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<title>DBO Forums - Changes to &quot;Control&quot; in D2</title>
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<title>Changes to &quot;Control&quot; in D2 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>[*]Having more people in the point no longer speeds up point capturing</p>
</blockquote></blockquote><blockquote><p><br />
Not sure about this one. Makes it easier to play with randos for sure, and be a power-obj player.</p>
</blockquote><p>
I was more dubious until I remembered that the teams are 4 player max. It probably is a problem to say you need to risk a team wipe to capture at full speed.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134274</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134274</guid>
<pubDate>Tue, 11 Jul 2017 15:06:55 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>This is objectively better. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=134268</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134268</guid>
<pubDate>Tue, 11 Jul 2017 13:16:24 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Changes to &quot;Control&quot; in D2 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>[*]Both teams start with point A/C already captured.</p>
</blockquote><p>Good change. This gets rid of the &quot;middleman&quot; of teams capturing the first point and just delaying the start of the game by 10 seconds.</p>
<blockquote><p>[*]No more &quot;neutralizing&quot; phase when capturing a point</p>
</blockquote><p>indifferent. It does streamline it, will be interesting to see if it starts &quot;cap laps&quot;.</p>
<blockquote><p>[*]Having more people in the point no longer speeds up point capturing</p>
</blockquote><p>Not sure about this one. Makes it easier to play with randos for sure, and be a power-obj player.</p>
<blockquote><p>[*]Scoring has been changed:<br />
[*]Kills/captures = 1 Point<br />
[*]Kills with 2 zones capped = 2 points<br />
[*]Kills with all zones capped = 3 points</p>
</blockquote><p><br />
Looks like they're getting away from the CoD-style scoring?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134266</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134266</guid>
<pubDate>Tue, 11 Jul 2017 09:24:15 +0000</pubDate>
<category>Destiny</category><dc:creator>FyreWulff</dc:creator>
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<title>LOL ;) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=134262</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134262</guid>
<pubDate>Tue, 11 Jul 2017 03:16:02 +0000</pubDate>
<category>Destiny</category><dc:creator>DEEP_NNN</dc:creator>
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<title>Even if you are dancing? (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=134260</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134260</guid>
<pubDate>Tue, 11 Jul 2017 02:40:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>10 seconds to capture. (reply)</title>
<content:encoded><![CDATA[<p>No change there from D1, in case anyone was wondering.</p>
<p>The new system is interesting in that once a zone has been capped, it's always capped, even if team ownership changes. D1's Control often had Neutralized points which I'm not saying is bad but is quite a different game mechanic.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134249</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134249</guid>
<pubDate>Mon, 10 Jul 2017 20:24:45 +0000</pubDate>
<category>Destiny</category><dc:creator>DEEP_NNN</dc:creator>
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<title>Changes to &quot;Control&quot; in D2 (reply)</title>
<content:encoded><![CDATA[<p>Shores of Time is kinda like that. C and B see most of the action, unless your team is stupid and caps A.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134240</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134240</guid>
<pubDate>Mon, 10 Jul 2017 19:44:40 +0000</pubDate>
<category>Destiny</category><dc:creator>squidnh3</dc:creator>
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<title>Changes to &quot;Control&quot; in D2 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Good changes I think.</p>
<p>But, I'd rather they design the maps and spawn points so that A and C are not freebies, and ALL of the points are hard to defend and contentious.</p>
</blockquote></blockquote><blockquote><p><br />
All of the points WILL BE in contention...  All this changes is that A and C start out with one team (which is no different really since 110% of the time, each team starts out by getting A and C respectively) so that you can run straight into the action and immediately start contesting any point.</p>
</blockquote><p>On most maps in Destiny, B is the only point that is really up for grabs. A and C are near the spawn points and well defended for the most part. Sure you CAN take them, but having A+B or C+B is generally better.</p>
<p>What I meant was that I'd like to see B not be the main focus and center of the action…</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134237</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134237</guid>
<pubDate>Mon, 10 Jul 2017 19:41:21 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Changes to &quot;Control&quot; in D2 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Good changes I think.</p>
<p>But, I'd rather they design the maps and spawn points so that A and C are not freebies, and ALL of the points are hard to defend and contentious.</p>
</blockquote><p>All of the points WILL BE in contention...  All this changes is that A and C start out with one team (which is no different really since 110% of the time, each team starts out by getting A and C respectively) so that you can run straight into the action and immediately start contesting any point.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134234</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134234</guid>
<pubDate>Mon, 10 Jul 2017 19:28:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Speedracer513</dc:creator>
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<title>Changes to &quot;Control&quot; in D2 (reply)</title>
<content:encoded><![CDATA[<p>Good changes I think.</p>
<p>But, I'd rather they design the maps and spawn points so that A and C are not freebies, and ALL of the points are hard to defend and contentious.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134231</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134231</guid>
<pubDate>Mon, 10 Jul 2017 18:54:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Changes to &quot;Control&quot; in D2 (reply)</title>
<content:encoded><![CDATA[<blockquote><ul>
<li>Both teams start with point A/C already captured.<br />
</li><li>No more &quot;neutralizing&quot; phase when capturing a point<br />
</li><li>Having more people in the point no longer speeds up point capturing<br />
</li><li>Scoring has been changed:<br />
</li><li>Kills/captures = 1 Point<br />
</li><li>Kills with 2 zones capped = 2 points<br />
</li><li>Kills with all zones capped = 3 points</li></ul><p><br />
<iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/9--zq2MxUaw?autoplay=0&start="></iframe></p>
</blockquote><p>There's some fun video in there of the new map, voidwalker and cap'n void too. </p>
<p><a href="http://www.ign.com/articles/2017/07/10/destiny-2-endless-veil-and-how-crucible-control-is-changing-ign-first">http://www.ign.com/articles/2017/07/10/destiny-2-endless-veil-and-how-crucible-control-is-changing-ign-first</a></p>
<p>The new nova bomb is something else</p>
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<link>https://destiny.bungie.org/forum/index.php?id=134226</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134226</guid>
<pubDate>Mon, 10 Jul 2017 18:26:01 +0000</pubDate>
<category>Destiny</category><dc:creator>electricpirate</dc:creator>
</item>
<item>
<title>Changes to &quot;Control&quot; in D2</title>
<content:encoded><![CDATA[<ul>
<li>Both teams start with point A/C already captured.<br />
</li><li>No more &quot;neutralizing&quot; phase when capturing a point<br />
</li><li>Having more people in the point no longer speeds up point capturing<br />
</li><li>Scoring has been changed:<br />
</li><li>Kills/captures = 1 Point<br />
</li><li>Kills with 2 zones capped = 2 points<br />
</li><li>Kills with all zones capped = 3 points</li></ul><p><br />
<iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/9--zq2MxUaw?autoplay=0&start="></iframe></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=134221</link>
<guid>https://destiny.bungie.org/forum/index.php?id=134221</guid>
<pubDate>Mon, 10 Jul 2017 17:17:14 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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