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<title>DBO Forums - The bar where nobody knows your name...</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>The bar where nobody knows your name... (reply)</title>
<content:encoded><![CDATA[<p>The visual appeal of the &quot;riches to rags&quot; armor last year compelled me to get it on three characters, which in retrospect was a bad idea: </p>
<p>For the first time I played the game and really didn't enjoy it -- chasing the rewards rather than the game itself.  As you've mentioned, Solstice is supposed to be a celebration of accomplishments, and it just felt punishing.</p>
<p>By the time it was over, my hands hurt, but I was glad to have the &quot;riches to rags&quot; armor with the cool glows.  </p>
<p>I don't think it would have been very difficult for the armor to have been kept more current, and it made me sad that no effort was made to do so -- even entering this year's Solstice.  It's like being a regular customer at a bar where no one knows your name.</p>
<p>This year, I've got blue armor on one character that I'll be deleting when I log in next -- I really want to love this game and enjoy playing it with friends, but this &quot;celebration&quot; nearly had me quit last year -- I went from three characters to one, logging in once a week to raid.</p>
<p>What's a bit disappointing is that Bungie is excellent at leveraging nostalgia -- think back on launching D2, with all those cool stat screens and screenshots.  </p>
<p>Solstice is a wonderful concept that could (and should) reward with a reflection on things you've done, and maybe a keepsake and cool armor that reflects on those first moments of playing D2.</p>
<p>Instead, I felt like Bart Simpson writing on the chalkboard.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164118</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164118</guid>
<pubDate>Sat, 10 Aug 2019 13:05:59 +0000</pubDate>
<category>Destiny</category><dc:creator>nico</dc:creator>
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<title>I think Solstice is gonna make me cry. :( (reply)</title>
<content:encoded><![CDATA[<blockquote><p>100 EAZ minibosses. Who the FUCK thought this was a reasonable number?</p>
</blockquote><p>You think that's bad? Try killing 30-50 feral hogs without an automatic weapon!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164043</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164043</guid>
<pubDate>Thu, 08 Aug 2019 16:55:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Count me in (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=164020</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164020</guid>
<pubDate>Wed, 07 Aug 2019 18:30:27 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Bad Juju? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I haven’t done a Heroic Zero Hour yet, but would love to.  Hit me up if you’re looking to do a run sometime.</p>
</blockquote><p>Ditto.  Would love to tag along if there's room.</p>
<p>-Disciple</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164019</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164019</guid>
<pubDate>Wed, 07 Aug 2019 18:18:39 +0000</pubDate>
<category>Destiny</category><dc:creator>DiscipleN2k</dc:creator>
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<title>Bad Juju? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I haven’t done a Heroic Zero Hour yet, but would love to.  Hit me up if you’re looking to do a run sometime.</p>
</blockquote><p>Yeah, man.  Love to.  Gonna need a Nevin-or-Korny caliber player to lead the way.  I'm only meh at it, but thanks to Lion-Ram Pants, I don't feel like dead weight!!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164018</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164018</guid>
<pubDate>Wed, 07 Aug 2019 18:15:09 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Bad Juju? (reply)</title>
<content:encoded><![CDATA[<p>I haven’t done a Heroic Zero Hour yet, but would love to.  Hit me up if you’re looking to do a run sometime.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164017</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164017</guid>
<pubDate>Wed, 07 Aug 2019 18:12:13 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Bad Juju? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>It becomes too much work just to do what the game is promising rewards for, to say nothing of just playing for fun.   And this is precisely why I gave up on Bad Juju at 15 tributes. </p>
<p>This could be addressed by lengthening the window of the seasonal event, or simply designing taskers on the armor to include some or all of the daily EAZ requirements.  And I understand things like DIM exist, but I shouldn't be required to rely on third-party functionality to hit the wickets required for a seasonal event. </p>
<p>~m</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p>If I understood your complaint correctly, you'll be happy to know Bad Juju isn't time-gated at all. The Hall of Tribute isn't tied to Moments of Triumph.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I mean, you could say that the bounties that make things cheaper is time gated. And unless you are rich, you can't get Juju without buying those things right?</p>
</blockquote></blockquote><blockquote><p><br />
Some of the tributes are bought from the Calus statue, others are unlocked via Triumphs. So you could complete the triumphs through gameplay and get enough tributes for Bad Juju without spending any in-game resources.</p>
</blockquote><p>Yep, sure could.  And yeah, for those upthread, I do realize it doesn't expire.  But the grind is too long and too expensive.  I lost interest.  I'd rather finish masterworking my Outbreak Prime...</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164016</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164016</guid>
<pubDate>Wed, 07 Aug 2019 18:08:16 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Bad Juju? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>It becomes too much work just to do what the game is promising rewards for, to say nothing of just playing for fun.   And this is precisely why I gave up on Bad Juju at 15 tributes. </p>
<p>This could be addressed by lengthening the window of the seasonal event, or simply designing taskers on the armor to include some or all of the daily EAZ requirements.  And I understand things like DIM exist, but I shouldn't be required to rely on third-party functionality to hit the wickets required for a seasonal event. </p>
<p>~m</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p>If I understood your complaint correctly, you'll be happy to know Bad Juju isn't time-gated at all. The Hall of Tribute isn't tied to Moments of Triumph.</p>
</blockquote></blockquote><blockquote><p><br />
I mean, you could say that the bounties that make things cheaper is time gated. And unless you are rich, you can't get Juju without buying those things right?</p>
</blockquote><p>Some of the tributes are bought from the Calus statue, others are unlocked via Triumphs. So you could complete the triumphs through gameplay and get enough tributes for Bad Juju without spending any in-game resources.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164015</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164015</guid>
<pubDate>Wed, 07 Aug 2019 17:40:37 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
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<title>Bad Juju? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It becomes too much work just to do what the game is promising rewards for, to say nothing of just playing for fun.   And this is precisely why I gave up on Bad Juju at 15 tributes. </p>
<p>This could be addressed by lengthening the window of the seasonal event, or simply designing taskers on the armor to include some or all of the daily EAZ requirements.  And I understand things like DIM exist, but I shouldn't be required to rely on third-party functionality to hit the wickets required for a seasonal event. </p>
<p>~m</p>
</blockquote></blockquote><blockquote><p>If I understood your complaint correctly, you'll be happy to know Bad Juju isn't time-gated at all. The Hall of Tribute isn't tied to Moments of Triumph.</p>
</blockquote><p>I mean, you could say that the bounties that make things cheaper is time gated. And unless you are rich, you can't get Juju without buying those things right?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164010</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164010</guid>
<pubDate>Wed, 07 Aug 2019 16:37:51 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<item>
<title>Bad Juju? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It becomes too much work just to do what the game is promising rewards for, to say nothing of just playing for fun.   And this is precisely why I gave up on Bad Juju at 15 tributes. </p>
<p>This could be addressed by lengthening the window of the seasonal event, or simply designing taskers on the armor to include some or all of the daily EAZ requirements.  And I understand things like DIM exist, but I shouldn't be required to rely on third-party functionality to hit the wickets required for a seasonal event. </p>
<p>~m</p>
</blockquote><p><br />
If I understood your complaint correctly, you'll be happy to know Bad Juju isn't time-gated at all. The Hall of Tribute isn't tied to Moments of Triumph.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164009</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164009</guid>
<pubDate>Wed, 07 Aug 2019 16:35:08 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>This true for anything you don't find fun. I find blowing people up with rockets fun. You don't find Destiny fun. No wonder you believe their design choices are bad. </p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p>I mean, at least he's honest about not being here for any other reason than to gripe about a game he doesn't play?</p>
</blockquote></blockquote><blockquote><p><br />
I'm actually hoping I can play again one day when bad decisions are reversed.</p>
</blockquote><p>I hope you can play again one day as well. I just hope those &quot;bad decisions&quot; aren't good decisions in my book :D</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164008</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164008</guid>
<pubDate>Wed, 07 Aug 2019 16:32:23 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Which would suck because then I wouldn't get to play public events with my friends where we are all blowing stuff up with rockets. That was fun.</p>
</blockquote></blockquote><blockquote><p><br />
What would prevent your from doing that? Just go do it…</p>
</blockquote><p>Because bounties like this remind me that everyone using rockets is fun. I could go do that, but I often forget the little things like this. It's like Shotty/Snipers in Halo, I probably never would have thought to run that combo, but it's super fun when someone brings it up or makes it a playlist. </p>
<p>Just because something is possible and fun doesn't mean I remember to do it, it can get everyone else to do it. But if there is a bounty to do it... sometimes that makes things fun without expecting it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164005</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164005</guid>
<pubDate>Wed, 07 Aug 2019 16:25:56 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>This true for anything you don't find fun. I find blowing people up with rockets fun. You don't find Destiny fun. No wonder you believe their design choices are bad. </p>
</blockquote></blockquote><blockquote><p>I mean, at least he's honest about not being here for any other reason than to gripe about a game he doesn't play?</p>
</blockquote><p>I'm actually hoping I can play again one day when bad decisions are reversed.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=164004</link>
<guid>https://destiny.bungie.org/forum/index.php?id=164004</guid>
<pubDate>Wed, 07 Aug 2019 16:25:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Which would suck because then I wouldn't get to play public events with my friends where we are all blowing stuff up with rockets. That was fun. Also, this took about 20 minutes to do.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Same.  I didn't mind focusing my play on Rocket usage, in this particular case.  Nor do I take issue with most of the other tasks that they set with regard to weapon types, precision kills, grenade kills, etc.  I find it fun to be challenged to play a little out of my comfort zone, and I do find it fun to tweak and optimize a build in order to maximize my efficiency in completing those tasks.  But here's the But:  It is absolutely <em>infuriating</em> to make that kind of effort on the task(s) at hand, only to have to run counter to a <em>different</em> set of wickets active in the EAZ, with a 12-hour shelf life on bounties no less, and then have to reoptimize for that.  It becomes too much work just to do what the game is promising rewards for, to say nothing of just playing for fun.   And this is precisely why I gave up on Bad Juju at 15 tributes. </p>
<p>This could be addressed by lengthening the window of the seasonal event, or simply designing taskers on the armor to include some or all of the daily EAZ requirements.  And I understand things like DIM exist, but I shouldn't be required to rely on third-party functionality to hit the wickets required for a seasonal event. </p>
</blockquote></blockquote><blockquote><p><br />
I agree that when simple tasks become hard to do, no because of actually game skill, but because of UI tracking then that becomes a problem that needs to be solved. We should be able to effortlessly be able to do these things while we are playing the game right?</p>
</blockquote><p>Absolutely.  At the very least, a UI enhancement that highlights weapons/gear your build allows progress on would eliminate a lot of this work. Say you have solar precision kills as a requirement on a bounty/piece of gear/triumph.  Equipping a solar weapon capable of precision kills would give it some kind of highlight on your character screen, and when you mouse over it for detail, the UI will convey that to you.  Or, when selecting among the gear on your character, the game will give some kind of indication that that piece of gear will help with tracked triumphs or bounties.  Another example would be Skullfort.  Need melee kills, or Arc Melee kills?  Skullfort will get a little shimmer in your inventory, or something similar to the elemental check you can do when you hold down the trigger to have all the elements of your gear displayed.  Something that aids in the optimization process, because not everybody is a gearhead, and arguably Destiny is going to become less casual friendly with all of the tweaking and tuning Shadowkeep is going to allow for.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=163999</link>
<guid>https://destiny.bungie.org/forum/index.php?id=163999</guid>
<pubDate>Wed, 07 Aug 2019 14:29:02 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Which would suck because then I wouldn't get to play public events with my friends where we are all blowing stuff up with rockets. That was fun.</p>
</blockquote><p>What would prevent your from doing that? Just go do it…</p>
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<link>https://destiny.bungie.org/forum/index.php?id=163998</link>
<guid>https://destiny.bungie.org/forum/index.php?id=163998</guid>
<pubDate>Wed, 07 Aug 2019 14:21:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Which would suck because then I wouldn't get to play public events with my friends where we are all blowing stuff up with rockets. That was fun. Also, this took about 20 minutes to do.</p>
</blockquote></blockquote><blockquote><p><br />
Same.  I didn't mind focusing my play on Rocket usage, in this particular case.  Nor do I take issue with most of the other tasks that they set with regard to weapon types, precision kills, grenade kills, etc.  I find it fun to be challenged to play a little out of my comfort zone, and I do find it fun to tweak and optimize a build in order to maximize my efficiency in completing those tasks.  But here's the But:  It is absolutely <em>infuriating</em> to make that kind of effort on the task(s) at hand, only to have to run counter to a <em>different</em> set of wickets active in the EAZ, with a 12-hour shelf life on bounties no less, and then have to reoptimize for that.  It becomes too much work just to do what the game is promising rewards for, to say nothing of just playing for fun.   And this is precisely why I gave up on Bad Juju at 15 tributes. </p>
<p>This could be addressed by lengthening the window of the seasonal event, or simply designing taskers on the armor to include some or all of the daily EAZ requirements.  And I understand things like DIM exist, but I shouldn't be required to rely on third-party functionality to hit the wickets required for a seasonal event. </p>
</blockquote><p>I agree that when simple tasks become hard to do, no because of actually game skill, but because of UI tracking then that becomes a problem that needs to be solved. We should be able to effortlessly be able to do these things while we are playing the game right?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=163997</link>
<guid>https://destiny.bungie.org/forum/index.php?id=163997</guid>
<pubDate>Wed, 07 Aug 2019 13:50:04 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><p>This true for anything you don't find fun. I find blowing people up with rockets fun. You don't find Destiny fun. No wonder you believe their design choices are bad. </p>
</blockquote><p>
I mean, at least he's honest about not being here for any other reason than to gripe about a game he doesn't play?</p>
<blockquote><blockquote><p>In fact, just putting a step that says &quot;wait 3 hours&quot; would be<em> better</em>. That way you wouldn't have to partake in any mind numbing repetition.</p>
</blockquote></blockquote><blockquote><p><br />
Which would suck because then I wouldn't get to play public events with my friends where we are all blowing stuff up with rockets. That was fun. Also, this took about 20 minutes to do.</p>
</blockquote><p>Same.  I didn't mind focusing my play on Rocket usage, in this particular case.  Nor do I take issue with most of the other tasks that they set with regard to weapon types, precision kills, grenade kills, etc.  I find it fun to be challenged to play a little out of my comfort zone, and I do find it fun to tweak and optimize a build in order to maximize my efficiency in completing those tasks.  But here's the But:  It is absolutely <em>infuriating</em> to make that kind of effort on the task(s) at hand, only to have to run counter to a <em>different</em> set of wickets active in the EAZ, with a 12-hour shelf life on bounties no less, and then have to reoptimize for that.  It becomes too much work just to do what the game is promising rewards for, to say nothing of just playing for fun.   And this is precisely why I gave up on Bad Juju at 15 tributes. </p>
<p>This could be addressed by lengthening the window of the seasonal event, or simply designing taskers on the armor to include some or all of the daily EAZ requirements.  And I understand things like DIM exist, but I shouldn't be required to rely on third-party functionality to hit the wickets required for a seasonal event. </p>
<p>~m</p>
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<link>https://destiny.bungie.org/forum/index.php?id=163991</link>
<guid>https://destiny.bungie.org/forum/index.php?id=163991</guid>
<pubDate>Wed, 07 Aug 2019 13:31:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Truth is a little grindy in it's 3 Nightfall and 60 Rocket Launcher kills requirement.  I just don't see what purpose that serves.  We all know how to shoot Rocket Launchers already.   </p>
</blockquote></blockquote><blockquote><p><br />
This is the key.</p>
<p>Quests should ideally be a task that is <em>novel.</em> Something you've either never done or don't know if you can even do it. Something you'd have <em>fun</em> doing.</p>
</blockquote><p>I only partially agree with this. New and fun task? Sure. Don't know if you can even do it? Great idea until 30% of the community has to train 10 hours just to pull it off, if they even do. Shooting people with rockets might be boring to you, but at least it a threshold that people are sure to be able to meet.</p>
<blockquote><p>When Bungie designs a quest such as the one you reference above, the fault is laid clear. The goal is not to give you something fun to do. The goal is to make you spend <em>time</em>.</p>
</blockquote><p>This true for anything you don't find fun. I find blowing people up with rockets fun. You don't find Destiny fun. No wonder you believe their design choices are bad. <br />
 </p>
<blockquote><p>In fact, just putting a step that says &quot;wait 3 hours&quot; would be<em> better</em>. That way you wouldn't have to partake in any mind numbing repetition.</p>
</blockquote><p>Which would suck because then I wouldn't get to play public events with my friends where we are all blowing stuff up with rockets. That was fun. Also, this took about 20 minutes to do.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=163989</link>
<guid>https://destiny.bungie.org/forum/index.php?id=163989</guid>
<pubDate>Wed, 07 Aug 2019 12:42:00 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><p>In fact, just putting a step that says &quot;wait 3 hours&quot; would be<em> better</em>. That way you wouldn't have to partake in any mind numbing repetition.</p>
</blockquote><p>So what you're telling me is that Warframe got it right, yet again?  (:</p>
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<link>https://destiny.bungie.org/forum/index.php?id=163981</link>
<guid>https://destiny.bungie.org/forum/index.php?id=163981</guid>
<pubDate>Wed, 07 Aug 2019 03:23:17 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Guys...It&#039;s a Sparrow (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Truth is a little grindy in it's 3 Nightfall and 60 Rocket Launcher kills requirement.  I just don't see what purpose that serves.  We all know how to shoot Rocket Launchers already.   </p>
</blockquote><p>This is the key.</p>
<p>Quests should ideally be a task that is <em>novel.</em> Something you've either never done or don't know if you can even do it. Something you'd have <em>fun</em> doing.</p>
<p>When Bungie designs a quest such as the one you reference above, the fault is laid clear. The goal is not to give you something fun to do. The goal is to make you spend <em>time</em>.</p>
<p>In fact, just putting a step that says &quot;wait 3 hours&quot; would be<em> better</em>. That way you wouldn't have to partake in any mind numbing repetition.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=163980</link>
<guid>https://destiny.bungie.org/forum/index.php?id=163980</guid>
<pubDate>Wed, 07 Aug 2019 03:01:23 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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