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<title>^this (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>So why would you use your kinetic primary at all ever?</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
For range differences. </p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I'm not even sure how this question could have been asked seriously. Remember in Halo when you chose your two weapons to cover a variety of situations, ranges, burst damage etc? </p>
</blockquote></blockquote><blockquote><p><br />
I remember Halo 2 being:<br />
Long range - Battle Rifle<br />
Short range - BXR</p>
</blockquote><p>And the Battle Rifle was kinetic, right?</p>
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<pubDate>Thu, 13 Jul 2017 17:16:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<title>I got that sauce for ya (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p><a href="https://twitter.com/Claude_Jerome/status/865727406346125317:">https://twitter.com/Claude_Jerome/status/865727406346125317:</a></p>
<p>&quot;ANY type of energy damage will deal bonus damage to enemy Supers. Grenades and Melee count too. You do NOT have to match damage types.&quot; - Claude Jerome</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
So why would you use your kinetic primary at all ever?</p>
</blockquote></blockquote><blockquote><p><br />
Because Energy ammo won't be infinite, just like secondary isn't now?</p>
</blockquote><p>Probably the right answer :-)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134335</link>
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<pubDate>Thu, 13 Jul 2017 15:05:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>I got that sauce for ya (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><a href="https://twitter.com/Claude_Jerome/status/865727406346125317:">https://twitter.com/Claude_Jerome/status/865727406346125317:</a></p>
<p>&quot;ANY type of energy damage will deal bonus damage to enemy Supers. Grenades and Melee count too. You do NOT have to match damage types.&quot; - Claude Jerome</p>
</blockquote></blockquote><blockquote><p><br />
So why would you use your kinetic primary at all ever?</p>
</blockquote><p>Because Energy ammo won't be infinite, just like secondary isn't now?</p>
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<pubDate>Thu, 13 Jul 2017 14:54:40 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
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<title>^this (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>So why would you use your kinetic primary at all ever?</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
For range differences. </p>
</blockquote></blockquote><blockquote><p><br />
I'm not even sure how this question could have been asked seriously. Remember in Halo when you chose your two weapons to cover a variety of situations, ranges, burst damage etc? </p>
</blockquote><p>I remember Halo 2 being:<br />
Long range - Battle Rifle<br />
Short range - BXR</p>
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<pubDate>Thu, 13 Jul 2017 13:29:22 +0000</pubDate>
<category>Destiny</category><dc:creator>bluerunner</dc:creator>
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<title>The only times I ever switch weapons mid-activity... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>one that is better against supers. </p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
First I've heard of this.  Can you fill me in on the details of it?</p>
</blockquote></blockquote><blockquote><p><br />
In Des2ny, when in a roaming super, you are more vulnerable to weapons with an element type matching your own. So if you activate Golden Gun, solar weapons do more damage on you until it wears off. This works in PvP, although I haven't seen it explicitly mentioned as being a thing in PvE as well.</p>
</blockquote><p>Huh, neat/weird.  If I can't change my weapon loadout to take advantage of this, it turns what could be a chess game into a crap shoot.</p>
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<pubDate>Thu, 13 Jul 2017 08:24:25 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>^this (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>So why would you use your kinetic primary at all ever?</p>
</blockquote></blockquote><blockquote><p><br />
For range differences. </p>
</blockquote><p>I'm not even sure how this question could have been asked seriously. Remember in Halo when you chose your two weapons to cover a variety of situations, ranges, burst damage etc? This forces similar choices. An elemental weapon won't be good at all ranges etc (hopefully). Do you want to cross-map the super with a scout rifle or do you want your close range SMG to melt them up close? I'm a fan of having to make such choices.</p>
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<pubDate>Wed, 12 Jul 2017 20:31:45 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<title>I got that sauce for ya (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><a href="https://twitter.com/Claude_Jerome/status/865727406346125317:">https://twitter.com/Claude_Jerome/status/865727406346125317:</a></p>
<p>&quot;ANY type of energy damage will deal bonus damage to enemy Supers. Grenades and Melee count too. You do NOT have to match damage types.&quot; - Claude Jerome</p>
</blockquote></blockquote><blockquote><p><br />
So why would you use your kinetic primary at all ever?</p>
</blockquote><p>For range differences. If you watch the DRE and E3 gameplay you can see that some guns absolutely melt at close range, but have a pretty hard range limit. Having just one primary with no specials would make it impossible to engage against all weapons well. Now you can run a kinetic scout rifle and an energy SMG (or vice versa) and have ranges covered while also having a gun to use specifically for when a guardian pops their super.</p>
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<pubDate>Wed, 12 Jul 2017 20:14:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>I got that sauce for ya (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><a href="https://twitter.com/Claude_Jerome/status/865727406346125317:">https://twitter.com/Claude_Jerome/status/865727406346125317:</a></p>
<p>&quot;ANY type of energy damage will deal bonus damage to enemy Supers. Grenades and Melee count too. You do NOT have to match damage types.&quot; - Claude Jerome</p>
</blockquote></blockquote><blockquote><p><br />
So why would you use your kinetic primary at all ever?</p>
</blockquote><p>Maybe it does more damage to non-super people? That's a good question. Especially seeing as they share ammo.</p>
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<pubDate>Wed, 12 Jul 2017 20:13:27 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>I got that sauce for ya (reply)</title>
<content:encoded><![CDATA[<blockquote><p><a href="https://twitter.com/Claude_Jerome/status/865727406346125317:">https://twitter.com/Claude_Jerome/status/865727406346125317:</a></p>
<p>&quot;ANY type of energy damage will deal bonus damage to enemy Supers. Grenades and Melee count too. You do NOT have to match damage types.&quot; - Claude Jerome</p>
</blockquote><p>So why would you use your kinetic primary at all ever?</p>
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<pubDate>Wed, 12 Jul 2017 20:11:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>I got that sauce for ya (reply)</title>
<content:encoded><![CDATA[<p>Thanks! Yeah, I had forgotten about the abilities doing bonus damage.</p>
<p>So, there is some strategy to what you want as you Energy and how you are going to cover down your other range bands with your Kinetic.</p>
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<pubDate>Wed, 12 Jul 2017 18:50:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>The only times I ever switch weapons mid-activity... (reply)</title>
<content:encoded><![CDATA[<p>Correct. It's hard to track down individual sources during these waves of interviews and podcasts and videos, but it has been said multiple times that any energy weapon will do increased damage to supers. There was also at least one recent mention that matching damage types would do more damage. It was from an official source during an interview or something, but I've only heard that second part once so far.</p>
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<pubDate>Wed, 12 Jul 2017 18:49:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>The only times I ever switch weapons mid-activity... (reply)</title>
<content:encoded><![CDATA[<p>Totally agree that Raids are the best slice of Destiny. However, I didn't mean to suggest major changes to the core of the Raiding experience, just to things based on damage output and weapon &quot;requirements&quot; for different encounters. You can still maintain Raids without focusing damage as an element of weapons (Aegis super, Sword, Light Bombs, whatever those sparky-throw-y things are called) as the root to damage phases. </p>
<p>The only weapon slot I think will have crazy ammo variation will be the Power slot as it is going to be on-map pick up. I think opponents will be dropping Kinetic and Energy ammo. Personally, I'd rather those slots go the Titanfall 2 route, where you hqve infinite ammo, but limited Anti-Titan. For PvP that is. But Rockets seem to get a shot or two while a Grenade Launcher or shotgun gets a lot more shots per drop. I think the Beta will bring a better perspective on how flexible the new gear system is for PvP and might make locked loadouts seem less limiting.</p>
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<pubDate>Wed, 12 Jul 2017 18:48:40 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>I got that sauce for ya (reply)</title>
<content:encoded><![CDATA[<p><a href="https://twitter.com/Claude_Jerome/status/865727406346125317:">https://twitter.com/Claude_Jerome/status/865727406346125317:</a></p>
<p>&quot;ANY type of energy damage will deal bonus damage to enemy Supers. Grenades and Melee count too. You do NOT have to match damage types.&quot; - Claude Jerome</p>
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<pubDate>Wed, 12 Jul 2017 18:46:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>The only times I ever switch weapons mid-activity... (reply)</title>
<content:encoded><![CDATA[<p>I believe it doesn't have to match. I'll have to hunt down a source but I'm pretty sure it's any weapon in your Energy slot, regardless of matching.</p>
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<pubDate>Wed, 12 Jul 2017 18:38:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>#CodyWasHalfRight (reply)</title>
<content:encoded><![CDATA[<p><a href="https://twitter.com/BungieHelp/status/884888526248058880">https://twitter.com/BungieHelp/status/884888526248058880</a></p>
<p>Official companion app shuts down for D1 soon, DIM et all  will still work.</p>
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<pubDate>Wed, 12 Jul 2017 14:29:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>The only times I ever switch weapons mid-activity... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>one that is better against supers. </p>
</blockquote></blockquote><blockquote><p><br />
First I've heard of this.  Can you fill me in on the details of it?</p>
</blockquote><p>In Des2ny, when in a roaming super, you are more vulnerable to weapons with an element type matching your own. So if you activate Golden Gun, solar weapons do more damage on you until it wears off. This works in PvP, although I haven't seen it explicitly mentioned as being a thing in PvE as well.</p>
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<pubDate>Tue, 11 Jul 2017 18:22:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>The only times I ever switch weapons mid-activity... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Raids</p>
</blockquote></blockquote><blockquote><p>That is assuming encounter damage phases and things of that nature match the mold for existing Raids. Given that everything else has been reworked and that you have Kinetic/Energy/Power, I would make conjecture that such things have been reworked around that fact already. </p>
</blockquote><p>The raids being the best part of Dest1ny by a wide margin imo, I certainly hope they haven't changed the formula too much.</p>
<blockquote></blockquote><blockquote><blockquote><p>Trials</p>
</blockquote></blockquote><blockquote><p>As it is a wholly reworked mode, now as 4v4, and we don't know any changed mechanics, that falls into the same situation. Kinetic/Energy means you are running two &quot;Primary&quot; weapons, </p>
</blockquote><p>Yes indeed.  Probably this won't be a big deal, and it will definitely cut down on the pre-game fake-out that some teams would do of loading in with low light gear in order to sandbag their opponents.  It also means perks that give you full ammo on spawn can't be used and then swapped out to game the system.</p>
<blockquote><p>one that is better against supers. </p>
</blockquote><p>First I've heard of this.  Can you fill me in on the details of it?</p>
<blockquote><p>Depending on how Power ammo is meted the requirement for modifying loadouts instead of adapting as a player seems relatively minor, at most. Being locked into a Scout and a Sidearm or a Auto and a Hand Cannon or a Pulse and SMG is not going to have the same limitations as a Hand Cannon and Shotgun or Scout and Sniper does in ToO.</p>
</blockquote><p>Very true.  By the same token, however, swapping the type of weapon also seems like it would be less impactful, so I can only assume they're going to do something funky with ammo per weapon and this is to avoid exploitation and/or work around a limitation of the new system.  We do know that weapons are statted individually now rather than as a whole class, so I can see differing ammo counts per gun within the same class of weapon as a thing.</p>
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<pubDate>Tue, 11 Jul 2017 18:15:45 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>The only times I ever switch weapons mid-activity... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Raids</p>
</blockquote><p>
That is assuming encounter damage phases and things of that nature match the mold for existing Raids. Given that everything else has been reworked and that you have Kinetic/Energy/Power, I would make conjecture that such things have been reworked around that fact already. </p>
<blockquote><p>Trials</p>
</blockquote><p>
As it is a wholly reworked mode, now as 4v4, and we don't know any changed mechanics, that falls into the same situation. Kinetic/Energy means you are running two &quot;Primary&quot; weapons, one that is better against supers. Depending on how Power ammo is meted the requirement for modifying loadouts instead of adapting as a player seems relatively minor, at most. Being locked into a Scout and a Sidearm or a Auto and a Hand Cannon or a Pulse and SMG is not going to have the same limitations as a Hand Cannon and Shotgun or Scout and Sniper does in ToO.</p>
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<pubDate>Tue, 11 Jul 2017 16:07:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Weird decision (reply)</title>
<content:encoded><![CDATA[<blockquote><p>When I first saw this, I didn't think it would be a &quot;hard&quot; lock like so many people were inferring, but after double checking some sources, that does seem to be the case.</p>
<p>I was listening to the latest podcast again today, and Luke called out some community challenges people had been doing (Kill the War-Priest using only NLB was the example he used).</p>
<p>I thought these lockouts would be similar to the raid challenges, where you could fail the challenge (if you switched weapons), but still pass the encounter. Checking each player's loadout to see if anything ever changed during an encounter seems like it wouldn't be that hard.</p>
</blockquote><p>It would be much easier to check &quot;Has this boss taken damage from anything other than this type of gun&quot;</p>
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<pubDate>Tue, 11 Jul 2017 13:52:08 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>The only times I ever switch weapons mid-activity... (reply)</title>
<content:encoded><![CDATA[<p>...are during Trials and during Raids.</p>
<p>When leveling up, I'm always using my highest light weapons, period.  Doesn't matter what they are, whether they suck or not, etc..</p>
<p>At max level, there's no reason to change weapons during most activities, with the possible exception of if you're purely trying to level up weapons and just finished one, but D2 doesn't have that so.... yeah, not applicable.</p>
<p>Raids:  Certain bosses demand me to have a sniper rifle or a gjallerhorn.  Since each raid encounter is different, being prevented from changing weapons will also limit raid encounter design, and/or add a wholly unnecessary step of going to orbit and flying back in.</p>
<p>Trials:  This is the ONLY place where fixed loadouts could be reasonable, but - personally - I think it's dumb.  Part of the fun was adapting to the other team's setup.</p>
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<pubDate>Tue, 11 Jul 2017 07:37:27 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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