


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - Switch</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<p>Disappointing, but nothing I saw in that video is anything that would affect my enjoyment of the game.  </p>
<p>I've never played Link's Awakening, so I'm excited to give it a go.  I love that art style.  The framerate is a shame, but it's not a deal breaker.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165123</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165123</guid>
<pubDate>Fri, 20 Sep 2019 00:46:28 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>Me too. </p>
<p>Apparently the E3 build was really bad, and the review or preview copies that are being played are pretty significantly improved but still not perfect.  Hopefully it continues to improve for release.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
How does this happen? The GB original was 60fps always. The switch is like, 9000x more powerful. How can you take such a simple game and not fit it within the performance envelope of your target system?</p>
</blockquote></blockquote><blockquote><p><br />
I am honestly baffled.   Nintendo is usually great at this aspect of making games.</p>
<p>I hope it ends up running well.</p>
</blockquote><p>Nope! </p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/KREpHaA0Tbo?autoplay=0&start="></iframe></p>
<p>Double buffer Vsync so frequently the frame rate is cut in half. But the worse part? The game has 8 way movement instead of infinity way analog movement, but it DOESNT HAVE DPAD SUPPORT. This is beyond incompetent! The analog stick completely sucks for digital movement. Uggggggggh.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165121</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165121</guid>
<pubDate>Thu, 19 Sep 2019 22:32:02 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Cody, check this out:  (CRT monitors and modern games) (reply)</title>
<content:encoded><![CDATA[<p>You just stirred up memories of my local Halo crew trudging across the lawn with this CRTs on a Friday night.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165065</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165065</guid>
<pubDate>Tue, 17 Sep 2019 12:02:15 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
</item>
<item>
<title>Cody, check this out:  (CRT monitors and modern games) (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I want to try this so badly, now.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/V8BVTHxc4LM?autoplay=0&start="></iframe></p>
</blockquote><p>So he says the 1080p CRT looks better than a 4K OLED…</p>
<p>#codywasright</p>
<p>Why are we doing 4K again? They say it themselves… they can max out all the graphical effects by not playing in 4K.</p>
<p>But I wouldn't want to play on that. It's only 24 inches. CRT tech is indeed great, but the weight and depth of a decent size display is the real killer. The 32 incher I have for old games was very difficult to transport.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165063</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165063</guid>
<pubDate>Tue, 17 Sep 2019 04:25:37 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Me too. </p>
<p>Apparently the E3 build was really bad, and the review or preview copies that are being played are pretty significantly improved but still not perfect.  Hopefully it continues to improve for release.</p>
</blockquote></blockquote><blockquote><p><br />
How does this happen? The GB original was 60fps always. The switch is like, 9000x more powerful. How can you take such a simple game and not fit it within the performance envelope of your target system?</p>
</blockquote><p>I am honestly baffled.   Nintendo is usually great at this aspect of making games.</p>
<p>I hope it ends up running well.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165062</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165062</guid>
<pubDate>Tue, 17 Sep 2019 03:15:19 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Cody, check this out:  (CRT monitors and modern games) (reply)</title>
<content:encoded><![CDATA[<p>This is completely unrelated, but I didn't want to start another thread, and I thought this might interest you.</p>
<p>Long story short, the Digital Foundry guys have been playing around with modern games on CRT displays.  The Sony FW-900, in particular, as it's still a 24&quot; HD display.  </p>
<p>I want to try this so badly, now.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/V8BVTHxc4LM?autoplay=0&start="></iframe></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165061</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165061</guid>
<pubDate>Tue, 17 Sep 2019 03:14:02 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Me too. </p>
<p>Apparently the E3 build was really bad, and the review or preview copies that are being played are pretty significantly improved but still not perfect.  Hopefully it continues to improve for release.</p>
</blockquote><p>How does this happen? The GB original was 60fps always. The switch is like, 9000x more powerful. How can you take such a simple game and not fit it within the performance envelope of your target system?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165060</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165060</guid>
<pubDate>Tue, 17 Sep 2019 03:09:33 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<p>Me too. </p>
<p>Apparently the E3 build was really bad, and the review or preview copies that are being played are pretty significantly improved but still not perfect.  Hopefully it continues to improve for release.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165059</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165059</guid>
<pubDate>Tue, 17 Sep 2019 00:32:24 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I’ve seen reports of Link’s Awakening having very noticeable performance issues.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
In handheld mode you mean?</p>
</blockquote></blockquote><blockquote><p><br />
No, just in general.  Heard it’s about the same whether it’s docked or not.</p>
</blockquote><p>I… hope this is addressed in the final release.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165058</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165058</guid>
<pubDate>Tue, 17 Sep 2019 00:12:58 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I’ve seen reports of Link’s Awakening having very noticeable performance issues.</p>
</blockquote></blockquote><blockquote><p><br />
In handheld mode you mean?</p>
</blockquote><p>No, just in general.  Heard it’s about the same whether it’s docked or not.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165055</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165055</guid>
<pubDate>Mon, 16 Sep 2019 20:38:45 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I’ve seen reports of Link’s Awakening having very noticeable performance issues.</p>
</blockquote><p>In handheld mode you mean?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165054</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165054</guid>
<pubDate>Mon, 16 Sep 2019 19:21:17 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Switch (reply)</title>
<content:encoded><![CDATA[<p>I’ve seen reports of Link’s Awakening having very noticeable performance issues.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165053</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165053</guid>
<pubDate>Mon, 16 Sep 2019 18:50:13 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Switch</title>
<content:encoded><![CDATA[<p>I tried the switch before and it was terrible.</p>
<p>But the Switch Lite actually looks ok. It has a real dpad, and looks like it doesn’t feel cheap. Has anyone used it? If so let me know how it feels. The Link’s Awakening remake is fast approaching, and if the lite is anything like the 2DSXL it might be worth buying.</p>
<p>I’d like impressions of the feeling and controls. I haven’t found any demo units to try.</p>
<p>It kind of sucks the lite can’t be docked though, because I would probably play both ways if the joycons on the full switch were not absolute shit.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=165052</link>
<guid>https://destiny.bungie.org/forum/index.php?id=165052</guid>
<pubDate>Mon, 16 Sep 2019 18:28:10 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
</item>
</channel>
</rss>
