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<title>DBO Forums - Contrary opinion ...</title>
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<title>Contrary opinion ... (reply)</title>
<content:encoded><![CDATA[<p>that is unique to me, I'm sure. Because Crucible isn't something I'm usually chomping at the bit to play, I'm at least partly motivated by rewards and progress. I enjoy Crucible (and Gambit even more), but it's kind of like the spinach of Destiny. I like spinach, but raids are my dessert. Winning or losing is mostly a secondary objective--I'm not worried about my ranking or K/D so much. </p>
<p>Dropping in just as we're losing a game means I can more quickly get back to other activities I enjoy a little more. I don't mind it. I'm managing two platforms--I want to level up as efficiently as possible so I can enjoy endgame activities with as many friends as possible.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156766</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156766</guid>
<pubDate>Tue, 09 Oct 2018 13:21:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>Join in progress sucks. (reply)</title>
<content:encoded><![CDATA[<p>JIP players get guaranteed MW cores and a Legendary drop. There you go. JIP is fixed. </p>
<p>Also, yes. Given them super energy equivalent to the time the match has been active just as if the player had been idle.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156755</link>
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<pubDate>Mon, 08 Oct 2018 21:05:44 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>THAB 10-04-2018 | Thousand Voices Bug (reply)</title>
<content:encoded><![CDATA[<blockquote><p>We are developing a fix for an issue where One Thousand Voices may cause loud screeching audio when fired while strafing or jumping</p>
</blockquote><p>For prosperity... or whatever, <a href="https://old.reddit.com/r/DestinyTheGame/comments/9luowr/the_one_thousand_decibels/">here</a> is that bug in action. </p>
<p><strong>TURN. DOWN. YOUR VOLUME. LOWER. THEN. YOU. THINK. YOU. NEED.</strong></p>
<p>The sound happens in two bursts, starting at 9 Seconds in, ending fully 20 seconds in.</p>
<p><span style="font-size:large;">You've been warned.</span></p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/gpICbOfdmgU?autoplay=0&start="></iframe></p>
<p>Can I just say, even though this is a bug, how perfect of a bug this is.</p>
<p>Thousand Voices indeed.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156735</link>
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<pubDate>Sun, 07 Oct 2018 01:22:54 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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<title>I agree. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Well good they said something about it?</p>
<p>Its the perk that makes that class most interesting IMO.  And doesn't work.  So maybe we are looking at a November fix.  I thought all the new systems were supposed to make changes happen quicker?  Are the fixes not ready and they are just hopes? I'm sure if there were a nasty bug about everyone getting awesome drops that would be fixed quickly.  </p>
<p>Just sort of venting I guess.  We were reminded that changes would happen quickly.  Why do we have to wait weeks for a big batch of bug fixes?  If they have a tested fix, why make people wait a month?  I'm honestly looking for legit answers. I understand testing takes time/etc but if its already on the &quot;Patch notes&quot; why do we have to wait 2 weeks.  Extensive testing?</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Not sure if I'm misreading his response, or you are... but it sounded to me like the bug has been identified, but not fixed yet. Yes, they can roll out changes more quickly - but they still have to CODE the changes, and it sounded (to me, anyway) like they haven't figured this one out yet.</p>
</blockquote></blockquote><blockquote><p><br />
The phrase &quot;<em><span style="color:#366;">This is a fairly nasty bug that the team is looking into</span></em>&quot;, tells me it's not simple. It's probably coupled to a number of systems in game that if not done careful, will yield a hydras worth of new bugs.</p>
</blockquote><p>Considering the amount of different systems that go into every frame of this game, I'm not surprised. Thinking about that heavy ammo bug from awhile back gives me the chills.</p>
<p>What's amazing about bugs, is that sometime, the bug you've written is propping up some other broken code without you realizing it. Fixing the observed bug may expose a much more nasty variant underneath in what seems like a relatively unrelated system.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156733</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156733</guid>
<pubDate>Sat, 06 Oct 2018 19:30:43 +0000</pubDate>
<category>Destiny</category><dc:creator>kidtsunami</dc:creator>
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<title>Dylan acknowledged it here: (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That being said, I'm glad it's considered a bug, because the current functionality sucks. So much so that I never bothered completing that tree.</p>
</blockquote><p>I mean, the super and arc traces are absolutely amazing even with the bug. You should definitely give it a go.</p>
<p>Pro tip: get a Harmony buff while in the Blind Well when using Chaos Reach. Shit is crazy when you do.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156730</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156730</guid>
<pubDate>Sat, 06 Oct 2018 15:32:04 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>I was born in it, molded by it. (reply)</title>
<content:encoded><![CDATA[<p>I didn't see a coherent data packet until I was already a man.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156729</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156729</guid>
<pubDate>Sat, 06 Oct 2018 15:23:46 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Join in progress sucks. (reply)</title>
<content:encoded><![CDATA[<p>Oh, you're not wrong.  It's a problem with no easy solution.  </p>
<p>I'd honestly just prefer them to figure out a way to know that my teammates quit, then allow me to do the same thing without penalty.   Some people have the pride or just straight bullheadedness to feel the need to stick around in that scenario and tough it out.  I don't.  I have shit to do, spending five or ten minutes getting destroyed because my team quit out isn't one of them.  It'd be great if Bungie could let me bail at that point without losing a streak, but let's be real, I'm going to break the streak either way, so I might as well just bail and start another game that much sooner.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156725</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156725</guid>
<pubDate>Sat, 06 Oct 2018 05:47:32 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Join in progress sucks. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Instead of letting the terrible experience be capped at the folks already in the game, let’s spread that around by placing someone else into a match they’re all but guaranteed to lose.</p>
</blockquote><p>As much as I hate getting dumped into the losing side of a match, the other half of Cody's suggestion would make the experience far less frustrating.  Few things irritate me more than getting dropped in and immediately spawn-killed by someone's super, then respawn only to be spawn-killed by someone else's super.  If the game could start me off with at least as much super energy as I would have gotten from just running around the map for the entire game, this would suck a lot less.</p>
<p>Thinking about that now, though, that means that the other team could see themselves get annihilated by a full team of supers, watch someone lag out (or manually quit if they're farming super-kills for a bounty), then have join-in-progress throw them another teammate with a full or nearly-full super.  That wouldn't exactly be fair either.</p>
<p>It's just a crappy situation all around.  Better to try and prevent people from quitting in the first place than try and find a band-aid to slap on when they do.</p>
<p>-Disciple</p>
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<guid>https://destiny.bungie.org/forum/index.php?id=156724</guid>
<pubDate>Sat, 06 Oct 2018 05:09:32 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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<title>Dylan acknowledged it here: (reply)</title>
<content:encoded><![CDATA[<p>My response was just about changes/fixes in whole. Not just this one bug.  You are right this one has only been identified.  but the others they have fixes for with a deployment date.  I should have specified which ones I was talking about in the second part.</p>
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<pubDate>Sat, 06 Oct 2018 03:47:12 +0000</pubDate>
<category>Destiny</category><dc:creator>TheeChaos</dc:creator>
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<title>Join in progress sucks. (reply)</title>
<content:encoded><![CDATA[<p>Instead of letting the terrible experience be capped at the folks already in the game, let’s spread that around by placing someone else into a match they’re all but guaranteed to lose.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156721</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156721</guid>
<pubDate>Fri, 05 Oct 2018 22:26:08 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Dylan acknowledged it here: (reply)</title>
<content:encoded><![CDATA[<p>Huh, interesting. I knew it sucked, but I didn't know it was an actual bug.</p>
<p>I guess, to elaborate, because I'm not sure my experience matches up with others: when I first unlocked that tree, I WAS able to get SOME energy back, but only with the absolute briefest possible use. Meaning if I clicked the super buttons, and then hit them again just as quickly as I possible could - so, the shortest super usage that my fingers are capable of - I would get a small amount back. Not much, I'd say maybe 10-15%, just going on memory. Any longer than that, and I got nothing.</p>
<p>I only mention this because the first few comments I read on the Reddit thread made it sound like it literally never gives ANY amount back, and if that had been my experience I probably would have known it was bugged. But my experience was that it technically could happen, it just wasn't anywhere near as effective as I would have hoped.</p>
<p>That being said, I'm glad it's considered a bug, because the current functionality sucks. So much so that I never bothered completing that tree.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156715</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156715</guid>
<pubDate>Fri, 05 Oct 2018 20:58:41 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Remaining Player(s) &gt; Quitter/Drop-Out (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I've been thinking that ... I don't know... % percent buff to health &amp; quarter of that % on damage per dropped player, per number of players against the max team count Vs the number of players on the other team. Make it so that the pure numbers disadvantage is evened out. Some Pure math-a-magic to make it so that 1 V 4 doesn't feel utterly hopeless. A mercy over shield, if you will. Glowing and everything.</p>
</blockquote><p>I think a better and less intrusive solution is to have join in progress be aggressive in filling in teams, and give you some super energy when you join a game in progress.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156714</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156714</guid>
<pubDate>Fri, 05 Oct 2018 20:53:12 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>I agree. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Well good they said something about it?</p>
<p>Its the perk that makes that class most interesting IMO.  And doesn't work.  So maybe we are looking at a November fix.  I thought all the new systems were supposed to make changes happen quicker?  Are the fixes not ready and they are just hopes? I'm sure if there were a nasty bug about everyone getting awesome drops that would be fixed quickly.  </p>
<p>Just sort of venting I guess.  We were reminded that changes would happen quickly.  Why do we have to wait weeks for a big batch of bug fixes?  If they have a tested fix, why make people wait a month?  I'm honestly looking for legit answers. I understand testing takes time/etc but if its already on the &quot;Patch notes&quot; why do we have to wait 2 weeks.  Extensive testing?</p>
</blockquote></blockquote><blockquote><p><br />
Not sure if I'm misreading his response, or you are... but it sounded to me like the bug has been identified, but not fixed yet. Yes, they can roll out changes more quickly - but they still have to CODE the changes, and it sounded (to me, anyway) like they haven't figured this one out yet.</p>
</blockquote><p>The phrase &quot;<em><span style="color:#366;">This is a fairly nasty bug that the team is looking into</span></em>&quot;, tells me it's not simple. It's probably coupled to a number of systems in game that if not done careful, will yield a hydras worth of new bugs.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156712</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156712</guid>
<pubDate>Fri, 05 Oct 2018 20:41:27 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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<title>Remaining Player(s) &gt; Quitter/Drop-Out (reply)</title>
<content:encoded><![CDATA[<blockquote><p>If I had my way:</p>
<p>-You get one quit per week for free. Things happen. I get it. Just join in someone else ASAP.<br />
-After that you lose infamy, and if you quit enough you get a week ban from the playlist.<br />
-If someone <em>who is not on your fireteam or party chat</em> quits, then losing will not reset your streak. This encourages people to continue since the game is 'free'. The fireteam / party requirement is so you can't co-ordinate to quit if you are losing.</p>
</blockquote><p>Ultimately this is the same as what Bungie has done; &quot;Punish&quot; the quitter, at the cost of the Player. There is too much focus on those who quit. Focus on those who are left who don't want to. </p>
<p>I've been thinking that ... I don't know... % percent buff to health &amp; quarter of that % on damage per dropped player, per number of players against the max team count Vs the number of players on the other team. Make it so that the pure numbers disadvantage is evened out. Some Pure math-a-magic to make it so that 1 V 4 doesn't feel utterly hopeless. A mercy over shield, if you will. Glowing and everything.</p>
<p>MATH! </p>
<blockquote><p>-If you join a game, it should not reset your streak if you lose (I think they did this already?)</p>
<p>There you go.</p>
</blockquote><p>Yep.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156711</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156711</guid>
<pubDate>Fri, 05 Oct 2018 20:37:14 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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<title>Dylan acknowledged it here: (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Well good they said something about it?</p>
<p>Its the perk that makes that class most interesting IMO.  And doesn't work.  So maybe we are looking at a November fix.  I thought all the new systems were supposed to make changes happen quicker?  Are the fixes not ready and they are just hopes? I'm sure if there were a nasty bug about everyone getting awesome drops that would be fixed quickly.  </p>
<p>Just sort of venting I guess.  We were reminded that changes would happen quickly.  Why do we have to wait weeks for a big batch of bug fixes?  If they have a tested fix, why make people wait a month?  I'm honestly looking for legit answers. I understand testing takes time/etc but if its already on the &quot;Patch notes&quot; why do we have to wait 2 weeks.  Extensive testing?</p>
</blockquote><p>Not sure if I'm misreading his response, or you are... but it sounded to me like the bug has been identified, but not fixed yet. Yes, they can roll out changes more quickly - but they still have to CODE the changes, and it sounded (to me, anyway) like they haven't figured this one out yet.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156710</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156710</guid>
<pubDate>Fri, 05 Oct 2018 20:35:28 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Dylan acknowledged it here: (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Just sort of venting I guess.  We were reminded that changes would happen quickly.  Why do we have to wait weeks for a big batch of bug fixes?  If they have a tested fix, why make people wait a month?  I'm honestly looking for legit answers. I understand testing takes time/etc but if its already on the &quot;Patch notes&quot; why do we have to wait 2 weeks.  Extensive testing?</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Every patch already breaks something else. Do you want a fast fix in which MORE stuff gets broken in collateral damage?</p>
</blockquote></blockquote><blockquote><p><br />
Doesn't that happen anyway?  At least trickling them out 1 or 2 at a time you have a better idea of where to search for should any related issues come up.  Throwing about 15+ in one package seems more risky on that train of thought.</p>
</blockquote><p>I just want them to fix the biggest bug in forsaken:</p>
<p>The leveling system.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156709</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156709</guid>
<pubDate>Fri, 05 Oct 2018 20:33:10 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Dylan acknowledged it here: (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Just sort of venting I guess.  We were reminded that changes would happen quickly.  Why do we have to wait weeks for a big batch of bug fixes?  If they have a tested fix, why make people wait a month?  I'm honestly looking for legit answers. I understand testing takes time/etc but if its already on the &quot;Patch notes&quot; why do we have to wait 2 weeks.  Extensive testing?</p>
</blockquote></blockquote><blockquote><p><br />
Every patch already breaks something else. Do you want a fast fix in which MORE stuff gets broken in collateral damage?</p>
</blockquote><p>Doesn't that happen anyway?  At least trickling them out 1 or 2 at a time you have a better idea of where to search for should any related issues come up.  Throwing about 15+ in one package seems more risky on that train of thought.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156707</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156707</guid>
<pubDate>Fri, 05 Oct 2018 20:13:36 +0000</pubDate>
<category>Destiny</category><dc:creator>TheeChaos</dc:creator>
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<title>Dylan acknowledged it here: (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Just sort of venting I guess.  We were reminded that changes would happen quickly.  Why do we have to wait weeks for a big batch of bug fixes?  If they have a tested fix, why make people wait a month?  I'm honestly looking for legit answers. I understand testing takes time/etc but if its already on the &quot;Patch notes&quot; why do we have to wait 2 weeks.  Extensive testing?</p>
</blockquote><p>Every patch already breaks something else. Do you want a fast fix in which MORE stuff gets broken in collateral damage?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156706</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156706</guid>
<pubDate>Fri, 05 Oct 2018 20:07:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Dylan acknowledged it here: (reply)</title>
<content:encoded><![CDATA[<p>Well good they said something about it?</p>
<p>Its the perk that makes that class most interesting IMO.  And doesn't work.  So maybe we are looking at a November fix.  I thought all the new systems were supposed to make changes happen quicker?  Are the fixes not ready and they are just hopes? I'm sure if there were a nasty bug about everyone getting awesome drops that would be fixed quickly.  </p>
<p>Just sort of venting I guess.  We were reminded that changes would happen quickly.  Why do we have to wait weeks for a big batch of bug fixes?  If they have a tested fix, why make people wait a month?  I'm honestly looking for legit answers. I understand testing takes time/etc but if its already on the &quot;Patch notes&quot; why do we have to wait 2 weeks.  Extensive testing?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=156703</link>
<guid>https://destiny.bungie.org/forum/index.php?id=156703</guid>
<pubDate>Fri, 05 Oct 2018 20:00:45 +0000</pubDate>
<category>Destiny</category><dc:creator>TheeChaos</dc:creator>
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<title>Remaining Player(s) &gt; Quitter/Drop-Out (reply)</title>
<content:encoded><![CDATA[<p>If I had my way:</p>
<p>-You get one quit per week for free. Things happen. I get it. Just join in someone else ASAP.<br />
-After that you lose infamy, and if you quit enough you get a week ban from the playlist.<br />
-If someone <em>who is not on your fireteam or party chat</em> quits, then losing will not reset your streak. This encourages people to continue since the game is 'free'. The fireteam / party requirement is so you can't co-ordinate to quit if you are losing.<br />
-If you join a game, it should not reset your streak if you lose (I think they did this already?)</p>
<p>There you go.</p>
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<pubDate>Fri, 05 Oct 2018 19:57:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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