folds time</span>? Don't ask). Also, how does it tie in to <span class="spoilertext">the tiny handheld tool</span> that was obtained in a noodle incident? No idea. Why did the pilot <span class="spoilertext">commit suicide feet from the Arc tool that he went to get?</span> *shrug*.<br />
It bothered me a lot, because all of these things could have easily been made more interesting, and the characters and story could have had a bit more depth (even <span class="spoilertext">the minor characters that showed up in the last level</span> get character intros in the end credits, Predator style, was I supposed to know who they were? They didn't do anything particularly interesting. I assume they're <span class="spoilertext">from the radio drama in the first game</span>).<br />
-The guns and gadgets are mostly boring. A mid-range rifle and a shotgun will get you through the entire campaign, and there's nothing that really sets the grenades apart.</p>
<p><strong>The Ugly</strong><br />
-I would love for there to be campaign add-ons, or at least puzzle rooms (similar to Mirror's Edge, or Black Ops 3's) that help build upon the unique mechanics of the game, but I know it won't happen.<br />
-The protagonist isn't really a distinct character, and given that players control his dialogue, I wonder why the option to have a female pilot doesn't exist. I noticed that there are hardly any pronouns used when talking about the player; you are usually referred to as &quot;Pilot&quot;, &quot;Cooper&quot;, or &quot;They&quot;. It's weird that the game seems to go out of its way to avoid using pronouns, then gives your character a face that you only see in a couple of cutscenes (and really could have just left you with a helmet on, for the most part). Triggered!<br />
-The lack of Grappling hook in the campaign was odd, given how prominent it is in the multiplayer. Wonder why that is (could have had a set-piece or two that relied on it). Must have broken some level design.<br />
-Really feels like a whole level or two was cut from the game, but that may be a result of &quot;build encounters, then put a story around them&quot; design that people berated Reach for having. I dunno, but a giant sewer, a world foundry, and a super-secret research lab all being within general robot walking distance of each other (the game actually tells you how much distance you've traveled with BT at that point, and it ain't much) seems a bit odd. </p>
<p>Overall, the campaign was fun, and I'll happily play it again once or twice to finish off those Trophies, but too much about it is pretty forgettable, and that makes me sad.</p>
<p><strong>8/10</strong></p>
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<link>https://destiny.bungie.org/forum/index.php?id=124226</link>
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<pubDate>Fri, 04 Nov 2016 04:22:31 +0000</pubDate>
<category>Gaming</category><dc:creator>Korny</dc:creator>
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<title>I HATED that I paid full $$ for TF1&#039;s short, awful campaign (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That's what I was thinking as well.  I thought it was abundantly clear exactly what Titanfall 1 was.   </p>
<p>I'm glad to hear TF2 has a good campaign.  Jeff Gerstmann really seemed to enjoy it as well, and I find my opinions lining up with his pretty often, so my interest is definitely piqued.  I'm planning on Redboxing Battlefield 1 just to play the campaign--I think I'll have to do the same for Titanfall 2 now.   If I can pull myself away from Civilization 6 . . .</p>
</blockquote><p>Redboxed BF1 for two days. Played the first three missions (and Prologue) two/three times each. They're fun, and with an odd-but-welcome focus on stealth (felt the same way when playing Wolfestein: TNO). If you're a fan of stealth games, crank up the difficulty and have at it. I didn't finish every story, but really liked what I played (if the fact that I played the missions repeatedly doesn't clue you in).</p>
<p>Don't want to spoil anything, but one of the stories caught me off guard with how over-the-top it was (while the other stories had a noticeable reverence towards the struggles of WW1), only to have a neat twist at the very end that helps sell the events. It was very well done.</p>
<p>I didn't get to finish, because I tried out Tropico 5, and if you're not careful, that game will grab you and refuse to let go.</p>
<p>I'm seeing a lot of Titanfall 2 in Redbox, so I might pick that up tomorrow evening. Not sure if I'll buy TF2 or Rise of the Tomb Raider, which isn't at any Redbox yet...<br />
So many games this season... So many games...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124097</link>
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<pubDate>Tue, 01 Nov 2016 23:29:09 +0000</pubDate>
<category>Gaming</category><dc:creator>Korny</dc:creator>
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<title>Campaign !?!  you mean audio shouted over PVP matches? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I dunno I thought it was alright, especially when I listened in and knew what was up (only took a couple times through).  It played like the war before Serenity's pilot episode.</p>
<p>Hands down though, the intro cut scenes on both sides for the Battle of Demeter were <em>the shit.</em>  Still can't decide what's better, ODST: Titanfall or Saving Private Titanfall?  Absolutely a great way to start a multiplayer match.</p>
</blockquote></blockquote><blockquote><p><br />
I didn't mind it either, but I figured that's just because I wasn't expecting anything more than what they delivered. I went in to Titanfall 1 wanting nothing but a PvP shooter... the fact that they managed to tell a story over top of that in a relatively effective way was just a bonus to me :-/</p>
</blockquote><p>For me, it wasn't about expectation, it's about storytelling technique.</p>
<p>Voice-over plot? Fine.<br />
Voice-over plot while you're trying to play a multiplayer match? Not fine.</p>
<p>I'm reminded of Halo 5's Warden fights, where he is shouting out important exposition while the combat music blares, and you're in the middle of exchanging tons of gunfire. I have zero idea what was said.</p>
<p>Contrast this with Firewatch, which is like 95% Radio dialogue, but you can actually focus on it.</p>
<p>I'd rather watch someone else play Titanfall 1 if I want to pay attention to the plot.</p>
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<pubDate>Tue, 01 Nov 2016 20:42:52 +0000</pubDate>
<category>Gaming</category><dc:creator>Korny</dc:creator>
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<title>Maybe I&#039;ll have to try TF2 on sale (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It wasn't abundantly clear if I was absolutely shocked and disgusted, on first playthrough, on release day. I forget the awful details, but it was extra frustrating because half of the &quot;campaign&quot; was playing the same exact missions from the opposition's perspective, or in reverse, or with different ambient surroundings, or time traveled, I can't recall.</p>
</blockquote><p>This is what annoyed me the most with Titanfall's campaign. When I saw that you'd have to play through the campaign from both sides, I thought they were going to explore the &quot;every side thinks they're the good guys&quot; part of war and maybe we would feel a bit conflicted over which group to side with.  Instead we got:</p>
<p>Side 1: &quot;They're attacking a village full of unarmed civilians!  We have to stop them!&quot;<br />
Side 2: &quot;This village is full of unarmed civilians. Looks like we'll be able to stomp them into the ground and be back by lunch!&quot;</p>
<p>-Disciple</p>
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<pubDate>Tue, 01 Nov 2016 19:42:51 +0000</pubDate>
<category>Gaming</category><dc:creator>DiscipleN2k</dc:creator>
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<title>Campaign !?!  you mean audio shouted over PVP matches? (reply)</title>
<content:encoded><![CDATA[<p>Right, you and I are of the same mind here.</p>
<p>Have you tried the PvP yet?  It's Titanfall with so many more cool ways to play.  I do miss my Smart Pistol though (but that's a pilot boost now).</p>
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<pubDate>Tue, 01 Nov 2016 02:13:08 +0000</pubDate>
<category>Gaming</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>Campaign !?!  you mean audio shouted over PVP matches? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I dunno I thought it was alright, especially when I listened in and knew what was up (only took a couple times through).  It played like the war before Serenity's pilot episode.</p>
<p>Hands down though, the intro cut scenes on both sides for the Battle of Demeter were <em>the shit.</em>  Still can't decide what's better, ODST: Titanfall or Saving Private Titanfall?  Absolutely a great way to start a multiplayer match.</p>
</blockquote><p>I didn't mind it either, but I figured that's just because I wasn't expecting anything more than what they delivered. I went in to Titanfall 1 wanting nothing but a PvP shooter... the fact that they managed to tell a story over top of that in a relatively effective way was just a bonus to me :-/</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124034</link>
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<pubDate>Mon, 31 Oct 2016 23:55:15 +0000</pubDate>
<category>Gaming</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Campaign !?!  you mean audio shouted over PVP matches? (reply)</title>
<content:encoded><![CDATA[<p>I dunno I thought it was alright, especially when I listened in and knew what was up (only took a couple times through).  It played like the war before Serenity's pilot episode.</p>
<p>Hands down though, the intro cut scenes on both sides for the Battle of Demeter were <em>the shit.</em>  Still can't decide what's better, ODST: Titanfall or Saving Private Titanfall?  Absolutely a great way to start a multiplayer match.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=124032</link>
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<pubDate>Mon, 31 Oct 2016 23:50:53 +0000</pubDate>
<category>Gaming</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>Maybe I&#039;ll have to try TF2 on sale (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Just curious here... what were you expecting from the first Titanfall? I always felt like they did a good job of communicating the fact that Titanfall 1 was a competitive multiplayer game. All the coverage I read was quite up front about the fact that the &quot;campaign&quot; was just PvP matches with some plot/VO added in.</p>
</blockquote><blockquote><blockquote><p>That's what I was thinking as well.  I thought it was abundantly clear exactly what Titanfall 1 was.   </p>
<p>I'm glad to hear TF2 has a good campaign.  Jeff Gerstmann really seemed to enjoy it as well, and I find my opinions lining up with his pretty often, so my interest is definitely piqued.  I'm planning on Redboxing Battlefield 1 just to play the campaign--I think I'll have to do the same for Titanfall 2 now.   If I can pull myself away from Civilization 6 . . .</p>
</blockquote></blockquote><p>I guess I'm just not as &quot;plugged in&quot; as you guys are. I'm not one that reads videogame &quot;journalism&quot; anymore or seek out any extra coverage on youtube/podcast. </p>
<p>It appeared from announcement/E3? to be a creative, new, exclusive &quot;AAA&quot; franchise, that was going to be the &quot;next big thing&quot;. Micro$oft had pumped the release so much.<br />
You'd expect some semblance of a plot or story, when it was allegedly supposed to have a campaign on the disc.<br />
If it was sold explicitly as PvP only, and the price point was lowered a bit, and the &quot;campaign&quot; was added strictly as a bonus I would probably have been happy with the release (or I might not have purchased it at all)</p>
<p>It wasn't abundantly clear if I was absolutely shocked and disgusted, on first playthrough, on release day. I forget the awful details, but it was extra frustrating because half of the &quot;campaign&quot; was playing the same exact missions from the opposition's perspective, or in reverse, or with different ambient surroundings, or time traveled, I can't recall. The poster child for lazy development, by reusing identical assets and calling it a different level/new story mission. It was short to begin with, and then if you throw out the re-used levels/assets then you can cut it in half again.</p>
<p>Maybe I'll have to try Titanfall 2 on sale, or try the Redbox route as I have never done that before (didn't know it was a thing)</p>
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<pubDate>Mon, 31 Oct 2016 23:33:01 +0000</pubDate>
<category>Gaming</category><dc:creator>Pyromancy</dc:creator>
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<title>Campaign !?!  you mean audio shouted over PVP matches? (reply)</title>
<content:encoded><![CDATA[<p>The laughable &quot;campaign&quot; mode from TF1 was an insult to players.  A few voiceovers during a PVP match is the laziest CYA moment of that game. It was just so dumb, I would have preferred they just said &quot;there is no campaign&quot; and dropped it entirely.  </p>
<p>From what it sounds like TF2 really let the designers go and do stuff that is interesting.  I wish more FPS would change terrain on the fly on maps to shift things around and such.</p>
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<pubDate>Mon, 31 Oct 2016 22:25:14 +0000</pubDate>
<category>Gaming</category><dc:creator>Durandal</dc:creator>
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<title>Battlefield 1&#039;s prologue is really something else... (reply)</title>
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<pubDate>Mon, 31 Oct 2016 05:17:13 +0000</pubDate>
<category>Gaming</category><dc:creator>Korny</dc:creator>
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<title>Titanfall 2 Campaign is AMAZING *spoilers* (reply)</title>
<content:encoded><![CDATA[<p>I finished the campaign a little bit ago, it got a little cheesy dramatic towards the end but the set pieces were great. The campaign really effectively escalates, to the point where you participate in the Titanfall and it is a massive Titan-on-Titan battle that feels like everything was leading up to that moment without realizing that moment was coming.</p>
<p>The pacing was good, with exploration bits and also moments that basically let you cheat and let off steam. The time travel bits and the smart pistol bit come to mind--you have a massive advantage in those moments and there really isn't any challenge but it's still fun. The time travel especially--when you are able to retain that ability during the Titan fight it was silly; the enemy Titan would be facing me--zip to the present, walk behind where the enemy Titan was standing--then zip back to the past and appear behind him. Completely unfair but enjoyable.</p>
<p>I can't really think of anything in Destiny that feels quite as dramatic. Everything in Destiny feels so grounded and slow paced, but then again that's where Titanfall has set itself apart.</p>
<p>Good times, I'm glad I picked it up.</p>
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<pubDate>Sun, 30 Oct 2016 23:55:28 +0000</pubDate>
<category>Gaming</category><dc:creator>petetheduck</dc:creator>
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<title>Also:  The first really didn&#039;t have a plot (reply)</title>
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<pubDate>Sun, 30 Oct 2016 10:31:11 +0000</pubDate>
<category>Gaming</category><dc:creator>Kahzgul</dc:creator>
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<title>Cool. I&#039;ll pick up during a sale. (reply)</title>
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<pubDate>Sun, 30 Oct 2016 05:20:35 +0000</pubDate>
<category>Gaming</category><dc:creator>Ragashingo</dc:creator>
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<title>Sounds like it&#039;s worth a Redbox for sure! Now play BF1&#039;s... (reply)</title>
<content:encoded><![CDATA[<p>That introduction mission was not fun, it wasn't exciting, it was just awful. Well, awful in the most respectful and tasteful manner. They perfectly nailed what the Great War was all about, even if it had a flair for the dramatic. I'll never forget it.</p>
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<pubDate>Sun, 30 Oct 2016 04:22:45 +0000</pubDate>
<category>Gaming</category><dc:creator>Grizzlei</dc:creator>
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<title>That is great! (reply)</title>
<content:encoded><![CDATA[<p>I kinda regret cancelling my preorder. At least it's a great lesson to wait until all the reviews and public reception is. Titanfall 2 looks like nothing but delivered promises both past and present. That's what I love to see from series.</p>
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<pubDate>Sun, 30 Oct 2016 04:20:40 +0000</pubDate>
<category>Gaming</category><dc:creator>Grizzlei</dc:creator>
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<title>I HATED that I paid full $$ for TF1&#039;s short, awful campaign (reply)</title>
<content:encoded><![CDATA[<p>That's what I was thinking as well.  I thought it was abundantly clear exactly what Titanfall 1 was.   </p>
<p>I'm glad to hear TF2 has a good campaign.  Jeff Gerstmann really seemed to enjoy it as well, and I find my opinions lining up with his pretty often, so my interest is definitely piqued.  I'm planning on Redboxing Battlefield 1 just to play the campaign--I think I'll have to do the same for Titanfall 2 now.   If I can pull myself away from Civilization 6 . . .</p>
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<pubDate>Sun, 30 Oct 2016 01:38:37 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>I HATED that I paid full $$ for TF1&#039;s short, awful campaign (reply)</title>
<content:encoded><![CDATA[<p>Just curious here... what were you expecting from the first Titanfall? I always felt like they did a good job of communicating the fact that Titanfall 1 was a competitive multiplayer game. All the coverage I read was quite up front about the fact that the &quot;campaign&quot; was just PvP matches with some plot/VO added in.</p>
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<pubDate>Sun, 30 Oct 2016 00:37:40 +0000</pubDate>
<category>Gaming</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>I HATED that I paid full $$ for TF1&#039;s short, awful campaign (reply)</title>
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<pubDate>Sun, 30 Oct 2016 00:19:11 +0000</pubDate>
<category>Gaming</category><dc:creator>Pyromancy</dc:creator>
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<title>Is knowledge of the first required to understand the story? (reply)</title>
<content:encoded><![CDATA[<p>I wouldn't say so. The plot itself is skin-deep, and really nothing consiquential. Typical space rebels vs space empire stuff.</p>
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<pubDate>Sat, 29 Oct 2016 23:13:56 +0000</pubDate>
<category>Gaming</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Is knowledge of the first required to understand the story? (reply)</title>
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<pubDate>Sat, 29 Oct 2016 22:55:46 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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