


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - Half measures</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Half measures (reply)</title>
<content:encoded><![CDATA[<p><img src="https://media.giphy.com/media/xT8qBgvOUl9mj2fe6c/giphy.gif" alt="[image]" /></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143400</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143400</guid>
<pubDate>Mon, 04 Dec 2017 05:16:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>+ &amp; - of RNG Weapon Perks (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Needing a counterbalance mod to make a weapon usable is not fun.</p>
</blockquote></blockquote><blockquote><p><br />
What guns need a counterbalance mod to be usable?</p>
<p>I'm genuinely curious, if you have any offhand.</p>
</blockquote><p>Maybe the word &quot;usable&quot; was a little vague. all weapons are usable, but there are a lot of weapons that counterbalance will make them a viable choice. You High RoF autorifles were a good example from D1, they were always decent as bullet hoses, but when you added counterbalance then all of the sudden the weapons became a laser.</p>
<p>I still find counterbalance armor mods make autorifles of all archetype simply better in D2. </p>
<p>Pulse rifles on anything other than the slow heavy-hitting versions, counterbalance was always an advantage to have. it tightened bullet spread and made the recoil completely vertical allowing for easier headshots.</p>
<blockquote><blockquote><p>I'd actually be fine if they just got rid of all the variations of a weapon archetype and just had a single customizable version of a weapon per archetype.</p>
</blockquote></blockquote><blockquote><p><br />
I agree, honestly. The Khvostov was a surprisingly nice Exotic, despite its lack of a real Exotic perk. Modularity just sounds fun, to me, and it would probably help make better parity between the archetypes.</p>
</blockquote><p>Khvostov was a good base example of what I'm thinking. Instead of changing archetypes within the weapon, I'd rather just see the core weapon become modifiable. Let me select my scope and a few passive perks (reload, aim down sights, etc..). Instead of limits the perk options across a few weapons, just dump all the perks into a single weapon, but only allow me to select a few.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143190</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143190</guid>
<pubDate>Thu, 30 Nov 2017 14:25:50 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>+ &amp; - of RNG Weapon Perks (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Needing a counterbalance mod to make a weapon usable is not fun.</p>
</blockquote><p>What guns need a counterbalance mod to be usable?</p>
<p>I'm genuinely curious, if you have any offhand.</p>
<blockquote><p>I'd actually be fine if they just got rid of all the variations of a weapon archetype and just had a single customizable version of a weapon per archetype.</p>
</blockquote><p>I agree, honestly. The Khvostov was a surprisingly nice Exotic, despite its lack of a real Exotic perk. Modularity just sounds fun, to me, and it would probably help make better parity between the archetypes.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143179</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143179</guid>
<pubDate>Thu, 30 Nov 2017 10:50:41 +0000</pubDate>
<category>Destiny</category><dc:creator>RaichuKFM</dc:creator>
</item>
<item>
<title>Which is why I&#039;m giving you a pass ;-) (reply)</title>
<content:encoded><![CDATA[<p>Now, move along and play nice with the other kids!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143092</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143092</guid>
<pubDate>Wed, 29 Nov 2017 20:17:59 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>I couldn&#039;t help myself lol (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143090</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143090</guid>
<pubDate>Wed, 29 Nov 2017 20:14:25 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>You&#039;re not helping! (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143087</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143087</guid>
<pubDate>Wed, 29 Nov 2017 20:07:58 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>D2 is Anti-Fun ;) (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143082</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143082</guid>
<pubDate>Wed, 29 Nov 2017 19:55:34 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>Whatever the hell happened to Mayhem and Inferno? (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143080</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143080</guid>
<pubDate>Wed, 29 Nov 2017 19:53:50 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>Half measures (reply)</title>
<content:encoded><![CDATA[<p>I wonder if the problem is that weapon perks are no longer RNG, but you still <em>get</em> the weapons via RNG. What's the point of that? Eventually, once you have all the weapons there is nothing fun about getting a drop. I think the problem is they only half-removed the RNG from the weapons. If they just removed all RNG from the process and made all the weapons purchase-able people wouldn't complain. They could probably keep earning currencies RNG without impacting that if they really want RNG in there.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143063</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143063</guid>
<pubDate>Wed, 29 Nov 2017 19:04:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
</item>
<item>
<title>Help (reply)</title>
<content:encoded><![CDATA[<p>Of 5 Raids only VoG had an integrated Patrol space element. CE and tL use spaces unreachable during patrol. KF And WotM use instanced Patroled Geometry.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143062</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143062</guid>
<pubDate>Wed, 29 Nov 2017 19:01:48 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
</item>
<item>
<title>I want this, also. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143061</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143061</guid>
<pubDate>Wed, 29 Nov 2017 19:00:51 +0000</pubDate>
<category>Destiny</category><dc:creator>ManKitten</dc:creator>
</item>
<item>
<title>This! Bungie Plz (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>But I've always been a crazy BTB kind of guy…)</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
I would love to have BTB, Team Snipers, CTF, Grifball all set in the Destiny Universe. Heck, bring some vehicles into Destiny PvP and it would be a small start.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I think one of the biggest problems with PvP is that they are trying to make it way to perfect in some areas. Give use a separate version of PvP that <strong>isn't</strong> perfect. Give us a 12v12 of vehicles and mayhem! All snipers, all shotguns, all SMG's! I don't care if it doesn't make sense, I want to see it. Sure keep the regular playlists for people who want to play normal PvP.</p>
<p>I just feel like they are making PvP like the make PvE perfect storied perfection. Keep PvE seamless and perfect, make PvP reckless mayhem!</p>
</blockquote></blockquote><blockquote><p><br />
I'd love to have an ultra-competitive playlist in Destiny. Make it a ranked system or whatever. But then allow us to just have some fun in other types of playlists. We are guardians who can regen over and over, just allow us to do some stupid crap.</p>
<p>I'm hoping that in Destiny 3 that we will get some actual custom games like we had in 3 and Reach. Allow us to set up our own games and maybe even do a light version of forge?</p>
<p>It just seems that Bungie's vision of PvP is completely stale compared to how it was in the past. PvP doesn't always have to be serious.</p>
</blockquote><p>I understand why they have set playlists instead of being able to host a custom game. Unless there is a playlist that is literally a grab bag of all player hosted games. Otherwise, just make a bunch of playlists that can be swapped out week by week. Gamers just want more options.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143054</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143054</guid>
<pubDate>Wed, 29 Nov 2017 18:13:34 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>+ &amp; - of RNG Weapon Perks (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Are people really upset that RNG Weapon perks have been removed? Serious question.</p>
</blockquote></blockquote><blockquote><p><br />
One thing I liked about them was getting a weapon that was &quot;yours&quot;.  The Uriels Gift I use in D2 is the same as everyone else's.  The Red Hand IX, the Finalla's Peril, the Extrophile I had in D1 were all unique to me, and that was cool.  </p>
</blockquote><p>But ... shaders!</p>
<p>I LOVE the fact that the gun is the gun is the gun. I never enjoyed comparing perks on the same weapon and I never forged weapons during that thankfully short period.</p>
<p>I fully appreciate that people have different opinions about this.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143053</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143053</guid>
<pubDate>Wed, 29 Nov 2017 18:13:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
</item>
<item>
<title>+ &amp; - of RNG Weapon Perks (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Are people really upset that RNG Weapon perks have been removed? Serious question.</p>
</blockquote></blockquote><blockquote><p><br />
One thing I liked about them was getting a weapon that was &quot;yours&quot;.  The Uriels Gift I use in D2 is the same as everyone else's.  The Red Hand IX, the Finalla's Peril, the Extrophile I had in D1 were all unique to me, and that was cool.  </p>
<p>I thought the way it worked in Age of Triump was a good balance, where the vendors would sell very good rolls every week, and if you wanted you could try to prioritize drops toward a god roll.  </p>
<p>What I don't miss about it is the pool of crappy useless perks, and having to agonize over which rolls were better (staring down a constantly full Vault).</p>
</blockquote><p>Come on Squid, you can have your own Uriels Gift by applying one of 50+ shaders.</p>
<p>I just wish we could buy a base level gun and then change passive perks on the weapons. nothing that will become a must-have, but maybe reload quicker, aim down sights quicker, etc... Needing a counterbalance mod to make a weapon usable is not fun.</p>
<p>Not sure if I would go the full weapon crafting route? maybe just a mix of weapon mods that actually change passive perks up?</p>
<p>I'd actually be fine if they just got rid of all the variations of a weapon archetype and just had a single customizable version of a weapon per archetype.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143052</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143052</guid>
<pubDate>Wed, 29 Nov 2017 18:12:41 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>This! Bungie Plz (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>But I've always been a crazy BTB kind of guy…)</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I would love to have BTB, Team Snipers, CTF, Grifball all set in the Destiny Universe. Heck, bring some vehicles into Destiny PvP and it would be a small start.</p>
</blockquote></blockquote><blockquote><p><br />
I think one of the biggest problems with PvP is that they are trying to make it way to perfect in some areas. Give use a separate version of PvP that <strong>isn't</strong> perfect. Give us a 12v12 of vehicles and mayhem! All snipers, all shotguns, all SMG's! I don't care if it doesn't make sense, I want to see it. Sure keep the regular playlists for people who want to play normal PvP.</p>
<p>I just feel like they are making PvP like the make PvE perfect storied perfection. Keep PvE seamless and perfect, make PvP reckless mayhem!</p>
</blockquote><p>I'd love to have an ultra-competitive playlist in Destiny. Make it a ranked system or whatever. But then allow us to just have some fun in other types of playlists. We are guardians who can regen over and over, just allow us to do some stupid crap.</p>
<p>I'm hoping that in Destiny 3 that we will get some actual custom games like we had in 3 and Reach. Allow us to set up our own games and maybe even do a light version of forge?</p>
<p>It just seems that Bungie's vision of PvP is completely stale compared to how it was in the past. PvP doesn't always have to be serious.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143050</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143050</guid>
<pubDate>Wed, 29 Nov 2017 18:07:05 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>+ &amp; - of RNG Weapon Perks (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Are people really upset that RNG Weapon perks have been removed? Serious question.</p>
</blockquote><p>One thing I liked about them was getting a weapon that was &quot;yours&quot;.  The Uriels Gift I use in D2 is the same as everyone else's.  The Red Hand IX, the Finalla's Peril, the Extrophile I had in D1 were all unique to me, and that was cool.  </p>
<p>I thought the way it worked in Age of Triump was a good balance, where the vendors would sell very good rolls every week, and if you wanted you could try to prioritize drops toward a god roll.  </p>
<p>What I don't miss about it is the pool of crappy useless perks, and having to agonize over which rolls were better (staring down a constantly full Vault).</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143049</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143049</guid>
<pubDate>Wed, 29 Nov 2017 18:03:38 +0000</pubDate>
<category>Destiny</category><dc:creator>squidnh3</dc:creator>
</item>
<item>
<title>Internetz is drunk (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>But I've always been a crazy BTB kind of guy…)</p>
</blockquote></blockquote><blockquote><p><br />
I would love to have BTB, Team Snipers, CTF, Grifball all set in the Destiny Universe. Heck, bring some vehicles into Destiny PvP and it would be a small start.</p>
</blockquote><p>I think one of the biggest problems with PvP is that they are trying to make it way to perfect in some areas. Give use a separate version of PvP that <strong>isn't</strong> perfect. Give us a 12v12 of vehicles and mayhem! All snipers, all shotguns, all SMG's! I don't care if it doesn't make sense, I want to see it. Sure keep the regular playlists for people who want to play normal PvP.</p>
<p>I just feel like they are making PvP like the make PvE perfect storied perfection. Keep PvE seamless and perfect, make PvP reckless mayhem!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143046</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143046</guid>
<pubDate>Wed, 29 Nov 2017 17:57:09 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>Internetz is drunk (reply)</title>
<content:encoded><![CDATA[<blockquote><p>But I've always been a crazy BTB kind of guy…)</p>
</blockquote><p>I would love to have BTB, Team Snipers, CTF, Grifball all set in the Destiny Universe. Heck, bring some vehicles into Destiny PvP and it would be a small start.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143045</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143045</guid>
<pubDate>Wed, 29 Nov 2017 17:48:01 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>Internetz is drunk (reply)</title>
<content:encoded><![CDATA[<p>Yeah.  I have heard this a lot in that it &quot;removes excitement about new weapons they had in D1&quot;. I honestly think they are conflating this with the weapons being less powerful/wacky/raid-specific/rare.  I think if people were still trying to get a fate bringer/ice breaker/gallerhorn (all of which lacked ring nodes) they would not be complaining, but Maybe I'm wrong about that.  it is not my complaint.  (mine is about how limiting the party sizes are, which require very exact numbers of friends to arrange together and frequently leave someone the odd man out.  It's always been a Destiny problem, but in D2 it is even worse as there is only one kind of PvP.  But I've always been a crazy BTB kind of guy…)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143043</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143043</guid>
<pubDate>Wed, 29 Nov 2017 17:38:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
</item>
<item>
<title>Apparently... (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143037</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143037</guid>
<pubDate>Wed, 29 Nov 2017 17:22:49 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
</channel>
</rss>
