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<title>DBO Forums - +1</title>
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<title>+1 (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=142623</link>
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<pubDate>Tue, 21 Nov 2017 21:13:18 +0000</pubDate>
<category>Destiny</category><dc:creator>marmot 1333</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<p>It’s also not a problem because people actually wanted to play Destiny 1 and had fun. Clearly not an issue now.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142592</link>
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<pubDate>Tue, 21 Nov 2017 03:06:32 +0000</pubDate>
<category>Destiny</category><dc:creator>ProbablyLast</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>As it stands, it does not, but I'm not complaining about that either. I've got plenty of other games begging for my time. XD</p>
</blockquote></blockquote><blockquote><p><br />
It's funny, as much as I'm disappointed with how D2 is right now. I'm pretty happy that D2 broke the D1 grinding way of life. I've been able to be way more productive in life now that I'm not playing Destiny all the time.</p>
</blockquote><p>I think this is why, in the end, the changes are for the better. You're playing less so your life is more productive, I'm playing about as much as before, but I'm happier because it's because I'm satisfied rather than dissatisfied. Still, it'll be up to future content drops to keep the game fresh and we'll see how well it pans out in the long run. Judgement reserved.</p>
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<pubDate>Tue, 21 Nov 2017 00:13:48 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>As it stands, it does not, but I'm not complaining about that either. I've got plenty of other games begging for my time. XD</p>
</blockquote><p>It's funny, as much as I'm disappointed with how D2 is right now. I'm pretty happy that D2 broke the D1 grinding way of life. I've been able to be way more productive in life now that I'm not playing Destiny all the time.</p>
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<pubDate>Tue, 21 Nov 2017 00:03:31 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>&quot;I can come up with an opposing side to the issue&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I wasn't completely clear on what's happening. Does it clamp down for the 2nd big burst of XP if it is earned &quot;too quickly&quot; but let up again a minute or two later? If so, it still needs to be fixed, but it's not exactly a &quot;smash your Scouter&quot; level event.</p>
</blockquote><p>It's perhaps quite difficult to say, it'd require constant monitoring of the API reported values against the UI reported values. I'm bringing this issue up with the DIM devs now, actually, I'll see if it can't be incorporated as a feature to DIM to help investigate.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142575</link>
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<pubDate>Mon, 20 Nov 2017 23:59:06 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>At least in my case, its primary launch content drought. </p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
This doesn't bother me the way it did with Destiny. There, not having cool things to do was a problem because you had to do things over and over to progress, playing the same old shit. With Des2ny you don't have to grind at all. So you run through the content, and you can just stop. It's a drought in the sense that any other single player game has a drought once you play every level i.e. not a problem at all.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Valid. What I mean to say is, there's not enough variety of content to make me feel like sticking around and continuing to play. If there were, I might. But that's not a fault, just a circumstance of what it is and where we are at in the release cycle.</p>
</blockquote></blockquote><blockquote><p><br />
I guess that’s what I’m getting at. What really is the value in having a game you continually play? What is the price paid in terms of game design by creating such a game?</p>
</blockquote><p>I'd agree that more often that not, such systems are a detriment; I'm definitely not arguing for the inclusion of mechanics that keep you engaged. I think we're in agreement on these points. All I'm noting is that, were there more quality content, there might be enough variety for the repetition to be masked enough for me to desire playing more frequently. As it stands, it does not, but I'm not complaining about that either. I've got plenty of other games begging for my time. XD</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142574</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142574</guid>
<pubDate>Mon, 20 Nov 2017 23:56:26 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>At least in my case, its primary launch content drought. </p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
This doesn't bother me the way it did with Destiny. There, not having cool things to do was a problem because you had to do things over and over to progress, playing the same old shit. With Des2ny you don't have to grind at all. So you run through the content, and you can just stop. It's a drought in the sense that any other single player game has a drought once you play every level i.e. not a problem at all.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Valid. What I mean to say is, there's not enough variety of content to make me feel like sticking around and continuing to play. If there were, I might. But that's not a fault, just a circumstance of what it is and where we are at in the release cycle.</p>
</blockquote></blockquote><blockquote><p><br />
I guess that’s what I’m getting at. What really is the value in having a game you continually play? What is the price paid in terms of game design by creating such a game?</p>
</blockquote><p>Games like this live and die by the community they foster.  Having a rabid fan base sells more expansions and gives you a wider marketplace for microgambling.</p>
<p>For the gamer, it's fun to compare your progress with other players'.  It both gives you something to aspire to and lets you feel accomplished.</p>
<p>Of course, making all content easily accessible negates both of those, as does gating all content simply behind RNG.  You aren't accomplished if everyone has something, and you aren't accomplished if the only prerequisite to get something is luck.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142571</link>
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<pubDate>Mon, 20 Nov 2017 23:44:34 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>At least in my case, its primary launch content drought. </p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
This doesn't bother me the way it did with Destiny. There, not having cool things to do was a problem because you had to do things over and over to progress, playing the same old shit. With Des2ny you don't have to grind at all. So you run through the content, and you can just stop. It's a drought in the sense that any other single player game has a drought once you play every level i.e. not a problem at all.</p>
</blockquote></blockquote><blockquote><p><br />
Valid. What I mean to say is, there's not enough variety of content to make me feel like sticking around and continuing to play. If there were, I might. But that's not a fault, just a circumstance of what it is and where we are at in the release cycle.</p>
</blockquote><p>I guess that’s what I’m getting at. What really is the value in having a game you continually play? What is the price paid in terms of game design by creating such a game?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142568</link>
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<pubDate>Mon, 20 Nov 2017 23:38:35 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>&quot;I can come up with an opposing side to the issue&quot; (reply)</title>
<content:encoded><![CDATA[<p>I wasn't completely clear on what's happening. Does it clamp down for the 2nd big burst of XP if it is earned &quot;too quickly&quot; but let up again a minute or two later? If so, it still needs to be fixed, but it's not exactly a &quot;smash your Scouter&quot; level event.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142565</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142565</guid>
<pubDate>Mon, 20 Nov 2017 23:29:33 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>At least in my case, its primary launch content drought. </p>
</blockquote></blockquote><blockquote><p><br />
This doesn't bother me the way it did with Destiny. There, not having cool things to do was a problem because you had to do things over and over to progress, playing the same old shit. With Des2ny you don't have to grind at all. So you run through the content, and you can just stop. It's a drought in the sense that any other single player game has a drought once you play every level i.e. not a problem at all.</p>
</blockquote><p>Valid. What I mean to say is, there's not enough variety of content to make me feel like sticking around and continuing to play. If there were, I might. But that's not a fault, just a circumstance of what it is and where we are at in the release cycle.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142563</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142563</guid>
<pubDate>Mon, 20 Nov 2017 23:06:53 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>&quot;I can come up with an opposing side to the issue&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Do we actually know what programming function is causing this? Do we have anything identifying it as purposeful and not an issue with a line of code?</p>
</blockquote><p>Even if unintentional, it'd be a massive bug that would've cheated a lot of players out of their time. Either way I'd be extremely unhappy.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142562</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142562</guid>
<pubDate>Mon, 20 Nov 2017 23:05:57 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>At least in my case, its primary launch content drought. </p>
</blockquote><p>This doesn't bother me the way it did with Destiny. There, not having cool things to do was a problem because you had to do things over and over to progress, playing the same old shit. With Des2ny you don't have to grind at all. So you run through the content, and you can just stop. It's a drought in the sense that any other single player game has a drought once you play every level i.e. not a problem at all.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142561</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142561</guid>
<pubDate>Mon, 20 Nov 2017 22:54:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>My favorite Reddit reply was: (reply)</title>
<content:encoded><![CDATA[<p>I haven’t played in a few weeks, but when I was, I was usually “done” for the week with any given character right around the time I earn the third Bright Engram and the well rested buff ends, if I even played enough to get three Bright Engrams.   Obviously the numbers shown should be accurate, but as far as what you can actually earn, this seems like a non issue.  </p>
<p>I thought everyone hated D2 and there was nothing to grind for anyway, so I’m surprised anyone noticed . . .    (:</p>
<p><br />
Edit: Seems I misunderstood what the actual issue was.  Seems like it’s the age old problem in Destiny with Bungie just hating players not playing the game “right” and limiting rewards.  I’d be lying if I said I cared all that much, but I can understand the frustration.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142560</link>
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<pubDate>Mon, 20 Nov 2017 22:52:43 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>&quot;I can come up with an opposing side to the issue&quot; (reply)</title>
<content:encoded><![CDATA[<p>Do we actually know what programming function is causing this? Do we have anything identifying it as purposeful and not an issue with a line of code?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142559</link>
<guid>https://destiny.bungie.org/forum/index.php?id=142559</guid>
<pubDate>Mon, 20 Nov 2017 22:38:10 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>&quot;I can come up with an opposing side to the issue&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>-Korny's mantra before bed every night.</p>
</blockquote></blockquote><blockquote><p><br />
Heh, while I could play Devil's advocate to any debate if I was forced to, it doesn't really have to do with me trying to be a contrarian, it's simply the willingness to sympathize (and occasionally empathize) with multiple perspectives.</p>
<p>In instances such as this, though, it's more about common sense. Is being given misinformation bad? Yes, and I pointed this out right away. Is the implementation of an XP bottleneck a bad thing? Not necessarily. Sure, it might not seem fair for the top 1% of Destiny players, but given the trade-off (faster initial XP gains), I'd say the vast majority of players benefit from a net gain in Bright Engram drops than they would with a set XP rate devoid of buffs.</p>
<p>Bungie should not cater to the 1%. The fact that this 1% includes the cancer known as &quot;Twitch Streamers&quot; is just icing on the cake for me...</p>
</blockquote><p>You did notice that the played started getting throttled on public event number 2 after entering the EDZ, with the rested XP buff and the Fireteam Medallion buff? That's not the 1%. That's everyone.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142558</link>
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<pubDate>Mon, 20 Nov 2017 22:34:39 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>&quot;I can come up with an opposing side to the issue&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>-Korny's mantra before bed every night.</p>
</blockquote><p>Heh, while I could play Devil's advocate to any debate if I was forced to, it doesn't really have to do with me trying to be a contrarian, it's simply the willingness to sympathize (and occasionally empathize) with multiple perspectives.</p>
<p>In instances such as this, though, it's more about common sense. Is being given misinformation bad? Yes, and I pointed this out right away. Is the implementation of an XP bottleneck a bad thing? Not necessarily. Sure, it might not seem fair for the top 1% of Destiny players, but given the trade-off (faster initial XP gains), I'd say the vast majority of players benefit from a net gain in Bright Engram drops than they would with a set XP rate devoid of buffs.</p>
<p>Bungie should not cater to the 1%. The fact that this 1% includes the cancer known as &quot;Twitch Streamers&quot; is just icing on the cake for me...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=142557</link>
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<pubDate>Mon, 20 Nov 2017 22:10:47 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>At least in my case, its primary launch content drought. The game is absolutely more fun than D1 (as a platform) ever was. However, its missing the larger volume of content D2 had amassed by the time TTK came out. If we had post TTK levels of content on top of D2's platform, I'd be way more inclined to play D2 than I ever was to play D1.</p>
</blockquote><p>I wouldn't call it a launch drought (even though there is one to an extent). Any positive changes they made past TTK was essentially abandoned in D2. The game as a whole has taken a huge step backward. The vault system is a joke.. why are there more mods and shaders than you can actually carry? Any positives they added past TTK was ignored for the creation of D2. Heck, weapon archetypes have also reverted to where they were at for TTK.</p>
<blockquote><p>Having .1% of D2's player base be unhappy, even if they were the most faithful and vocal of D1's players, means absolutely nothing. Why they were faithful toward a crap game (my opinion, of course) that didn't deserve that faithfulness is no reason to say that D2's positive changes weren't worth making.</p>
</blockquote><p>The whole &quot;friendships are the end game&quot; statement that Deej made comes to mind here. In D1 even though the game was broken in many ways, you could still team up with 5 other friends and run raids and crucible together with no worries about having to kick someone from your group to change activities. This is just a bad decision by Bungie with how they approached D2.</p>
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<pubDate>Mon, 20 Nov 2017 22:04:46 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
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<title>You&#039;re in rare form today (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=142554</link>
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<pubDate>Mon, 20 Nov 2017 22:03:43 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
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<title>&quot;It doesn&#039;t affect anyone so it&#039;s not a problem&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>You can't make everyone happy. If they can make &quot;99.99% of players&quot; happy, then I call that an incredible success.</p>
</blockquote></blockquote><blockquote><p><br />
With D2 they've tried to cater to the 99% and ended up making a game that is just not fun. While they may have made the 99% happy, they killed the game for the 1% that was most vocal in promoting the game and the 1% who played the game the most.</p>
<p>I like to put twitch streams on in the background while I'm at work and nearly everyone I follow is playing Fortnite right now. Usually these people would be streaming trials nonstop.</p>
<p>I hate to say it, but as of right now I wouldn't recommend D2 to any of my IRL friends or coworkers who are looking for a new game to start.</p>
</blockquote><p>At least in my case, its primary launch content drought. The game is absolutely more fun than D1 (as a platform) ever was. However, its missing the larger volume of content D2 had amassed by the time TTK came out. If we had post TTK levels of content on top of D2's platform, I'd be way more inclined to play D2 than I ever was to play D1.</p>
<p>Having .1% of D2's player base be unhappy, even if they were the most faithful and vocal of D1's players, means absolutely nothing. Why they were faithful toward a crap game (my opinion, of course) that didn't deserve that faithfulness is no reason to say that D2's positive changes weren't worth making.</p>
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<pubDate>Mon, 20 Nov 2017 21:44:25 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
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<title>&quot;I can come up with an opposing side to the issue&quot; (reply)</title>
<content:encoded><![CDATA[<p>-Korny's mantra before bed every night.</p>
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<pubDate>Mon, 20 Nov 2017 21:41:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
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