


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - Gotta collect&#039;em all!</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Gotta collect&#039;em all! (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143696</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143696</guid>
<pubDate>Wed, 06 Dec 2017 20:19:22 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
</item>
<item>
<title>This doesn&#039;t include the stealth buff to the vault! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Vault:</p>
<p>Default sorting now groups weapons of the same name next to one another and then sub-sorts them by power level.  They also no longer reshuffle after you remove or add an item!</p>
</blockquote></blockquote><blockquote><p><br />
And they are further sorted by Primary, Energy, Heavy, then armors, and so on.</p>
</blockquote><p>I didn't notice that, probably because for some reason the sorting after that gets weird, so you end up with sniper sniper grenade launcher sniper shotgun sniper shotgun rocket launcher sniper...  Good to know, though.</p>
<blockquote></blockquote><blockquote><blockquote><p><br />
The other sorts are still nonsensical (recent and quantity), but the default is vastly improved.</p>
</blockquote></blockquote><blockquote><p><br />
I use Quantity a lot. I find it's easy to dump all rare mods into the Vault, take a quick glance at Quantity to see if a stack of 3 is there, then head out if there isn't.</p>
<p>Before the new Default, Recent was useful for finding older loot that you wanted to get rid of or infuse.</p>
</blockquote><blockquote><blockquote><p><br />
I still want default to group all weapons by weapon type so that all snipers are next to one another, etc., and I'd love to have more ways to tag weapons than simply locked or unlocked (PvP, outfit 2, etc etc), but this is a welcome change.</p>
</blockquote></blockquote><blockquote><p><br />
Boy, don't get me started...</p>
</blockquote>]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143691</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143691</guid>
<pubDate>Wed, 06 Dec 2017 19:59:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
</item>
<item>
<title>This doesn&#039;t include the stealth buff to the vault! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Vault:</p>
<p>Default sorting now groups weapons of the same name next to one another and then sub-sorts them by power level.  They also no longer reshuffle after you remove or add an item!</p>
</blockquote><p>And they are further sorted by Primary, Energy, Heavy, then armors, and so on.</p>
<blockquote><p><br />
The other sorts are still nonsensical (recent and quantity), but the default is vastly improved.</p>
</blockquote><p>I use Quantity a lot. I find it's easy to dump all rare mods into the Vault, take a quick glance at Quantity to see if a stack of 3 is there, then head out if there isn't.</p>
<p>Before the new Default, Recent was useful for finding older loot that you wanted to get rid of or infuse.</p>
<blockquote><p><br />
I still want default to group all weapons by weapon type so that all snipers are next to one another, etc., and I'd love to have more ways to tag weapons than simply locked or unlocked (PvP, outfit 2, etc etc), but this is a welcome change.</p>
</blockquote><p>Boy, don't get me started...</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143680</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143680</guid>
<pubDate>Wed, 06 Dec 2017 19:33:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
</item>
<item>
<title>This doesn&#039;t include the stealth buff to the vault! (reply)</title>
<content:encoded><![CDATA[<p>Vault:</p>
<p>Default sorting now groups weapons of the same name next to one another and then sub-sorts them by power level.  They also no longer reshuffle after you remove or add an item!</p>
<p>The other sorts are still nonsensical (recent and quantity), but the default is vastly improved.</p>
<p>I still want default to group all weapons by weapon type so that all snipers are next to one another, etc., and I'd love to have more ways to tag weapons than simply locked or unlocked (PvP, outfit 2, etc etc), but this is a welcome change.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143670</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143670</guid>
<pubDate>Wed, 06 Dec 2017 19:04:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Kahzgul</dc:creator>
</item>
<item>
<title>Still haven&#039;t fixed the overflowing vault bug (reply)</title>
<content:encoded><![CDATA[<p>Seriously... tons of new stuff and no additional vault space.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143634</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143634</guid>
<pubDate>Wed, 06 Dec 2017 14:56:29 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>This was a really bad decision (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143633</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143633</guid>
<pubDate>Wed, 06 Dec 2017 14:54:23 +0000</pubDate>
<category>Destiny</category><dc:creator>unoudid</dc:creator>
</item>
<item>
<title>Destiny 2 confirmed anti-fun. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>You barely gained anything on speed. Because it killed all your momentum. And there are better ways to make exploitable areas inaccessible. </p>
<p>Now the inconsistent shoulder charge has just become even less consistent. Just playing today I've come up short on targets that I don't feel I would have yesterday. It turns what used to be a tactical application of your melee into a random fall-out-of-the-air button.</p>
</blockquote><p>I use this for mobility all the time. I honestly died probably 3-4 times yesterday solely because of this change.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143632</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143632</guid>
<pubDate>Wed, 06 Dec 2017 14:52:49 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>Yup, I do like those pants. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143603</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143603</guid>
<pubDate>Wed, 06 Dec 2017 04:28:45 +0000</pubDate>
<category>Destiny</category><dc:creator>Anton P. Nym (aka Steve)</dc:creator>
</item>
<item>
<title>Luckier Pants (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I quite like the &quot;Lucky Pants&quot; buff, reloading a hand-cannon round for every precision kill, since my Hunter's patrol kit is Old Fashioned plus Sunshot.</p>
<p>-- Steve may never have to reload again. *evil grin*</p>
</blockquote><p>There's a new handcannon from Curse of Osiris that has Graverobber (return rounds to the magazine, usually 4, it seems like) on melee kills.  Grab that thing and you really won't ever have to reload.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143599</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143599</guid>
<pubDate>Wed, 06 Dec 2017 03:43:18 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Destiny 2 confirmed anti-fun. (reply)</title>
<content:encoded><![CDATA[<p>You barely gained anything on speed. Because it killed all your momentum. And there are better ways to make exploitable areas inaccessible. </p>
<p>Now the inconsistent shoulder charge has just become even less consistent. Just playing today I've come up short on targets that I don't feel I would have yesterday. It turns what used to be a tactical application of your melee into a random fall-out-of-the-air button.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143593</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143593</guid>
<pubDate>Wed, 06 Dec 2017 01:39:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
</item>
<item>
<title>Destiny 2 confirmed anti-fun. (reply)</title>
<content:encoded><![CDATA[<p>Yeah, but it was still too exploitative. Other than the whole multiplyaer/speedrun thing, people were also using Shoulder Charge to get to places they shouldn't be able to get to, causing trouble for themselves and fireteam alike. I'm moderately relieved they're tinkering with this stuff a bit.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143584</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143584</guid>
<pubDate>Wed, 06 Dec 2017 00:51:21 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
</item>
<item>
<title>Luckier Pants (reply)</title>
<content:encoded><![CDATA[<p>I quite like the &quot;Lucky Pants&quot; buff, reloading a hand-cannon round for every precision kill, since my Hunter's patrol kit is Old Fashioned plus Sunshot.</p>
<p> -- Steve may never have to reload again. *evil grin*</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143579</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143579</guid>
<pubDate>Wed, 06 Dec 2017 00:01:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Anton P. Nym (aka Steve)</dc:creator>
</item>
<item>
<title>+1 (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143567</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143567</guid>
<pubDate>Tue, 05 Dec 2017 22:10:18 +0000</pubDate>
<category>Destiny</category><dc:creator>CyberKN</dc:creator>
</item>
<item>
<title>Destiny 2 confirmed anti-fun. (reply)</title>
<content:encoded><![CDATA[<p>You still lost all your momentum witht a shoulder charge in D2. Like. All of it. And I thought that was a stupid decision. Now iyou lose your momentum and don’t go anywhere.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143564</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143564</guid>
<pubDate>Tue, 05 Dec 2017 21:26:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
</item>
<item>
<title>Here are the updates. (reply)</title>
<content:encoded><![CDATA[<p><a href="https://www.youtube.com/results?search_query=titan+skating">Yeah, I have no idea.</a></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143563</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143563</guid>
<pubDate>Tue, 05 Dec 2017 21:15:00 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
</item>
<item>
<title>Don&#039;t listen to Kermit! (reply)</title>
<content:encoded><![CDATA[<p>You're techically correct, the best kind of correct!</p>
<p>But no there was a whole big friendly spat about it, it was fun.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143562</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143562</guid>
<pubDate>Tue, 05 Dec 2017 21:14:01 +0000</pubDate>
<category>Destiny</category><dc:creator>RaichuKFM</dc:creator>
</item>
<item>
<title>Here are the updates. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Decreased the distance traveled in the air with the shoulder charge ability when it is executed without a target</p>
</blockquote></blockquote><blockquote><p><br />
This upsets me. Possibly to an irrational degree.</p>
</blockquote><p>I don't understand why bungie did that.</p>
<p>Also, makes me sad, just because it's fun to move around that way.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143560</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143560</guid>
<pubDate>Tue, 05 Dec 2017 21:04:24 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
</item>
<item>
<title>Ah. Oky doke. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143557</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143557</guid>
<pubDate>Tue, 05 Dec 2017 20:42:18 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
</item>
<item>
<title>Uh. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p><em>Fixed an exploit <strong>in the</strong> nightmare realm of the Calus encounter </em></p>
<p>So that's what it is called.  Now I can properly  say &quot;I'm <em>inside</em> the nightmare realm.&quot;</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I was going to point out that they did not say INSIDE the realm. You're still wrong.</p>
</blockquote></blockquote><blockquote><p><br />
Does &quot;in the&quot; ≠ inside?</p>
</blockquote><p>One has implications the other does not. I've hashed this out enough. I was just teasing blue.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143556</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143556</guid>
<pubDate>Tue, 05 Dec 2017 20:40:44 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
</item>
<item>
<title>Here are the updates. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Decreased the distance traveled in the air with the shoulder charge ability when it is executed without a target</p>
</blockquote><p>This upsets me. Possibly to an irrational degree.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=143554</link>
<guid>https://destiny.bungie.org/forum/index.php?id=143554</guid>
<pubDate>Tue, 05 Dec 2017 20:30:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
</item>
</channel>
</rss>
