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<title>DBO Forums - Going OT now, but...</title>
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<description>Bungie.Org talks Destiny</description>
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<title>Going OT now, but... (reply)</title>
<content:encoded><![CDATA[<p>Honestly, I'm pretty sure it's mostly resource allocation. inclusion of things like Private Matches are steps in the right direction for that. And I would not be surprised either way if they decide to impliment Customs or not. But I do imagine that if it isn't at launch, at some point it will be rolled oit in a more fleshed out fashion. And I don't know how much of an investment that is from an engineering side for them. How much effort it would take to get something like Halo's Customs is probably writing all brand new code to get it running.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132538</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132538</guid>
<pubDate>Fri, 26 May 2017 03:40:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Going OT now, but... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm totally with you on some of those features (I share your worry that we'll never see films, but if we do, oh boy!). I heard directly from Bungie guys on launch day that D1 was like the first Halo, which didn't come with all that many options compared to its final iteration. Much also depends on what you call options. At this point it's apples and oranges to me. I'd love for Destiny to have an immersive story like the Halos. On the other hand, I don't know how Halo could've provided the experiences I've had in Destiny, not just in the group activities but also in the game world opening up the way it did, especially with TTK. Most aspects of a Halo game, except for the most esoteric, would have been uncovered within six months of release. My biggest hope for D2 is that Bungie gets closer to that living, evolving world they've been talking about from the start.</p>
</blockquote><p>I'm with you for the most part.   I hope it makes steps in that direction, but I don't think we'll see a Halo style campaign in Destiny.   The game just doesn't seem to be built that way.  I'm mostly okay with it--Destiny outpaces Halo in many other areas.</p>
<p>I'm talking mainly PvP, though.  I really long for Halo style custom games, with all sorts of crazy options.   I'm thinking of Zombies and Warthog jousting and FAE and all the other dumb custom game stuff.   I think Destiny PvP is alright on its own terms.  It's just not something I want to play that often.   But if it had more custom game options that could allow Halo 2 style shenanigans, I'd play it much more.   If that's not what Bungie wants, I guess that's fine.  I'm just not sure what they're gaining by not providing those sorts of options, and, as I said, it feels like a huge step back from a game that's nearly 15 years old now.   Apples and oranges, you're right, but it still feels like an obvious comparison that doesn't land on Destiny's side.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132520</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132520</guid>
<pubDate>Fri, 26 May 2017 00:52:15 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>&quot;We want to unhide the fun of destiny...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>but the point is that they avoid one-note characters very well</p>
</blockquote></blockquote><blockquote><p><br />
Except for Face McShooty.</p>
</blockquote><p>Hey, even Face McShooty acknowledged that there were moral quandaries inherent in his lifestyle choice... :P</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132504</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132504</guid>
<pubDate>Thu, 25 May 2017 22:36:21 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>Going OT now, but... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I forgot all about that skull collection game. That was a blast!</p>
<p>How come Destiny can't do that stuff? (pouty face)</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I don't see Supremacy as being dramatically different.</p>
</blockquote></blockquote><blockquote><p><br />
I miss Headhunter, not for it's actual mechanics (although they were great), but for its tone.  In many ways, Destiny still feels like a step back from Halo.  For all their talk of playing how we want, they don't actually give us many options.   Halo gave us so many ways to play that Destiny just refuses.   Where are all the neat, crazy, ridiculous multiplayer modes?  Where's Forge or Theater (something I honestly think we'll never see in Destiny, sadly).   I get that Destiny isn't Halo, and I've made my peace with it.   But it still feels like a set backwards in terms of options.   Destiny is very much a game that you play the way Bungie wants you to or you get out, whereas Halo just let you go, and that sucks.  ):</p>
</blockquote><p>I'm totally with you on some of those features (I share your worry that we'll never see films, but if we do, oh boy!). I heard directly from Bungie guys on launch day that D1 was like the first Halo, which didn't come with all that many options compared to its final iteration. Much also depends on what you call options. At this point it's apples and oranges to me. I'd love for Destiny to have an immersive story like the Halos. On the other hand, I don't know how Halo could've provided the experiences I've had in Destiny, not just in the group activities but also in the game world opening up the way it did, especially with TTK. Most aspects of a Halo game, except for the most esoteric, would have been uncovered within six months of release. My biggest hope for D2 is that Bungie gets closer to that living, evolving world they've been talking about from the start.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132502</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132502</guid>
<pubDate>Thu, 25 May 2017 21:50:15 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>&quot;Stupid Sexy Flanders&quot; (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=132485</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132485</guid>
<pubDate>Thu, 25 May 2017 10:47:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Pyromancy</dc:creator>
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<title>Going OT now, but... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I forgot all about that skull collection game. That was a blast!</p>
<p>How come Destiny can't do that stuff? (pouty face)</p>
</blockquote></blockquote><blockquote><p><br />
I don't see Supremacy as being dramatically different.</p>
</blockquote><p>I miss Headhunter, not for it's actual mechanics (although they were great), but for its tone.  In many ways, Destiny still feels like a step back from Halo.  For all their talk of playing how we want, they don't actually give us many options.   Halo gave us so many ways to play that Destiny just refuses.   Where are all the neat, crazy, ridiculous multiplayer modes?  Where's Forge or Theater (something I honestly think we'll never see in Destiny, sadly).   I get that Destiny isn't Halo, and I've made my peace with it.   But it still feels like a set backwards in terms of options.   Destiny is very much a game that you play the way Bungie wants you to or you get out, whereas Halo just let you go, and that sucks.  ):</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132469</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132469</guid>
<pubDate>Thu, 25 May 2017 05:49:20 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Dave Samuel is awesome in his descriptions of the supers. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=132419</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132419</guid>
<pubDate>Wed, 24 May 2017 20:35:48 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Going OT now, but... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I forgot all about that skull collection game. That was a blast!</p>
<p>How come Destiny can't do that stuff? (pouty face)</p>
</blockquote></blockquote><blockquote><p><br />
I don't see Supremacy as being dramatically different.</p>
</blockquote><p><img src="https://cdn.meme.am/instances/250x250/41591981/you-serious-clark-you-serious-clark.jpg" alt="[image]" /></p>
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<link>https://destiny.bungie.org/forum/index.php?id=132415</link>
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<pubDate>Wed, 24 May 2017 20:17:42 +0000</pubDate>
<category>Destiny</category><dc:creator>ManKitten</dc:creator>
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<title>Going OT now, but... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I forgot all about that skull collection game. That was a blast!</p>
<p>How come Destiny can't do that stuff? (pouty face)</p>
</blockquote><p>I don't see Supremacy as being dramatically different.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132411</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132411</guid>
<pubDate>Wed, 24 May 2017 19:45:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>Going OT now, but... (reply)</title>
<content:encoded><![CDATA[<p>I forgot all about that skull collection game. That was a blast!</p>
<p>How come Destiny can't do that stuff? (pouty face)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132410</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132410</guid>
<pubDate>Wed, 24 May 2017 19:26:47 +0000</pubDate>
<category>Destiny</category><dc:creator>ManKitten</dc:creator>
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<title>&quot;We want to unhide the fun of destiny...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>but the point is that they avoid one-note characters very well</p>
</blockquote><p>Except for Face McShooty.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132409</link>
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<pubDate>Wed, 24 May 2017 19:13:56 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Still hasn&#039;t quite reached this level, though (reply)</title>
<content:encoded><![CDATA[<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/MRRlauFtDO8?autoplay=0&start="></iframe></p>
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<pubDate>Wed, 24 May 2017 19:07:07 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>And his genuine excitement is infectious (reply)</title>
<content:encoded><![CDATA[<p>Probably to Cruel's point, the super FX <strong>are</strong> awesome.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132407</link>
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<pubDate>Wed, 24 May 2017 18:40:04 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>Best Destiny montage yet! (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=132406</link>
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<pubDate>Wed, 24 May 2017 18:38:33 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>&quot;We want to unhide the fun of destiny...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>&quot;both from the perspective of the Vanguard with characters like Cayde, Zavala, and we have a cast of additional characters who are all <strong>out in the world</strong>&quot;</p>
<p>I hope that means what it sounds like it means.</p>
</blockquote><p>From the way they described it, I'm thinking each time we go to a new planet that the initial set of objectives on the will be to track down a member of the vanguard out in the world (Ikora, Zavala, Cayde, and the Speaker).</p>
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<pubDate>Wed, 24 May 2017 18:21:35 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>&quot;We want to unhide the fun of destiny...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Does anyone have a clip just of the guy getting really excited about Dawnblade?</p>
</blockquote><p>That's his shtick<br />
<iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/f2Kf2md6dLE?autoplay=0&start="></iframe></p>
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<link>https://destiny.bungie.org/forum/index.php?id=132403</link>
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<pubDate>Wed, 24 May 2017 18:14:19 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>Agreed (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=132387</link>
<guid>https://destiny.bungie.org/forum/index.php?id=132387</guid>
<pubDate>Wed, 24 May 2017 06:08:58 +0000</pubDate>
<category>Destiny</category><dc:creator>ManKitten</dc:creator>
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<title>&quot;We want to unhide the fun of destiny...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>&quot;both from the perspective of the Vanguard with characters like Cayde, Zavala, and we have a cast of additional characters who are all <strong>out in the world</strong>&quot;</p>
<p>I hope that means what it sounds like it means.</p>
</blockquote><p>Yes, it does, there are now characters in patrols and such.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132374</link>
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<pubDate>Wed, 24 May 2017 04:49:51 +0000</pubDate>
<category>Destiny</category><dc:creator>electricpirate</dc:creator>
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<title>&quot;We want to unhide the fun of destiny...&quot; (reply)</title>
<content:encoded><![CDATA[<p>&quot;both from the perspective of the Vanguard with characters like Cayde, Zavala, and we have a cast of additional characters who are all <strong>out in the world</strong>&quot;</p>
<p>I hope that means what it sounds like it means.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=132372</link>
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<pubDate>Wed, 24 May 2017 04:35:32 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Cayde brings the levity we need in stressful situations. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I would actually disagree with your last point there. I think she enjoys it. And enjoys picking at Cayde. There is a playfulness to their interactions that Cayde and Zavala don't get. Vicarious levity.</p>
<p>Also, in the interest of using characters in more than 1 dimension, just watch the intro cinematic but notice he details of character actions over dialogue. Cayde has a light seriousness at the start. Not overt joking if you ask me. But you would be hard pressed to convince me that Terminator walk after activating his super was somehow tonally the same as complaining about destroyed loot. </p>
<p>In the same manner Ikora is almost always cool and collected when you talk to her, what emotion is she showing when investigating the Speaker?</p>
<p>I think it is too early and a little silly to judge character depth with the context we currently have. </p>
<p>But what do I know, I think Noble Team was was full of interesting and relatable characters.</p>
</blockquote></blockquote><blockquote><p><br />
<span style="font-size:large;">Indeed. </span></p>
</blockquote><p>All good points.</p>
<p>ps</p>
<p>I liked Noble team, too :)</p>
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<pubDate>Wed, 24 May 2017 04:25:46 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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