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<title>DBO Forums - Season of Worthy Builds (and Anti-Champion Weapons)</title>
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<title>Season of Worthy Builds (and Anti-Champion Weapons) (reply)</title>
<content:encoded><![CDATA[<p>Not sure if this helps answers your last question, but heres some observations from me:</p>
<p>1) dragonfly explosions(made better from dragonfly spec) detonates warmind cells with the splash aoe.  I've used this to great effect.</p>
<p>2) indirectly, demolitionist (and other grenade oriented perks/mods/stats) has become an even greater perk this season than it has been before, due to the tyrants surge mod.</p>
<p>3) arc logic (moon auto rifle) can roll with overflow.  Having an 80 round mag in a 600 rpm auto is nice for ad clear.  It can also roll combo'd with demolitionist for extra add clear support.</p>
<p>4) 21% Delerium is my go to for ad clear non exotics.  Make sure to pair with LMG ammo finder mods.</p>
<p>5) martyrs retribution (with demolitionist, ofc) is amazing and very fun to use.</p>
<p>I'm currently running a fun middle tree arc build on my warlock (it's not fully baked but it's a good foundation for a fun build).  The cliff notes:</p>
<p>- mods: tyrants surge, lightning strikes twice, enhanced momentum transfer,enhanced ashes to assets, discipline mods wherever else you can afford. </p>
<p>- guns: paradox (1-2 punch, demolitionist), infinite paths (demolitionist, dragonfly, dragonfly spec), any heavy you prefer with demolitionist </p>
<p>- exotic: crown of tempests (ability kills give ability energy)</p>
<p>- gameplay: go bananas and watch everything explode from constant cells, grenades, ranged melee balls, and supers. Ability regen with this build is very high.</p>
<p>-next steps: incorporate moon seraph tower mods for added warmind cell interactions</p>
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<link>https://destiny.bungie.org/forum/index.php?id=169076</link>
<guid>https://destiny.bungie.org/forum/index.php?id=169076</guid>
<pubDate>Sat, 28 Mar 2020 13:56:38 +0000</pubDate>
<category>Destiny</category><dc:creator>TheOmegaClown</dc:creator>
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<title>Season of Worthy Builds (and Anti-Champion Weapons)</title>
<content:encoded><![CDATA[<p>Its been <a href="index.php?id=167897" class="internal">asked</a> about <a href="index.php?id=168564" class="internal">before</a> in the last season, so let's just jump the gun and throw out some concepts if we can. I know it's early, but perhaps that's a good thing. I presume most of us haven't fully upgraded our artifacts yet, so talking about this sort of thing may help with figuring out what to choose. All I have to give right now is questions, and the <a href="https://dm.reddit.com/r/DestinyTheGame/comments/fizs7z/warmind_cells_builds/">reddit</a> source that brought me the idea to make this post in the first place. It has some fancy infographics, which I'm going to share here now. </p>
<p><a rel="thumbnail" href="https://i.imgur.com/7bafPQ2.png"><img src="https://i.imgur.com/7bafPQ2.png" class="thumbnail" alt="[image]" /></a><a rel="thumbnail" href="https://i.imgur.com/Kk2J2fM.png"><img src="https://i.imgur.com/Kk2J2fM.png" class="thumbnail" alt="[image]" /></a><a rel="thumbnail" href="https://i.imgur.com/vQpOW7A.png"><img src="https://i.imgur.com/vQpOW7A.png" class="thumbnail" alt="[image]" /></a><a rel="thumbnail" href="https://i.imgur.com/pCed4Pa.png"><img src="https://i.imgur.com/pCed4Pa.png" class="thumbnail" alt="[image]" /></a><a rel="thumbnail" href="https://i.imgur.com/bmWUb0a.png"><img src="https://i.imgur.com/bmWUb0a.png" class="thumbnail" alt="[image]" /></a></p>
<p>Good stuff. </p>
<p>Alright, so with THAT out of the way...</p>
<p><strong>Questions:</strong></p>
<ul>
<li>For those of you who used last seasons mods, what builds did you use? <br />
<ul>
<li>What did you find worked well?<br />
</li><li>What was your end goal of the build?</li></ul>
</li></ul><p>This season allows only mid to short range weapons to be anti-champion weapons. While the difficulty incurred by this restriction may be mitigated through other mods, I find myself wondering if we can &quot;build a better mouse trap&quot;.</p>
<ul>
<li>Of all the non-exotic Sidearms, Submachine guns, Auto rifles, &amp; Pistols... <br />
<ul>
<li>Which are known to have the best range? <br />
</li><li>Do perks effect the potency of the mods? <span style="font-size:smaller;">(Such as <a href="https://www.light.gg/db/items/1683379515/disruption-break/">Disruption Break</a> or <a href="https://www.light.gg/db/items/3275789089/shield-disorient/">Shield Disorient</a>.)</span><br />
</li><li>...or does the proficiency all depend on the damage values?</li></ul>
</li></ul><p>And finally, since this season seems to have a particular insistence on add clearing I also feel I should ask...</p>
<ul>
<li>...Of all non-exotics... <br />
<ul>
<li>is there a weapon you have used with a perk combination that has worked well with rapid add clearing?</li></ul>
</li></ul><p>I grant the answer to this question might just end up being  &quot;anything with firefly&quot; &amp; <a href="https://www.light.gg/db/items/580961571/loaded-question/">Loaded Question</a>, but that's exactly why I'm asking. That's it? That's all we have? That can't be it... is it? </p>
<p>I'm a such a Warlock main. <span style="font-size:smaller;">¯\_(ツ)_/¯</span></p>
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<link>https://destiny.bungie.org/forum/index.php?id=168933</link>
<guid>https://destiny.bungie.org/forum/index.php?id=168933</guid>
<pubDate>Sun, 15 Mar 2020 20:02:39 +0000</pubDate>
<category>Destiny</category><dc:creator>INSANEdrive</dc:creator>
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