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<title>DBO Forums - Doesn&#039;t solve my problem.</title>
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<title>Doesn&#039;t solve my problem. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Ahh. That actually makes substantially more sense. I am not and have not ever really been a pulse rifle sort of person. I suppose it makes sense that the damage would change, but making it basically of null use seems wasted.</p>
</blockquote></blockquote><blockquote><p><br />
The difference now usually works such that you still need the same number of bursts to kill with headseeker that you would need without headseeker. You just have a little more room for error (you can miss a couple more bullets and still get the kill).</p>
<p>But in D1, certain weapons (The Messenger in particular) went from being a 3-shot kill down to a 2-shot kill, which is a substantial change in time-to-kill. God, it was glorious :D</p>
</blockquote><p>I wish they'd bring Jade Rabbit over, because<br />
1) It looks awesome.<br />
2) Xbox people never got a fair chance to enjoy it.<br />
3) It's basically a Scout Rifle with Headseeker (Except the Headseeker perk also refills the Mag).</p>
<p>Even firing while MIDA jerks pinged you with their High Caliber rounds helped stack damage for the headshot if you were landing body shots, which pretty much guaranteed a three-shot kill as long as one of those shots was a headshot...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140662</link>
<guid>https://destiny.bungie.org/forum/index.php?id=140662</guid>
<pubDate>Wed, 18 Oct 2017 20:34:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>Doesn&#039;t solve my problem. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Ahh. That actually makes substantially more sense. I am not and have not ever really been a pulse rifle sort of person. I suppose it makes sense that the damage would change, but making it basically of null use seems wasted.</p>
</blockquote><p>The difference now usually works such that you still need the same number of bursts to kill with headseeker that you would need without headseeker. You just have a little more room for error (you can miss a couple more bullets and still get the kill).</p>
<p>But in D1, certain weapons (The Messenger in particular) went from being a 3-shot kill down to a 2-shot kill, which is a substantial change in time-to-kill. God, it was glorious :D</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140660</link>
<guid>https://destiny.bungie.org/forum/index.php?id=140660</guid>
<pubDate>Wed, 18 Oct 2017 20:15:53 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Doesn&#039;t solve my problem. (reply)</title>
<content:encoded><![CDATA[<p>Ahh. That actually makes substantially more sense. I am not and have not ever really been a pulse rifle sort of person. I suppose it makes sense that the damage would change, but making it basically of null use seems wasted.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140653</link>
<guid>https://destiny.bungie.org/forum/index.php?id=140653</guid>
<pubDate>Wed, 18 Oct 2017 19:25:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Doesn&#039;t solve my problem. (reply)</title>
<content:encoded><![CDATA[<p>The problem is not that the perk doesn't exist. The problem is that the damage difference between body and headshots has changed so much between D1 and D2 that Headseeker is no longer a viable perk.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140623</link>
<guid>https://destiny.bungie.org/forum/index.php?id=140623</guid>
<pubDate>Wed, 18 Oct 2017 18:19:11 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Swift Ride (Suros, Gunsmith) has Headseeker. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=140615</link>
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<pubDate>Wed, 18 Oct 2017 17:29:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Oh, headseeker... (reply)</title>
<content:encoded><![CDATA[<p>I'm so, so saddened that Headseeker is gone in D2. I had a Grasp of Malok with Headseeker and Perfect Balance that was simply godly. I think it made me a worse player overall, because I got used to AIMING for body shots. Now I'm playing a game where the difference between body shots and headshots isn't 50%, it's way more than that... and I lose fights every time I forget to START with headshots.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140606</link>
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<pubDate>Wed, 18 Oct 2017 16:52:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Possibly... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Even the glorious Messenger wouldn't have stood a chance against pre-HoW Hawkmoon.</p>
</blockquote></blockquote><blockquote><p><br />
That may be true... but I’m not sure :) Even in its prime, I don’t think Hawkmoon was quite as easy to use as the messenger.</p>
</blockquote><p>Correct. And that's why I loved it; you actually had to be skilled to use it. You had to be able to land those headshots, and quickly, because at close range, TLW and Auto rifles could tear you up, and at long range, Thorn would bleed you out with body shots. If you were skilled enough, you could drop snipers, and you would be occasionally rewarded for your accuracy with the Magic Bullet (AKA the most satisfying shot in all of Destiny). </p>
<p>And then Bungie nerfed its accuracy, then its range, then they nerfed them some more when then Messenger was released. With the end of Year 1, the Magic Bullet was removed, the damage reduced, and even the algorithm for Luck in the Chamber felt nerfed.</p>
<p><em> </em><br />
<em> </em></p>
<blockquote><p>You literally just aim for center mass, and the inherent recoil pattern + headseeker would take care of the rest. 2-shot kills all day long. Would’ve been fun to see those two Uber-weapons go toe-to-toe in their respective primes :)</p>
</blockquote><p><br />
Yeah, Messenger did make things pretty easy...<br />
<a rel="thumbnail" href="https://scontent-atl3-1.xx.fbcdn.net/v/t31.0-8/12002494_10207448971804046_6990724294947373465_o.jpg?oh=ccf39f89da4c166eb5527968f108b711&amp;oe=5A711F0C"><img src="https://scontent-atl3-1.xx.fbcdn.net/v/t31.0-8/12002494_10207448971804046_6990724294947373465_o.jpg?oh=ccf39f89da4c166eb5527968f108b711&amp;oe=5A711F0C" class="thumbnail" alt="[image]" /></a></p>
<p>But Hawkmoon made them fun.<br />
<a rel="thumbnail" href="https://scontent-atl3-1.xx.fbcdn.net/v/t31.0-8/12183757_10207668618095066_6269550023403233526_o.jpg?oh=127321b837e5d3abc30000531cf8a706&amp;oe=5A77A381"><img src="https://scontent-atl3-1.xx.fbcdn.net/v/t31.0-8/12183757_10207668618095066_6269550023403233526_o.jpg?oh=127321b837e5d3abc30000531cf8a706&amp;oe=5A77A381" class="thumbnail" alt="[image]" /></a></p>
<p>And in the end, fun wins out for me. :P</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140603</link>
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<pubDate>Wed, 18 Oct 2017 15:43:42 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>Possibly... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Even the glorious Messenger wouldn't have stood a chance against pre-HoW Hawkmoon.</p>
</blockquote><p>That may be true... but I’m not sure :) Even in its prime, I don’t think Hawkmoon was quite as easy to use as the messenger. You literally just aim for center mass, and the inherent recoil pattern + headseeker would take care of the rest. 2-shot kills all day long. Would’ve been fun to see those two Uber-weapons go toe-to-toe in their respective primes :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140592</link>
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<pubDate>Wed, 18 Oct 2017 14:10:06 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Only because Messenger came out after the first few nerfs. (reply)</title>
<content:encoded><![CDATA[<p>Even the glorious Messenger wouldn't have stood a chance against pre-HoW Hawkmoon.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140590</link>
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<pubDate>Wed, 18 Oct 2017 12:24:45 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>Y1 Messanger &gt; Y1 Hawkmoon (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=140588</link>
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<pubDate>Wed, 18 Oct 2017 11:38:46 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>+1 (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=140585</link>
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<pubDate>Wed, 18 Oct 2017 04:28:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Oholiab</dc:creator>
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<title>RIP Hawkmoon. Never forget. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=140584</link>
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<pubDate>Wed, 18 Oct 2017 04:01:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>Agreed. Y1D1 was best and it isn&#039;t close. (reply)</title>
<content:encoded><![CDATA[<p>In terms of fun, anyway. Couldn't care less about story.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140579</link>
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<pubDate>Wed, 18 Oct 2017 03:22:40 +0000</pubDate>
<category>Destiny</category><dc:creator>ProbablyLast</dc:creator>
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<title>It should also be known that... (reply)</title>
<content:encoded><![CDATA[<p>I've never really quit anything in my life. Too stubborn. I'll be on tonight, trying to figure out how to have fun playing D2. Please halp!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140570</link>
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<pubDate>Wed, 18 Oct 2017 01:16:53 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>I&#039;m glad your experience is different than mine, but (reply)</title>
<content:encoded><![CDATA[<p>I have never ONCE felt like I was held back by you, for I not only think you are awesome, but I am not _that_ great. Please feel free to ask me to play at any time. If I ever decline, it's always because I'm signing off soon.</p>
<p>That applies to everyone. If I don't join your invite, it's cause 1) I just started a match and will get back to you at my next available moment, or 2) I'm signing off soon.</p>
<p>In truth, I do not know who I consider myself better than at PvP. That's not how I've ever measured myself. Instead, I mostly know who's better than me. And I won't share who I know to be better than me. Won't give 'em that ego boost :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140564</link>
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<pubDate>Tue, 17 Oct 2017 23:54:20 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>Well that&#039;s a new one to me. (reply)</title>
<content:encoded><![CDATA[<blockquote><p><br />
I compete with ME more than anyone else. I make a conscious effort to get better most of the time I play. (I can see the results when I stop doing that. And I have less fun when I stop doing that.)</p>
</blockquote><p>It's not actually a new one, you've said things like that before, and I thought I understood why. You have mentioned challenging yourself to do things, whether it be to solo a nightfall or do well in crucible or something. Again, I thought I understood why, but I didn't. When I challenge myself in games, it's not a competition with myself, but just because I like the game and need to come up with something to do.</p>
<p>Like, for example, Halo. I wanted to get better at speedrunning just because there was nothing else to do in the game. When you have said things like that, I thought it was an excuse to play the game, not a major aspect of why you play.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140561</link>
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<pubDate>Tue, 17 Oct 2017 22:51:02 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
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<title>I&#039;m glad your experience is different than mine, but (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Of course I can hide, and it's what I do. But without any recovery I fail to finish off the majority of my engagements. My kill ratio is significantly lower than it was in D1. Without teammates around to clean up, I make no progress. I went from a 1.31 K/D in D1 to last few nights averaging a 0.67 KA/D in D2.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
well unless you're getting paid to play I think K/D is secondary to having fun-- otherwise what are you playing for, to rub someone's nose in how good you are? (I mean really, that would be childish, not to mention pointless since no one knows or cares who you are)</p>
</blockquote></blockquote><blockquote><p><br />
For many of us, having an external measure (K/D) is an easy way to  monitor progress. If that doesn't work for you, that's fine - but you should probably be aware that there are plenty of good reasons for keeping track of objective measurements that have absolutely nothing to do with rubbing anyone's nose in anything.</p>
</blockquote><p>I get that, and I do look at how well I've done in a match, I'm just saying if someone makes it <em>about the K/D</em> instead of enjoyment (not saying he is, just that I know some people do) I think they're missing the point</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140558</link>
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<pubDate>Tue, 17 Oct 2017 22:23:47 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
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<title>Feel free to hit me up too, but I hope you already knew that (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=140555</link>
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<pubDate>Tue, 17 Oct 2017 22:17:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<title>I&#039;m glad your experience is different than mine, but (reply)</title>
<content:encoded><![CDATA[<blockquote><p>well unless you're getting paid to play I think K/D is secondary to having fun-- otherwise what are you playing for, to rub someone's nose in how good you are? (I mean really, that would be childish, not to mention pointless since no one knows or cares who you are)</p>
</blockquote><p>Just so we're clear, my use of the K/D stat has absolutely nothing to do with bragging or other people. There's nothing childish about using a stat to mark your own progression.</p>
<p>I don't know about other people, but I typically don't have fun at things I suck at. I'm not having fun if I die a lot more often than I get kills. So, I'm not watching it like a pro, but I'm pretty aware of, at any given time, what my K/D is.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140553</link>
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<pubDate>Tue, 17 Oct 2017 22:08:11 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>Relatively low skill floor, very high skill ceiling. (reply)</title>
<content:encoded><![CDATA[<p>The game is great. Especially with a party. In most lobbies you are able to play it like a Call of Duty game and you'll do fine. The game gets much more fun the faster you go, though.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=140548</link>
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<pubDate>Tue, 17 Oct 2017 21:34:04 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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