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<title>DBO Forums - Dude, I just love Halo.</title>
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<title>Dude, I just love Halo. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><p>All of the games <span class="spoilertext">that Bungie developed</span> have their own high points and advantages over one another, but it&#039;s amazing how well they&#039;ve <em>all</em> withstood the test of time.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Bungie developed? Sure. Bungie <em>Published</em>?</p>
<p><img src="https://static.wikia.nocookie.net/bungie/images/d/dc/Weekend_warrior_cover.jpg/revision/latest/thumbnail/width/360/height/360?cb=20210726160108" alt="[image]"  /></p>
<p>Not so much</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Do you count Abuse as developed? Just curious.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
No. Bungie really only published Abuse.</p>
</blockquote></blockquote><blockquote><p><br />
They did improve it, apparently.</p>
</blockquote><p>It&#039;s been a while… I did ask Dave Taylor about it years ago. I should go through that interview again.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=181834</link>
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<pubDate>Fri, 05 Jan 2024 22:19:18 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Dude, I just love Halo. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>All of the games <span class="spoilertext">that Bungie developed</span> have their own high points and advantages over one another, but it&#039;s amazing how well they&#039;ve <em>all</em> withstood the test of time.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Bungie developed? Sure. Bungie <em>Published</em>?</p>
<p><img src="https://static.wikia.nocookie.net/bungie/images/d/dc/Weekend_warrior_cover.jpg/revision/latest/thumbnail/width/360/height/360?cb=20210726160108" alt="[image]"  /></p>
<p>Not so much</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Do you count Abuse as developed? Just curious.</p>
</blockquote></blockquote><blockquote><p><br />
No. Bungie really only published Abuse.</p>
</blockquote><p>They did improve it, apparently.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=181833</link>
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<pubDate>Fri, 05 Jan 2024 21:01:56 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Two. Scarabs. (reply)</title>
<content:encoded><![CDATA[<p>I see where you&#039;re coming from with some of these, but most of these just don&#039;t matter. I guess in terms of story two scarabs can be kinda underwhelming, but in terms of gameplay, there&#039;s nothing like it, which makes it a great send-off. </p>
<p>I always found the dual scarab encounter to have some tight design despite its size. I&#039;m always worried about danger. </p>
<p>And this?</p>
<blockquote><p>It also has a sloppy setup, with things like the impact sites being super-obviously drawn onto the dirt and snow even before the scarabs land. Furthermore, while it&#039;s not the only spot that the game has a pelican awkwardly drifting around doing nothing, it&#039;s staged in a way that makes these sorts of things stick out. It&#039;s very much a &quot;how the sausage is made&quot; kind of encounter.</p>
</blockquote><p>Eh. None of this really matters.</p>
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<pubDate>Fri, 05 Jan 2024 13:23:19 +0000</pubDate>
<category>Gaming</category><dc:creator>Anna Komnene</dc:creator>
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<title>Two. Scarabs. (reply)</title>
<content:encoded><![CDATA[<p>I&#039;ve actually always felt that this encounter is a bit underwhelming. Not bad... very good, actually. But <em>underwhelming</em>.</p>
<p>One, it&#039;s sort of sloppy. There&#039;s too much stuff simultaneously interacting with everything else to have any kind of tight encounter design.<br />
It manages to incorporate a fair amount of real decision-making*, but the mechanics around most of this feel a bit cheesy and forced.</p>
<p>Two, it&#039;s got staging issues.<br />
It suffers from the common Halo 3 problem of how to combine the land war with the space war. Two scarabs is a lot bigger than a standard squad of Covenant, but when it&#039;s being posed as the last stand of the Covenant fleet, it&#039;s kind of &quot;that&#039;s it?&quot;<br />
It also has a sloppy setup, with things like the impact sites being super-obviously drawn onto the dirt and snow even before the scarabs land. Furthermore, while it&#039;s not the only spot that the game has a pelican awkwardly drifting around doing nothing, it&#039;s staged in a way that makes these sorts of things stick out. It&#039;s very much a &quot;how the sausage is made&quot; kind of encounter.</p>
<p>*Like, if you grab the hornet, choosing how aggressively to try and preserve the aircraft for tackling the second scarab.</p>
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<pubDate>Fri, 05 Jan 2024 06:42:05 +0000</pubDate>
<category>Gaming</category><dc:creator>uberfoop</dc:creator>
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<title>2007 was better (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Halo 3 is still the best Halo game, and I honestly don’t even think it’s close.</p>
</blockquote><p>It&#039;s up there.</p>
<p>If I were to rank the games by how easy it would be to argue that the encounter design is the best in the series, Halo 3 would definitely top my list.<br />
It&#039;s also very clear that a lot of impressive effort was made tuning the sandbox.</p>
<p>However, I think a lot of that effort happened farther downstream in the design pipeline than it should have, and the solutions couldn&#039;t always be perfect. It also grapples with baggage carried from Halo 2, particularly how to deal with regenerating health. (The benefits that ODST had from going back to non-regenerating health are a big part of why I hold it in similar overall regard to Halo 3, even though I think that Halo 3 has largely superior level design.)</p>
<p>I still regard CE as being a step above Halo 3: it&#039;s not as impressive in areas like encounter design, but I think the elegant underlying mechanics preclude it from <em>needing</em> to be.</p>
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<pubDate>Fri, 05 Jan 2024 06:21:10 +0000</pubDate>
<category>Gaming</category><dc:creator>uberfoop</dc:creator>
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<title>Dude, I just love Halo. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>All of the games <span class="spoilertext">that Bungie developed</span> have their own high points and advantages over one another, but it&#039;s amazing how well they&#039;ve <em>all</em> withstood the test of time.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Bungie developed? Sure. Bungie <em>Published</em>?</p>
<p><img src="https://static.wikia.nocookie.net/bungie/images/d/dc/Weekend_warrior_cover.jpg/revision/latest/thumbnail/width/360/height/360?cb=20210726160108" alt="[image]"  /></p>
<p>Not so much</p>
</blockquote></blockquote><blockquote><p><br />
Do you count Abuse as developed? Just curious.</p>
</blockquote><p>No. Bungie really only published Abuse.</p>
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<pubDate>Fri, 05 Jan 2024 01:08:40 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Dude, I just love Halo. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>All of the games <span class="spoilertext">that Bungie developed</span> have their own high points and advantages over one another, but it&#039;s amazing how well they&#039;ve <em>all</em> withstood the test of time.</p>
</blockquote></blockquote><blockquote><p><br />
Bungie developed? Sure. Bungie <em>Published</em>?</p>
<p><img src="https://static.wikia.nocookie.net/bungie/images/d/dc/Weekend_warrior_cover.jpg/revision/latest/thumbnail/width/360/height/360?cb=20210726160108" alt="[image]"  /></p>
<p>Not so much</p>
</blockquote><p>Do you count Abuse as developed? Just curious.</p>
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<pubDate>Thu, 04 Jan 2024 22:42:55 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Dude, I just love Halo. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>All of the games <span class="spoilertext">that Bungie developed</span> have their own high points and advantages over one another, but it&#039;s amazing how well they&#039;ve <em>all</em> withstood the test of time.</p>
</blockquote><p>Bungie developed? Sure. Bungie <em>Published</em>?</p>
<p><img src="https://static.wikia.nocookie.net/bungie/images/d/dc/Weekend_warrior_cover.jpg/revision/latest/thumbnail/width/360/height/360?cb=20210726160108" alt="[image]"  /></p>
<p>Not so much</p>
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<pubDate>Thu, 04 Jan 2024 06:59:00 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Dude, I just love Halo. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>All of the games <span class="spoilertext">that Bungie developed</span> have their own high points and advantages over one another, but it&#039;s amazing how well they&#039;ve <em>all</em> withstood the test of time.</p>
</blockquote><p>Eh each halo has a special place in my heart for a variety of reasons.</p>
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<pubDate>Thu, 04 Jan 2024 03:50:15 +0000</pubDate>
<category>Gaming</category><dc:creator>kidtsunami</dc:creator>
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<title>Never said otherwise (reply)</title>
<content:encoded><![CDATA[<p>Just that it&#039;s the game&#039;s fadeout, along with Halo.</p>
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<pubDate>Wed, 03 Jan 2024 23:11:58 +0000</pubDate>
<category>Gaming</category><dc:creator>Anna Komnene</dc:creator>
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<title>Goddamn sniper pure forms... (reply)</title>
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<pubDate>Wed, 03 Jan 2024 21:50:23 +0000</pubDate>
<category>Gaming</category><dc:creator>ZackDark</dc:creator>
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<title>Chill man, don&#039;t lose your Composer. (reply)</title>
<content:encoded><![CDATA[<p>There&#039;s an entire subreddit for this.</p>
<p><a href="https://old.reddit.com/r/YourJokeButWorse/">https://old.reddit.com/r/YourJokeButWorse/</a></p>
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<pubDate>Wed, 03 Jan 2024 21:03:26 +0000</pubDate>
<category>Gaming</category><dc:creator>Joe Duplessie (SNIPE 316)</dc:creator>
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<title>Chill man, don&#039;t lose your Composer. (reply)</title>
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<pubDate>Wed, 03 Jan 2024 20:55:19 +0000</pubDate>
<category>Gaming</category><dc:creator>uberfoop</dc:creator>
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<title>Chill man, don&#039;t lose your composure. (reply)</title>
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<pubDate>Wed, 03 Jan 2024 20:35:30 +0000</pubDate>
<category>Gaming</category><dc:creator>Schooly D</dc:creator>
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<title>SHE SAID THAT TO ME ONCE, ABOUT BEING A MACHINE (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Cringe. </p>
</blockquote><p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/F-USX9BNYd0?autoplay=0&start="></iframe></p>
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<pubDate>Wed, 03 Jan 2024 20:06:01 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>SHE SAID THAT TO ME ONCE, ABOUT BEING A MACHINE (reply)</title>
<content:encoded><![CDATA[<p>Cringe. But you fixed it. </p>
<p>I was going to make those links to my critique and your fix, but I can&#039;t find them right now.</p>
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<pubDate>Wed, 03 Jan 2024 19:59:36 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>SHE SAID THAT TO ME ONCE, ABOUT BEING A MACHINE (reply)</title>
<content:encoded><![CDATA[<p>Yeah…</p>
<p>Halo 4 might have been the best 343 Halo but it was not great by any means.</p>
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<pubDate>Wed, 03 Jan 2024 19:35:25 +0000</pubDate>
<category>Gaming</category><dc:creator>Cody Miller</dc:creator>
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<title>Even Halo 4! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>It has several memorable set-pieces, including but not limited to:</p>
<p>1. The Mammoth section.<br />
2. The Mantis section.<br />
3. The first appearance of the Prometheans. (Technically a QTE, but <em>memorable</em>)<br />
4. The space section in the final mission.</p>
<p>This is more than you can say for Halo 5 or Halo Infinite.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
You may have a point about set pieces but I&#039;ve yet to finish Halo Infinite. Of the 343 games, the latter comes closest to capturing the Bungie gameplay feel, IMHO.</p>
</blockquote></blockquote><blockquote><p><br />
Infinite feels incredible moment to moment, it’s just fucking boring otherwise.  They traded away too much in favor of a bland open world with nothing to do.   There’s no Scarab fights, no good tank moments, hell there’s not even a good Warthog section.  They left behind actual set pieces in favor of a bunch of random little things scattered around the map that aren’t actually all that fun to engage with.  </p>
<p>Infinite’s gameplay with a linear campaign in well designed levels and interesting encounters would be incredible, but unfortunately that’s not what we ended up with.</p>
</blockquote><p>Have you tried any of the remakes in Halo Infinite. Silent Cartographer was pretty good.</p>
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<pubDate>Wed, 03 Jan 2024 18:17:18 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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<title>Even Halo 4! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It has several memorable set-pieces, including but not limited to:</p>
<p>1. The Mammoth section.<br />
2. The Mantis section.<br />
3. The first appearance of the Prometheans. (Technically a QTE, but <em>memorable</em>)<br />
4. The space section in the final mission.</p>
<p>This is more than you can say for Halo 5 or Halo Infinite.</p>
</blockquote></blockquote><blockquote><p><br />
You may have a point about set pieces but I&#039;ve yet to finish Halo Infinite. Of the 343 games, the latter comes closest to capturing the Bungie gameplay feel, IMHO.</p>
</blockquote><p>Infinite feels incredible moment to moment, it’s just fucking boring otherwise.  They traded away too much in favor of a bland open world with nothing to do.   There’s no Scarab fights, no good tank moments, hell there’s not even a good Warthog section.  They left behind actual set pieces in favor of a bunch of random little things scattered around the map that aren’t actually all that fun to engage with.  </p>
<p>Infinite’s gameplay with a linear campaign in well designed levels and interesting encounters would be incredible, but unfortunately that’s not what we ended up with.</p>
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<pubDate>Wed, 03 Jan 2024 18:04:38 +0000</pubDate>
<category>Gaming</category><dc:creator>cheapLEY</dc:creator>
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<title>Even Halo 4! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It has several memorable set-pieces, including but not limited to:</p>
<p>1. The Mammoth section.<br />
2. The Mantis section.<br />
3. The first appearance of the Prometheans. (Technically a QTE, but <em>memorable</em>)<br />
4. The space section in the final mission.</p>
<p>This is more than you can say for Halo 5 or Halo Infinite.</p>
</blockquote><p>You may have a point about set pieces but I&#039;ve yet to finish Halo Infinite. Of the 343 games, the latter comes closest to capturing the Bungie gameplay feel, IMHO.</p>
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<pubDate>Wed, 03 Jan 2024 16:38:07 +0000</pubDate>
<category>Gaming</category><dc:creator>Kermit</dc:creator>
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