DBO Forums - This is amazing https://destiny.bungie.org/forum/ Bungie.Org talks Destiny en This is amazing (reply) Let it go..... Let it go......

Kristen Bell, the voice actress for Anna in Disney's Frozen can be seen below sitting in the Bubble Chair designed by Eero Aarnio

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Idina Menzel, the voice actress for Elsa in Desney's Frozen can be seen below standing on the side chair version of theCherner Chair

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Not much new to post, but figure it's still worth the effort

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https://destiny.bungie.org/forum/index.php?id=127141 https://destiny.bungie.org/forum/index.php?id=127141 Tue, 31 Jan 2017 08:01:01 +0000 Destinyunoudid
This is amazing (reply) https://destiny.bungie.org/forum/index.php?id=127137 https://destiny.bungie.org/forum/index.php?id=127137 Tue, 31 Jan 2017 07:31:29 +0000 DestinyRobot Chickens "Everyone I know Goes away in the end" (reply) Trent Reznor, the original performer of the song "Hurt" has featured numerous pieces of designer furniture in his videos during his career.

In the original video for "Closer" NSFW there is a beating heart nailed to the Cherner Armchair designed by Norman Cherner in 1958.

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"In the 1950s, the Herman Miller company, led by George Nelson, was working on creating lightweight chairs out of plywood. Their Pretzel chair was designed by Nelson's office in 1952 and produced by a Massachusetts-based company called Plycraft. The Pretzel chair proved too fragile and costly, so Herman Miller stopped production in 1957.

But because of the Pretzel chair, Plycraft had the materials and techniques for constructing plywood furniture, and they didn't want them to go to waste. George Nelson recommended that Norman Cherner design a sturdier and more affordable Pretzel-type chair that could be more easily produced on Plycraft's equipment, so Paul Goldman, the owner of Plycraft, hired Cherner, contract and all. After Cherner turned in his design to Plycraft, though, he was told the project had been scrapped.

Not long after, Cherner was in a furniture showroom in New York and saw his design for sale! Examining the label, he saw it was from Plycraft and was attributed to "Bernardo." He sued Plycraft in 1961 and won; Goldman admitted that Bernardo was a fabricated name. Plycraft continued to produce Cherner's chair, but Cherner received royalties and proper credit. The chair was produced until the 1970s, but Cherner's sons have recently reissued their father's original designs, not only for the famous chair, but also for various tables and case furniture, as well.

Although now known as the Cherner chair, the chair is occasionally still attributed to Paul Goldman, and is also sometimes called the Rockwell chair, because Norman Rockwell featured it on a 1961 cover of the Saturday Evening Post"

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Later on in the video Reznor showcases the Planter Lounge Chair by Warren Planter designed in 1966

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You can read more about Planter here

One of the coolest things about this chair is that each chair required over 1,000 individual welds to produce the chair.

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https://destiny.bungie.org/forum/index.php?id=127063 https://destiny.bungie.org/forum/index.php?id=127063 Sun, 29 Jan 2017 00:05:30 +0000 Destinyunoudid
"Everyone I know Goes away in the end" (reply) [image]

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https://destiny.bungie.org/forum/index.php?id=127062 https://destiny.bungie.org/forum/index.php?id=127062 Sat, 28 Jan 2017 16:18:07 +0000 DestinyPyromancy
RIP Mary Tyler Moore (reply) First smile of the day.

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https://destiny.bungie.org/forum/index.php?id=127043 https://destiny.bungie.org/forum/index.php?id=127043 Fri, 27 Jan 2017 01:05:43 +0000 DestinyKermit
RIP Mary Tyler Moore (reply) Here's MTM on an upholstered Eames armchair

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https://destiny.bungie.org/forum/index.php?id=127041 https://destiny.bungie.org/forum/index.php?id=127041 Thu, 26 Jan 2017 20:25:55 +0000 Destinyunoudid
Lots of people felt misled about Halo 2. (reply)

I'm generally struggling to think of something from the E3 presentation that wasn't in the final game in some form.


Well, melee combos weren't there, but I'm not sure that really changes how you would play the game very much.


Also the Jackal shield wedge formation. It's nit-picky, but I was pretty disappointed it wasn't actually in the game.

-Disciple

IIRC there was a jackal shield-wedge (phalanx formation) during one of the final "drive a warthog against a timer" levels, but you ran them over pretty much the moment you saw them, so it wasn't meaningful in any way. That might have been halo 3 though. it's been a while.

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https://destiny.bungie.org/forum/index.php?id=126773 https://destiny.bungie.org/forum/index.php?id=126773 Wed, 11 Jan 2017 05:39:39 +0000 DestinyKahzgul
Nor their tails (reply)

Also, another Bungie lie: AI units never surrender. Pretty sad from the company that promised us and delivered upon Oni multiplayer... ;)

And the patch for Marathon 2.

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https://destiny.bungie.org/forum/index.php?id=126771 https://destiny.bungie.org/forum/index.php?id=126771 Tue, 10 Jan 2017 08:23:17 +0000 DestinyCody Miller
Nor their tails (reply) Also, another Bungie lie: AI units never surrender. Pretty sad from the company that promised us and delivered upon Oni multiplayer... ;)

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https://destiny.bungie.org/forum/index.php?id=126770 https://destiny.bungie.org/forum/index.php?id=126770 Tue, 10 Jan 2017 06:58:37 +0000 DestinyRagashingo
Nor their tails (reply)

Driving continuously around the whole halo in one shot.

I remember telling a roommate how awesome Halo was going to be & citing that as an example. >sigh<

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https://destiny.bungie.org/forum/index.php?id=126769 https://destiny.bungie.org/forum/index.php?id=126769 Tue, 10 Jan 2017 06:18:36 +0000 Destinydogcow
Nor their tails (reply) Elites lost their tails, and energy shields. The Assault rifle had it's grenade launcher replaced by a flashlight. The human sword never made it in game. AI flora and Fauna. Driving continuously around the whole halo in one shot.

Just some things that were teased in screen shots and other stuff but never made it.

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https://destiny.bungie.org/forum/index.php?id=126768 https://destiny.bungie.org/forum/index.php?id=126768 Tue, 10 Jan 2017 05:58:29 +0000 DestinyDurandal
Lots of people felt misled about Halo 2. (reply)

I'm generally struggling to think of something from the E3 presentation that wasn't in the final game in some form.


Well, melee combos weren't there, but I'm not sure that really changes how you would play the game very much.


Also the Jackal shield wedge formation. It's nit-picky, but I was pretty disappointed it wasn't actually in the game.

-Disciple

Speaking of shields, we never saw the Elites' handheld shield outside of the 2000 E3 demo.

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https://destiny.bungie.org/forum/index.php?id=126766 https://destiny.bungie.org/forum/index.php?id=126766 Tue, 10 Jan 2017 04:03:50 +0000 DestinyCody Miller
Lots of people felt misled about Halo 2. (reply)

Also the Jackal shield wedge formation. It's nit-picky, but I was pretty disappointed it wasn't actually in the game.

-Disciple

I'm glad that it wasn't. The moment I saw them on-screen like that, I knew they were about to all get killed by a grenade or warthog. Jackals have no reason to stand close together, they aren't actually covering each other by doing that and it gets them less coverage of the battlefield. A canned action which serves no purpose but to make them easy to wipe out.

The 2003 E3 demo presented a neat style, but I thought the actual gameplay stuff being demo'd looked very questionable.

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https://destiny.bungie.org/forum/index.php?id=126765 https://destiny.bungie.org/forum/index.php?id=126765 Tue, 10 Jan 2017 03:13:45 +0000 Destinyuberfoop
One Other Thing... (reply)

There was a huge shift in the culture of the company post Activision. Nearly everything you can say about Bungie before that no longer applies. Yes they want to make cool games, and yes they are talented, but pretty much everything else is now different.

There have been three Bungies: Chicago, MS, and Activision. The first two were pretty similar. The last one not so much.


Says someone on a forum somewhere, as if he knew it to be a certifiable fact. Your pronouncements bug the hell out of me, Cody.


I mean, this is just from my perspective. My opinion. But I think it's an informed one.


By some measurements there have probably been a dozen different Bungies since we've been fans, and so what? Your statements imply that something fundamental is gone, which is precisely the stories ex-employees tend to tell after they're gone--especially if they didn't leave under good circumstances. I'm sure you've been informed by people who have that point of view, and there's probably some truth to it, but what I hate about you pushing this narrative under the guise of someone who has inside information is that you add to the difficulty for those current Bungie employees who might agree with some of our criticisms and may be at this very moment trying to make course corrections.

I made this statement without referencing anyone formerly at Bungie. It has nothing to do with any sort of information I have. All I need to make my statement is out there for everyone, you and me, to see. It's plainly clear if you have been a fan for a long time. I say it is an informed opinion because I have been following Bungie since 1994. Some other fans might not feel that way, but in my opinion it would be pretty hard to justify. Don't confuse this with any project I'm working on right now. I apologize if that's how it came off.

The proof is in the game, the marketing, and the fan engagement. And you're right in one way: who is no longer there is also indirect proof, but not nearly as meaningful given various reasons people might have to part ways.

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https://destiny.bungie.org/forum/index.php?id=126763 https://destiny.bungie.org/forum/index.php?id=126763 Tue, 10 Jan 2017 01:00:40 +0000 DestinyCody Miller
One Other Thing... (reply) But the physical design of the slap chop is art. Do not devalue production art or industrial art simply because its purpose isn't aesthetic.

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https://destiny.bungie.org/forum/index.php?id=126762 https://destiny.bungie.org/forum/index.php?id=126762 Tue, 10 Jan 2017 00:54:49 +0000 DestinyHarmanimus
Lots of people felt misled about Halo 2. (reply)

I'm generally struggling to think of something from the E3 presentation that wasn't in the final game in some form.


Well, melee combos weren't there, but I'm not sure that really changes how you would play the game very much.

Also the Jackal shield wedge formation. It's nit-picky, but I was pretty disappointed it wasn't actually in the game.

-Disciple

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https://destiny.bungie.org/forum/index.php?id=126761 https://destiny.bungie.org/forum/index.php?id=126761 Mon, 09 Jan 2017 23:42:48 +0000 DestinyDiscipleN2k
One Other Thing... (reply)

There was a huge shift in the culture of the company post Activision. Nearly everything you can say about Bungie before that no longer applies. Yes they want to make cool games, and yes they are talented, but pretty much everything else is now different.

There have been three Bungies: Chicago, MS, and Activision. The first two were pretty similar. The last one not so much.


Says someone on a forum somewhere, as if he knew it to be a certifiable fact. Your pronouncements bug the hell out of me, Cody.


I mean, this is just from my perspective. My opinion. But I think it's an informed one.

By some measurements there have probably been a dozen different Bungies since we've been fans, and so what? Your statements imply that something fundamental is gone, which is precisely the stories ex-employees tend to tell after they're gone--especially if they didn't leave under good circumstances. I'm sure you've been informed by people who have that point of view, and there's probably some truth to it, but what I hate about you pushing this narrative under the guise of someone who has inside information is that you add to the difficulty for those current Bungie employees who might agree with some of our criticisms and may be at this very moment trying to make course corrections.

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https://destiny.bungie.org/forum/index.php?id=126760 https://destiny.bungie.org/forum/index.php?id=126760 Mon, 09 Jan 2017 22:50:09 +0000 DestinyKermit
+1 (reply) No offense to the others, including you, DeeJ.

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https://destiny.bungie.org/forum/index.php?id=126759 https://destiny.bungie.org/forum/index.php?id=126759 Mon, 09 Jan 2017 22:34:10 +0000 DestinyKermit
One Other Thing... Wall Hugging Hippos. (reply)

And Matt Soell was even more frank when speaking to fans. He'd outright call them on their bullshit if they were out of line. Would never happen with Deej or Cosmo.

I miss Matt Soell's updates and his obsession with "Wall Hugging Hippos". Out of all the community facing people Matt's updates were my favorite.

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https://destiny.bungie.org/forum/index.php?id=126758 https://destiny.bungie.org/forum/index.php?id=126758 Mon, 09 Jan 2017 22:09:22 +0000 Destinydogcow
Lots of people felt misled about Halo 2. (reply)

I'm generally struggling to think of something from the E3 presentation that wasn't in the final game in some form.

Well, melee combos weren't there, but I'm not sure that really changes how you would play the game very much.

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https://destiny.bungie.org/forum/index.php?id=126757 https://destiny.bungie.org/forum/index.php?id=126757 Mon, 09 Jan 2017 20:49:30 +0000 Destinystabbim