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<title>DBO Forums - I dunno, they&#039;re the only enemy group that&#039;s a collective...</title>
<link>https://destiny.bungie.org/forum/</link>
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<title>I dunno, they&#039;re the only enemy group that&#039;s a collective... (reply)</title>
<content:encoded><![CDATA[<p>Vex: Collective</p>
<p>Fallen: Monarchy (because, well, <a href="https://scontent-sjc2-1.cdninstagram.com/t51.2885-15/s480x480/e35/14719652_1258495797525745_2186170467134472192_n.jpg">yknow...</a>)</p>
<p>Cabal: (Military) Dictatorship</p>
<p>Hive/Taken: Capitalist Monarchy where the money is death because if we don't stop producing death the worms in our guts <em>will literally devour us</em>. </p>
<p>We're not so different, the Hive and us.</p>
<p><span style="font-size:smaller;"><span style="font-size:smaller;">(I honestly was worried about D2's relationship to the strike, but given that SAG-AFTRA <a href="http://www.playstationlifestyle.net/2016/11/02/sag-aftra-strikes-list-non-struck-games-includes-unannounced-titles/">had a list of boycotted games and Destiny 2 wasn't on it</a>, plus members of the union were still in the cast, I felt it was safe enough to pick up. Hope I wasn't wrong.)</span></span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=142154</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142154</guid>
<pubDate>Sun, 12 Nov 2017 05:18:50 +0000</pubDate>
<category>Destiny</category><dc:creator>zumphry</dc:creator>
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<title>SAG-AFTRA is the catch-all.  I&#039;m a member, AMA. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=142138</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142138</guid>
<pubDate>Sat, 11 Nov 2017 00:58:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>How did Bungie get SAG voice talent amidst the strike? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>And there is also the rumored delay that Destiny 2 was subjected to.</p>
</blockquote><p>This isn't rumored. It's literally why we had Rise of Iron in 2016, at least according to Jason Schrier. Des2ny wasn't happening, so they needed to ship SOMETHING. This is also supported by the contract mandating a yearly release alternating between sequels and comets.</p>
<p>Harold wasn't forced out for no reason…</p>
<p>It seems like the strike only hurt smaller games like Life is Strange then; Bigger productions are in development for years!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142118</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142118</guid>
<pubDate>Thu, 09 Nov 2017 16:51:48 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>I blame the Vex (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=142114</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142114</guid>
<pubDate>Thu, 09 Nov 2017 15:55:51 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>How did Bungie get SAG voice talent amidst the strike? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Voice work completed prior to the strike/contract obligations?</p>
<p>Those would be what I'd spitball as probably causes.</p>
</blockquote></blockquote><blockquote><p><br />
I would find it incredibly hard to believe that Bungie had all the dialogue recorded a year prior to release.</p>
<p>My only guess is:</p>
</blockquote><blockquote><blockquote><p>Therefore, as of 12:01 a.m. PT today, SAG-AFTRA is on strike against the following video game employers with regard to all games <strong>that went into production after Feb. 17, 2015: ​</strong></p>
</blockquote></blockquote><blockquote><p><br />
Maybe Des2ny got started before this date.</p>
</blockquote><p>
^<br />
<img src="https://img.memecdn.com/jeremy-clarkson_o_792608.jpg" alt="[image]" />  <br />
  <br />
  </p>
<p><a href="index.php?id=135525" class="internal">As far back as I could tell,</a> Destiny 2 seemed to get started upon in March 2014?<br />
(yes, <a href="https://en.wikipedia.org/wiki/High-dynamic-range_video#Production">prior to the wide spread proliferation of HDMI 2.0a and the HDR/HDR10 open standards</a>).</p>
<p>A <em>small</em> group of the Destiny 1 team broke off from Destiny 1 and began on Destiny 2?</p>
<p><a href="http://www.rollingstone.com/glixel/interviews/destiny-2-lead-luke-smith-we-want-to-unhide-the-fun-of-destiny-w482878">http://www.rollingstone.com/glixel/interviews/destiny-2-lead-luke-smith-we-want-to-unhide-the-fun-of-destiny-w482878</a></p>
<blockquote><blockquote><blockquote><p>&quot;<strong>JD: What was your role on Destiny 1 versus Destiny 2?</strong></p>
</blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p>LS: My first job on Destiny was as the lead designer for the raids, and so that involved finding a bunch of talented folks who could join Bungie and become the raid team. Then we worked together on what raids would be in a first-person shooter, and we built a bunch of prototypes. Ultimately we built the Vault of Glass, which was Destiny's first raid, and basically while we were finishing that, <span style="color:#f00;">in March of 2014, I was also working on the game that ultimately became Destiny 2.</span></p>
</blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p>&quot;<strong>JD: How close is what you've done to that original scenario that you thought of back in 2014? Is it pretty close?</strong></p>
</blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p>LS: Yeah, it is. It's the scenario that we sat down and wrote. That's Destiny 2.</p>
</blockquote></blockquote></blockquote><p>As for when it truly went into &quot;production&quot;, that is another question we might not be able to answer as easily.<br />
The Taken King has to fit into the timeline somewhere, which Luke Smith was involved in. And there is also the rumored delay that Destiny 2 was subjected to.<br />
If Bungie has the proper paperwork, I'd imagine they could prove that some type of production on the game Destiny 2 began prior to Feb. 17, 2015 - as far back as March 2014?<br />
(We don't even know, maybe the unions 'production' requirement was at least one line recorded by one eligible voice actor in the Voice Actor's Union?)(I believe some lines from Destiny 1 are featured in Destiny 2 - or at least exist in the D2 file store? These D1 lines were recorded prior to Feb. 2015 and in some sort of loophole might even be enough to qualify the game Destiny 2 as being in production prior to the cut off date? Who really knows?)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142111</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142111</guid>
<pubDate>Thu, 09 Nov 2017 08:00:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Pyromancy</dc:creator>
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<title>Is there a voice actor&#039;s guild? (reply)</title>
<content:encoded><![CDATA[<p>Or is the screen actors guild a catch-all?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142110</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142110</guid>
<pubDate>Thu, 09 Nov 2017 06:20:46 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
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<title>How did Bungie get SAG voice talent amidst the strike? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Therefore, as of 12:01 a.m. PT today, SAG-AFTRA is on strike against the following video game employers with regard to all games <strong>that went into production after Feb. 17, 2015: ​</strong></p>
</blockquote></blockquote><blockquote><p><br />
Maybe Des2ny got started before this date.</p>
</blockquote><p>It's also possible that the contract is between Bungie and the voice actors instead of through Activision. This happened quite a bit in the TV strike. Like when Letterman never stopped airing newly written episodes even though the writer's strike was going on because Letterman's company had already agreed to the new terms, even though CBS did NOT agree to the new terms. Bungie and Destiny could potentially be in a similar place where Bungie was already properly treating the voice actors and so the voice actors could still work for them.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142108</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142108</guid>
<pubDate>Thu, 09 Nov 2017 05:31:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>How did Bungie get SAG voice talent amidst the strike? (reply)</title>
<content:encoded><![CDATA[<p>You know, I've been wondering why the subclass quest dialogues for the Hunter aren't all done by Fillion. Maybe that's why.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142106</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142106</guid>
<pubDate>Thu, 09 Nov 2017 03:36:54 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>How did Bungie get SAG voice talent amidst the strike? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Therefore, as of 12:01 a.m. PT today, SAG-AFTRA is on strike against the following video game employers with regard to all games <strong>that went into production after Feb. 17, 2015: ​</strong></p>
</blockquote></blockquote><blockquote><p><br />
Maybe Des2ny got started before this date.</p>
</blockquote><p>I think you answered your own question. I mean, I'd be pretty surprised if SOME work hadn't started at that point.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142104</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142104</guid>
<pubDate>Thu, 09 Nov 2017 02:36:51 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>How did Bungie get SAG voice talent amidst the strike? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Voice work completed prior to the strike/contract obligations?</p>
<p>Those would be what I'd spitball as probably causes.</p>
</blockquote><p>I would find it incredibly hard to believe that Bungie had all the dialogue recorded a year prior to release.</p>
<p>My only guess is:</p>
<blockquote><p>Therefore, as of 12:01 a.m. PT today, SAG-AFTRA is on strike against the following video game employers with regard to all games <strong>that went into production after Feb. 17, 2015: ​</strong></p>
</blockquote><p>Maybe Des2ny got started before this date.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142100</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142100</guid>
<pubDate>Thu, 09 Nov 2017 00:37:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>How did Bungie get SAG voice talent amidst the strike? (reply)</title>
<content:encoded><![CDATA[<p>Voice work completed prior to the strike/contract obligations?</p>
<p>Those would be what I'd spitball as probably causes.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142099</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142099</guid>
<pubDate>Thu, 09 Nov 2017 00:35:06 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>How did Bungie get SAG voice talent amidst the strike?</title>
<content:encoded><![CDATA[<p>I just realized something… the SAG/AFTRA strike ended tentatively at the end of September. This is obviously after Des2ny shipped. So how did they get all these voice actors in the game, when Activision was one of the publishers being boycotted in the strike?</p>
<p>The vote to authorize the strike was on October 21, 2016.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142098</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142098</guid>
<pubDate>Thu, 09 Nov 2017 00:27:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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