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<title>DBO Forums - MOTW</title>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>and there's a frame at the :06-:07 mark that snuck into the transition.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
I don't see what you mean. Stepped through and no stray frames.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Once I slowed it down, I saw that it's past the :07 mark:</p>
<p><a rel="thumbnail" href="http://i.imgur.com/TZWHiSS.png"><img src="http://i.imgur.com/TZWHiSS.png" class="thumbnail" alt="[image]" /></a> </p>
<p>Because the screen's fading to black, it pops in.</p>
</blockquote></blockquote><blockquote><p><br />
Once I looked at this image on other screens, it's far less noticeable than on the laptop that I caught it on. Must be a brightness/contrast thing, because on the laptop it's very obvious, but on my work computer and phone it's far less noticeable and dark.<br />
Still, it's a thing that's there...</p>
</blockquote><p>Yeah, thanks for pointing that out.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=135991</link>
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<pubDate>Fri, 11 Aug 2017 19:53:09 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>and there's a frame at the :06-:07 mark that snuck into the transition.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I don't see what you mean. Stepped through and no stray frames.</p>
</blockquote></blockquote><blockquote><p><br />
Once I slowed it down, I saw that it's past the :07 mark:</p>
<p><a rel="thumbnail" href="http://i.imgur.com/TZWHiSS.png"><img src="http://i.imgur.com/TZWHiSS.png" class="thumbnail" alt="[image]" /></a> </p>
<p>Because the screen's fading to black, it pops in.</p>
</blockquote><p>Once I looked at this image on other screens, it's far less noticeable than on the laptop that I caught it on. Must be a brightness/contrast thing, because on the laptop it's very obvious, but on my work computer and phone it's far less noticeable and dark.<br />
Still, it's a thing that's there...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=135990</link>
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<pubDate>Fri, 11 Aug 2017 19:36:38 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>This Week At Bungie -- 08/10/17 THABulous warlock melees! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It was very much a thing in D1! Warlocks’ base melee was always much longer ranged. In December 2015 Titans got a 12.5% boost to their melee range and it was still a good bit shorter ranged tha a Warlock’s. Especially the Arc Warlock’s charged melee.</p>
</blockquote><p>Right, I was just wondering about the warlocks uncharged melee being @ arms length... it wasn't like that in D1 was it, it was still ranged, like shotgun range +, yes?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=135989</link>
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<pubDate>Fri, 11 Aug 2017 19:12:48 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The problem is that it starts focusing on character interactions and goes on to describe not only the one mission, but how other characters feel about Faith being on the mission, and then showcases different stages of that one mission. Of course, that ends up being the catalyst to the plot (lol), but people watching a trailer don't know any of these characters, so they don't really need to know about their early defining character traits and interactions. </p>
</blockquote><p>Isn't that the best way to get people interested in the characters? Learn quickly who they are and what they are about. People don't ultimately care about the gears of the plot that much. They care about the people turning those gears!</p>
<blockquote><p>That time could  have been showcasing the antagonist's perspective or something, since most of the trailer just reiterates on the &quot;these guys are bad news!&quot; dialogue without viewers seeing anything about them.</p>
</blockquote><p>Hard to do any of that without spoilers. Can only work with what the game gives me. And to be honest, the game gives you <em>shit</em>.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=135983</link>
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<pubDate>Fri, 11 Aug 2017 06:59:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>and there's a frame at the :06-:07 mark that snuck into the transition.</p>
</blockquote></blockquote><blockquote><p><br />
I don't see what you mean. Stepped through and no stray frames.</p>
</blockquote><p>Once I slowed it down, I saw that it's past the :07 mark:</p>
<p><a rel="thumbnail" href="http://i.imgur.com/TZWHiSS.png"><img src="http://i.imgur.com/TZWHiSS.png" class="thumbnail" alt="[image]" /></a> </p>
<p>Because the screen's fading to black, it pops in.</p>
<blockquote></blockquote><blockquote><blockquote><p>draws on long enough to lose attention by that point</p>
</blockquote></blockquote><blockquote><p><br />
That's too bad. I considered this pretty brisk actually. Thank you for your feedback.</p>
</blockquote><p>The problem is that it starts focusing on character interactions and goes on to describe not only the one mission, but how other characters feel about Faith being on the mission, and then showcases different stages of that one mission. Of course, that ends up being the catalyst to the plot (lol), but people watching a trailer don't know any of these characters, so they don't really need to know about their early defining character traits and interactions. At least not <em>all</em> of the characters. That time could  have been showcasing the antagonist's perspective or something, since most of the trailer just reiterates on the &quot;these guys are bad news!&quot; dialogue without viewers seeing anything about them.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=135982</link>
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<pubDate>Fri, 11 Aug 2017 06:47:09 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><p>and there's a frame at the :06-:07 mark that snuck into the transition.</p>
</blockquote><p>I don't see what you mean. Stepped through and no stray frames.</p>
<blockquote><p>draws on long enough to lose attention by that point</p>
</blockquote><p>That's too bad. I considered this pretty brisk actually. Thank you for your feedback.</p>
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<pubDate>Fri, 11 Aug 2017 06:36:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><p>With 50+ cutscenes to choose from, I am looking forward to cutting a video game movie trailer for Des2ny next month.</p>
<p>When I post it here I hope DBO tweets it out! I can't remember if I posted the mirror's edge one… probably not since it has no views.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/YA2phh2IeAA?autoplay=0&start="></iframe></p>
</blockquote><p><br />
Looks great after 1:30 (besides the over-the-phone-sounding &quot;I'm not broken&quot; line that I think takes away from the earlier line), draws on long enough to lose attention by that point, and there's a frame at the :06-:07 mark that snuck into the transition. Not too bad, though.</p>
<p>I hope you do make a trailer for Horizon Zero Dawn, though. Tons of directions that you can go with it.</p>
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<pubDate>Fri, 11 Aug 2017 06:08:09 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<p>Great stuff, Cody.  I actually buy that as a movie trailer.<br />
I know nothing about this game's plot, but now i sort of do!  That was fun.</p>
<p>You inspired me to write some (inside) jokes:</p>
<p>Notes from the studio execs just came in:</p>
<p>- First the title:  Mirror's Edge:  Catalyst?  Catalyst for what?  Also, that's too much of an SAT word for our target demo.  Change.  Our focus groups show &quot;Edward Snowden's Prism&quot; polling well.</p>
<p>- Not sure about asian lead.  See if ScarJo is available and recast/reshoot.  We like the look though, so maybe add a part of a math tutor or bad cab driver for this girl (note from PIC:  HA! CABBIE YES)</p>
<p>- These stunts seem very Jackie Chan.  Check with legal to make sure not copyrighted.  Also saw that crane in Bond film.  Reshoot that scene on an airplane wing instead; way more intense!</p>
<p>- Explosions.</p>
<p>- What did she steal? Some floor lint?  Add one of those matrix hacking screens or something.  You do computers, make it look cool like Mission Impossible hacking, not dumb like Mr. Robot.</p>
<p>- Need to see surprise cameo talent in trailer.</p>
<p>- Focus groups wanted to know if she was broken or not.  Need to clear this up in trailer.</p>
<p>- Not sure right fade timing on 3rd one.  Try 2 frames slower.</p>
<p>- Contract says we need 12 seconds of Mountain Dew placement in trailer.  Please fix.</p>
<p>- Overall too bright.  See if you can't darken the whole thing and give it that Zach Snyder feel.  Also Christopher Nolan.  Also Vin Diesel.</p>
<p>- Think I saw lip-flap during combat sequence.  Fix.</p>
<p>- Need to add lots of tats to girl to make convict story believable.  Use half of gfx budget for this. (note from PIC:  NECK TATS)</p>
<p>- Need new cuts by 6pm friday so we can view Monday, thx.</p>
<p>----</p>
<p>I'm sure you've seen worse :)</p>
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<pubDate>Fri, 11 Aug 2017 05:29:53 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>Oh, wow, nice cut (reply)</title>
<content:encoded><![CDATA[<p>It got a bit weird there in the middle, but it rapidly picked up pace again. Well done.</p>
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<pubDate>Fri, 11 Aug 2017 02:53:45 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>If I were you I'd use the cutscenes as they are posted to the Library. I will upload them in 5.1 surround, which makes it way easier to isolate voices.</p>
</blockquote></blockquote><blockquote><p><br />
Sweet. How are you capturing the surround sound? You use BM products right?</p>
</blockquote><p>Yes. More and more of their cards support this. The Intensity 4K is pretty inexpensive and can do up to 8 channels over HDMI. I've been using a Decklink card that is no longer supported by the new drivers, so I may need to upgrade.</p>
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<pubDate>Fri, 11 Aug 2017 02:10:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><p>If I were you I'd use the cutscenes as they are posted to the Library. I will upload them in 5.1 surround, which makes it way easier to isolate voices.</p>
</blockquote><p>Sweet. How are you capturing the surround sound? You use BM products right?</p>
<blockquote><p>I want to see what you come up with too!</p>
</blockquote><p>Thanks!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=135975</link>
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<pubDate>Fri, 11 Aug 2017 01:55:56 +0000</pubDate>
<category>Destiny</category><dc:creator>breitzen</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>With 50+ cutscenes to choose from, I am looking forward to cutting a video game movie trailer for Des2ny next month.</p>
</blockquote></blockquote><blockquote><p><br />
Hope you don't mind a little friendly competition! I was planning on doing one too! I look forward to seeing what you come up with!</p>
</blockquote><p>If I were you I'd use the cutscenes as they are posted to the Library. I will upload them in 5.1 surround, which makes it way easier to isolate voices.</p>
<p>I want to see what you come up with too!</p>
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<pubDate>Fri, 11 Aug 2017 01:49:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<blockquote><p>With 50+ cutscenes to choose from, I am looking forward to cutting a video game movie trailer for Des2ny next month.</p>
</blockquote><p>Hope you don't mind a little friendly competition! I was planning on doing one too! I look forward to seeing what you come up with!</p>
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<pubDate>Fri, 11 Aug 2017 01:47:50 +0000</pubDate>
<category>Destiny</category><dc:creator>breitzen</dc:creator>
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<title>MOTW (reply)</title>
<content:encoded><![CDATA[<p>With 50+ cutscenes to choose from, I am looking forward to cutting a video game movie trailer for Des2ny next month.</p>
<p>When I post it here I hope DBO tweets it out! I can't remember if I posted the mirror's edge one… probably not since it has no views.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/YA2phh2IeAA?autoplay=0&start="></iframe></p>
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<pubDate>Fri, 11 Aug 2017 01:42:40 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>This Week At Bungie -- 08/10/17 THABulous warlock melees! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><strong>FIXED: Warlocks now have the same Melee Range as all other classes</strong><br />
With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.</p>
</blockquote></blockquote><blockquote><p><br />
Wait, was this a thing in D1?  This is new for D2, right?</p>
</blockquote><p>The tempo wasn't the only thing Warlocks could push…</p>
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<pubDate>Fri, 11 Aug 2017 01:38:40 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>ಠ_ಠ ... (;_;) (reply)</title>
<content:encoded><![CDATA[<p>...also...</p>
<blockquote><p><strong>FIXED: Infinite Super Glitch</strong></p>
<p>Infinite Supers are all well and good until someone loses an eye.</p>
</blockquote><p>I understand why this was done, but I'm sad I won't be able to experience infinite Arcstrider. Tried as I did I couldn't get the glitch to happen during the beta.</p>
<p>Bummer.</p>
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<pubDate>Fri, 11 Aug 2017 01:17:46 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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<title>This Week At Bungie -- 08/10/17 THABulous warlock melees! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p><strong>FIXED: Warlocks now have the same Melee Range as all other classes</strong><br />
With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.</p>
</blockquote></blockquote><blockquote><p><br />
Wait, was this a thing in D1?  This is new for D2, right?</p>
</blockquote><p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/K3AhIaFGb8o?autoplay=0&start="></iframe></p>
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<pubDate>Fri, 11 Aug 2017 00:33:36 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>This Week At Bungie -- 08/10/17 THABulous warlock melees! (reply)</title>
<content:encoded><![CDATA[<p>It was very much a thing in D1! Warlocks’ base melee was always much longer ranged. In December 2015 Titans got a 12.5% boost to their melee range and it was still a good bit shorter ranged tha a Warlock’s. Especially the Arc Warlock’s charged melee.</p>
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<pubDate>Thu, 10 Aug 2017 23:40:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>This Week At Bungie -- 08/10/17 THABulous warlock melees! (reply)</title>
<content:encoded><![CDATA[<blockquote><p><strong>FIXED: Warlocks now have the same Melee Range as all other classes</strong><br />
With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.</p>
</blockquote><p>Wait, was this a thing in D1?  This is new for D2, right?</p>
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<pubDate>Thu, 10 Aug 2017 22:50:09 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>This Week At Bungie -- 08/10/17</title>
<content:encoded><![CDATA[<p><a href="https://www.bungie.net/en/News/Article/46118/7_This-Week-At-Bungie--08102017">https://www.bungie.net/en/News/Article/46118/7_This-Week-At-Bungie--08102017</a></p>
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<pubDate>Thu, 10 Aug 2017 22:29:47 +0000</pubDate>
<category>Destiny</category><dc:creator>UnrealCh13f</dc:creator>
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