DBO Forums - Things I got out of it https://destiny.bungie.org/forum/ Bungie.Org talks Destiny en Things I got out of it (reply) But you want to know the information only the magazine has so far, right?

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https://destiny.bungie.org/forum/index.php?id=12905 https://destiny.bungie.org/forum/index.php?id=12905 Mon, 05 Aug 2013 00:14:43 +0000 ZackDark
Things I got out of it (reply)

Why would I support print game journalism when it is all terrible?

Cody logic at its best again.

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https://destiny.bungie.org/forum/index.php?id=12904 https://destiny.bungie.org/forum/index.php?id=12904 Mon, 05 Aug 2013 00:07:48 +0000 kapowaz
Things I got out of it (reply)

Fill me in on that! That's the juice.


Buy the magazine you damned cheapskate.

Why would I support print game journalism when it is all terrible?

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https://destiny.bungie.org/forum/index.php?id=12903 https://destiny.bungie.org/forum/index.php?id=12903 Sun, 04 Aug 2013 23:42:57 +0000 Cody Miller
Well played (reply) https://destiny.bungie.org/forum/index.php?id=12902 https://destiny.bungie.org/forum/index.php?id=12902 Sun, 04 Aug 2013 23:10:46 +0000 kapowaz Things I got out of it (reply)

Fill me in on that! That's the juice.

Buy the magazine you damned cheapskate.

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https://destiny.bungie.org/forum/index.php?id=12901 https://destiny.bungie.org/forum/index.php?id=12901 Sun, 04 Aug 2013 23:08:45 +0000 kapowaz
U GOT SERVED (reply) https://destiny.bungie.org/forum/index.php?id=12900 https://destiny.bungie.org/forum/index.php?id=12900 Sun, 04 Aug 2013 23:07:56 +0000 kapowaz Things I got out of it (reply)

Also, I will try to write something up about the game design tidbits when I have time this weekend.


I did read the article, and I had to cringe when Joe said he liked Borderlands.

Yeah... as much as I like disagreeing with you Cody, I have to agree. From reading it though it seems he mostly appreciated the open world and co-op.

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https://destiny.bungie.org/forum/index.php?id=12857 https://destiny.bungie.org/forum/index.php?id=12857 Fri, 02 Aug 2013 18:59:50 +0000 Xenos
Things I got out of it (reply)

Also, I will try to write something up about the game design tidbits when I have time this weekend.

I did read the article, and I had to cringe when Joe said he liked Borderlands.

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https://destiny.bungie.org/forum/index.php?id=12850 https://destiny.bungie.org/forum/index.php?id=12850 Fri, 02 Aug 2013 17:29:04 +0000 Cody Miller
Things I got out of it (reply) Yeah all games since crash bandicoot 3 suck because they have smaller than 3 km draw distances. That is the target all games must exceed regardless of the type, scope and graphical fidelity of the game in question. Gotta beat crash.

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https://destiny.bungie.org/forum/index.php?id=12844 https://destiny.bungie.org/forum/index.php?id=12844 Fri, 02 Aug 2013 16:22:55 +0000 broony
A few more that I liked (reply) A few more that I thought could be important

* Alien Factions don't get along, and you can turn them on each other/ use them in your battle plans
*AI seems to be a big focus "Destiny's Designers will fight a single infinately spawning enemy inside a test environment until behaviors are perfected"
* Mix of linear and open spaces. Designed around circulation, so it sounds like areas in the world will be re-used to some degree as you traverse through for different reasons. Less of a "Hub and spoke Design" of something like Oblivion, where you have a big hub, and descend into linear spokes and come back out.
* Fireteam limit currently at 3 in order to avoid "Clown town" where the fastest players just skip ahead of everyone, and the pace of the game goes crazy and you miss everything.
*There's a fun anecdote about how important the connected nature of the world is, where one designer describes how his son one night realized there was no one left and decided it was time for bed.
* Seemed to Poo poo the idea of level scaling, there are things that will be too strong for you, that you have to come back for. (SOUND THE CODY ALARM)

It reall seems like the design of destiny is about getting people to play together in productive ways. Whether it's getting a small fireteam together, or getting you into these public events to play alongside your fellow guardians, destiny is a game that needs to be played with others.

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https://destiny.bungie.org/forum/index.php?id=12843 https://destiny.bungie.org/forum/index.php?id=12843 Fri, 02 Aug 2013 16:18:08 +0000 electricpirate
Things I got out of it (reply) Yeah Crash Bandicoot 3 did have that big of a playspace, but this is going to have (at least) dozens of playspaces that size from what I'm understanding with a lot better graphics and more going on and massive multiplayer parts and dynamic lighting with day/night cycles. Regardless though of the argument on whether 3km is good or not, I am sure when the next-gen only Destiny 2 comes out the maximum map size will be significantly bigger.

Also, I will try to write something up about the game design tidbits when I have time this weekend.

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https://destiny.bungie.org/forum/index.php?id=12840 https://destiny.bungie.org/forum/index.php?id=12840 Fri, 02 Aug 2013 15:26:00 +0000 Xenos
Things I got out of it (reply)

* Engine maximum for map size right now is 2 kilometers.

WTF? Crash Bandicoot 3, a game for the PLAYSTATION1 had actual geometry draw distance of 3 km. This seems really disappointing…

* At least in their development build they can play while the servers are offline.

So why must we always be connected then?

That of course doesn't include the tidbits about their game design philosophy,

Fill me in on that! That's the juice.

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https://destiny.bungie.org/forum/index.php?id=12826 https://destiny.bungie.org/forum/index.php?id=12826 Fri, 02 Aug 2013 08:42:35 +0000 Cody Miller
Things I got out of it (reply) Just to put the 2km by 2km in context I looked up what size the GTA IV map was which was around 3km by 3km.

So that is a fairly big map for a FPS, mixed with the fact there will be multiple maps, that is a lot of content to be produced and a lot of space to loose myself in.

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https://destiny.bungie.org/forum/index.php?id=12823 https://destiny.bungie.org/forum/index.php?id=12823 Fri, 02 Aug 2013 08:17:59 +0000 broony
Things I got out of it (reply) Honestly I think you guys are crazy. Or maybe I just had different expectations. There were a lot of details I got out of that article. Mind you they are not huge, but with the game still being in pre-alpha, that is not that surprising. Here's a few of the details I found:

* Public events are cyclical. "You could hang out and enjoy them again and again and again - forever, I guess."
* In general outdoor open areas will be public space. That is a LOT of public space.
* Engine maximum for map size right now is 2 kilometers.
* Areas that will be closed at one moment will be open later.
* Crafting system was all but confirmed.
* You collect upgrade materials to upgrade loot.
* If you hang out in a public area for an hour they expect you could run into 50-100 people.
* At least in their development build they can play while the servers are offline.
* Bungie is working on powers and abilities to distinguish classes. The Warlock's glide is used as an example.

That of course doesn't include the tidbits about their game design philosophy, which there are many more, but I think that's quite a bit of new information for a game that could be more than a year out.

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https://destiny.bungie.org/forum/index.php?id=12804 https://destiny.bungie.org/forum/index.php?id=12804 Fri, 02 Aug 2013 02:03:09 +0000 Xenos
It's in their name (reply)

1. You're awful, awful teases attempting to blue-ball us into submission.

[image]

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https://destiny.bungie.org/forum/index.php?id=12801 https://destiny.bungie.org/forum/index.php?id=12801 Fri, 02 Aug 2013 00:15:49 +0000 Grizzlei
not much new about the game (reply) Point taken, i noticed that in the first few paragraphs, but sadly as i skimmed i did not get much, i will have to read again to understand it.

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https://destiny.bungie.org/forum/index.php?id=12779 https://destiny.bungie.org/forum/index.php?id=12779 Thu, 01 Aug 2013 18:01:41 +0000 Risay117
Edge Magazine #257 Feature (reply)

Every time I read another interveiw, I get more excited for this game. I am so anxious to see all of these things we keep hearing about come together. I certainly hope I'm not being too optimistic here, but I just can't help myself.

Yeah I feel much the same way. I love seeing people so excited about the game they are working on, it just makes me that much more excited.

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https://destiny.bungie.org/forum/index.php?id=12767 https://destiny.bungie.org/forum/index.php?id=12767 Thu, 01 Aug 2013 16:10:53 +0000 Xenos
SHOW ME THE MONEY (reply)

it makes me feel like you've started courting publicity way too early.


I've wondered about this very thing... and how much of this early PR is being driven by Activision. Truth be told though, I can't recall how early we started receiving information during the Halo era. If we're likely still a year away from release, how does that compare with past PR schedules?

Halo was officially announced in 1999 at MacWorld with actually less information about story or gameplay than we currently have and was not released until 2001.

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https://destiny.bungie.org/forum/index.php?id=12766 https://destiny.bungie.org/forum/index.php?id=12766 Thu, 01 Aug 2013 16:09:26 +0000 Xenos
Edge Magazine #257 Feature (reply) Every time I read another interveiw, I get more excited for this game. I am so anxious to see all of these things we keep hearing about come together. I certainly hope I'm not being too optimistic here, but I just can't help myself.

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https://destiny.bungie.org/forum/index.php?id=12751 https://destiny.bungie.org/forum/index.php?id=12751 Thu, 01 Aug 2013 14:16:46 +0000 GrimBrother IV
not much new about the game (reply) but great material about their process, which tells me more about the game than a description of some gameplay or a screen shot of a new enemy.

I like games journalism that goes beyond describing games to us.

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https://destiny.bungie.org/forum/index.php?id=12747 https://destiny.bungie.org/forum/index.php?id=12747 Thu, 01 Aug 2013 11:57:18 +0000 kidtsunami