DBO Forums - <3 https://destiny.bungie.org/forum/ Bungie.Org talks Destiny en <3 (reply) https://destiny.bungie.org/forum/index.php?id=170297 https://destiny.bungie.org/forum/index.php?id=170297 Fri, 29 May 2020 20:04:53 +0000 GamingRobot Chickens Fix'd (reply)

[Real Talk] Is anyone else disappointed this isn't a [80's style] workout [music] video of Marty doing [a montage of] 50 crunches [/Real Talk]

:P

Edit: Choices choices. Which hair style do we go with. ;D <3

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https://destiny.bungie.org/forum/index.php?id=170296 https://destiny.bungie.org/forum/index.php?id=170296 Fri, 29 May 2020 19:56:05 +0000 GamingINSANEdrive
Thanks (reply)

Wow, you go away for a few days and...

I skimmed the thread on Detroit/Crunch/Suffering/etc and it was quite fascinating.

Here's what I know. Creative projects that turn out great are the result of passion, vision, and focus. Most of the time there is some sort of crunch involved. Crunch can be good and it can be bad. Halo 2 was bad, but sort of in the same way the road building scene in Cool Hand Luke was bad. Somehow, regardless of the leadership screwups, the end result and camaraderie made it all worth it - even though it should have never happened and should never happen again.

I've never been a "suffering artist". Perhaps what I've made isn't fine art, but anything that I look back on fondly was made with passion, vision, and focus. There were times when I forgot where and when I was, which caused a bad balance in my life (might be considered suffering) but not really all that terrible. I've been married for almost 43 years (so far), have two great kids, and two grandchildren. There have been sacrifices made for my passion, but it hasn't really hurt all that badly.

Just about all Bungie problems were self-inflected wounds. I contributed at times, and at other times I was a target. Bad crunches are the result of bad internal management along with bad outside influences. Bungie didn't have a problem with shipping on deadlines. Bungie could stumble over managing the vision, which could lead to a lack of trust, and then - disaster.

It ain't easy, but it ain't all bad.

Hearing lots of perspectives from people at different levels in an organization is super helpful. I'm glad that crunch didn't leave you empty and depleted. :-)

Your work may not be considered "fine art" by whatever gatekeepers bestow that status, but it is certainly widespread and impactful. It has been a constant in the background of my life and I'm appreciative. I could wax eloquently about all the different places it has seeped in, but I won't bore you. Suffice to say, thanks.

[Real Talk] Is anyone else disappointed this isn't a workout video of Marty doing 50 crunches [/Real Talk]

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https://destiny.bungie.org/forum/index.php?id=170292 https://destiny.bungie.org/forum/index.php?id=170292 Fri, 29 May 2020 18:31:50 +0000 GamingRobot Chickens
Thanks for sharing your perspective. (reply)

So much has already been said that I’m not going to add much. Completing a difficult project is rewarding. Some people associate that feeling of accomplishment with crunch, whereas others associate only the negatives with crunch. The word is problematic.

I associate it with the words "cap'n" and "nestlè".

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https://destiny.bungie.org/forum/index.php?id=170290 https://destiny.bungie.org/forum/index.php?id=170290 Fri, 29 May 2020 17:11:41 +0000 Gamingbluerunner
Thanks for sharing your perspective. (reply) So much has already been said that I’m not going to add much. Completing a difficult project is rewarding. Some people associate that feeling of accomplishment with crunch, whereas others associate only the negatives with crunch. The word is problematic.

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https://destiny.bungie.org/forum/index.php?id=170289 https://destiny.bungie.org/forum/index.php?id=170289 Fri, 29 May 2020 16:01:10 +0000 GamingKermit
Crunch and stuff (reply)

It ain't easy, but it ain't all bad.

It's okay, because in the future Androids will handle the crunch.

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https://destiny.bungie.org/forum/index.php?id=170287 https://destiny.bungie.org/forum/index.php?id=170287 Fri, 29 May 2020 03:54:28 +0000 GamingCody Miller
Crunch and stuff Wow, you go away for a few days and...

I skimmed the thread on Detroit/Crunch/Suffering/etc and it was quite fascinating.

Here's what I know. Creative projects that turn out great are the result of passion, vision, and focus. Most of the time there is some sort of crunch involved. Crunch can be good and it can be bad. Halo 2 was bad, but sort of in the same way the road building scene in Cool Hand Luke was bad. Somehow, regardless of the leadership screwups, the end result and camaraderie made it all worth it - even though it should have never happened and should never happen again.

I've never been a "suffering artist". Perhaps what I've made isn't fine art, but anything that I look back on fondly was made with passion, vision, and focus. There were times when I forgot where and when I was, which caused a bad balance in my life (might be considered suffering) but not really all that terrible. I've been married for almost 43 years (so far), have two great kids, and two grandchildren. There have been sacrifices made for my passion, but it hasn't really hurt all that badly.

Just about all Bungie problems were self-inflected wounds. I contributed at times, and at other times I was a target. Bad crunches are the result of bad internal management along with bad outside influences. Bungie didn't have a problem with shipping on deadlines. Bungie could stumble over managing the vision, which could lead to a lack of trust, and then - disaster.

It ain't easy, but it ain't all bad.

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https://destiny.bungie.org/forum/index.php?id=170286 https://destiny.bungie.org/forum/index.php?id=170286 Fri, 29 May 2020 01:45:04 +0000 GamingMartyTheElder