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<title>DBO Forums - Really Confusing! *Calus SP* +1</title>
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<title>Really Confusing! *Calus SP* +1 (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=148955</link>
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<pubDate>Tue, 20 Mar 2018 14:20:45 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><p>Yeah, but with Oryx there's a good what, 10-15 seconds between the lights detonating and his final Dragonheart? Plenty of time to reload all three weapons. If your processing system is fast enough, you could even risk a synth! Aksis has less time(I'd say about 3-5 seconds), but there's still a definitive &quot;Okay, last damage phase&quot; moment that everyone can communicate. And in that particular scenario, most people should be using either Shoulder Mounted Cannons or Swords/Cluster Bomb Rockets; two of those don't even reload, so you're good to go. With Calus, he's straight-up <em>immune</em> for 5-7 seconds while he points his grenade launcher thing, and then he immediately starts up.</p>
<p>You're right about this kinda thing being in raids before, but in the others it was more considerate, more fair.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
I think maybe you're misinterpreting this video.</p>
<p>Calus' last stand is almost exactly like Aksis' last stand - you save ammo knowing it's coming, you empty it on him once the ramp-up starts. The ONLY reason this video was impressive was because 5 of the 6 teammembers died before it started - but that's 100% on them. Every damage phase has 4 of these moments (each time, you're required to jump off the platform you're doing damage from and head to the next one), and there are usually 2-3 damage phases before you kill him - so the team has (successfully) faced that 'get off the platform or die' moment a dozen times before this video starts. It's not an unknown, it's not a surprise - it's just part of the fight.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
It's also kinda hard to screw it up. Everyone could take their time reloading their rocket launcher, wait 5 seconds and then shoot their rocket and you would still be fine. The only reason this video is awesome is because they <strong>horribly</strong> screwed it up and yet that one guy managed to save a sinking ship.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I had a video saved for a while that was basically just like that, without the heroics at the end, lol. We were on the platform doing damage, Calus charged his attack, I yelled &quot;JUMP&quot;, and I jumped... but nobody else did in time. I turned around to find 5 Ghosts hovering on the platform behind me XD</p>
</blockquote></blockquote><blockquote><p><br />
I can just imagine you looking back and yelling &quot;really guys!?&quot; throwing your gun down and walking out of the throne room muttering under your breath.</p>
</blockquote><p>We should ask Slycrel and Peaksutah, but I’m pretty sure I burst out laughing.</p>
<p>ps<br />
See how I subtly threw them under the bus, there? Lol</p>
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<link>https://destiny.bungie.org/forum/index.php?id=148919</link>
<guid>https://destiny.bungie.org/forum/index.php?id=148919</guid>
<pubDate>Mon, 19 Mar 2018 20:13:38 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>Yeah, but with Oryx there's a good what, 10-15 seconds between the lights detonating and his final Dragonheart? Plenty of time to reload all three weapons. If your processing system is fast enough, you could even risk a synth! Aksis has less time(I'd say about 3-5 seconds), but there's still a definitive &quot;Okay, last damage phase&quot; moment that everyone can communicate. And in that particular scenario, most people should be using either Shoulder Mounted Cannons or Swords/Cluster Bomb Rockets; two of those don't even reload, so you're good to go. With Calus, he's straight-up <em>immune</em> for 5-7 seconds while he points his grenade launcher thing, and then he immediately starts up.</p>
<p>You're right about this kinda thing being in raids before, but in the others it was more considerate, more fair.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
I think maybe you're misinterpreting this video.</p>
<p>Calus' last stand is almost exactly like Aksis' last stand - you save ammo knowing it's coming, you empty it on him once the ramp-up starts. The ONLY reason this video was impressive was because 5 of the 6 teammembers died before it started - but that's 100% on them. Every damage phase has 4 of these moments (each time, you're required to jump off the platform you're doing damage from and head to the next one), and there are usually 2-3 damage phases before you kill him - so the team has (successfully) faced that 'get off the platform or die' moment a dozen times before this video starts. It's not an unknown, it's not a surprise - it's just part of the fight.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
It's also kinda hard to screw it up. Everyone could take their time reloading their rocket launcher, wait 5 seconds and then shoot their rocket and you would still be fine. The only reason this video is awesome is because they <strong>horribly</strong> screwed it up and yet that one guy managed to save a sinking ship.</p>
</blockquote></blockquote><blockquote><p><br />
I had a video saved for a while that was basically just like that, without the heroics at the end, lol. We were on the platform doing damage, Calus charged his attack, I yelled &quot;JUMP&quot;, and I jumped... but nobody else did in time. I turned around to find 5 Ghosts hovering on the platform behind me XD</p>
</blockquote><p>I can just imagine you looking back and yelling &quot;really guys!?&quot; throwing your gun down and walking out of the throne room muttering under your breath.</p>
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<pubDate>Mon, 19 Mar 2018 19:48:27 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Yeah, but with Oryx there's a good what, 10-15 seconds between the lights detonating and his final Dragonheart? Plenty of time to reload all three weapons. If your processing system is fast enough, you could even risk a synth! Aksis has less time(I'd say about 3-5 seconds), but there's still a definitive &quot;Okay, last damage phase&quot; moment that everyone can communicate. And in that particular scenario, most people should be using either Shoulder Mounted Cannons or Swords/Cluster Bomb Rockets; two of those don't even reload, so you're good to go. With Calus, he's straight-up <em>immune</em> for 5-7 seconds while he points his grenade launcher thing, and then he immediately starts up.</p>
<p>You're right about this kinda thing being in raids before, but in the others it was more considerate, more fair.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I think maybe you're misinterpreting this video.</p>
<p>Calus' last stand is almost exactly like Aksis' last stand - you save ammo knowing it's coming, you empty it on him once the ramp-up starts. The ONLY reason this video was impressive was because 5 of the 6 teammembers died before it started - but that's 100% on them. Every damage phase has 4 of these moments (each time, you're required to jump off the platform you're doing damage from and head to the next one), and there are usually 2-3 damage phases before you kill him - so the team has (successfully) faced that 'get off the platform or die' moment a dozen times before this video starts. It's not an unknown, it's not a surprise - it's just part of the fight.</p>
</blockquote></blockquote><blockquote><p><br />
It's also kinda hard to screw it up. Everyone could take their time reloading their rocket launcher, wait 5 seconds and then shoot their rocket and you would still be fine. The only reason this video is awesome is because they <strong>horribly</strong> screwed it up and yet that one guy managed to save a sinking ship.</p>
</blockquote><p>I had a video saved for a while that was basically just like that, without the heroics at the end, lol. We were on the platform doing damage, Calus charged his attack, I yelled &quot;JUMP&quot;, and I jumped... but nobody else did in time. I turned around to find 5 Ghosts hovering on the platform behind me XD</p>
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<link>https://destiny.bungie.org/forum/index.php?id=148914</link>
<guid>https://destiny.bungie.org/forum/index.php?id=148914</guid>
<pubDate>Mon, 19 Mar 2018 19:41:27 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Yeah, but with Oryx there's a good what, 10-15 seconds between the lights detonating and his final Dragonheart? Plenty of time to reload all three weapons. If your processing system is fast enough, you could even risk a synth! Aksis has less time(I'd say about 3-5 seconds), but there's still a definitive &quot;Okay, last damage phase&quot; moment that everyone can communicate. And in that particular scenario, most people should be using either Shoulder Mounted Cannons or Swords/Cluster Bomb Rockets; two of those don't even reload, so you're good to go. With Calus, he's straight-up <em>immune</em> for 5-7 seconds while he points his grenade launcher thing, and then he immediately starts up.</p>
<p>You're right about this kinda thing being in raids before, but in the others it was more considerate, more fair.</p>
</blockquote></blockquote><blockquote><p><br />
I think maybe you're misinterpreting this video.</p>
<p>Calus' last stand is almost exactly like Aksis' last stand - you save ammo knowing it's coming, you empty it on him once the ramp-up starts. The ONLY reason this video was impressive was because 5 of the 6 teammembers died before it started - but that's 100% on them. Every damage phase has 4 of these moments (each time, you're required to jump off the platform you're doing damage from and head to the next one), and there are usually 2-3 damage phases before you kill him - so the team has (successfully) faced that 'get off the platform or die' moment a dozen times before this video starts. It's not an unknown, it's not a surprise - it's just part of the fight.</p>
</blockquote><p>It's also kinda hard to screw it up. Everyone could take their time reloading their rocket launcher, wait 5 seconds and then shoot their rocket and you would still be fine. The only reason this video is awesome is because they <strong>horribly</strong> screwed it up and yet that one guy managed to save a sinking ship.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=148909</link>
<guid>https://destiny.bungie.org/forum/index.php?id=148909</guid>
<pubDate>Mon, 19 Mar 2018 19:06:58 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yeah, but with Oryx there's a good what, 10-15 seconds between the lights detonating and his final Dragonheart? Plenty of time to reload all three weapons. If your processing system is fast enough, you could even risk a synth! Aksis has less time(I'd say about 3-5 seconds), but there's still a definitive &quot;Okay, last damage phase&quot; moment that everyone can communicate. And in that particular scenario, most people should be using either Shoulder Mounted Cannons or Swords/Cluster Bomb Rockets; two of those don't even reload, so you're good to go. With Calus, he's straight-up <em>immune</em> for 5-7 seconds while he points his grenade launcher thing, and then he immediately starts up.</p>
<p>You're right about this kinda thing being in raids before, but in the others it was more considerate, more fair.</p>
</blockquote><p>I think maybe you're misinterpreting this video.</p>
<p>Calus' last stand is almost exactly like Aksis' last stand - you save ammo knowing it's coming, you empty it on him once the ramp-up starts. The ONLY reason this video was impressive was because 5 of the 6 teammembers died before it started - but that's 100% on them. Every damage phase has 4 of these moments (each time, you're required to jump off the platform you're doing damage from and head to the next one), and there are usually 2-3 damage phases before you kill him - so the team has (successfully) faced that 'get off the platform or die' moment a dozen times before this video starts. It's not an unknown, it's not a surprise - it's just part of the fight.</p>
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<pubDate>Mon, 19 Mar 2018 18:39:55 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<p>Yeah, but with Oryx there's a good what, 10-15 seconds between the lights detonating and his final Dragonheart? Plenty of time to reload all three weapons. If your processing system is fast enough, you could even risk a synth! Aksis has less time(I'd say about 3-5 seconds), but there's still a definitive &quot;Okay, last damage phase&quot; moment that everyone can communicate. And in that particular scenario, most people should be using either Shoulder Mounted Cannons or Swords/Cluster Bomb Rockets; two of those don't even reload, so you're good to go. With Calus, he's straight-up <em>immune</em> for 5-7 seconds while he points his grenade launcher thing, and then he immediately starts up.</p>
<p>You're right about this kinda thing being in raids before, but in the others it was more considerate, more fair.</p>
<p>POST EDIT: In fact, now that I think about it, there was <a href="https://youtu.be/bdatMg7-yTQ?t=1m1s">one time in Oryx</a> where the Aura of Immortality killed three of our raiders(including myself, the <em>holder</em> of said aura) in staggered steps, and the three remaining guys still had enough time to get completely ready. Granted, they were all using Bad Touch, but the point is for being the greediest most evil unfeeling vengeful S.O.B. in the entire galaxy, Oryx is <em>very</em> nice to us—even nicer than Bungie. ;-D</p>
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<pubDate>Mon, 19 Mar 2018 18:34:23 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<p>Agreed, it is VERY generous. I believe we've found 2 rockets plus a little primary fire bring it down.</p>
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<pubDate>Sun, 18 Mar 2018 14:21:08 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I'm not a fan of the whole Genki Drama thing(love the name you gave it, by the way lol) considering it went <em><strong>straight</strong></em> from the damage phase. That means there's not even any time to reload. That's pretty unfair, even by raid standards.</p>
</blockquote><p><br />
To be fair, we've had that ever since Oryx, just with slightly different timings. The Genki Dama build-up is pretty damn generous if your team has enough DPS to get there within 2 damage phases. </p>
<p>Also, Rally Barricades are you friend. Unless the 'stand up when aiming' doesn't work when you're using your rockets. Then it's your enemy. Worse than Calus, even.</p>
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<pubDate>Sun, 18 Mar 2018 05:13:10 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<p>Looking at the video again, it was very difficult to see under all that fire, but you're right--he does load up a big gun thing, and poses with it. Good to know for the real thing, thanks!</p>
<p>I'm not a fan of the whole Genki Drama thing(love the name you gave it, by the way lol) considering it went <em><strong>straight</strong></em> from the damage phase. That means there's not even any time to reload. That's pretty unfair, even by raid standards.</p>
<p>Then again, in D2 if someone dies, they <em>take the whole team with them</em>.</p>
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<pubDate>Sat, 17 Mar 2018 22:15:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>Really Confusing! *Calus SP* (reply)</title>
<content:encoded><![CDATA[<blockquote><p>1. So apparently, does Calus seem to have a cop-out 'fuck you' attack where he doesn't do anything, but <em>everyone</em> standing on the only damage plate dies? Is there a time limit or some debuff that he has, is there an actual action that missed the animation, or can that be filed under Classic Bungie? </p>
</blockquote><p>Yes. He aimed his grenade launcher and shot a one-hit-kill AoE explosion.</p>
<blockquote><p><br />
2( or 1-a, if you prefer). The person recording this, did they know there was a <a href="https://goo.gl/images/9JvelO">'whateva'</a> attack coming, or were they just <strong>extremely</strong> lucky in their timing?</p>
</blockquote><p>It always happens after a set amount of time and the animation was definitely there. See the laser sight, jump the crap out. Dunno why no one else jumped out, must've been too caught up in shooting to notice the animation. It happens sometimes.</p>
<blockquote><p>3. Networking, yeah. But did they <strong><em>both</em></strong> just have infinite health? Calus took <em>six full</em> seconds of amped(at least I've been told that Force of Will is amped) damage from an <strong>entire fireteam of six</strong> people simultaneously. We're not talking like Gjallarhorning Omnigul or Aksor and hoping the tracking bits finish them off so you don't have to reload—this is constant weapons fire of virtually all varieties, from six people, not three. After the instant death, the player attracted fire from the right, and got hit a couple times. Then after activating Stormtrance, his screen showed him continually receiving damage, but without losing a single centimeter of health during the entire Super. What happened with that specifically?</p>
</blockquote><p>When you deplete his entire health, he enters Genki Dama mode where he now has a <em>very</em> thin shield indicator that you have to take down before he Genki Dama's the crap out of your fireteam for a guaranteed wipe. Kind of like Aksis. First time I got Calus, I thought he had glitched out, because I couldn't see the shield from where I was in relation to my TV. Once I switched back to the PC's actual monitor, it became much more apparent.</p>
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<pubDate>Sat, 17 Mar 2018 16:37:26 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>&quot;It should build upon player interest in Lost Sectors...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>People liked hunting them down and there was always a wish that there was more to them. Maybe now there will be. </p>
<p>Plus, there are some pretty interesting bits of unique geometry and bits of visual storytelling. One of my favorite Lost Sectors is Pathfinder Crash in the EDZ where a Jumpship has crashed down into a deep cavern and the Fallen have obviously built up their little underground base to salvage it.</p>
</blockquote><p>Something along the lines of some narrative to go along with each Lost Sector would be awesome, but I’d be surprised if we see that happen at this point. Not in any meaningful way, at least. Maybe we’ll get a tiny bit of flavour text or something like that?</p>
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<pubDate>Sat, 17 Mar 2018 15:00:47 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Really Confusing! (reply)</title>
<content:encoded><![CDATA[<p>Someone's going to have to explain that part to me, since it makes absolutely no sense to me and I never made it that far(three raid groups, three Destiny websites, not a <em>single</em> damage phase) in the boss fight.</p>
<p>1. So apparently, does Calus seem to have a cop-out 'fuck you' attack where he doesn't do anything, but <em>everyone</em> standing on the only damage plate dies? Is there a time limit or some debuff that he has, is there an actual action that missed the animation, or can that be filed under Classic Bungie? </p>
<p>2( or 1-a, if you prefer). The person recording this, did they know there was a <a href="https://goo.gl/images/9JvelO">'whateva'</a> attack coming, or were they just <strong>extremely</strong> lucky in their timing?</p>
<p>3. Networking, yeah. But did they <strong><em>both</em></strong> just have infinite health? Calus took <em>six full</em> seconds of amped(at least I've been told that Force of Will is amped) damage from an <strong>entire fireteam of six</strong> people simultaneously. We're not talking like Gjallarhorning Omnigul or Aksor and hoping the tracking bits finish them off so you don't have to reload—this is constant weapons fire of virtually all varieties, from six people, not three. After the instant death, the player attracted fire from the right, and got hit a couple times. Then after activating Stormtrance, his screen showed him continually receiving damage, but without losing a single centimeter of health during the entire Super. What happened with that specifically?</p>
<p>With all that being said, the clip was indeed impressive! There have been a few times where DBO has pulled off hair-width saves like that, so it's a pretty cool feeling.</p>
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<pubDate>Sat, 17 Mar 2018 14:38:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<title>&quot;It should build upon player interest in Lost Sectors...&quot; (reply)</title>
<content:encoded><![CDATA[<p>People liked hunting them down and there was always a wish that there was more to them. Maybe now there will be. </p>
<p>Plus, there are some pretty interesting bits of unique geometry and bits of visual storytelling. One of my favorite Lost Sectors is Pathfinder Crash in the EDZ where a Jumpship has crashed down into a deep cavern and the Fallen have obviously built up their little underground base to salvage it.</p>
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<pubDate>Fri, 16 Mar 2018 15:59:23 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>&quot;It should build upon player interest in Lost Sectors...&quot; (reply)</title>
<content:encoded><![CDATA[<p>The only interest in Lost Sectors I’m aware of is that they’re the fastest way to farm tokens for the rally.</p>
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<pubDate>Fri, 16 Mar 2018 15:38:11 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>&quot;It should build upon player interest in Lost Sectors...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><ul>
<li>Pledging to a faction should be a meaningful choice.<br />
</li><li>Rewards should not be time-gated.<br />
</li><li>Faction Rallies should provide a unique gameplay experience and not simply be a reward layer on top of the existing game.<br />
</li><li>The event should grant <strong>additional insight into faction lore</strong> and goals.<br />
</li><li><strong>It should build upon player interest in Lost Sectors and armor ornament objectives</strong></li></ul></blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Words of interest in <strong>bold</strong>.</p>
<p>&quot;It&quot; being Season 3 Faction Rallies improvements.</p>
<p><strong><em>Hmmmmmmmm</em>.</strong> f(ಠ‿↼)z</p>
</blockquote></blockquote><blockquote><p><br />
Indeed.  This interests me far more then another loss for my poor misunderstood FWC.</p>
</blockquote><p>I don't really understand... what interest? Is there something mysterious or interesting or fascinating about Lost Sectors that I've missed? Aren't they just caves filled with bad guys and a mini boss?</p>
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<pubDate>Fri, 16 Mar 2018 15:10:14 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>&quot;It should build upon player interest in Lost Sectors...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><ul>
<li>Pledging to a faction should be a meaningful choice.<br />
</li><li>Rewards should not be time-gated.<br />
</li><li>Faction Rallies should provide a unique gameplay experience and not simply be a reward layer on top of the existing game.<br />
</li><li>The event should grant <strong>additional insight into faction lore</strong> and goals.<br />
</li><li><strong>It should build upon player interest in Lost Sectors and armor ornament objectives</strong></li></ul></blockquote></blockquote><blockquote><p><br />
Words of interest in <strong>bold</strong>.</p>
<p>&quot;It&quot; being Season 3 Faction Rallies improvements.</p>
<p><strong><em>Hmmmmmmmm</em>.</strong> f(ಠ‿↼)z</p>
</blockquote><p>Indeed.  This interests me far more then another loss for my poor misunderstood FWC.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=148820</link>
<guid>https://destiny.bungie.org/forum/index.php?id=148820</guid>
<pubDate>Fri, 16 Mar 2018 13:47:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Durandal</dc:creator>
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<title>&quot;It should build upon player interest in Lost Sectors...&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><ul>
<li>Pledging to a faction should be a meaningful choice.<br />
</li><li>Rewards should not be time-gated.<br />
</li><li>Faction Rallies should provide a unique gameplay experience and not simply be a reward layer on top of the existing game.<br />
</li><li>The event should grant <strong>additional insight into faction lore</strong> and goals.<br />
</li><li><strong>It should build upon player interest in Lost Sectors and armor ornament objectives</strong></li></ul></blockquote><p>Words of interest in <strong>bold</strong>.</p>
<p>&quot;It&quot; being Season 3 Faction Rallies improvements.</p>
<p><strong><em>Hmmmmmmmm</em>.</strong> f(ಠ‿↼)z</p>
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<link>https://destiny.bungie.org/forum/index.php?id=148813</link>
<guid>https://destiny.bungie.org/forum/index.php?id=148813</guid>
<pubDate>Fri, 16 Mar 2018 02:08:00 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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<title>So much for Arc supers being useless in boss damage phases (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=148809</link>
<guid>https://destiny.bungie.org/forum/index.php?id=148809</guid>
<pubDate>Thu, 15 Mar 2018 23:35:56 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>That was great :) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=148807</link>
<guid>https://destiny.bungie.org/forum/index.php?id=148807</guid>
<pubDate>Thu, 15 Mar 2018 23:18:55 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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