


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
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<title>DBO Forums - Text Logs in Games</title>
<link>https://destiny.bungie.org/forum/</link>
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<item>
<title>Text Logs in Games (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Can't reply in the control thread, but this can be applied to any game.</p>
<p>I found this video:</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/Fe8Itezy5P4?autoplay=0&start="></iframe></p>
<p>This guy pretty much lays out a lot of my dislike in collectable logs. </p>
</blockquote><blockquote><blockquote><p>Personally, I'm far more likely to read a note I find in a game if it's a physical thing within the world. It helps it to feel more connected with the core gameplay. It's more immersive to read a note while hearing noises from the space around you and seeing your surroundings than it is to read one from a menu screen that has almost nothing to do with the note you're reading. Actively pausing a game to look at text is an inconvenience, while reading something native to the world feels like an extension of gameplay.&quot;</p>
</blockquote></blockquote><blockquote><p><br />
I feel like this video explains a lot of the points I was trying to make way better than I was making them.</p>
</blockquote><p>I can understand the appeal, I just prioritize content over presentation.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=178097</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178097</guid>
<pubDate>Mon, 07 Mar 2022 03:35:10 +0000</pubDate>
<category>Gaming</category><dc:creator>EffortlessFury</dc:creator>
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<item>
<title>Text Logs in Games (reply)</title>
<content:encoded><![CDATA[<p>I didn’t watch the video, but I sort of disagree.  </p>
<p>Every time I pick up a note to read in a video game, I hit the button to get the overlay that just puts it up as normal text so so I can actually read the damn thing.  I just want the information, I don’t need to spend ten minutes trying to decipher some low res cursive note that looks like it’s been used as a coffee filter because it’s more immersive that way.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=178086</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178086</guid>
<pubDate>Sat, 05 Mar 2022 00:30:17 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
</item>
<item>
<title>Text Logs in Games</title>
<content:encoded><![CDATA[<p>Can't reply in the control thread, but this can be applied to any game.</p>
<p>I found this video:</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/Fe8Itezy5P4?autoplay=0&start="></iframe></p>
<p>This guy pretty much lays out a lot of my dislike in collectable logs. </p>
<blockquote><p>Personally, I'm far more likely to read a note I find in a game if it's a physical thing within the world. It helps it to feel more connected with the core gameplay. It's more immersive to read a note while hearing noises from the space around you and seeing your surroundings than it is to read one from a menu screen that has almost nothing to do with the note you're reading. Actively pausing a game to look at text is an inconvenience, while reading something native to the world feels like an extension of gameplay.&quot;</p>
</blockquote><p>I feel like this video explains a lot of the points I was trying to make way better than I was making them.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=178084</link>
<guid>https://destiny.bungie.org/forum/index.php?id=178084</guid>
<pubDate>Fri, 04 Mar 2022 23:54:46 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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