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<title>DBO Forums - Thanks!</title>
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<item>
<title>Thanks! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Items coming directly from the season pass track, either infusing or being infused, seem to always require an upgrade module.</p>
</blockquote><p>Ahhh.. I think this is what I was running into and confusing me the most--I was trying to upgrade some MW'd gear from the Season of the Undying pass track.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=169112</link>
<guid>https://destiny.bungie.org/forum/index.php?id=169112</guid>
<pubDate>Tue, 31 Mar 2020 19:50:00 +0000</pubDate>
<category>Destiny</category><dc:creator>marmot 1333</dc:creator>
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<title>This (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=169111</link>
<guid>https://destiny.bungie.org/forum/index.php?id=169111</guid>
<pubDate>Tue, 31 Mar 2020 19:36:47 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<item>
<title>Question about armor infusion (reply)</title>
<content:encoded><![CDATA[<blockquote><p>OK. With weapons, if you have the same weapon, you can infuse it for 1000 glimmer.</p>
<p>I thought this was also the case for armor, but only seems to work some of the time. Does anyone know what the actual current rules are?</p>
<p>Here are my few known data points:</p>
<p>* seven seraphs non-MW'd armor, infused up by a seven seraphs non-MW'd armor = 1000 glimmer<br />
* Ancient Apocalypse Mark 2.0 MW'd , infused up by Ancient Apocalypse non-MW'd = 1000 glimmer<br />
* Substitution alloy greaves MW'd, infused up by substitution alloy greaves non-MW'd = 1 upgrade module<br />
* armor 1.0 4/5 MW, infused up by current season armor 2.0 version non-MW'd = 1 upgrade module</p>
<p>Does it have to do with Masterworked gear? Does it have to do with being the same elemental affinity??? I can't figure it out.</p>
<p>I looked around online and I couldn't find any current season information on upgrading.</p>
<p>I was hoping to save on upgrade modules by just spending glimmer, but I had only very few opportunities where that was possible. The rules seem confusing and kind of inconsistent to me so far.</p>
</blockquote><p>The exact same thing happened to me, so I know what's going on. Unfortunately, I've got bad news. Any armor that is Year 1/1.0 requires an Upgrade Module for infusion, even if it's the exact same piece. So if you're trying to infuse a Y2 into a Y1, it'll still cost you an Upgrade Module. They have to be the same year for the 1K glimmer price. It sucks, but at least we can still use them.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=169108</link>
<guid>https://destiny.bungie.org/forum/index.php?id=169108</guid>
<pubDate>Tue, 31 Mar 2020 15:17:01 +0000</pubDate>
<category>Destiny</category><dc:creator>Morpheus</dc:creator>
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<item>
<title>Question about armor infusion (reply)</title>
<content:encoded><![CDATA[<p>AFAIK:</p>
<p>Masterworking does not affect infusion.</p>
<p>Most of the time, an older seasonal item with the same name as a newer seasonal item (i.e., the only difference is the seasonal mod slot) will require an upgrade module.</p>
<p>Items coming directly from the season pass track, either infusing or being infused, seem to always require an upgrade module.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=169107</link>
<guid>https://destiny.bungie.org/forum/index.php?id=169107</guid>
<pubDate>Tue, 31 Mar 2020 15:16:32 +0000</pubDate>
<category>Destiny</category><dc:creator>squidnh3</dc:creator>
</item>
<item>
<title>Question about armor infusion</title>
<content:encoded><![CDATA[<p>OK. With weapons, if you have the same weapon, you can infuse it for 1000 glimmer.</p>
<p>I thought this was also the case for armor, but only seems to work some of the time. Does anyone know what the actual current rules are?</p>
<p>Here are my few known data points:</p>
<p>* seven seraphs non-MW'd armor, infused up by a seven seraphs non-MW'd armor = 1000 glimmer<br />
* Ancient Apocalypse Mark 2.0 MW'd , infused up by Ancient Apocalypse non-MW'd = 1000 glimmer<br />
* Substitution alloy greaves MW'd, infused up by substitution alloy greaves non-MW'd = 1 upgrade module<br />
* armor 1.0 4/5 MW, infused up by current season armor 2.0 version non-MW'd = 1 upgrade module</p>
<p>Does it have to do with Masterworked gear? Does it have to do with being the same elemental affinity??? I can't figure it out.</p>
<p>I looked around online and I couldn't find any current season information on upgrading.</p>
<p>I was hoping to save on upgrade modules by just spending glimmer, but I had only very few opportunities where that was possible. The rules seem confusing and kind of inconsistent to me so far.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=169106</link>
<guid>https://destiny.bungie.org/forum/index.php?id=169106</guid>
<pubDate>Tue, 31 Mar 2020 15:01:35 +0000</pubDate>
<category>Destiny</category><dc:creator>marmot 1333</dc:creator>
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