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<title>DBO Forums - come back, Beard!</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
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<title>come back, Beard! (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=147507</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147507</guid>
<pubDate>Sat, 03 Feb 2018 07:07:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Oholiab</dc:creator>
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<title>But isn&#039;t live yet, I think this is March? (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=147505</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147505</guid>
<pubDate>Sat, 03 Feb 2018 05:35:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>The changes are for all players. No DLC required (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=147504</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147504</guid>
<pubDate>Sat, 03 Feb 2018 05:27:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<title>Maybe I&#039;ll play this game again sometime (reply)</title>
<content:encoded><![CDATA[<p>I like those changes. Do I need to have the Osiris DLC to have access to these things?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147503</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147503</guid>
<pubDate>Sat, 03 Feb 2018 04:51:09 +0000</pubDate>
<category>Destiny</category><dc:creator>BeardFade</dc:creator>
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<title>Would prefer more D1-like PvP in D2, personally. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=147496</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147496</guid>
<pubDate>Fri, 02 Feb 2018 23:20:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Totally different than what’s in my head (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=147495</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147495</guid>
<pubDate>Fri, 02 Feb 2018 23:13:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>From the Update | I Feel the NEED... (reply)</title>
<content:encoded><![CDATA[<p>Or Scorch mains. Ronin mains. Good Tone Mains. And that’s only if you mean Titan v. Titan. </p>
<p>I think the comparison is really hard to make because Titan’s are running with limited mobility, minimal verticality, and much larger health pools. But a Scorch burning down a corridor or clump of enemy Titans is similar to getting a grouped up Fist of Havoc. For the most part Titan Cores are narrow in scope but have been nerfed down to be more a case of a power attack than being equal to a Destiny Super.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147494</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147494</guid>
<pubDate>Fri, 02 Feb 2018 23:02:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>From the Update | I Feel the NEED... (reply)</title>
<content:encoded><![CDATA[<p>I think you are overstating the value of D2 supers (the fact that they introduced the same perk into all masterwork armor seems like it points to data that people are fairly killable in supers) and understating the risk of T2 cores.  (I especially liked that you recommended someone play a few rounds to check your theory - as if I ever got a core in the first dozens of games I played…::cry face::). In fact, I probably partly picked my most common Titan (monarch?) because the core can't be wasted.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147492</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147492</guid>
<pubDate>Fri, 02 Feb 2018 22:58:40 +0000</pubDate>
<category>Destiny</category><dc:creator>Vortech</dc:creator>
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<title>That&#039;s kind of the way it is now, isn&#039;t it? (reply)</title>
<content:encoded><![CDATA[<p>As said below it doesn’t seem to be applied in PvP. But even then in PvE the difference within an archetype is usually about 5-10% on health and a substantial difference on shields (something like 70%) depending in weapon class/archetype. So even applying that in PvP where there is a 15 point health variance (0 to 10 armor) on a Guardian, you likely wouldn’t notice an appreciable difference anyway. A 450 Auto rifle would do about 2 more points of damage per round and a Hand Cannon might be doing 4-5 more per shot. </p>
<p>It would only matter if that is enough to reduce HTK with a weapon on whatever armor stat that Guardian has.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147491</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147491</guid>
<pubDate>Fri, 02 Feb 2018 22:54:45 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Elemental does not do more damage in Crucible to shields (reply)</title>
<content:encoded><![CDATA[<p>Technically all Guardians have 70 health and 116-131 shields based on their armor stat. But as stated it is treated as identical for damage purposes. The game just treats it as health for crucible. Which is definitely a little disappointing. My suggestion I’ve made in passing before was energy does bonus damage on body shots until the end of a Guardian’s shield (also applies to overshields/supers) but the crit modifier on kinetic weapons should be higher and higher body damage on that 70 health at the bottom. </p>
<p>That is more in line with how they interact in PvE.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147490</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147490</guid>
<pubDate>Fri, 02 Feb 2018 22:50:25 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>From the Update | I Feel the NEED... (reply)</title>
<content:encoded><![CDATA[<p>This is an interesting discussion direction. I am responding to the last few posts in chain here. Longer time to kill takes the skills for base combat (aiming, ammo management, movement) and heightens the importance of those in regard to the skill ceiling - specifically in 1v1 or direct combat situations. In contrast, a shorter time to kill leads to a skill gap based first around secondary skills (map knowledge, weapon/gear familiarity, positioning and movement) but is more supportive of asymmetrical engagements allowing those secondary skills to enhance your primary skills during indirect and non-1v1 engagements. </p>
<p>It is an interesting balancing act for any shooter even before accounting for other variables.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147489</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147489</guid>
<pubDate>Fri, 02 Feb 2018 22:43:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Titanfall vs Destiny (reply)</title>
<content:encoded><![CDATA[<p>I actually really like this comparison. Movement and Titans are both the biggest set-apart in Titanfall. Both of whih allow for most of the skill variance. There are easier to use core weapons that can help to offset some of the issues for the lower skill end. </p>
<p>Destiny 1 had strength in variety of viable options. To varying degrees, but grenades/special/heavy/supers were all things that could be used to expand the skill variance. And then with a shifting meta of primaries and ideal rolls you got a lot of interesting things out of D1. I would live to see getting back to that. Also where my MGs at.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147487</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147487</guid>
<pubDate>Fri, 02 Feb 2018 22:08:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Still works on Arc/Solar. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=147486</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147486</guid>
<pubDate>Fri, 02 Feb 2018 21:43:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>power ammo (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I like this change but I’m a bit confused. This goes all the way back to year one of D1 in terms of behavior. I wonder what made them decide to go back there rather than settling on increased frequency. Between this and the supers, and the added orbs from those supers and the increased numbers of targets (6v6), D2 is about to change drastically. I think I’m okay with that.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I actually suggested this shortly after D2 launched. In D1 it was crazy because you're whole team could get heavy so dropping heavy on death just made the chaos continue. Now that only one person can get heavy at a time having the brick drop makes so much more sense.</p>
</blockquote></blockquote><blockquote><p><br />
I like the idea of this one as well, though I wish they weren't also reducing the heavy ammo timer at the same time.  Seems like one change or the other could balance things out (I'd prefer the dropped power ammo brick), but both changes at once might push things a little too close to making Crucible a rocket/sniper fest.</p>
<p>-Disciple</p>
</blockquote><p>The only reason they are lowering the timer on Heavy ammo is because they are lowering the time on supers.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147485</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147485</guid>
<pubDate>Fri, 02 Feb 2018 21:42:01 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Some other notes. (reply)</title>
<content:encoded><![CDATA[<p>Other than the Striker Shoulder Charge now being “Seismic Charge” the change was’t exactly applied evenly. My experience of Xbox was only on Breaker. Not only did it remove the mobility benefit but the range for triggering the full range of the attack felt inconsistent. Its application on PC was lopsided. Sentinel had no lunge, Striker no longer interrupted falling, and Subbreaker was mostly not impacted, there was a momentary delay between activation and an otherwise mostly unchanged lunge. </p>
<p>/more information than needed/</p>
<p>I used Shoulder Charge almost exclusively for mobility in D1. But it was infinite use so I wasn’t motivated to not actually hit enemies.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147484</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147484</guid>
<pubDate>Fri, 02 Feb 2018 21:41:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>power ammo (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It's also important to know that it drops for <strong>both</strong> teams! that wasn't true in D1 right? It only dropped for the team that killed the person?</p>
</blockquote><p>This is a key difference and I'm happy for it. It mimics the feeling in Halo of killing the guy with the shotgun and then picking it up as a reward. Now I can let the other team kill my teammate when he robs heavy from me so I'll get another shot at it. </p>
<p><blockquote class="imgur-embed-pub" lang="en" data-id="cKmFJWf"></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script></p>
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<link>https://destiny.bungie.org/forum/index.php?id=147483</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147483</guid>
<pubDate>Fri, 02 Feb 2018 21:16:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Robot Chickens</dc:creator>
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<title>Good to know (reply)</title>
<content:encoded><![CDATA[<p>I thought I remembered seeing someone (Fallout, maybe?) test this with the opposite result.  They might have just tested PvE, though.</p>
<p>-Disciple</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147482</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147482</guid>
<pubDate>Fri, 02 Feb 2018 21:16:02 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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<title>Elemental does not do more damage in Crucible to shields (reply)</title>
<content:encoded><![CDATA[<p>Normal guardian's don't have shields do they? I just consider a guardian to have regenerating health until they super, at which point you have your super providing a sort of energy shield. At least that's how I think it should work. When supered, a guardian should be more resistant to kinetic damage but weaker to energy/power ammo. That way you have to think about which weapon to use in each situation for the best results.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147481</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147481</guid>
<pubDate>Fri, 02 Feb 2018 21:08:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
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<title>Elemental does not do more damage in Crucible to shields (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I was under the impression that a kinetic weapon would do more damage to unshielded enemies and non-supered Guardians than the same type of weapon would do in the energy slot, with the reverse being true for shielded enemies and supering Guardians.</p>
<p>-Disciple</p>
</blockquote></blockquote><blockquote><p><br />
I'm pretty sure I mentioned this to another DBO player fairly recently and they were surprised. I think the problem is it's not a strong enough difference so most players don't even notice.</p>
</blockquote><p>It's actually not true. In Crucible Kinetic and Energy do the same amount of damage to everything except supers. No difference whatsoever (same with perks that say they do more damage to shielded combatants). There have been a few tests done on this to confirm (and I'm pretty sure I've seen a Bungie employee confirm it on Twitter). Here is one such test:</p>
<p><a href="https://www.reddit.com/r/DestinyTheGame/comments/6zzvd8/kinetic_and_energy_math_to_put_this_confusion_to/">https://www.reddit.com/r/DestinyTheGame/comments/6zzvd8/kinetic_and_energy_math_to_put_this_confusion_to/</a></p>
<p>Notice that with PvP the damage is listed exactly the same for the same archetype of weapon.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147480</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147480</guid>
<pubDate>Fri, 02 Feb 2018 21:03:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>power ammo (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It's also important to know that it drops for <strong>both</strong> teams! that wasn't true in D1 right? It only dropped for the team that killed the person?</p>
</blockquote><p>In D1 I'm pretty sure it only dropped for the player that killed the player with the Heavy ammo, but it persisted for the rest of the game.  I specifically remember a game where I killed a player who dropped a brick, and I purposefully didn't pick it up to &quot;save it for later&quot;.  Then, I kept spawning on the other side of the map and I never made it back before the end of the game!</p>
<p>Anything to not have to search for and/or battle teammates for ammo boxes.  I hated that change to special ammo in D1.  I want to get back into the action as soon as possible!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=147479</link>
<guid>https://destiny.bungie.org/forum/index.php?id=147479</guid>
<pubDate>Fri, 02 Feb 2018 21:01:12 +0000</pubDate>
<category>Destiny</category><dc:creator>squidnh3</dc:creator>
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