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<title>DBO Forums - That&#039;s what he said...?</title>
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<title>That&#039;s what he said...? (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=20585</link>
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<pubDate>Thu, 27 Mar 2014 03:07:55 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>But that&#039;s Simpsons. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=20584</link>
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<pubDate>Thu, 27 Mar 2014 02:44:29 +0000</pubDate>
<category>Destiny</category><dc:creator>UnrealCh13f</dc:creator>
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<title>South Park Wasn&#039;t kidding (reply)</title>
<content:encoded><![CDATA[<p><img src="http://i.imgur.com/SxrAa7Y.jpg" alt="[image]" /></p>
<p>The Simpsons really DO do everything first.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20582</link>
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<pubDate>Wed, 26 Mar 2014 16:32:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Mixed feelings (reply)</title>
<content:encoded><![CDATA[<p>The good news is we got some great tweets from Peter Molydeux.  This is also the bad news.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20580</link>
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<pubDate>Wed, 26 Mar 2014 15:39:14 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>Aaaaaand Sony wins (reply)</title>
<content:encoded><![CDATA[<blockquote><p><a href="http://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/">http://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/</a></p>
<p>Oculus belongs to Facebook now. It's toast.</p>
<p>Is this an early april fools joke?!</p>
</blockquote><p>I didn't much care about VR to begin with.</p>
<p>Now I care even less.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20573</link>
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<pubDate>Wed, 26 Mar 2014 06:00:29 +0000</pubDate>
<category>Destiny</category><dc:creator>Phoenix_9286</dc:creator>
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<title>WhatisthisIdon&#039;teven...? (reply)</title>
<content:encoded><![CDATA[<p>Seriously, what the hell is this? Facebook wants VR goggles for... huh?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20572</link>
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<pubDate>Wed, 26 Mar 2014 04:14:25 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>Aaaaaand Sony wins (reply)</title>
<content:encoded><![CDATA[<blockquote><p><a href="http://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/">http://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/</a></p>
<p>Oculus belongs to Facebook now. It's toast.</p>
<p>Is this an early april fools joke?!</p>
</blockquote><p>That's what I thought.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20566</link>
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<pubDate>Wed, 26 Mar 2014 01:55:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
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<title>Worst April Fools EVER (reply)</title>
<content:encoded><![CDATA[<p>Like seriously, WTF!? </p>
<p>Facebook is... not a company whose philosophy I agree with. </p>
<p>Historically, Sony aren't my favourite company in the world either but they look like the far better option now. For the second time in a year!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20565</link>
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<pubDate>Wed, 26 Mar 2014 01:17:50 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>Aaaaaand Sony wins (reply)</title>
<content:encoded><![CDATA[<p><a href="http://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/">http://newsroom.fb.com/news/2014/03/facebook-to-acquire-oculus/</a></p>
<p>Oculus belongs to Facebook now. It's toast.</p>
<p>Is this an early april fools joke?!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20562</link>
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<pubDate>Tue, 25 Mar 2014 23:44:14 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>But they did ship already... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>Hardware isn't the issue though. The main issue is lack of content: the killer app.</p>
</blockquote></blockquote><blockquote><p><br />
And that's because they haven't shipped a consumer unit yet to run it on!</p>
</blockquote><p>Your logic hurts me.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20513</link>
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<pubDate>Sun, 23 Mar 2014 22:07:36 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>But they did ship already... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Hardware isn't the issue though. The main issue is lack of content: the killer app.</p>
</blockquote><p>And that's because they haven't shipped a consumer unit yet to run it on!</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20503</link>
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<pubDate>Sun, 23 Mar 2014 16:53:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>But they did ship already... (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>It would be hilarious if Sony beat Oculus to market with a superior product.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
IMO, it'd be very sad and soul-crushing for small hardware developers all over. The Pebble smartwatch almost suffered a fate like that and I'm sure it was very scary for them.</p>
</blockquote></blockquote><blockquote><p><br />
Oculus should have shipped something. It's their own fault. Get it out there and make money. The prototypes were pretty good. Completely playable and fun. They keep delaying because they want the perfect product, not knowing that technology advances all the time, so they will forever be revising. You put it out and keep innovating. Meanwhile, Sony's headset will be connected to every PS4 because they actually get it.</p>
</blockquote><p>You could buy an Oculus Rift DK1 for yourself online up until recently - they shipped something like 50,000 units. You can pre-order DK2 <a href="http://www.oculusvr.com/dk2/">right now</a>. It'll start shipping in July - less than 4 months away.</p>
<p>Sure, it's still labeled as a 'Dev Kit' but anyone can buy the hardware and try to the experiences that have already been built for it; such that they are. That is not even remotely true of any other device close to the category. If you got a problem with that then thats a comment on the marketing rather than their ability to ship.</p>
<p>Hardware isn't the issue though. The main issue is lack of content: the killer app. Supporting software and services is also one of Oculus' concerns before releasing a device they want to call 'Consumer Version 1.' </p>
<p>Sony isn't really going to be able to pull that stuff out of their butts any quicker than Oculus and the interested PC developers can. The software demos they showed were extremely basic. They'll be able to piggy-back on <a href="http://www.polygon.com/2014/3/21/5531820/eve-valkyrie-is-a-rift-exclusive-a-playstation-4-exclusive-and-an">existing efforts for the Oculus Rift</a> but they'll still have OS-side problems and no-one (unlike Valve's Steam VR mode) to help them with that. I have a PS4 and the OS is the worst thing about it.</p>
<p>If Project Morpheus isn't PC compatible then isn't that because Sony is too afraid to compete directly with Oculus?</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20498</link>
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<pubDate>Sun, 23 Mar 2014 02:58:46 +0000</pubDate>
<category>Destiny</category><dc:creator>RC</dc:creator>
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<title>Destiny &amp; &quot;Oculus&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>It would be hilarious if Sony beat Oculus to market with a superior product.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
IMO, it'd be very sad and soul-crushing for small hardware developers all over. The Pebble smartwatch almost suffered a fate like that and I'm sure it was very scary for them.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Oculus should have shipped something. It's their own fault. Get it out there and make money. The prototypes were pretty good. Completely playable and fun. They keep delaying because they want the perfect product, not knowing that technology advances all the time, so they will forever be revising. You put it out and keep innovating. Meanwhile, Sony's headset will be connected to every PS4 because they actually get it.</p>
</blockquote></blockquote><blockquote><p><br />
So I take it you were slightly disappointed by how Duke Nukem Forever's development went, lol.</p>
</blockquote><p>I never really played Duke Nukem so I didn't care so much. I was a Marathon Kid :-p</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20484</link>
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<pubDate>Sat, 22 Mar 2014 02:19:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Destiny &amp; &quot;Oculus&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>It would be hilarious if Sony beat Oculus to market with a superior product.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
IMO, it'd be very sad and soul-crushing for small hardware developers all over. The Pebble smartwatch almost suffered a fate like that and I'm sure it was very scary for them.</p>
</blockquote></blockquote><blockquote><p><br />
Oculus should have shipped something. It's their own fault. Get it out there and make money. The prototypes were pretty good. Completely playable and fun. They keep delaying because they want the perfect product, not knowing that technology advances all the time, so they will forever be revising. You put it out and keep innovating. Meanwhile, Sony's headset will be connected to every PS4 because they actually get it.</p>
</blockquote><p>So I take it you were slightly disappointed by how Duke Nukem Forever's development went, lol.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20483</link>
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<pubDate>Sat, 22 Mar 2014 00:51:41 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>Destiny &amp; &quot;Oculus&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>It would be hilarious if Sony beat Oculus to market with a superior product.</p>
</blockquote></blockquote><blockquote><p><br />
IMO, it'd be very sad and soul-crushing for small hardware developers all over. The Pebble smartwatch almost suffered a fate like that and I'm sure it was very scary for them.</p>
</blockquote><p>Oculus should have shipped something. It's their own fault. Get it out there and make money. The prototypes were pretty good. Completely playable and fun. They keep delaying because they want the perfect product, not knowing that technology advances all the time, so they will forever be revising. You put it out and keep innovating. Meanwhile, Sony's headset will be connected to every PS4 because they actually get it.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20480</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20480</guid>
<pubDate>Fri, 21 Mar 2014 23:27:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Destiny &amp; &quot;Oculus&quot; (reply)</title>
<content:encoded><![CDATA[<p>On the other hand, &quot;real artists ship...&quot; or as Christopher Chance said, &quot;...what have I told you? Don't make threats.&quot; </p>
<p>I feel strongly that the pioneers of a technology should be rewarded, but how long are the established players supposed to sit by and watch development companies fart around with neat things in public before they're allowed to move? I guess I'd just feel more for Oculus if their work wasn't &quot;out in the open&quot; as it were.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20478</link>
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<pubDate>Fri, 21 Mar 2014 22:55:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Destiny &amp; &quot;Oculus&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>It would be hilarious if Sony beat Oculus to market with a superior product.</p>
</blockquote><p>IMO, it'd be very sad and soul-crushing for small hardware developers all over. The Pebble smartwatch almost suffered a fate like that and I'm sure it was very scary for them.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20475</link>
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<pubDate>Fri, 21 Mar 2014 21:03:28 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>Destiny &amp; &quot;Oculus&quot; (reply)</title>
<content:encoded><![CDATA[<blockquote><p>So now I am asking - Hey Bungie! That VR-thingy with your Destiny-mabob. Can I haz?</p>
</blockquote><p><a href="http://arstechnica.com/gaming/2014/03/project-morpheus-impressions-sony-proves-its-serious-about-virtual-reality/">Ars says it's better than Oculus Rift.</a> It would be hilarious if Sony beat Oculus to market with a superior product.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20469</link>
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<pubDate>Fri, 21 Mar 2014 16:37:34 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>You can never have enough power! (reply)</title>
<content:encoded><![CDATA[<blockquote><p>However, one way (that will become used in VR and UHD) to ameliorate lack of power is to do eye-tracking and use it to do <a href="http://research.microsoft.com/apps/pubs/default.aspx?id=176610">foveated-rendering</a>. If Sony can manage to squeeze that into their device then they'd be in a very good position: being able to provide VR games on-par with or with better visuals than TV PS4 experiences.</p>
</blockquote><p>That's actually pretty damn cool. I can definitely see a thousand things going wrong with it, though.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20463</link>
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<pubDate>Fri, 21 Mar 2014 03:03:13 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
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<title>You can never have enough power! (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>From John Carmack, </p>
<p>“Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4,” </p>
<p>Destiny is targeted at 30 FPS on the PS3 right?  It might need some cutbacks to be acceptable in VR.  VR also brings up some weirdness in terms of jumping out into third person, which Destiny does quite a bit.</p>
<p>Edit: Worth noting that Carmack works for a competing company though.</p>
</blockquote></blockquote><blockquote><p><br />
However, one way (that will become used in VR and UHD) to ameliorate lack of power is to do eye-tracking and use it to do <a href="http://research.microsoft.com/apps/pubs/default.aspx?id=176610">foveated-rendering</a>. If Sony can manage to squeeze that into their device then they'd be in a very good position: being able to provide VR games on-par with or with better visuals than TV PS4 experiences.</p>
</blockquote><p>I'd love to see for myself how that would hold up in a high-speed game environment. MSAA+TAA is a reasonable solution given the needs of the AA for the low-res renders.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=20459</link>
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<pubDate>Fri, 21 Mar 2014 02:20:03 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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