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<title>DBO Forums - You mean a single season up and a single season down?</title>
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<title>You mean a single season up and a single season down? (reply)</title>
<content:encoded><![CDATA[<p>That's not how I read that at all.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168628</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168628</guid>
<pubDate>Sat, 22 Feb 2020 15:34:08 +0000</pubDate>
<category>Destiny</category><dc:creator>TheOmegaClown</dc:creator>
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<title>It seems kind of like the perfect compromise, honestly. (reply)</title>
<content:encoded><![CDATA[<p>I think it’s a not even really a compromise.  It doesn’t actually change anything. </p>
<p>I think it was better when it was a yearly cycle.  Reset stuff every fall with the big expansion and let people actually use stuff for a year.   It seems like a clear ploy to just try to force engagement.  </p>
<p>Like I said earlier, it’s not a deal breaker.  Destiny isn’t even close to being deep enough for any of that to really matter, so I’m content to just continue ignoring that aspect of the game, but it seems like a really silly limitation.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168620</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168620</guid>
<pubDate>Fri, 21 Feb 2020 17:19:14 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>It seems kind of like the perfect compromise, honestly. (reply)</title>
<content:encoded><![CDATA[<p>The one-up-one-down method means that players will want to grind to stay current, but there's no <em>need</em> until you're more than a season behind, in which case you can just earn new armors by playing the game.   If a player's perfectly-crafted armor stays relevant all the time, there's no need to worry about any new gear, just swap in the mods you like.  While I'm not really about obligating the audience to grind, I don't feel like I can fault Bungie for moving in this direction, given how much of Destiny is about learning/earning what's new in each season.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168616</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168616</guid>
<pubDate>Fri, 21 Feb 2020 14:07:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<p>Keeping the changes in mind while looking at my vault, I'm going to collect and keep a set of Dreaming City armor 2.0 (in all affinities) and a set of Moon armor 2.0 (in all affinities). These should be the easiest to obtain to cover all current mods. Season 11 armor will be another set to collect for &quot;permanent&quot; storage if nothing changes, but hopefully by then this is all fixed and armor affinity has been removed entirely.</p>
<p><img src="https://i.imgur.com/SEzCW3V.png" alt="[image]" /></p>
<p><br />
(My current season 9 stuff will get deleted when the new season hits since I'll be able to use moon armor for dawn mods at that point. I'll only use season 10 armor in season 10 for those new mods, and replace it with season 11 gear.)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168615</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168615</guid>
<pubDate>Fri, 21 Feb 2020 08:14:27 +0000</pubDate>
<category>Destiny</category><dc:creator>Chappy</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Interesting - in-game, there are 3 rows of 7 slots each, so 21, rather than 25. I guess it's possible that if you get a 22nd, a 4th row appears... but I sort of doubt it.</p>
<p>Edit: -1, for the blank at the beginning, so 20 total mods.</p>
</blockquote><p>Upon review, I may have forgot that certain mods are restricted to either slot 1 or slot 2, while some mods can be in both slots.  That may reduce the max down to the 20.  If that is truly the limit, that doesn't leave much room for mods next season!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168611</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168611</guid>
<pubDate>Thu, 20 Feb 2020 22:29:33 +0000</pubDate>
<category>Destiny</category><dc:creator>squidnh3</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Deej confirmed the &quot;one season up and one season down&quot; limitation in the reddit thread. Another needlessly complex and stupid Bungie solution.</p>
</blockquote></blockquote><blockquote><p><br />
Counting mods on DIM, it looks like the current maximum amount of mods that can be shown on one piece of armor is 25ish.  If you add the maximum Undying and Dawn armor mods that could be shown together, that's 16.  That leaves just about enough room for another season worth of mods while maintaining the current max.  Whether that's a technical limitation or a design preference (or both), that's my guess as to the logic here.</p>
</blockquote><p>Interesting - in-game, there are 3 rows of 7 slots each, so 21, rather than 25. I guess it's possible that if you get a 22nd, a 4th row appears... but I sort of doubt it.</p>
<p>Edit: -1, for the blank at the beginning, so 20 total mods.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168610</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168610</guid>
<pubDate>Thu, 20 Feb 2020 22:15:57 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Deej confirmed the &quot;one season up and one season down&quot; limitation in the reddit thread. Another needlessly complex and stupid Bungie solution.</p>
</blockquote><p>Counting mods on DIM, it looks like the current maximum amount of mods that can be shown on one piece of armor is 25ish.  If you add the maximum Undying and Dawn armor mods that could be shown together, that's 16.  That leaves just about enough room for another season worth of mods while maintaining the current max.  Whether that's a technical limitation or a design preference (or both), that's my guess as to the logic here.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168609</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168609</guid>
<pubDate>Thu, 20 Feb 2020 21:26:53 +0000</pubDate>
<category>Destiny</category><dc:creator>squidnh3</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That sounds like an awkward “fix” then. It would mean Undying can’t slot [Redacted] and vice versa. If you’re right (and the wording does present it as such unless you get into marketing speech about avoiding talking past the current product) then I guess we’ve traded one problem for a less rigid one with most of the same issues.</p>
</blockquote><p>Deej confirmed the &quot;one season up and one season down&quot; limitation in the reddit thread. Another needlessly complex and stupid Bungie solution.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168608</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168608</guid>
<pubDate>Thu, 20 Feb 2020 16:28:25 +0000</pubDate>
<category>Destiny</category><dc:creator>Chappy</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<p>That sounds like an awkward “fix” then. It would mean Undying can’t slot [Redacted] and vice versa. If you’re right (and the wording does present it as such unless you get into marketing speech about avoiding talking past the current product) then I guess we’ve traded one problem for a less rigid one with most of the same issues.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168607</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168607</guid>
<pubDate>Thu, 20 Feb 2020 08:21:34 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yeah. I suppose I read that as seasons (plural) before and seasons (plural) after - which I don’t think is any less valid a read than seasons before (singular) and after (singular) happens to be. But I won’t hold my breath either way. The stuff about swords in that other update didn’t read at all like it should impact Worldline Speedrunning but then we got a twitter thread suggesting otherwise. Words are rough.</p>
</blockquote><p>The paragraph after the one I quoted was even more specific:</p>
<blockquote><p>For example, armor with a mod socket from Season of Dawn can now equip Dawn Mods, Undying Mods from Season of the Undying, and [Redacted] Mods (from Season of [Redacted])</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168606</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168606</guid>
<pubDate>Thu, 20 Feb 2020 08:02:06 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<p>Yeah. I suppose I read that as seasons (plural) before and seasons (plural) after - which I don’t think is any less valid a read than seasons before (singular) and after (singular) happens to be. But I won’t hold my breath either way. The stuff about swords in that other update didn’t read at all like it should impact Worldline Speedrunning but then we got a twitter thread suggesting otherwise. Words are rough.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168605</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168605</guid>
<pubDate>Thu, 20 Feb 2020 00:34:54 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>You mean a single season up and a single season down? (reply)</title>
<content:encoded><![CDATA[<p>That’s seems like an incredibly silly and arbitrary distinction to make.  I really hope that’s not the case.  At that point they might as well not even change it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168604</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168604</guid>
<pubDate>Thu, 20 Feb 2020 00:20:56 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>You mean a single season up and a single season down? (reply)</title>
<content:encoded><![CDATA[<p>I hadn't read it that way, but you may be right.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168603</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168603</guid>
<pubDate>Thu, 20 Feb 2020 00:00:24 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Not quite... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>They’d have to get rid of locking mods to that season’s armor if they want me to care about seasonal mods.</p>
</blockquote></blockquote><blockquote><p>They’ve said they are gonna open the seasonal mod slot to all seasons.</p>
</blockquote><p>From last week's TWAB:</p>
<blockquote><p>Starting next Season, the Seasonal armor mod socket (e.g. Undying Mods, Dawn Mods) will also be able to use mods released during the Seasons before and after the armor piece was released.</p>
</blockquote><p>So... not ALL seasons, just the before-and-after seasons to the one we're in.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168602</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168602</guid>
<pubDate>Wed, 19 Feb 2020 23:17:59 +0000</pubDate>
<category>Destiny</category><dc:creator>Claude Errera</dc:creator>
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<title>Obelisk Mods and Team Buffs (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>They’d have to get rid of locking mods to that season’s armor if they want me to care about seasonal mods.</p>
</blockquote></blockquote><blockquote><p>They’ve said they are gonna open the seasonal mod slot to all seasons.</p>
</blockquote><p>Oh really?  I missed that.  I haven’t read a THAB in a while.  That’s exciting!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168601</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168601</guid>
<pubDate>Wed, 19 Feb 2020 20:25:32 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Obelisk Mods and Team Buffs (reply)</title>
<content:encoded><![CDATA[<blockquote><p>They’d have to get rid of locking mods to that season’s armor if they want me to care about seasonal mods.</p>
</blockquote><p>
They’ve said they are gonna open the seasonal mod slot to all seasons.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168599</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168599</guid>
<pubDate>Wed, 19 Feb 2020 20:11:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Harmanimus</dc:creator>
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<title>Obelisk Mods and Team Buffs (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It seems like very few people engaged with this set of seasonal mods, so I wonder how Bungie will approach them moving forward.  Maybe being able to use them on sets of armor obtained outside of the current season will help.  </p>
</blockquote></blockquote><blockquote><p>I feel like it was sort of an endgame-after-the-endgame for a lot of folks, because they were focused on the Seasonal grind first.  At least it was like that for me. </p>
</blockquote><p>It’s just too much work for me.  It all looks neat, at least on paper.  But I definitely don’t care enough to try and grind out a completely new set of armor with the stats I want every season.  They’d have to get rid of locking mods to that season’s armor if they want me to care about seasonal mods.</p>
<p>And if they don’t, that’s fine.  It’s not a necessary thing for me to engage with to enjoy Destiny, so it’s not really something I’m even remotely worried about.  If there are enough players that will continually grind out armor to have sets for every season’s mods, more power to them.  It just isn’t going to be me.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168598</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168598</guid>
<pubDate>Wed, 19 Feb 2020 19:47:55 +0000</pubDate>
<category>Destiny</category><dc:creator>cheapLEY</dc:creator>
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<title>Obelisk Mods and Team Buffs (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It seems like very few people engaged with this set of seasonal mods, so I wonder how Bungie will approach them moving forward.  Maybe being able to use them on sets of armor obtained outside of the current season will help.  </p>
</blockquote><p>
I feel like it was sort of an endgame-after-the-endgame for a lot of folks, because they were focused on the Seasonal grind first.  At least it was like that for me. </p>
<blockquote><p>When we were discussing this during Iron Banner last night I was convinced that Charged with Light didn't actually apply to PvP, but it looks like I was wrong about that. I think in it's current form it's pretty impractical - the only reasonable way to get Charges in PvP would be picking up Orbs or specific weapon double kills, not things you can count on consistently (and if you get a double kill in Trials, you are already probably in pretty good shape).</p>
</blockquote><p>Yeah, agree here.  In regular Crucible matches, I can see shotgun or fusion (or possibly sniper) double kills being a valuable source of Charges (not to mention orbs).  That's probably what I'll tune for.  Currently, it seems like most of them are the most useful in PvE/Gambit situations. But I'm hoping for a slew of funky new mods in Season of the Worthy. </p>
<p>Annnnd I guess I'm going to be spending a fair amount of time on this spreadsheet.  I'm still convinced that Phoenix Cradle/Sun Warrior team buffs are worth it, but it seems like the damage stacks from Code of the Devastator are allowed to stack with other things, which keeps that tree as an attractive fallback option if the Sun Warrior isn't doing it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168595</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168595</guid>
<pubDate>Wed, 19 Feb 2020 18:42:48 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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<title>Obelisk Mods and Team Buffs (reply)</title>
<content:encoded><![CDATA[<blockquote><p>So does that mean it won't stack with Sun Warrior either?</p>
</blockquote><p>Correct.  <a href="https://docs.google.com/spreadsheets/d/1i1KUwgVkd8qhwYj481gkV9sZNJQCE-C3Q-dpQutPCi4/edit#gid=242217075">Here's</a> a link to a spreadsheet somebody on Reddit has compiled with all the current damage increase stacking information.</p>
<blockquote><p>HEF seems one of the lesser-useful perks, given what's on offer, but I can see the appeal.  </p>
</blockquote><p>Based on this new understanding, it seems like it's best application is for killing Champions in Nightfalls or in Gambit, where you aren't necessary going to have a global buff active every time you are doing damage to a strong enemy.</p>
<blockquote><p>Now I'm really wondering what the new Seasonal Mods are going to be, assuming the Obelisk Mods aren't going away; it will be really interesting to see which apply and how well to Trials gameplay.</p>
</blockquote><p>It seems like very few people engaged with this set of seasonal mods, so I wonder how Bungie will approach them moving forward.  Maybe being able to use them on sets of armor obtained outside of the current season will help.  </p>
<p>When we were discussing this during Iron Banner last night I was convinced that Charged with Light didn't actually apply to PvP, but it looks like I was wrong about that. I think in it's current form it's pretty impractical - the only reasonable way to get Charges in PvP would be picking up Orbs or specific weapon double kills, not things you can count on consistently (and if you get a double kill in Trials, you are already probably in pretty good shape).</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168591</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168591</guid>
<pubDate>Wed, 19 Feb 2020 17:55:50 +0000</pubDate>
<category>Destiny</category><dc:creator>squidnh3</dc:creator>
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<title>Obelisk Mods and Team Buffs (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Also, I don't know if I can tell the difference with High Energy Fire.  I had a build recently that used it, but I'm not sure I felt the extra damage.</p>
</blockquote></blockquote><blockquote><p><br />
Upon further investigation, it doesn't stack with any global buffs, so if you are using a Well or Ward of Dawn it won't be doing anything.</p>
</blockquote><p>So does that mean it won't stack with Sun Warrior either?</p>
<p>HEF seems one of the lesser-useful perks, given what's on offer, but I can see the appeal.  </p>
<p><br />
Now I'm really wondering what the new Seasonal Mods are going to be, assuming the Obelisk Mods aren't going away; it will be really interesting to see which apply and how well to Trials gameplay.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=168588</link>
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<pubDate>Wed, 19 Feb 2020 16:58:06 +0000</pubDate>
<category>Destiny</category><dc:creator>Malagate</dc:creator>
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