


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - *sigh*</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>*sigh* (reply)</title>
<content:encoded><![CDATA[<p>No problem, I'm also disproportionately annoyed over it so excuse my annoyance :)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13477</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13477</guid>
<pubDate>Wed, 21 Aug 2013 02:56:42 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
</item>
<item>
<title>*sigh* (reply)</title>
<content:encoded><![CDATA[<p>Ah, you were referring to the &quot;Primary&quot;, &quot;Special&quot;, and &quot;Heavy&quot; weapon categories, whereas I was referring to the number of slots <em>per</em> category.</p>
<p>My mistake... Blame it on sleep deprivation... The wife's at the end of her 3rd trimester &amp; that means neither of us is getting much sleep.</p>
<p>Sorry for the misunderstanding.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13476</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13476</guid>
<pubDate>Wed, 21 Aug 2013 02:54:53 +0000</pubDate>
<dc:creator>DJenser</dc:creator>
</item>
<item>
<title>I am disproportionately annoyed (reply)</title>
<content:encoded><![CDATA[<p>I was talking about the slots to the right for each weapon type, not the slots that expand when you select a weapon type.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13475</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13475</guid>
<pubDate>Wed, 21 Aug 2013 02:47:47 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
</item>
<item>
<title>Current Destiny inventory system *IMG* (reply)</title>
<content:encoded><![CDATA[<p>Look again, my friend... I count 15 (yes, FIFTEEN) slots.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13474</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13474</guid>
<pubDate>Wed, 21 Aug 2013 02:45:14 +0000</pubDate>
<dc:creator>DJenser</dc:creator>
</item>
<item>
<title>Current Destiny inventory system *IMG* (reply)</title>
<content:encoded><![CDATA[<p>On some of the later videos they hover over more of it, and the top button on the weapon side is indeed space magic, as well as the right column being where you equip armor and such.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13440</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13440</guid>
<pubDate>Mon, 19 Aug 2013 22:43:14 +0000</pubDate>
<dc:creator>RaichuKFM</dc:creator>
</item>
<item>
<title>Current Destiny inventory system *IMG* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><a rel="thumbnail" href="http://i.imgur.com/p4AcO6Y.jpg"><img src="http://i.imgur.com/p4AcO6Y.jpg" class="thumbnail" alt="[image]" /></a></p>
</blockquote></blockquote><blockquote><p><br />
I honestly don't know how to make head or tail of that picture.  The top thing seems to suggest we're looking at the 'Avatar' menu, not the 'Inventory' menu - this fits with the buttons on the right, which look like they should be for the different clothing/armor items.  Furthermore, there's four buttons on the left which look like they are for guns.  Is anybody able to understand what's going on here?</p>
<p>Vale,<br />
Perseus</p>
</blockquote><p>It is a little clearer in the video, but basically the way I understand it is that like I said it's pretty clear the warlock has 3 weapon slots based on the left part of the image (we're not sure what the slot above it is since they don't hover over it, my bet right now is on their SPACE MAGIC). If you watch the video, when he hovers over each weapon a grid expands to the left of the image showing additional weapons and a lot of empty grid slots, but only some weapons appear when hovered over each section meaning that most likely weapons are separated into categories. SO based on that assumption you can have 3 different weapons from different classes equipped at any one time, but you can carry MORE than 3 weapons at a time, you just have 3 that are quickly accessible.</p>
<p>So I believe (mere speculation) that it is on the Avatar section because this is where you manage what is equipped on your character, and inventory is where you will most likely just see a list of items that you have. This kind of system should be familiar to any RPG fans, where you equip items in a separate screen from the inventory screen.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13417</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13417</guid>
<pubDate>Mon, 19 Aug 2013 04:31:47 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
</item>
<item>
<title>*sOT* Grunts (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Could be that the line is set to play whenever a grenade is thrown and lands within the lethal radius of an ally.</p>
</blockquote><p>Not likely.  I've never seen that in my own play or the films on <a href="http://badcyborg.net/">Bad Cyborg</a> (a very comprehensive site with a ton of videos of Halo: CE solo gameplay).</p>
<p>Vale,<br />
Perseus</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13413</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13413</guid>
<pubDate>Mon, 19 Aug 2013 02:08:01 +0000</pubDate>
<dc:creator>PerseusSpartacus</dc:creator>
</item>
<item>
<title>*sOT* Grunts (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>When that Grunt threw a sticky just as the door was closing and it fell back onto a collection of dropped grenades... his companion asked, &quot;What were you <em>thinking</em>?&quot; BOOM!!!</p>
</blockquote></blockquote><blockquote><p><br />
What's weird is that that line should only play <em>after</em> a Covie has killed a friend, not before:  I don't believe there's any prediction on the part of the AI as to who will kill a friend on accident.  It's possible one Grunt got in the way of another one's firing and consequently died, all just before the grenade went off, prompting that one to give out the cry of &quot;What were you thinking?&quot;  Otherwise I simply don't get why that would happen.</p>
<p>Vale,<br />
Perseus</p>
</blockquote><p>Could be that the line is set to play whenever a grenade is thrown and lands within the lethal radius of an ally.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13410</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13410</guid>
<pubDate>Mon, 19 Aug 2013 01:23:04 +0000</pubDate>
<dc:creator>Quirel</dc:creator>
</item>
<item>
<title>Positive Revival (reply)</title>
<content:encoded><![CDATA[<p>The most important thing to me is the PLAYER MECHANICS.</p>
<p>NO OTHER GAME  has been as rewarding and made me feel MORE like the character I'm playing as Halo CE, 2 &amp; 3.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13409</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13409</guid>
<pubDate>Mon, 19 Aug 2013 01:03:16 +0000</pubDate>
<dc:creator>ridum</dc:creator>
</item>
<item>
<title>Current Destiny inventory system *IMG* (reply)</title>
<content:encoded><![CDATA[<blockquote><p><a rel="thumbnail" href="http://i.imgur.com/p4AcO6Y.jpg"><img src="http://i.imgur.com/p4AcO6Y.jpg" class="thumbnail" alt="[image]" /></a></p>
</blockquote><p>I honestly don't know how to make head or tail of that picture.  The top thing seems to suggest we're looking at the 'Avatar' menu, not the 'Inventory' menu - this fits with the buttons on the right, which look like they should be for the different clothing/armor items.  Furthermore, there's four buttons on the left which look like they are for guns.  Is anybody able to understand what's going on here?</p>
<p>Vale,<br />
Perseus</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13406</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13406</guid>
<pubDate>Mon, 19 Aug 2013 00:21:38 +0000</pubDate>
<dc:creator>PerseusSpartacus</dc:creator>
</item>
<item>
<title>*sOT* Grunts (reply)</title>
<content:encoded><![CDATA[<blockquote><p>When that Grunt threw a sticky just as the door was closing and it fell back onto a collection of dropped grenades... his companion asked, &quot;What were you <em>thinking</em>?&quot; BOOM!!!</p>
</blockquote><p>What's weird is that that line should only play <em>after</em> a Covie has killed a friend, not before:  I don't believe there's any prediction on the part of the AI as to who will kill a friend on accident.  It's possible one Grunt got in the way of another one's firing and consequently died, all just before the grenade went off, prompting that one to give out the cry of &quot;What were you thinking?&quot;  Otherwise I simply don't get why that would happen.</p>
<p>Vale,<br />
Perseus</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13405</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13405</guid>
<pubDate>Mon, 19 Aug 2013 00:18:59 +0000</pubDate>
<dc:creator>PerseusSpartacus</dc:creator>
</item>
<item>
<title>Positive Revival (reply)</title>
<content:encoded><![CDATA[<p>Yes, it would, but it would obviously cheapen the experience by a lot. The idea that you could upgrade a few to help balance it out would only return you to the original conundrum.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13403</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13403</guid>
<pubDate>Sun, 18 Aug 2013 23:45:32 +0000</pubDate>
<dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>Positive Revival (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Also, your point that management becomes a lot less complex when you have more people around is missing an important part, namely that, sometimes, one or more of the players will be nigh-useless. I'm sorry, but I'd rather have a not-perfectly-prepared-for-all-situations group weapon assignments and all having fun than a every-damn-enemy-dies-within-seconds assignment with half the group waiting out half the engagements.</p>
</blockquote><p>Wouldn't a game without a weapon limit ensure nobody would be useless? If you limit weapons, someone is not going to have the right one at any given time.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13402</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13402</guid>
<pubDate>Sun, 18 Aug 2013 22:55:24 +0000</pubDate>
<dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Current Destiny inventory system *IMG* (reply)</title>
<content:encoded><![CDATA[<p>Right now the Destiny inventory appears to have 3 weapon slots with additional inventory slots available per weapon type. I think this is a good system since it appears that you would be able to quickly access 3 weapons at any time, but you could also go into your inventory and choose a different weapon if the current weapons don't fit your needs.</p>
<p><a rel="thumbnail" href="http://i.imgur.com/p4AcO6Y.jpg"><img src="http://i.imgur.com/p4AcO6Y.jpg" class="thumbnail" alt="[image]" /></a></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13401</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13401</guid>
<pubDate>Sun, 18 Aug 2013 22:46:56 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
</item>
<item>
<title>Positive Revival (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Also, your point that management becomes a lot less complex when you have more people around is missing an important part, namely that, sometimes, one or more of the players will be nigh-useless. </p>
</blockquote><p>And more charitably, you might find times that the guy with the right weapon is busy already. Either because he is pinned down and can't get to you or because he is using the right weapon on the right target, just not he target currently threatening you. Who knows, there may frequently be situations where even a fire team able to dispatch any one enemy due to complimentary load outs has trouble because they are swamped beyond their ability to kill enough of a suddenly prevalent enemy type where more generalized load outs would have done better for them.</p>
<p>For my fire team I want three players who each are balanced to keep themselves alive against any threat firstly and then specialized in different areas for kicking particular types of ass secondly. But then, having the choice to go a different way is just one more exciting Destiny seems like it will offer.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13400</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13400</guid>
<pubDate>Sun, 18 Aug 2013 22:38:34 +0000</pubDate>
<dc:creator>Ragashingo</dc:creator>
</item>
<item>
<title>Positive Revival (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Also, your point that management becomes a lot less complex when you have more people around is missing an important part, namely that, sometimes, one or more of the players will be nigh-useless. I'm sorry, but I'd rather have a not-perfectly-prepared-for-all-situations group weapon assignments and all having fun than a every-damn-enemy-dies-within-seconds assignment with half the group waiting out half the engagements.</p>
</blockquote><p>But if this were designed into the game, then I'd assume the difficulty level would ideally be designed to compensate for there being multiple players with who knows what kind of weapons. Or depending on how you go out and explore, maybe you start with whatever three you choose, and you find others along the way. You might not find any additional ammo or anything else for those guns, so even though you have something like eight weapons, that doesn't mean you want to go and use them considering you have no clue what lies ahead and when you might actually need them.</p>
<p>If Bungie were to do this, I'd like to think that they'd have planned and programmed for these things and that the difficulty would rise to the occasion, and that strategy and tactics with your weapons and your clan would be accounted for and tested.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13399</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13399</guid>
<pubDate>Sun, 18 Aug 2013 22:19:05 +0000</pubDate>
<dc:creator>Avateur</dc:creator>
</item>
<item>
<title>Positive Revival (reply)</title>
<content:encoded><![CDATA[<blockquote><p>&quot;An inventory being defined as a specific number of slots to hold things, <strong>in which any item can go</strong>.&quot;</p>
<p>Can you put a grenade in a weapon slot in Halo? Can you put a weapon in a grenade slot in Halo? Can you put a piece of equipment anywhere but your equipment slot? Why do I bother to type things if people don't read them. It's not hard to understand, so I'm assuming you just didn't read it.</p>
<p><strong>Halo does not have an inventory.</strong></p>
</blockquote><p>But does it really invalidates his point? Just swap whenever he said 'inventory' with 'weapon slots'.</p>
<p>Also, your point that management becomes a lot less complex when you have more people around is missing an important part, namely that, sometimes, one or more of the players will be nigh-useless. I'm sorry, but I'd rather have a not-perfectly-prepared-for-all-situations group weapon assignments and all having fun than a every-damn-enemy-dies-within-seconds assignment with half the group waiting out half the engagements.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13398</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13398</guid>
<pubDate>Sun, 18 Aug 2013 22:15:12 +0000</pubDate>
<dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>Positive Revival (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I like how I went to the trouble of defining what an inventory is, because I knew someone would try and say something you just did. THE WEAPONS SLOTS IN HALO ARE NOT AN INVENTORY. Re-read the last two sentences of the post you replied to.</p>
</blockquote></blockquote><blockquote><p><br />
I just did, and you said &quot;An inventory being defined as a specific number of slots to hold things, in which any item can go.&quot;  This would include Halo, and naturally Destiny.  So I was right to say 'inventory'.</p>
</blockquote><p>I'm pretty sure he's (and I would agree) saying that an &quot;inventory system&quot; is where you can store a certain number of any usable object. So if Halo had an &quot;inventory system&quot; then in Halo 3 you would have 11 slots for anything. But by forcing a limit onto on two weapons two of each grenade and one piece of equipment, then it's much less of an &quot;inventory system&quot;. The only real choices you have are between weapons, and the occasional equipment.</p>
<p>You can't drop or swap out grenades so you have four frags and four plasmas. And you cant drop your equipment to use a third weapon. Halo has never had those kind of slots where you can store anything. As for Destiny, only time will tell, I have a feeling it will be more like Halo, simply because its been described as a Bungie shooter. I'm certainly alright with three weapons but having to worry about a large inventory of all usable objects is new territory for me.</p>
<p>man i started to ramble. apologies!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13397</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13397</guid>
<pubDate>Sun, 18 Aug 2013 22:09:27 +0000</pubDate>
<dc:creator>breitzen</dc:creator>
</item>
<item>
<title>Positive Revival (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I like how I went to the trouble of defining what an inventory is, because I knew someone would try and say something you just did. THE WEAPONS SLOTS IN HALO ARE NOT AN INVENTORY. Re-read the last two sentences of the post you replied to.</p>
</blockquote></blockquote><blockquote><p><br />
I just did, and you said &quot;An inventory being defined as a specific number of slots to hold things, in which any item can go.&quot;  This would include Halo, and naturally Destiny.  So I was right to say 'inventory'.</p>
</blockquote><p>&quot;An inventory being defined as a specific number of slots to hold things, <strong>in which any item can go</strong>.&quot;</p>
<p>Can you put a grenade in a weapon slot in Halo? Can you put a weapon in a grenade slot in Halo? Can you put a piece of equipment anywhere but your equipment slot? Why do I bother to type things if people don't read them. It's not hard to understand, so I'm assuming you just didn't read it.</p>
<p><strong>Halo does not have an inventory.</strong></p>
<blockquote></blockquote><blockquote><blockquote><p>You are completely discounting the point I made, where a smart group of players will never have to adapt and adjust, because between them they can have everything they'll need to tackle any given area. Don't have the right weapon? Someone in your party does, let him take care of it.</p>
</blockquote></blockquote><blockquote><p><br />
Yes, it makes it easier.  However, which would be easier:</p>
<p><strong>A)</strong>  You have a group of four players, all with three weapons apiece, or<br />
<strong>B)</strong>  You have a group of four players, all able to switch between every weapon they own in the heat of battle.</p>
<p>I think the choice is self-evident.  Three weapons apiece is harder.  I honestly don't see why you're so dead-set against a Halo-style inventory (albeit modified to fit an MMORPG-style game) - it's infinitely better than the alternative.  If you want a Marathon or Unreal Tournament-style weapon choice design, then you can probably find it inside multiplayer PvP matches - that's the only place where it makes sense.  Outside of PvP, there's no understandable reason for anything other than a Halo-style inventory.</p>
</blockquote><p>I've explained this: the larger your party, the less Halo style weapon limitations actually matter, and Destiny is apparently supposed to be played with groups of people. Why would you include this limitation, when one of the main design points of your game negates it?</p>
<p>The 'better' (and I put that in quotes because it's not a good thing at all, but it's better than a hard limit given the design of the game already), is to do gun leveling where you are <em>effectively</em> limited because you've only been leveling up one or two guns, and the rest aren't useful because they are underpowered.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13395</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13395</guid>
<pubDate>Sun, 18 Aug 2013 21:23:23 +0000</pubDate>
<dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Grunts (reply)</title>
<content:encoded><![CDATA[<p>When that Grunt threw a sticky just as the door was closing and it fell back onto a collection of dropped grenades... his companion asked, &quot;What were you <em>thinking</em>?&quot; BOOM!!!</p>
<p>Oh how I laughed :-)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=13394</link>
<guid>https://destiny.bungie.org/forum/index.php?id=13394</guid>
<pubDate>Sun, 18 Aug 2013 21:10:32 +0000</pubDate>
<dc:creator>scarab</dc:creator>
</item>
</channel>
</rss>
