


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - Oh, we&#039;re in agreement there.</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Oh, we&#039;re in agreement there. (reply)</title>
<content:encoded><![CDATA[<p><img src="https://i.imgur.com/QeNuBXh.jpg" alt="[image]" /></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152700</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152700</guid>
<pubDate>Mon, 25 Jun 2018 18:44:16 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
</item>
<item>
<title>I&#039;m talking about likes and wants, not love and hatred (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152692</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152692</guid>
<pubDate>Mon, 25 Jun 2018 16:17:26 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
</item>
<item>
<title>Real life doesn&#039;t have space magic (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152691</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152691</guid>
<pubDate>Mon, 25 Jun 2018 16:15:27 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
</item>
<item>
<title>Why not both? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I want to see that the world continues existing when I leave it.</p>
</blockquote><p>If the game does a good enough job at world creations, it FEELS lived in and it FEELS like it could exist when you aren't playing it. But the parts you play are specifically there to be experienced by you. For those to be lost because you were busy that day… not cool</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152676</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152676</guid>
<pubDate>Sun, 24 Jun 2018 19:26:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Why not both? (reply)</title>
<content:encoded><![CDATA[<p>Most of Halo is reacting to circumstances outside of player control though.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152666</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152666</guid>
<pubDate>Sun, 24 Jun 2018 02:32:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
</item>
<item>
<title>Campaigns aren’t only on one person’s schedule. (reply)</title>
<content:encoded><![CDATA[<p>Having players out for a few sessions is perfectly normal for many DnD campaigns. Not all players are gonna stop playing because That Guy™️ Wants to take a two month vacation.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152665</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152665</guid>
<pubDate>Sun, 24 Jun 2018 02:31:35 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
</item>
<item>
<title>I want to watch you Let&#039;s Play things. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152664</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152664</guid>
<pubDate>Sun, 24 Jun 2018 02:10:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>And yeah, both have been done well in a Live game before. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152661</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152661</guid>
<pubDate>Sat, 23 Jun 2018 21:10:58 +0000</pubDate>
<category>Destiny</category><dc:creator>Korny</dc:creator>
</item>
<item>
<title>Yes. This is the Cody Miller idea: (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>The game isn't Halo 2, so it's bad.</p>
<p>We just, like Chickens, need to accept the game for what it is and enjoy what it does well.</p>
</blockquote></blockquote><blockquote><p><br />
We are doing that.  We’re all here, we’re all playing Destiny 2.  You can enjoy the game for what it is, even love it for what it is, and still wish it was better in other regards.    Criticism and discussion is how we get things to change.</p>
</blockquote><p>Maybe if you have a YouTube channel…</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152659</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152659</guid>
<pubDate>Sat, 23 Jun 2018 19:53:33 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Yes. This is the Cody Miller idea: (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The game isn't Halo 2, so it's bad.</p>
<p>We just, like Chickens, need to accept the game for what it is and enjoy what it does well.</p>
</blockquote><p>We are doing that.  We’re all here, we’re all playing Destiny 2.  You can enjoy the game for what it is, even love it for what it is, and still wish it was better in other regards.    Criticism and discussion is how we get things to change.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152656</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152656</guid>
<pubDate>Sat, 23 Jun 2018 17:10:50 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>False (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Despite being a tabletop game rather than a video game, the mark of a compelling narrative in D&amp;D is having the world move on with and without your characters. What you choose to engage in, you impact; what you don't choose to engage in will continue without you.</p>
</blockquote><p>That's not what I'm talking about. If you all take a vacation and resume your campaign two months later, it can be exactly where you left off. Of course you will not see or talk to everyone when you play. But you don't have to miss out on stuff between sessions because nothing happens when you aren't playing. You can pick up exactly where you left off.</p>
<p>I've long advocated for tons of content that you don't see in video games too. The only difference is that you never miss your opportunity to. Go back and play it again, and you will find something new. Don't play Forsaken week 1? Gone forever, sorry.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152652</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152652</guid>
<pubDate>Sat, 23 Jun 2018 15:48:43 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Yes. This is the Cody Miller idea: (reply)</title>
<content:encoded><![CDATA[<p>The game isn't Halo 2, so it's bad.</p>
<p>We just, like Chickens, need to accept the game for what it is and enjoy what it does well.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152651</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152651</guid>
<pubDate>Sat, 23 Jun 2018 14:28:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>False (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I want the game world to change <em>because</em> of me. Not <em>despite</em> me.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
It rubs me the wrong way that I feel like NOTHING happens without my involvement. For a world to feel truly lived in, then I can't possibly be the center of it. </p>
<p>I'd like to have an effect on the world. </p>
<p>I want to see that the world continues existing when I leave it.</p>
</blockquote></blockquote><blockquote><p><br />
That's called real life. There's a reason why video games are different.</p>
</blockquote><p>Despite being a tabletop game rather than a video game, the mark of a compelling narrative in D&amp;D is having the world move on with and without your characters. What you choose to engage in, you impact; what you don't choose to engage in will continue without you.</p>
<p>What you impact should be an opportunity cost.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152649</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152649</guid>
<pubDate>Sat, 23 Jun 2018 06:33:41 +0000</pubDate>
<category>Destiny</category><dc:creator>EffortlessFury</dc:creator>
</item>
<item>
<title>Why not both? (reply)</title>
<content:encoded><![CDATA[<p>Then you must really hate Halo. Like Robot Chickens said, it seems more like nothing happens regardless of what we do as opposed to things happening because of us in Destiny.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152647</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152647</guid>
<pubDate>Fri, 22 Jun 2018 23:10:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
</item>
<item>
<title>Why not both? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I want the game world to change <em>because</em> of me. Not <em>despite</em> me.</p>
</blockquote></blockquote><blockquote><p><br />
It rubs me the wrong way that I feel like NOTHING happens without my involvement. For a world to feel truly lived in, then I can't possibly be the center of it. </p>
<p>I'd like to have an effect on the world. </p>
<p>I want to see that the world continues existing when I leave it.</p>
</blockquote><p>That's called real life. There's a reason why video games are different.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152646</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152646</guid>
<pubDate>Fri, 22 Jun 2018 22:56:03 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Why not both? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I want the game world to change <em>because</em> of me. Not <em>despite</em> me.</p>
</blockquote><p>It rubs me the wrong way that I feel like NOTHING happens without my involvement. For a world to feel truly lived in, then I can't possibly be the center of it. </p>
<p>I'd like to have an effect on the world. </p>
<p>I want to see that the world continues existing when I leave it.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152645</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152645</guid>
<pubDate>Fri, 22 Jun 2018 22:54:32 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
</item>
<item>
<title>Then you don&#039;t want a live game (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I want the game world to change <em>because</em> of me. Not <em>despite</em> me.</p>
</blockquote><p>To be clear, I'd prefer Bungie not have gone the live game route and instead continued to focus on their more offline-style games like Halo. But if they want to have a live game I think they need to just make a live game, not continue making a hybrid game.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152642</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152642</guid>
<pubDate>Fri, 22 Jun 2018 20:24:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
</item>
<item>
<title>Tangent incoming (reply)</title>
<content:encoded><![CDATA[<p>I want the game world to change <em>because</em> of me. Not <em>despite</em> me.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152641</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152641</guid>
<pubDate>Fri, 22 Jun 2018 20:21:30 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Tangent incoming (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I think there is an interesting contrast in Fortnite: Battle Royale here. Fornite has a lore-only &quot;story&quot;, but it actually impacts the game-world everyone plays in. Season 3 teased a meteor coming by it appearing in the sky, then having small meteors fall from the sky during games more often as the season progressed, then having all the tvs have an emergency on them warning of the imminent meteor impact. Then Season 4 started and part of the map is now a huge crater. Each week they seem to adjust the map slightly to progress the story for Season 4 along as well. I sort of wish that Bungie would just go all-in and do something similar where if you aren't playing the game during a certain period of time you just don't get to see certain content. That goes a long way to making a world feel more alive. I don't know how that could work with having a &quot;campaign&quot; though, but I think if Bungie wants to keep using a shared world, they should make that world change in a shared way that makes it feel like things are really changing.</p>
</blockquote><p>First I want to say I 100% with Chickens' post.  There are limitations to the shared world format, and I think we're experiencing them pretty loudly.  I will say that the Dreaming City seems like it might be an attempt to mitigate some of those things. </p>
<p>Secondly, I don't disagree with you here, either.  It <em>would</em> be a compelling change to the formula, but consider all the effort put into the geometry to make such a thing happen.  </p>
<p>I believe we've talked about this online ourselves, but I've had similar conversations with a lot of the folks I play with:  Bungie puts a lot of effort into creating incredible settings for us to run around in, but a lot of the most captivating locations see very little use after the initial experience.  I've heard lots of people clamoring for a new experience within the Titan Arcology, for example.   To be realistic, though, such a change would need to be in the pipe for D3, given where we are in the D2 lifecycle, and if I'm understanding the kind of dynamic experience you're talking about, it would mean tweaks on every world, in time with whatever events Bungie plans for the continuity. It's a really compelling thought. </p>
<p>I certainly don't have an issue with the notion that players that check out for a season or two are simply going to miss some content. I think that's definitely part of the history of a game, and if I check out for six months, I should absolutely spend the rest of my time with the game knowing that there are some bits of gear, or shaders, or other content I just don't get; aside from missing out on the views.  As it stands, I kind of feel like this logic should be applied to ornaments already.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152640</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152640</guid>
<pubDate>Fri, 22 Jun 2018 19:15:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
</item>
<item>
<title>Tangent incoming (reply)</title>
<content:encoded><![CDATA[<p>I think there is an interesting contrast in Fortnite: Battle Royale here. Fornite has a lore-only &quot;story&quot;, but it actually impacts the game-world everyone plays in. Season 3 teased a meteor coming by it appearing in the sky, then having small meteors fall from the sky during games more often as the season progressed, then having all the tvs have an emergency on them warning of the imminent meteor impact. Then Season 4 started and part of the map is now a huge crater. Each week they seem to adjust the map slightly to progress the story for Season 4 along as well. I sort of wish that Bungie would just go all-in and do something similar where if you aren't playing the game during a certain period of time you just don't get to see certain content. That goes a long way to making a world feel more alive. I don't know how that could work with having a &quot;campaign&quot; though, but I think if Bungie wants to keep using a shared world, they should make that world change in a shared way that makes it feel like things are really changing.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=152639</link>
<guid>https://destiny.bungie.org/forum/index.php?id=152639</guid>
<pubDate>Fri, 22 Jun 2018 18:51:34 +0000</pubDate>
<category>Destiny</category><dc:creator>Blackt1g3r</dc:creator>
</item>
</channel>
</rss>
