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<title>DBO Forums - Isn&#039;t Destiny shareware?</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
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<title>Isn&#039;t Destiny shareware? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>What makes Destiny not shareware? The free version has a limited feature set. You pay for the full feature set.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Because once you pay for a shareware game, you get the whole thing and never have to pay again!</p>
</blockquote></blockquote><blockquote><p><br />
They also don’t uninstall parts of themselves once a year.</p>
</blockquote><p>Fair enough.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180545</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180545</guid>
<pubDate>Mon, 06 Mar 2023 18:30:07 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Isn&#039;t Destiny shareware? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>What makes Destiny not shareware? The free version has a limited feature set. You pay for the full feature set.</p>
</blockquote></blockquote><blockquote><p><br />
Because once you pay for a shareware game, you get the whole thing and never have to pay again!</p>
</blockquote><p>Until they come out with new version.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180544</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180544</guid>
<pubDate>Mon, 06 Mar 2023 18:28:44 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Isn&#039;t Destiny shareware? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>What makes Destiny not shareware? The free version has a limited feature set. You pay for the full feature set.</p>
</blockquote></blockquote><blockquote><p><br />
Because once you pay for a shareware game, you get the whole thing and never have to pay again!</p>
</blockquote><p>They also don’t uninstall parts of themselves once a year.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180542</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180542</guid>
<pubDate>Mon, 06 Mar 2023 18:21:49 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Isn&#039;t Destiny shareware? (reply)</title>
<content:encoded><![CDATA[<blockquote><p>What makes Destiny not shareware? The free version has a limited feature set. You pay for the full feature set.</p>
</blockquote><p>Because once you pay for a shareware game, you get the whole thing and never have to pay again!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180541</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180541</guid>
<pubDate>Mon, 06 Mar 2023 17:48:30 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Isn&#039;t Destiny shareware? (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>One of the biggest issues with paid games is that you have to be willing to put down the money for something you&#039;ve yet to actually play, and often times you don&#039;t know that you dislike it until you can no longer refund it. (in the case of physical sales, the moment you open it, you can no longer return it) Free to play has the advantage of letting a player determine they enjoy the product and <em>then</em> give money to the developer if they so desire. Even if the game&#039;s design was completely reasonable in its pricing and what it offered, this would still be more advantageous as it greatly increases reach and thus a greater potential for profit.</p>
</blockquote></blockquote><blockquote><p><br />
That doesn’t fully explain why developers don’t just use shareware then. </p>
</blockquote><p>What makes Destiny not shareware? The free version has a limited feature set. You pay for the full feature set.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180540</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180540</guid>
<pubDate>Mon, 06 Mar 2023 16:19:12 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>I FEEL OLD (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Shareware is an unproven model.</p>
</blockquote><p>Not in an era like today&#039;s, that&#039;s for sure. Completely different landscape than the one shareware existed in.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180539</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180539</guid>
<pubDate>Mon, 06 Mar 2023 13:33:28 +0000</pubDate>
<category>Gaming</category><dc:creator>EffortlessFury</dc:creator>
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<title>Pay to Not Play (reply)</title>
<content:encoded><![CDATA[<p>I got to not play for free by canceling my preorder.  Seems like a much better deal.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180536</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180536</guid>
<pubDate>Sun, 05 Mar 2023 23:50:07 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Pay to Not Play (reply)</title>
<content:encoded><![CDATA[<p>Smart money making move by Bungie.  Make a good chunk of the campaign just unlock quests for a new subclass, then make the campaign story such hot garbage that people would rather spend money to not hear the dialog again.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180535</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180535</guid>
<pubDate>Sun, 05 Mar 2023 20:24:39 +0000</pubDate>
<category>Gaming</category><dc:creator>bluerunner</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<p>I think that sentiment is way overblown.  It’s not wrong exactly, but it’s also not completely true.  It’s easy to look at stuff like Assassin’s Creed and just see bloat, but there’s also stuff like Breath of the Wild and Elden Ring (or Death Stranding!) which are just as long, but filled with worthwhile stuff that can legitimately be pleasant for 60 or 80 hours.   And then there’s stuff like the new Dead Space which I completed in like 12 hours and was one of the best things I’ve played in the last five years.   That’s before even touching non-AAA stuff.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180534</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180534</guid>
<pubDate>Sun, 05 Mar 2023 01:20:08 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Pay to Not Play (reply)</title>
<content:encoded><![CDATA[<p>D2 Lightfall now has the option to pay to not play the campaign on your 2nd and 3rd characters. $20 and you get to not grind out the campaign and get all of the rewards of playing it. Boosts your character right up to max base light.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180532</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180532</guid>
<pubDate>Sat, 04 Mar 2023 23:56:16 +0000</pubDate>
<category>Gaming</category><dc:creator>unoudid</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It&#039;s interesting.  I honestly wonder if it&#039;s the fact that games take a lot of time to play. </p>
</blockquote><p>Could be! And this I feel is only getting worse. Even single player games are getting longer and longer, to not really any benefit to the player in my opinion. Then of course live service games are based completely around massive amounts of playtime to create habits.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180531</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180531</guid>
<pubDate>Sat, 04 Mar 2023 23:21:40 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<p>It is interesting that people don&#039;t have this sort of risk aversion when it comes to other consumable things.  Going to see a movie is a gamble.  Read a review and take your chances on if you like it.  There is a difference in price, but if you buy two or three tickets — depending on where you are — not really.  Streaming options are causing some erosion, but I don&#039;t hear people talk about the risk of not liking the movie when they cut out theaters, it&#039;s the ads up front, and the hassle of travel, and the quality of the theater itself.  <br />
See also books.  See also concerts.  See also food (not restaurants, where I think some people believe there is a guarantee of liking your meal, but packaged food)</p>
<p>It&#039;s interesting.  I honestly wonder if it&#039;s the fact that games take a lot of time to play. More so than the cost of money, it&#039;s the cost of time that makes people more trepidatious.  Books are the only other think I can think of that are expected to take more then a few hours to consume (MCU movies excepted)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180529</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180529</guid>
<pubDate>Sat, 04 Mar 2023 20:14:05 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>I FEEL OLD (reply)</title>
<content:encoded><![CDATA[<p>Shareware is an unproven model.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180528</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180528</guid>
<pubDate>Sat, 04 Mar 2023 20:05:10 +0000</pubDate>
<category>Gaming</category><dc:creator>Vortech</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<blockquote><p>The government should honestly just ban any type of MTX/loot box. They have had such a huge objectively negative effect on the quality of games. Let devs and publishers figure out cheaper ways to make the games if the traditional way doesn&#039;t make money any more. Using better tools or AI or what have you.</p>
</blockquote><p>Simpler and less intrusive: Have the ESRB accurately rate these things on the box. Imagine if lootbox games got an AO rating, because, well, gambling is for adults. That would fix the problem pretty quickly, but those who just REALLY want lootboxes can still have them.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180512</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180512</guid>
<pubDate>Wed, 01 Mar 2023 03:39:41 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<blockquote><p>One of the biggest issues with paid games is that you have to be willing to put down the money for something you&#039;ve yet to actually play, and often times you don&#039;t know that you dislike it until you can no longer refund it. (in the case of physical sales, the moment you open it, you can no longer return it) Free to play has the advantage of letting a player determine they enjoy the product and <em>then</em> give money to the developer if they so desire. Even if the game&#039;s design was completely reasonable in its pricing and what it offered, this would still be more advantageous as it greatly increases reach and thus a greater potential for profit.</p>
</blockquote><p>Used to love playing the various demos on 360. Most games had a demo in the early days, and ALL XBLA games had a free trial. Gods, I miss the 360.</p>
<blockquote><p>Game Pass is a decent alternative to this and is what I have always liked about it. Developers of traditional, non-MTX (save for significant DLC) games get paid and players who have the subscription have zero barrier to entry for any of those titles. Instead of whales subsidizing the cost of a F2P game, a subscription subsidizes the cost of every game on the service.</p>
</blockquote><p>The government should honestly just ban any type of MTX/loot box. They have had such a huge objectively negative effect on the quality of games. Let devs and publishers figure out cheaper ways to make the games if the traditional way doesn&#039;t make money any more. Using better tools or AI or what have you.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180511</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180511</guid>
<pubDate>Wed, 01 Mar 2023 02:44:00 +0000</pubDate>
<category>Gaming</category><dc:creator>Joe Duplessie (SNIPE 316)</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That doesn’t fully explain why developers don’t just use shareware then. Download a game for free, which contains the first couple levels. Like it? Pay one time to unlock the entire game.</p>
</blockquote><p>There&#039;s been some really cool events on Steam pushing for playable demos of unreleased games. Found some really cool gems this last one.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180510</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180510</guid>
<pubDate>Tue, 28 Feb 2023 23:14:24 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>One of the biggest issues with paid games is that you have to be willing to put down the money for something you&#039;ve yet to actually play, and often times you don&#039;t know that you dislike it until you can no longer refund it. (in the case of physical sales, the moment you open it, you can no longer return it) Free to play has the advantage of letting a player determine they enjoy the product and <em>then</em> give money to the developer if they so desire. Even if the game&#039;s design was completely reasonable in its pricing and what it offered, this would still be more advantageous as it greatly increases reach and thus a greater potential for profit.</p>
</blockquote></blockquote><blockquote><p><br />
That doesn’t fully explain why developers don’t just use shareware then. Download a game for free, which contains the first couple levels. Like it? Pay one time to unlock the entire game.</p>
</blockquote><p>This is a good thought, but if anything it probably comes down to being an unproven model that is seen as highly risky. The wall that appears that blocks you from the rest of the game will have its own unique effect on play retention as opposed to a F2P stamina system, for example. It&#039;s not much different than a demo, so to get more insight on this thought I&#039;d want to look into how the industry perceived the effectiveness of demos over the years. </p>
<p>The main reason they&#039;re not made anymore is that it takes time and money away from actual development, and obviously corners will be cut wherever possible. Demos didn&#039;t have to lack value for their funding to dry up, but there could be more to it.</p>
<blockquote><blockquote><p>Game Pass is a decent alternative to this and is what I have always liked about it. Developers of traditional, non-MTX (save for significant DLC) games get paid and players who have the subscription have zero barrier to entry for any of those titles. Instead of whales subsidizing the cost of a F2P game, a subscription subsidizes the cost of every game on the service.</p>
</blockquote></blockquote><blockquote><p><br />
I imagine we will find down the line the economics are similar to streaming, i.e. not great. Especially as more and more games are added I don’t see how it would pan out for developers. Either that or it would warp incentives. If developers are paid by say, playtime, then the incentive is to maximize playtime which is often at the expense of fun and artistry.</p>
</blockquote><p>I would hope and imagine that there&#039;d be a strict upper bound on any funds sent based on playtime. AFAIK, the Game Pass deals involve a solid upfront payment, so I&#039;d guess that any kickback due to playtime would not be worth designing your game around. Also, one of the best aspects of Game Pass is that its model aids games that aren&#039;t specifically designed around maximizing playtime in being accessible. </p>
<p>The key to making Game Pass work is a limited library. Things must rotate in and out and there must be an upper bound on how many games are on the service at a time. This ensures enough funding to properly pay developers for the games on the service. </p>
<p>Additionally, the team over at Game Pass pays a LOT of mind to what they put onto the service. They&#039;re not perfect, but they&#039;re pretty good at their job, and they most of the games you&#039;ll find on there are at least worth a try.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180505</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180505</guid>
<pubDate>Tue, 28 Feb 2023 15:32:47 +0000</pubDate>
<category>Gaming</category><dc:creator>EffortlessFury</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<blockquote><p>One of the biggest issues with paid games is that you have to be willing to put down the money for something you&#039;ve yet to actually play, and often times you don&#039;t know that you dislike it until you can no longer refund it. (in the case of physical sales, the moment you open it, you can no longer return it) Free to play has the advantage of letting a player determine they enjoy the product and <em>then</em> give money to the developer if they so desire. Even if the game&#039;s design was completely reasonable in its pricing and what it offered, this would still be more advantageous as it greatly increases reach and thus a greater potential for profit.</p>
</blockquote><p>That doesn’t fully explain why developers don’t just use shareware then. Download a game for free, which contains the first couple levels. Like it? Pay one time to unlock the entire game.</p>
<blockquote><p>Game Pass is a decent alternative to this and is what I have always liked about it. Developers of traditional, non-MTX (save for significant DLC) games get paid and players who have the subscription have zero barrier to entry for any of those titles. Instead of whales subsidizing the cost of a F2P game, a subscription subsidizes the cost of every game on the service.</p>
</blockquote><p>I imagine we will find down the line the economics are similar to streaming, i.e. not great. Especially as more and more games are added I don’t see how it would pan out for developers. Either that or it would warp incentives. If developers are paid by say, playtime, then the incentive is to maximize playtime which is often at the expense of fun and artistry.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=180502</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180502</guid>
<pubDate>Tue, 28 Feb 2023 15:07:58 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>I can finally stop saying it (reply)</title>
<content:encoded><![CDATA[<p>One of the biggest issues with paid games is that you have to be willing to put down the money for something you&#039;ve yet to actually play, and often times you don&#039;t know that you dislike it until you can no longer refund it. (in the case of physical sales, the moment you open it, you can no longer return it) Free to play has the advantage of letting a player determine they enjoy the product and <em>then</em> give money to the developer if they so desire. Even if the game&#039;s design was completely reasonable in its pricing and what it offered, this would still be more advantageous as it greatly increases reach and thus a greater potential for profit.</p>
<p>Game Pass is a decent alternative to this and is what I have always liked about it. Developers of traditional, non-MTX (save for significant DLC) games get paid and players who have the subscription have zero barrier to entry for any of those titles. Instead of whales subsidizing the cost of a F2P game, a subscription subsidizes the cost of every game on the service.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180500</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180500</guid>
<pubDate>Tue, 28 Feb 2023 10:17:53 +0000</pubDate>
<category>Gaming</category><dc:creator>EffortlessFury</dc:creator>
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<title>Why didn’t you stop this?! The world was counting on you! (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=180491</link>
<guid>https://destiny.bungie.org/forum/index.php?id=180491</guid>
<pubDate>Mon, 27 Feb 2023 02:45:03 +0000</pubDate>
<category>Gaming</category><dc:creator>Ragashingo</dc:creator>
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