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<title>DBO Forums - Oh Definitely.</title>
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<title>Oh Definitely. (reply)</title>
<content:encoded><![CDATA[<p>We're out and proud, no doubt about that. XD</p>
<p>That's the difference between Warlocks and Titans. We can smell our own. ;-)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=135630</link>
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<pubDate>Fri, 04 Aug 2017 08:08:43 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>Ready For The Best Part? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Claude,  you do have a point. That is indeed a glitch— I mean, it's a glitch only <em>Titans</em> can use, but still a glitch. But shoulder charge  is a single snowflake drifting across the air and barely tapping the minor tip of an enormous, roided  out, horribly unfair iceberg.</p>
</blockquote><p>Heh - I get FAR more bent out of shape by Warlocks that seem to absorb any punishment I mete out, and get back to full health by putting a love tap on my shoulder.  (From 150 feet away.) If we're gonna talk about overpowered classes, let's start there. :)</p>
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<pubDate>Fri, 04 Aug 2017 05:00:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Ready For The Best Part? (reply)</title>
<content:encoded><![CDATA[<p>This was actually why I found this situation so funny! That post on the 18th--<em>this clip isn't even the one I was talking about back then.</em> That was a separate game on Pantheon! </p>
<p>I'm glad you remembered to use that quote on me, because there's more to it. Notice that I also said the shotgun only damaged me partially. That obviously wasn't the case in this video. I got my <em>face</em> melted off in this one.  I just found it amazing that I made a complaint which of course no one believed, and didn't think to save it, then found ANOTHER one where almost the exact same thing happened in a repeat occurrence. </p>
<p> That means multiple people know how to use it, and have integrated it into their playstyle.</p>
<p>POST EDIT: Cyber,  it's not like you've been talking in the first place.  So far, everything you said is either &quot;I don't believe you&quot; or the opposite of whatever I say.  I haven't seen any valid points or, say, <em>video proof.</em></p>
<p>Claude,  you do have a point. That is indeed a glitch— I mean, it's a glitch only <em>Titans</em> can use, but still a glitch. But shoulder charge  is a single snowflake drifting across the air and barely tapping the minor tip of an enormous, roided  out, horribly unfair iceberg.</p>
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<pubDate>Fri, 04 Aug 2017 00:45:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>That&#039;s not what you said at all. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Just last night, a Titan sprinted up to me, <strong>stopped</strong>, fired a shotgun shell(which only damaged me partially), and then activated Shoulder Charge from a <strong>stationary position</strong>.</p>
</blockquote><p>The emphasis placed in that quote was explicitly put there by <em>you</em>.</p>
<p>The Titan in your clip was not stationary. </p>
<p>He did not kill (or even harm) you with shoulder charge.</p>
<p>You would have been killed by literally any class attempting to do the same thing in that clip.</p>
<p>When you are able to calm down admit that you were spouting outlandish falsehoods, let me know, and maybe we can talk.</p>
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<pubDate>Thu, 03 Aug 2017 22:34:50 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>Eh. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Doesn't look like he was sprinting at all (Before or after the kill.) He jumped in, performed the glitch unoudid <a href="index.php?id=133027" class="internal">pointed out</a> a few weeks ago, which involves starting sprint, shoot, slide, melee... then jumped away. This is a perfect example of that glitch - it doesn't make the Striker totally overpowered, since most players have no clue how to do this. It's like BXR, in a way. (Well, more people could do BXR than this glitch, I'd say.)</p>
</blockquote><p>Excellent explanation.</p>
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<pubDate>Thu, 03 Aug 2017 22:17:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<title>Eh. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Listen to RC, this is what I'm talking about.</p>
<p>Whether he's standing still or walking forward or what the hell ever, the rest of you are glossing over the elephant in the room--the fact that <span style="font-size:large;"><span class="underline"><em>after ceasing to sprint and firing the shotgun he did not have to sprint another 1.5 to 2 seconds to activate a shoulder charge; he activated a shoulder charge while NOT SPRINTING.</em></span></span></p>
<p>Get it?</p>
</blockquote><p>Doesn't look like he was sprinting at all (Before or after the kill.) He jumped in, performed the glitch unoudid <a href="index.php?id=133027" class="internal">pointed out</a> a few weeks ago, which involves starting sprint, shoot, slide, melee... then jumped away. This is a perfect example of that glitch - it doesn't make the Striker totally overpowered, since most players have no clue how to do this. It's like BXR, in a way. (Well, more people could do BXR than this glitch, I'd say.)</p>
<p>Whatever - it's a glitch, and I'd guess it would have been patched if we weren't near the EOL of D1. It's not an example of an overpowered subclass.</p>
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<pubDate>Thu, 03 Aug 2017 21:06:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>&quot;Not Sprinting&quot; Position, Everybody! (reply)</title>
<content:encoded><![CDATA[<p>Whether he's standing still or walking around, he's <a href="index.php?id=135590" class="internal"><strong>NOT SPRINTING.</strong></a></p>
<p>That is the key emphasis here--Shoulder Charge from a NOT SPRINTING position.</p>
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<pubDate>Thu, 03 Aug 2017 20:11:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>This. (reply)</title>
<content:encoded><![CDATA[<p>Listen to RC, this is what I'm talking about.</p>
<p>Whether he's standing still or walking forward or what the hell ever, the rest of you are glossing over the elephant in the room--the fact that <span style="font-size:large;"><span class="underline"><em>after ceasing to sprint and firing the shotgun he did not have to sprint another 1.5 to 2 seconds to activate a shoulder charge; he activated a shoulder charge while NOT SPRINTING.</em></span></span></p>
<p>Get it?</p>
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<pubDate>Thu, 03 Aug 2017 20:03:30 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>Hey Cyber! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Just last night, a Titan sprinted up to me, stopped, fired a shotgun shell(which only damaged me partially), and then activated Shoulder Charge from a stationary position.</p>
</blockquote></blockquote><blockquote><p>So, he totally killed you with the shotgun, and then also shoulder-charged into your corpse needlessly.  I still don't see the standing still part.  I mean, even just the fact that you need a &quot;super-slow&quot; would suggest that no standing still happened, right?</p>
</blockquote><p>While I agree that his description does not match the video, it is odd that the sprint speed wasn't interrupted by the firing of the shotgun. I <em><strong>think</strong></em> that was his point in posting it.</p>
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<pubDate>Thu, 03 Aug 2017 19:55:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<title>&quot;Stationary position&quot; everyone (reply)</title>
<content:encoded><![CDATA[<p>You can tell that the titan wasn't moving from the frames. and some of the pixels.</p>
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<pubDate>Thu, 03 Aug 2017 19:30:09 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
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<title>Hey Cyber! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>But, that shows the kill as the shotgun.  you even crop in to it.  Wouldn't it show shoulder charge if he shot first?  also, it never seems like he stands still?</p>
</blockquote></blockquote><blockquote><p><br />
That's actually the point--the guy was (maybe) running, stopped and fired a shell(meaning he came <em>out of</em> sprint), and instantly followed it up with a shoulder charge, without having to run again. So even if that shotgun did nothing, the follow-up shoulder charge(again, standing still) would've finished me off.</p>
</blockquote><p>
Oh, OK.  I got confused based on your initial description:</p>
<blockquote><p>Just last night, a Titan sprinted up to me, stopped, fired a shotgun shell(which only damaged me partially), and then activated Shoulder Charge from a stationary position.</p>
</blockquote><p>
So, he totally killed you with the shotgun, and then also shoulder-charged into your corpse needlessly.  I still don't see the standing still part.  I mean, even just the fact that you need a &quot;super-slow&quot; would suggest that no standing still happened, right?</p>
<blockquote><p><br />
That's why I super-slowed it down the second time—to show the entire Shoulder Charge animation, right after killing me with the shotgun. He had two one-hit kill methods with him and only one of them was earned legitimately.</p>
</blockquote><p>I mean look I don't at all agree that Titans are under-powered in Crucible, but I'm having a hard time following your video.  Maybe we can talk about the absurd sholder charge lock on and vertical movement?</p>
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<pubDate>Thu, 03 Aug 2017 18:41:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>Hey Cyber! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>But, that shows the kill as the shotgun.  you even crop in to it.  Wouldn't it show shoulder charge if he shot first?  also, it never seems like he stands still?</p>
</blockquote><p>That's actually the point--the guy was (maybe) running, stopped and fired a shell(meaning he came <em>out of</em> sprint), and instantly followed it up with a shoulder charge, without having to run again. So even if that shotgun did nothing, the follow-up shoulder charge(again, standing still) would've finished me off.</p>
<p>That's why I super-slowed it down the second time—to show the entire Shoulder Charge animation, right after killing me with the shotgun. He had two one-hit kill methods with him and only one of them was earned legitimately.</p>
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<pubDate>Thu, 03 Aug 2017 16:20:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>Hey Cyber! (reply)</title>
<content:encoded><![CDATA[<p>But, that shows the kill as the shotgun.  you even crop in to it.  Wouldn't it show shoulder charge if he shot first?  also, it never seems like he stands still?</p>
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<pubDate>Thu, 03 Aug 2017 15:06:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>Hey Cyber! (reply)</title>
<content:encoded><![CDATA[<p>Darndest thing! I was going through my Game DVR backlog on my Xbox one, and you wouldn't <strong><em>believe</em></strong> what I just found from about two weeks ago!</p>
<p><a href="https://www.dropbox.com/s/jm29mbxpfx6j3ai/Guess%20What%21.wmv?dl=0">Right</a> <a href="http://xboxdvr.com/gamer/Morpheus414/video/34724087">here!</a></p>
<p>Now ain't that somethin'!</p>
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<pubDate>Thu, 03 Aug 2017 06:42:58 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>Agreed. (reply)</title>
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<pubDate>Fri, 28 Jul 2017 15:23:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>As long as we get good stories and good villains and good gameplay and an overarching plot progression that makes sense, I’m good with leaving things like The Darkness (a potentially multi-dimensional embodiment of chaos and evil) in the background for as long as it takes to make finally encountering it as good as it should be.</p>
</blockquote><p>I'm down with this idea. Oryx got totally embarrassed, right? Aside from the Taken showing up every now and then, it could seem like we finally dealt with the Darkness. Then years later, boy were we wrong. Something with the Queen and Eris or who knows what. There's room here for greatness after the failure of D1's &quot;story&quot; presentation. Still not hype on story, but the Beta was in no way, shape, or form designed to help me be. September's gonna be here in no time, though.</p>
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<pubDate>Fri, 28 Jul 2017 08:14:43 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>To frame it as Bungie abandoning lore is in no way fair to what was actually being said. If anything, they plan on <em>actually exploring</em> things like the Traveler, Light, and The Darkness in-game. Just not all at the same time or in the same release.</p>
</blockquote></blockquote><blockquote><p><br />
Fine yes, but you know what I mean. In Des2ny these things take a backseat to Ghaul.</p>
</blockquote><p>So what?</p>
<ul>
<li>Team Dai-Gurren didn’t have their massive, universe-scale battle against the Anti-Spirals in episode 1 of Gurren Lagann.<br />
</li><li>Neither did Hiro Nakamura, Clair Bennett, Peter Petrelli, and the other Heroes go up against Sylar right off the bat.<br />
</li><li>Same with Sheridan and Delenn. They didn’t so much as fire a shot at a Shadow vessel until they were 3 seasons (45 episodes) in to Babylon 5.</li></ul><p>Yet all of these had compelling stories and excellent build ups to when the main characters finally engaged their universes’ big bads. And, of course, that’s just the top three examples off the top of my head. Having an ultimate villain in the background while the heroes build up to it is hardly a unique concept.</p>
<p>If Bungie has decided to put The Darkness in the background for a bit or even a whole game while they build up to it by focusing on how it in the past decimated or influenced or motivated the Cabal and other races that invaded our system, well then that’s just fine.</p>
<p>As long as we get good stories and good villains and good gameplay and an overarching plot progression that makes sense, I’m good with leaving things like The Darkness (a potentially multi-dimensional embodiment of chaos and evil) in the background for as long as it takes to make finally encountering it as good as it should be.</p>
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<pubDate>Fri, 28 Jul 2017 03:05:25 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Is Bungie complaining?</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
No, but your argument was ostensibly that because it's harder to make video games, developers can therefore skimp. The audience doesn't care how hard something is to make. They only feel their connection to the game.</p>
</blockquote></blockquote><blockquote><p><br />
That's not my argument. </p>
</blockquote><p>Sorry. I misinterpreted then.</p>
<blockquote><p>You remind me of people I've met in workshops who obsess over their pet idea for a scene they want you to add without thinking about the big picture.</p>
</blockquote><p>I feel like this is big picture stuff…</p>
<p>No way to know just yet. I am optimistic here. I don't want it to seem like I am shitting on them. That opening mission <em>was </em>worlds better in terms of world building than a lot of what has come before.</p>
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<pubDate>Fri, 28 Jul 2017 02:08:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Is Bungie complaining?</p>
</blockquote></blockquote><blockquote><p><br />
No, but your argument was ostensibly that because it's harder to make video games, developers can therefore skimp. The audience doesn't care how hard something is to make. They only feel their connection to the game.</p>
</blockquote><p>That's not my argument. I don't want Bungie to skimp. I think they started this game at a perfectly fine place that will allow them to build new content and new worlds going forward. I'm not asking them to correct the deficits of the first game before they can move forward. If the loss of the tower didn't affect you, that's the fault of D1, not D2. A sequel needs to start with dramatic action, not backtracking. Between the character building that happened in the expansions, the Zavala backstory vid, and the initial cutscene of the beta, I think they've given us the set up they've needed to for what happens next.</p>
<p>You remind me of people I've met in workshops who obsess over their pet idea for a scene they want you to add without thinking about the big picture.</p>
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<pubDate>Fri, 28 Jul 2017 02:05:34 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>+1 (reply)</title>
<content:encoded><![CDATA[<blockquote><p>To frame it as Bungie abandoning lore is in no way fair to what was actually being said. If anything, they plan on <em>actually exploring</em> things like the Traveler, Light, and The Darkness in-game. Just not all at the same time or in the same release.</p>
</blockquote><p>Fine yes, but you know what I mean. In Des2ny these things take a backseat to Ghaul.</p>
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<pubDate>Fri, 28 Jul 2017 01:48:27 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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