


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - &quot;Exodus Crash&quot; Update</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>&quot;Exodus Crash&quot; Update (reply)</title>
<content:encoded><![CDATA[<p>I would actually suggest that the strike has always been bad. The only difference now is that it is a problem because the power issues compound the concerns that already existed within the strike.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151566</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151566</guid>
<pubDate>Wed, 30 May 2018 17:47:59 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
</item>
<item>
<title>More aggressive JIP would work too, I think (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The majority of quiters for me have been when we fail to beat the boss in 1-2 goes. This is true of any strike.</p>
</blockquote><p>Yeah, that's a dick move in my mind, at least if they're doing it out of spite/frustration (if they're doing it because they've run out of time/have to go to bed, that's different I guess). And it's definitely not unique to Exodus Crash.</p>
<p>What's really frustrating is when people do that, and my deaths weren't due to my own mistakes, but some randomness. I mean, imagine something like this happens and then your teammates quit because they think you're unskilled:</p>
<p>http://xboxdvr.com/gamer/stabbim/video/51957168</p>
<p>I know that's not a strike, but I wanted to use the footage, and there are plenty of other silly physics mishaps in Destiny.</p>
<blockquote><p>I actually have only gotten Exodus once or twice since the new modifiers. But I did play it with the melee modifier.</p>
</blockquote><p>DO NOT WANT</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151558</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151558</guid>
<pubDate>Wed, 30 May 2018 17:09:56 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>More aggressive JIP would work too, I think (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Thanks for bringing that up, I think it's an important factor that isn't being discussed much. There's a big difference in my mind between quitting at the beginning vs. quitting halfway through. And at least with this Exodus Crash thing, most of the people who are doing it are probably doing it right away.</p>
</blockquote><p>The majority of quiters for me have been when we fail to beat the boss in 1-2 goes. This is true of any strike. I actually have only gotten Exodus once or twice since the new modifiers. But I did play it with the melee modifier.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151552</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151552</guid>
<pubDate>Wed, 30 May 2018 15:13:04 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
</item>
<item>
<title>Think of Savathûn&#039;s Song (reply)</title>
<content:encoded><![CDATA[<blockquote><p>there's even a bit where the invincible boss roams around the map and tries to kill you.  Somehow, though, I still find Xol and Savathûn to be far less annoying than Thaviks.</p>
</blockquote><p>The thing about Xol is, its path is predictable, and there's even a set safe zone in that lower area at the back. But you never know when, if, or where Thaviks is going to punt you.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151508</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151508</guid>
<pubDate>Tue, 29 May 2018 18:14:39 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>Heh (reply)</title>
<content:encoded><![CDATA[<p>Yep, most bosses do. Inverted Spire on the first floor is always a treat.</p>
<p>Also, if you do it just right on the Pyramidion, the boss glitches and walks around immune until you give up.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151506</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151506</guid>
<pubDate>Tue, 29 May 2018 17:57:40 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>&quot;Exodus Crash&quot; Update (reply)</title>
<content:encoded><![CDATA[<p>Should be easier to break 350 now with today’s Heroic Strike loot update.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151505</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151505</guid>
<pubDate>Tue, 29 May 2018 17:53:23 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
</item>
<item>
<title>Heh (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Ever since DARCI got that buff, my usual team burns up Savathûn's Shrieker way before that crystal. :p</p>
</blockquote><p>That’s possible?  I just assumed it went immune as soon as it hit whatever the threshold is to trigger its teleport.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151504</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151504</guid>
<pubDate>Tue, 29 May 2018 17:43:56 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Heh (reply)</title>
<content:encoded><![CDATA[<p>Ever since DARCI got that buff, my usual team burns up Savathûn's Shrieker way before that crystal. :p</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151503</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151503</guid>
<pubDate>Tue, 29 May 2018 17:41:08 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>Think of Savathûn&#039;s Song (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The boss fight has arguably the same broad mechanic. However, if I were to choose which of the two is more fun, the Big Ol' Shriekers is the easiest choice ever. Why? I'm not sure yet. Maybe it has more cover? More trash mob to have fun with? No suppression mechanic? All of the above together?</p>
</blockquote><p>I was about to reply with all of the ways they're completely different, but then I realized I never considered anything before the part where you take the void ball thing up to the tower and get to shoot the boss until it dies as part of the actual boss fight.  It just seemed like the warm-up before the fight.  Taking that part into consideration, the Xol fight is also pretty similar, except not only are there chunks of the fight where you can't damage the boss, but there's even a bit where the invincible boss roams around the map and tries to kill you.  Somehow, though, I still find Xol and Savathûn to be far less annoying than Thaviks.</p>
<p>-Disciple</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151500</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151500</guid>
<pubDate>Tue, 29 May 2018 17:10:19 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
</item>
<item>
<title>Think of Savathûn&#039;s Song (reply)</title>
<content:encoded><![CDATA[<p>All of the above, plus the shrieker doesn't tend to cloak and come barrelling across the playing field, flinging players into oblivion. It has the common courtesy to teleport to its destination.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151498</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151498</guid>
<pubDate>Tue, 29 May 2018 16:57:37 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>Think of Savathûn&#039;s Song (reply)</title>
<content:encoded><![CDATA[<p>The boss fight has arguably the same broad mechanic. However, if I were to choose which of the two is more fun, the Big Ol' Shriekers is the easiest choice ever. Why? I'm not sure yet. Maybe it has more cover? More trash mob to have fun with? No suppression mechanic? All of the above together?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151497</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151497</guid>
<pubDate>Tue, 29 May 2018 16:36:10 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>On that train. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I jumped 5 overall power level from my last raid.   We knocked out Leviathan in an hour and a half, and Eater of Worlds in less than that.  </p>
<p>Obviously it’s not necessarily easy to get a crew together, but it seems like there’s been a ton of FTB events for raids the past few weeks and they’re always full.</p>
</blockquote><p>Yup.  My thoughts exactly.  Just going to rock FtB raids for a bit.  I'm working on grinding the 20 Escalation Protocol waves for whatever's next in the IKELOS chain; but my current LL isn't cutting it.  Hence.</p>
<p>~M</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151496</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151496</guid>
<pubDate>Tue, 29 May 2018 16:07:53 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
</item>
<item>
<title>&quot;Exodus Crash&quot; Update (reply)</title>
<content:encoded><![CDATA[<p>I was having the same thought myself reading through this thread. This Exodus Crash situation may be warping perception a bit through the sheer number of people who are avoiding it. Aside from people who actually hate the strike because of their own experiences, we've now got the community zeitgeist reinforcing the idea that it's unplayable.</p>
<p>And, as I mentioned in an earlier reply, I think whether it's unplayable or not has a lot to do with being underleveled. I think Bungie made a bit of a booboo putting the first leveling hump right at the same light level as the heroic strikes. I suspect a lot of people's opinion of how that strike plays is based on how it felt when they were in the 340's (at which point it really is awful), and they may continue avoiding it even after leveling up to a point where it would be less difficult. And the thing is, they might not find out how much easier it is after that, because they're still avoiding it.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151495</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151495</guid>
<pubDate>Tue, 29 May 2018 16:00:18 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>Raid! (reply)</title>
<content:encoded><![CDATA[<p>I jumped 5 overall power level from my last raid.   We knocked out Leviathan in an hour and a half, and Eater of Worlds in less than that.  </p>
<p>Obviously it’s not necessarily easy to get a crew together, but it seems like there’s been a ton of FTB events for raids the past few weeks and they’re always full.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151494</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151494</guid>
<pubDate>Tue, 29 May 2018 15:56:26 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>More aggressive JIP would work too, I think (reply)</title>
<content:encoded><![CDATA[<p>Thanks for bringing that up, I think it's an important factor that isn't being discussed much. There's a big difference in my mind between quitting at the beginning vs. quitting halfway through. And at least with this Exodus Crash thing, most of the people who are doing it are probably doing it right away.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151493</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151493</guid>
<pubDate>Tue, 29 May 2018 15:37:54 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>Milestones, milestones, milestones (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151492</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151492</guid>
<pubDate>Tue, 29 May 2018 14:56:53 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>Also (reply)</title>
<content:encoded><![CDATA[<p>This is as good a place as any to post this, I guess. I found myself with a heavy pike at the beginning of this strike yesterday, so I decided to take it indoors. I have done that before, but only with a standard pike. Heavy pikes are fun.</p>
<p>http://xboxdvr.com/gamer/stabbim/video/51970172</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151491</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151491</guid>
<pubDate>Tue, 29 May 2018 14:54:23 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>&quot;Exodus Crash&quot; Update (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I will say that I think a lot of it has to do with the light level of the heroic strikes being right at that 350 hump. The experience that I had was that heroic strikes were VERY challenging until I crested 350, and Exodus Crash was just over the line of feasibility because of its inherent extra difficulty factors. And for those first few weeks, a lot of the people I got matched with were under 350. I only got over that hump on all 3 characters a couple of days ago. Things change drastically at that point - I did Exodus Crash with randos yesterday, and it wasn't terrible. The end was still a bit frantic, but it was manageable.</p>
</blockquote><p>I'm having a hell of a time getting over the 350 hump.  Probably just need to do more Heroic/Nf Stikes. </p>
<p>~M</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151490</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151490</guid>
<pubDate>Tue, 29 May 2018 14:52:04 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
</item>
<item>
<title>&quot;Exodus Crash&quot; Update (reply)</title>
<content:encoded><![CDATA[<p>There's no exploit that I'm aware of. I get what you're going for, but I think in this instance it's pretty clear to most of the community that the boss fight is just considered too hard (with elements of outright unfairness when the invisible sprinting boss punts you off the platform).</p>
<p>I will say that I think a lot of it has to do with the light level of the heroic strikes being right at that 350 hump. The experience that I had was that heroic strikes were VERY challenging until I crested 350, and Exodus Crash was just over the line of feasibility because of its inherent extra difficulty factors. And for those first few weeks, a lot of the people I got matched with were under 350. I only got over that hump on all 3 characters a couple of days ago. Things change drastically at that point - I did Exodus Crash with randos yesterday, and it wasn't terrible. The end was still a bit frantic, but it was manageable.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151489</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151489</guid>
<pubDate>Tue, 29 May 2018 14:33:17 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>&quot;Exodus Crash&quot; Update (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yeah. I was thinking about that. I think my perception is a little off after watching a long string of people join then quit at the beginning. At one point I literally could not continue the Strike because the next sections scripting logic would not load because the host player quit out or something. I sat around for a few minutes in a new section with no enemies! </p>
</blockquote><p>That does suck and should be looked upon. However...</p>
<blockquote><p>Ultimately, you’re probably right that someone who quits at the end causes more harm that someone who gets out of the way in the beginning.</p>
</blockquote><p>I believe this is the crux of it. We <em>know</em> there is JIP in place and we feel like quitting ASAP lands you a better chance to get someone who <em>will</em> enjoy running the strike with you. This sentiment falls apart, of course, when the vast majority of people won't enjoy it and quit too. Which is exactly what you're describing is happening. Which, in turn, justifies Bungie's actions, IMO.</p>
<p>Basically, you were collateral damage to an unorganized protest that actually worked.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=151463</link>
<guid>https://destiny.bungie.org/forum/index.php?id=151463</guid>
<pubDate>Mon, 28 May 2018 03:32:34 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
</item>
</channel>
</rss>
