


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - Weapon rolls, my variant/perk/emergent fun solution.</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Weapon rolls, my variant/perk/emergent fun solution. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Crafting could be neat, but it could also be awful.  Seems like at the end of the day it’d just be more grinding.  </p>
</blockquote><blockquote><p><strong>Granted the community at large</strong> seems to just want structured grinding, so maybe that’s not a bad thing.</p>
</blockquote><p>You mean, the community that talks the most. Which is a very small percentage of the destiny community. </p>
<p>I am personally at a loss as to whether I want specific ways to get specific guns solely for the fact that if that gun is great, then you have a subset of people dominating with a gun that is very hard for some people to get. That, I think is why Bungie kinda stepped away from it. Or maybe not, I can't read their minds.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146534</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146534</guid>
<pubDate>Mon, 22 Jan 2018 14:25:49 +0000</pubDate>
<category>Criticism</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>One Armed Bandit (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>Increasingly, I feel like I'm living on a different planet than most people.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Increasingly, I feel like Bungie is living on a different planet than most people.  </p>
<p>If people want to shoot into a cave for hours on end, what’s the harm?  It’s honestly hardly different in terms of effort than actually playing the game. </p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Because the very next thing that happens -- the very next thing-- is the complaints about how the game is boring because the &quot;best way&quot; got get stuff is to do something boring and repetitive. </p>
</blockquote></blockquote><blockquote><p><br />
If the game encourages people to chase experiences instead of stuff, the problem solves itself.</p>
</blockquote><p>Whether it does or not it also includes stuff, and some people are both stuff-centric and confident about it.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146532</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146532</guid>
<pubDate>Mon, 22 Jan 2018 10:41:05 +0000</pubDate>
<category>Criticism</category><dc:creator>narcogen</dc:creator>
</item>
<item>
<title>The full game is coming from INSIDE the DLC! (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146477</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146477</guid>
<pubDate>Sat, 20 Jan 2018 19:34:59 +0000</pubDate>
<category>Criticism</category><dc:creator>Korny</dc:creator>
</item>
<item>
<title>&quot;EA sports. It&#039;s INSIDE the game!&quot; (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146476</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146476</guid>
<pubDate>Sat, 20 Jan 2018 00:49:01 +0000</pubDate>
<category>Criticism</category><dc:creator>Pyromancy</dc:creator>
</item>
<item>
<title>&quot;We&#039;re Listening.&quot; (reply)</title>
<content:encoded><![CDATA[<p><a href="https://twitter.com/tamoorh/status/946191058983145472?s=17">This one is better.  </a></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146474</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146474</guid>
<pubDate>Sat, 20 Jan 2018 00:39:36 +0000</pubDate>
<category>Criticism</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Weapon rolls, my variant/perk/emergent fun solution. (reply)</title>
<content:encoded><![CDATA[<p>Crafting could be neat, but it could also be awful.  Seems like at the end of the day it’d just be more grinding.  Granted the community at large seems to just want structured grinding, so maybe that’s not a bad thing.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146472</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146472</guid>
<pubDate>Sat, 20 Jan 2018 00:33:05 +0000</pubDate>
<category>Criticism</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Weapon rolls, my variant/perk/emergent fun solution. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>At that point why not just make them bespoke guns?</p>
</blockquote><p>I don't see how having a handful of possible rolls/variants on a gun make them a custom/guardian_specific gun.</p>
<p>I envision fun stuff like this happening:<br />
Some Gun - C: Icarus, &amp; two other meh perks.  But dude, I run a Titan with Lion Rampant greaves which have &quot;Jump Jets: Provides additional aerial maneuverability&quot; (I don't know how this would really work, it's just something I came up w/ for the sake of discussion).  Suddenly Some Gun variant C is extra fun with my titan, or any other armor/class/perk that has extra in-air abilities.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146469</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146469</guid>
<pubDate>Fri, 19 Jan 2018 23:38:35 +0000</pubDate>
<category>Criticism</category><dc:creator>dogcow</dc:creator>
</item>
<item>
<title>Weapon rolls, my variant/perk/emergent fun solution. (reply)</title>
<content:encoded><![CDATA[<p>At that point why not just make them bespoke guns?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146467</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146467</guid>
<pubDate>Fri, 19 Jan 2018 22:54:48 +0000</pubDate>
<category>Criticism</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Weapon rolls, my variant/perk/emergent fun solution. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'd like to see named sets of perk variants and the gun name would end with the variant you got, so:  Matador 64-A, Matador 64-B, Matador 64-C.  So the Matadors would all essentially be the same gun, only w/ one different set of perk nodes...</p>
<p>A perks:  Aggressive Ballistics, Knee Pads, Rifled Barrel<br />
B perks:  Rangefinder, Full Auto, Performance Bonus<br />
C perks:  Reinforced Barrel, Fitted Stock, Field Choke</p>
<p>or something along those lines.  That way Bungie could easily add a lot of variety to the weapons, give a greater chance for emergent behavior, allow for tuning specific god rolls that get out of hand (or buffing crappy rolls), all the while keeping the name of the weapon significant.</p>
</blockquote><p>And you could do so much with this as well, such as quest-exclusive versions of the same gun, or variants that drop from different bosses. That way you can get a default version from Vendors, and if you like it, you find out which activities drop which variants, and do those.</p>
<p>The funny thing is that Destiny 1 had weapons like this, such as the red-colored Legendary variants of the exotics that you could get from Crucible (Eyasluna anyone?)</p>
<p>You could even implement a crafting system, where you can buy white (let's call them MK-1) versions of a Legendary, which have all of the base stats, but no perks. You then do a series of things to add perks and bump up the weaapon's rarity, up until you have one of the A/B/C variants of the Legendary. meybe you could even integrate an exotic mod that grants it an interesting perk (such as double orbs from Masterworks).</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146465</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146465</guid>
<pubDate>Fri, 19 Jan 2018 21:49:39 +0000</pubDate>
<category>Criticism</category><dc:creator>Korny</dc:creator>
</item>
<item>
<title>Weapon rolls, my variant/perk/emergent fun solution. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>But the issue is a drop in variety, mixed with less moments of excitement, and I put the blame on that to boring weapons and less abilities - both in regard to skill trees as well as rate of use. There are no longer emergent experiences with new weapons due both from everything being unlocked from the start and having less perks-per-weapon. Oh, and a single set perk that does anything interesting, instead of two which interact. </p>
</blockquote></blockquote><blockquote><p><br />
The weapons and abilities are boring precisely because of the investment system.</p>
<p>If weapons and abilities can interact in cool, fun, powerful, and skillful ways, then that puts people who roll the RNG correctly at a giant advantage, and conversely those who don't at a huge disadvantage.  If you remove randomness, you can now have all of that since it's just a part of the game and not a random roll.</p>
<p>Bungie went wrong because they removed the randomness of the perks, but left in the randomness of the drops, AND THEN removed powerful interactions. The correct thing to do is to remove both random perks and random drops while keeping cool elements of multiplicative design.</p>
</blockquote><p>I don't lament the loss of random perks on guns.  I think the removal is a good thing, and I agree that the loss of the fun interactions is what has killed the fun here.  However, I think Bungie went a little too far with the complete removal of randomness.</p>
<p>I'd like to see named sets of perk variants and the gun name would end with the variant you got, so:  Matador 64-A, Matador 64-B, Matador 64-C.  So the Matadors would all essentially be the same gun, only w/ one different set of perk nodes...</p>
<p>A perks:  Aggressive Ballistics, Knee Pads, Rifled Barrel<br />
B perks:  Rangefinder, Full Auto, Performance Bonus<br />
C perks:  Reinforced Barrel, Fitted Stock, Field Choke</p>
<p>or something along those lines.  That way Bungie could easily add a lot of variety to the weapons, give a greater chance for emergent behavior, allow for tuning specific god rolls that get out of hand (or buffing crappy rolls), all the while keeping the name of the weapon significant.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146464</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146464</guid>
<pubDate>Fri, 19 Jan 2018 21:38:18 +0000</pubDate>
<category>Criticism</category><dc:creator>dogcow</dc:creator>
</item>
<item>
<title>&quot;We&#039;re Listening.&quot; (reply)</title>
<content:encoded><![CDATA[<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/cYPgRV85c5g?autoplay=0&start="></iframe></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146461</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146461</guid>
<pubDate>Fri, 19 Jan 2018 21:11:42 +0000</pubDate>
<category>Criticism</category><dc:creator>CyberKN</dc:creator>
</item>
<item>
<title>I earn less XP after the “throttle” got turned off tho. (reply)</title>
<content:encoded><![CDATA[<p>Yes. But I am doing the same activites that that system was making more rewarding, but since people get upset by load balancing I now earl less than I did prior to everyone being up in arms. Activities that were previously boosted to bring them in line lost that boost.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146458</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146458</guid>
<pubDate>Fri, 19 Jan 2018 20:48:15 +0000</pubDate>
<category>Criticism</category><dc:creator>Harmanimus</dc:creator>
</item>
<item>
<title>^ Post of the week (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146457</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146457</guid>
<pubDate>Fri, 19 Jan 2018 20:22:51 +0000</pubDate>
<category>Criticism</category><dc:creator>CruelLEGACEY</dc:creator>
</item>
<item>
<title>&quot;We&#039;re Listening.&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>EA sports game developers often say ‘we’re listening’ right before implementing something that the community hates. </p>
<p>Not really related, I just found it a humorous coincidence that it happened here as well.</p>
</blockquote></blockquote><blockquote><p><br />
Reading this from my desk inside EA sports HQ and nodding my head.</p>
</blockquote><p>Remember when it used to be &quot;EA sports. ITS IN THE GAME!&quot;</p>
<p>Lol it's ironic it's not in the game anymore but in DLC!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146453</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146453</guid>
<pubDate>Fri, 19 Jan 2018 20:10:52 +0000</pubDate>
<category>Criticism</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>&quot;We&#039;re Listening.&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>EA sports game developers often say ‘we’re listening’ right before implementing something that the community hates. </p>
<p>Not really related, I just found it a humorous coincidence that it happened here as well.</p>
</blockquote><p>Reading this from my desk inside EA sports HQ and nodding my head.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146450</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146450</guid>
<pubDate>Fri, 19 Jan 2018 19:36:48 +0000</pubDate>
<category>Criticism</category><dc:creator>CyberKN</dc:creator>
</item>
<item>
<title>&quot;We&#039;re Listening.&quot; (reply)</title>
<content:encoded><![CDATA[<p>EA sports game developers often say ‘we’re listening’ right before implementing something that the community hates. </p>
<p>Not really related, I just found it a humorous coincidence that it happened here as well.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146447</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146447</guid>
<pubDate>Fri, 19 Jan 2018 19:10:14 +0000</pubDate>
<category>Criticism</category><dc:creator>ProbablyLast</dc:creator>
</item>
<item>
<title>On negative feelings, D1 to D2. /long (reply)</title>
<content:encoded><![CDATA[<blockquote><p>But the issue is a drop in variety, mixed with less moments of excitement, and I put the blame on that to boring weapons and less abilities - both in regard to skill trees as well as rate of use. There are no longer emergent experiences with new weapons due both from everything being unlocked from the start and having less perks-per-weapon. Oh, and a single set perk that does anything interesting, instead of two which interact. </p>
</blockquote><p>The weapons and abilities are boring precisely because of the investment system.</p>
<p>If weapons and abilities can interact in cool, fun, powerful, and skillful ways, then that puts people who roll the RNG correctly at a giant advantage, and conversely those who don't at a huge disadvantage.  If you remove randomness, you can now have all of that since it's just a part of the game and not a random roll.</p>
<p>Bungie went wrong because they removed the randomness of the perks, but left in the randomness of the drops, AND THEN removed powerful interactions. The correct thing to do is to remove both random perks and random drops while keeping cool elements of multiplicative design.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146446</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146446</guid>
<pubDate>Fri, 19 Jan 2018 18:56:59 +0000</pubDate>
<category>Criticism</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>On negative feelings, D1 to D2. /long (reply)</title>
<content:encoded><![CDATA[<p>Good summation.</p>
<p>D2 doesn't have the complexity of D1, and I do think that's part of the loss of interest. I can't make up my mind about it all. I'm glad I'm not staring at perk trees trying to glean what I should do like I felt I was always doing in D1. I'm still in love with so much of the streamlining--not going to orbit all the time, fast travel, no variations between armor/guns with the same name, and so on. I've yet to hit the cap, and it' hasn't kept me from anything but prestige mode. Maybe I'll get to that. But I'm still tickled by is the lack of anxiety regarding my progress. </p>
<p>I don't know the answer--maybe they'll hit the sweet spot? Here's hoping.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146444</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146444</guid>
<pubDate>Fri, 19 Jan 2018 18:10:11 +0000</pubDate>
<category>Criticism</category><dc:creator>Kermit</dc:creator>
</item>
<item>
<title>I earn less XP after the “throttle” got turned off tho. (reply)</title>
<content:encoded><![CDATA[<p>Yeah, that's how it works (and if you recall, I totally called it). They normalized it so that players who don't play as much earn less engrams by default, even though they removed the XP throttle. The only part that surprised me was that they left the Well Rested bonus, but it makes sense that they wanted to keep it, since it's effectively been nerfed as well.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146443</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146443</guid>
<pubDate>Fri, 19 Jan 2018 17:57:39 +0000</pubDate>
<category>Criticism</category><dc:creator>Korny</dc:creator>
</item>
<item>
<title>I earn less XP after the “throttle” got turned off tho. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=146441</link>
<guid>https://destiny.bungie.org/forum/index.php?id=146441</guid>
<pubDate>Fri, 19 Jan 2018 17:34:01 +0000</pubDate>
<category>Criticism</category><dc:creator>Harmanimus</dc:creator>
</item>
</channel>
</rss>
